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  #251    
Old August 31st, 2013 (12:59 PM). Edited September 1st, 2013 by Telinc1.
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Telinc1 Telinc1 is offline
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    The Generation III overworld Poké Ball looks terrible in my opinion, so I made a Generation IV Poké Ball that uses the same palette as the normal one. The image is indexed and ready to inserted over index 54 with Overworld Editor Rebirth Edition straight after it is downloaded. Oh yeah, here it is.
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      #252    
    Old September 3rd, 2013 (9:16 AM). Edited September 4th, 2013 by giradialkia.
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    giradialkia giradialkia is offline
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    Merging this thread with the Resources sticky (found here).
    Impressive patch- just doesn't quite fit the criteria of the Sideshow Showcase. :)
      #253    
    Old September 21st, 2013 (1:35 PM). Edited September 22nd, 2013 by Full Metal.
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    Full Metal Full Metal is offline
    C(++) Developer.
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    Join Date: Jan 2008
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    Here is a little python magical script that I conjured.

    Input: drag & drop images onto script
    Output:
    imagename-processed.extension
    imagename-combined.extension

    This will take all the colors in your image, make them GBA compatible ( ie - multiples of 8 ), then it will further reduce the number of used colors to sixteen. Currently, this method takes a summary of colors that are used, takes the top sixteen used colors and then finds the closest match for the remaining colors and swaps them. This creates some problems, but who knows.

    What you need to run it:
    • pygame
    • numpy

    I tested this with python 3.3 and it worked great, and I can't think of any immediate reasons why it would not work with 2.7 if you add future imports to the first line.
    ( from __future_ import print_function ). Also, on line 60 I intentionally swapped red and green values. If your output image is in weird colors, change line 60 to be this:

    return (r[0],r[1],r[2])

    I don't know why, but pygame seemed to be swapping my red and green channels when I went to output the image. This may or may not be local to my machine.

    Use-cases:
    Primarily, I would see this as a utility for inserting tiles with Advance Map. Modify your palette inside Advance Map into something you'd like to use, export your tileset, bring in your new tiles ( the colors should be roughly similar ), and then run your modified tileset through this script, import the -processed image, and kablam, your tiles have been inserted. I may consider making another script to remove redundant tiles at an 8x8 block level ( as well as report the changes so that you can easily repair your blockset in advance map ).

    *edit*

    Here's an updated version. :D
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      #254    
    Old September 27th, 2013 (1:56 PM).
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    Kommo-o Kommo-o is offline
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    Gen. V sprites of the Hoenn Leaders and Steven, indexed and ready to insert: https://dl.dropboxusercontent.com/u/9234170/HoennLeadersB2W2.zip

    And a preview of what they all look like in-game:

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      #255    
    Old October 2nd, 2013 (5:02 AM).
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    Gigabyyyte Gigabyyyte is offline
    Exploring the world of Kalos!
       
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      GIGABYYYTE'S RESOURCES
      This post is made up of pure awesomeness.

      Okay, so I was planning this hack, but then our team discontinued it 'cause… it's too time-consuming.
      Anyway, for those who might wanna recycle the idea, here's what it's all about:

      Spoiler:
      We wanted to create a FireRed re-remake (whut) with full HGSS graphics, like tiles, sprites, overworlds, and all of those things. We also wanted to implement 11bayerf1's expanded attack pool and gogojjtech's HGSS music patch. The hack would also have included all legendaries up until the third generation, with other cool guys like the special Pichus and all forms of Deoxys. OH MAN, it would have had KANTO'S BATTLE FRONTIER (not like Emerald's, ofc; more like seven gym-like facilities with puzzles and stuff). It would also have had an epilogue feature, where you can have a battle with, oh, I don't know, Ethan?


      Sadly, it's too much of a burden. If anyone now wants to make a similar hack because of reading this text, and then manages to pull through, a nice little credit to Team Gigabyyyte (lol) would be nice. It would make our dreams etched forever in the stars (what am I saying)~

      Okay, since I'm awesome, I uploaded what we've worked on and made them available for everyone to use.
      WITH THE PROPER CREDIT, OF COURSE.

      First up, fully recolored (for FireRed) overworlds of Professor Oak and Blue. Note: these are 32x32. You'll have to resize the normal overworlds of 16 x 32 in NSE for them to be inserted. Credit me, bro (or sis haha).
      http://www.mediafire.com/?78qk6b4ptjxtb1b
      http://www.mediafire.com/?iba3a8nbalya4fj

      Next, we have Wichu's HGSS sprite pack, but numbered according to ROM index number, and not National Pokédex number. These are ready to be inserted via his Advanced Series Sprite Editor. Credits go, of course, to Wichu. Tag me in for organizing them up.
      http://www.mediafire.com/?bnwo80oc4aufpp7

      Haha. Here are some overworlds for Kanto's Battle Frontier Brains, rendered HGSS-style. (: Credits go to Kyledove from deviantART for the pixel art, and me for cropping 'em up. THESE HAVE NOT BEEN RECOLORED. And guys, these aren't complete like, as in, per frame.
      http://www.mediafire.com/?ja22j060q5a164v

      Finally, here are battle sprites for said Brains. Credits go to xMachaku of deviantART for the art, and me for indexing them. (;
      http://www.mediafire.com/?5j0p1cdfew74nzq

      HAHAHA! Sorry for being a credit hog. It's just that… this project has a special place in my heart, and… this is getting cheesy. Okay guys, enjoy your stuff. =))

      Giga out.
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        #256    
      Old October 6th, 2013 (11:44 AM). Edited October 6th, 2013 by Misledangel.
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      Misledangel Misledangel is offline
         
        Join Date: Sep 2013
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        armored mewtwo by me

        http://i1079.photobucket.com/albums/w520/misledangelzs/150-Copy2_zpsaea6a67b.png

        back sprite by http://othienka.deviantart.com/art/Mewtwo-Armored-backsprite-121741322

        Angry Dragonite ( larger wingspan )

        http://i1079.photobucket.com/albums/w520/misledangelzs/139_zpsc16d1b47.png

        Gible line without horns thingy

        Gible : http://i1079.photobucket.com/albums/w520/misledangelzs/113_zps5996ab83.png
        Gabite : http://i1079.photobucket.com/albums/w520/misledangelzs/114_zps3c96a873.png
        Garchomp : http://i1079.photobucket.com/albums/w520/misledangelzs/115_zps52a75b55.png

        haxorus x hydreigon

        http://i1079.photobucket.com/albums/w520/misledangelzs/145_zpsf03b56fa.png

        Sharpedo with tail

        http://i1079.photobucket.com/albums/w520/misledangelzs/112_zpsa34eda08.png

        tail used from : http://pkmnoriginsproject.deviantart.com/art/Sharpedo-with-Tail-345165040

        Credits : Chaos Rush for base sprites
          #257    
        Old October 28th, 2013 (8:34 AM). Edited October 28th, 2013 by LCCoolJ95.
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        LCCoolJ95 LCCoolJ95 is offline
        Limited Capacity
           
          Join Date: May 2009
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          I'm not trying to necropost or anything, because I do have a quick resource to add.

          I've successfullly added the Fairy-type into Pokémon Emerald! It replaces the ???-type, and it also has the strengths/weaknesses/resistances of the Fairy-type in X and Y. Pokémon like Clefairy and Togepi are pure Fairy-types nows and Mawile and Jigglypuff are secondary Fairy-types. Plus, moves like Charm and Sweet Kiss are Fairy now.

          The only thing I didn't do is change the ???-type pic into a Fairy-type pic. But, other than that, the ??? now functions like the Fairy-type. Download is in the attachment. I will update this soon, with all of the 3rd gen roms having the Fairy-type added to them.

          NOTE: This patch overwrites any data between E3D000 and E3D167.

          Enjoy! :D
          Attached Files
          File Type: ips Pokemon Emerald Fairy Type Addition.ips‎ (600 Bytes, 229 views) (Save to Dropbox)
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          Pokémon Theta Emerald EX: https://www.pokecommunity.com/showthread.php?t=386240
            #258    
          Old November 9th, 2013 (12:58 PM).
          ep!c ep!c is offline
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            You can find many of my romhacking-resources at my website:
            http://pokemonromresources.weebly.com/resources.html
            I hope its ok to link my website, as I'm too lazy to copy everyting
              #259    
            Old November 20th, 2013 (8:06 AM). Edited November 20th, 2013 by Pikachu222.
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            Pikachu222 Pikachu222 is offline
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              Here are lance overworlds ready to be inserted into a fire red rom using palette 6. They may look a bit weird due to me editing them.No credits needed.Edit all frames completed. Here they are

              http://www.mediafire.com/?zszaap7pk650cpf
              Attached Images
              File Type: png lanceex.png‎ (357 Bytes, 2702 views) (Save to Dropbox)
              File Type: png lanceex3.png‎ (309 Bytes, 2691 views) (Save to Dropbox)
              File Type: png lanceex4.png‎ (339 Bytes, 2693 views) (Save to Dropbox)
              File Type: png lanceex5.png‎ (377 Bytes, 2684 views) (Save to Dropbox)
              File Type: png lanceex6.png‎ (377 Bytes, 2680 views) (Save to Dropbox)
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                #260    
              Old November 30th, 2013 (10:18 PM).
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              Le pug Le pug is offline
              Creator of Pokémon: Discovery / Fat Kid
              • Crystal Tier
               
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              Location: Le bed
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              Shouldn't celebrate these fake eeveelutions with my own hack so feel free to use them. I own these images, though they were created for me by commission.

              I'm doing a method of eeveelutions to eeveelutions sort of like mega evolutions but its simply just a third stage of evolution for it all.

              Here are the images:
              Spoiler:



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              /// Pokémon: Discovery
              /// Pokémon: Fat Kid
              /// Tile Insertion Tutorial For AdvanceMap
              /// Pokémon Emerald Specials Resource Thread
              /// Pokémon Emerald Decapitalization Patch
              /// Emerald Titlescreen Cloud Removal Tutorial
              /// Tutorial For Fixing Any ROM-related Bug
                #261    
              Old December 4th, 2013 (1:26 AM). Edited December 4th, 2013 by Sniper.
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              Sniper Sniper is offline
              ふゆかい
                 
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                Hi! I've decided to share the mugshots I've used and ripped by Nick Alert! These are INDEXED.
                This mugshots can be used on hacking rom and stuff. I do take request, but please do that on pm.
                If to be used, please add credits to me and Nick Alert for the mugshots.
                Also, thanks to kaedearagaki's indexing tut on Youtube.
                I've fixed some of the sprite to fit on 64x64.

                RIVALS/PROTAGONIST
                Spoiler:




                GYM
                Spoiler:




                EVIL TEAMS
                Spoiler:




                POKEMON MUGSHOTS

                Spoiler:

                None yet, still adding..


                As you can see, they're not cut, they are fixed. Credits needed if to be used.
                I'll be adding more soon. I've made this for GBA rom hacking!
                Original thread here.
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                  #262    
                Old December 4th, 2013 (11:48 AM). Edited December 5th, 2013 by TheShinyMew.
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                TheShinyMew TheShinyMew is offline
                Ravioli ravioli, give me the formuoli.
                   
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                  I have use the Spritzee and Aromatisse for your GBA Pokemon Games, and use Wichu's Advanced Pokemon Sprite Editor!


                  The sprites came from either Smogon or the Pokemon Showdown sites.
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                    #263    
                  Old December 8th, 2013 (2:44 AM). Edited February 19th, 2014 by Spherical Ice.
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                  Spherical Ice Spherical Ice is offline
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                  So I made a really specific calculator yesterday that finds out the offset of a Pokémon's data (where its type is determined, etc.) in a FireRed ROM.

                  sphericalice.co/romhacking/calculator

                  I doubt anyone will need it, but I found it useful because once I implemented the Fairy-type to my hack, many tools were incompatible, so giving Pokémon the Fairy-type could only be done via hex editing, and this calculator just sped that process up.
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                    #264    
                  Old December 12th, 2013 (2:58 AM).
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                  Sniper Sniper is offline
                  ふゆかい
                     
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                    I've added the mugshots: Pokemon Mystery Dungeon Mugshot 64x64
                    Link to the thread here.
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                      #265    
                    Old December 14th, 2013 (1:55 PM). Edited December 23rd, 2013 by Diegoisawesome.
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                    Diegoisawesome Diegoisawesome is offline
                    Oh god the bees
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                    Yet another gender choice skip patch, but this one for Emerald:
                    http://www.mediafire.com/download/587lp29otl4eldg/Skip+Gender+Choice+%28Emerald%29.ips

                    As with the one for FireRed, the patch will not conflict with anything.

                    I feel really odd about double posting, but I made another patch today:
                    The Pokémon Emerald Intro Enhancement Patch
                    http://www.mediafire.com/download/zjrys2kdm0cbk07/Emerald+Intro+Enhancer.ips

                    Have you ever wanted to remove the truck animation from the start of Pokémon Emerald without any adverse effects? Or maybe you wanted to edit the positions of the player on their starting map instead of them always starting out in the middle? Well then, this is the patch for you!

                    To edit the starting map, X position, and Y position, go into a hex editor at these offsets:
                    0x84458 for the map bank
                    0x8445A for the map number
                    0x8445C for the starting X position
                    0x84454 for the starting Y position

                    As per usual, this patch does not conflict with anything.
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                    diegoisawesome's Miscellaneous Finds
                    The Ruins of Alph Puzzles
                    Diego's Miscellaneous Patches
                    GBA Intro Manager
                    The Secret Sauce: Triple-Layer Tiles
                      #266    
                    Old December 26th, 2013 (12:48 PM).
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                    Le pug Le pug is offline
                    Creator of Pokémon: Discovery / Fat Kid
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                    Just posted this in tajaros tutorial for XSE... decided I contribute a sound list since he only did a sound list for FR.
                    Just use "sound 0x##" in your script and replace the hashtags with whatever you want to play. Sounds can really shake things up in a hack and make it feel more awesome! Enjoy Ruby hackers!

                    Spoiler:
                    0x0 - Blank Noise (Stops BGM, not other S.E.)
                    0x1 - Use Item
                    0x2 - Log onto PC
                    0x3 - Turn off PC
                    0x4 - Turn on PC
                    0x5 - Click Noise
                    0x6 - Open Menu
                    0x7 - Wall Bump
                    0x8 - Door Open
                    0x9 - Exit Room
                    0xA - Jump
                    0xB - Bike Bell
                    0xC - Loud Crash (Like dropping of a heavy object)
                    0xD - Loud Crash (Higher pitch, and with echo)
                    0xE - Loud Crash (3 in rapid sucession, with long echo)
                    0xF - Low Pitch Pokeball Open
                    0x10 - Pokeball Close
                    0x11 - Flee S.E.
                    0x12 - PokeCenter Door Open
                    0x13 - long water sound then electricity at the end
                    0x14 - Low Pitch crash
                    0x15 - Super high pitched beep (used with [!] or [?] movement usually)
                    0x16 - Error / False sound
                    0x17 - boop beat used when the pokeballs are being placed on heal table in pokecenter
                    0x18 - two beat low pitch sound with two beat dun dun and echo on top of it (like you gained something)
                    0x19 - deep voice ghost thing saying "Aahhh"
                    0x1A - low horn sound with quick echo
                    0x1B - low horn sound with quick echo 2
                    0x1C - medium horn sound with quick echo
                    0x1D - louder medium horn sound with quick echo
                    0x1E - medium horn sound with quick echo 2
                    0x1F - high pitch beep
                    0x20 - low pitch buzz sound with echo
                    0x21 - experience being gained sound (the xp bar going up)
                    0x22 - boop beat, one of the beats used in healing a pokemon
                    0x23 - two quick glitch sounding high pitch beats
                    0x24 - two beats, high pitch, crackle
                    0x25 - two beats, low pitch not-so-quick
                    0x26 - two quick low pitch beats
                    0x27 - five succession low pitch beats (drowning in sand warp)
                    0x28 - metal high pitch thud
                    0x29 - medium high pitch screech sound with glass breaking
                    0x2A - two loud quick high pitch crackle beeps
                    0x2B - medium swoosh sound when you land from falling through a hole (associated with drown in sand)
                    0x2C - low pitch heavy object landing with echo (again just sounds like static)
                    0x2D - four beats, high pitch, echo at end (teleport to)
                    0x2E - four beats, high pitch, echo at end (teleport from)
                    0x2F - medium zap or taser sound
                    0x30 - two beats, high pitch, mini-game sound
                    0x31 - truck engine running in beginning scene (continuous until changed)
                    0x32 - truck braking in beginning scene
                    0x33 - crackle then spray sound (lets be honest a lot of these sound like static)
                    0x34 - not so loud smack with quick echo
                    0x35 - alarm sound with wind in the background (continuous until changed)
                    0x36 - loud crackle followed by low pitch shut down
                    0x37 - gain sound like raising PP limit or something
                    0x38 - one beat, sounds like pokeball bouncing on ground
                    0x39 - one beat, sounds like pokeball bouncing on ground
                    0x3A - one beat, sounds like pokeball bouncing on ground
                    0x3B - one beat, sounds like pokeball bouncing on ground 2
                    0x3C - one beat, high pitch with fade off
                    0x3D - air sound when you throw the pokeball in a pokebattle
                    0x3E - two beat, high pitch computer sound
                    0x3F - two beat, medium pitch computer sound
                    0x40 - two beat, high pitch ghostly sound
                    0x41 - two beat, high pitch ghostly sound 2
                    0x42 - two beat, high pitch ghostly sound 3
                    0x43 - two beat, high pitch ghostly sound 4
                    0x44 - two beat, high pitch ghostly sound 5
                    0x45 - two beat, high pitch ghostly sound 6
                    0x46 - one beat, water blup sound
                    0x47 - two beat, low pitch, with echo thudding sound
                    0x48 - two beat, high pitch sound that is played when you buy something from pokemart
                    0x49 - two beat, high pitch (sounds like when you open a door at a store and theres a beeping sound)
                    0x4A - one beat, low pitch with water splash sound
                    0x4B - one beat, medium pitch with water splash sound
                    0x4C - one beat, high pitch with water splash sound
                    0x4D - smacking sound (like a door falling to the ground)
                    0x4E - one beat, low pitch (sounds like cutting down tree)
                    0x4F - three medium beats (like a warp animation sound)
                    0x50 - high pitch version of car engine (medium)
                    0x51 - rain sound (continuous until changed)
                    0x52 - rain associated short sound
                    0x53 - rain sound (continuous until changed) 2
                    0x54 - rain associated short sound 2
                    0x55 - rain sound (continuous until changed) 3
                    0x56 - rain associated short sound 3
                    0x57 - lightning sound from weather effect
                    0x58 - thunder sound from weather effect
                    0x59 - long low pitch buzz sound (sounds like when you use hair clippers)
                    0x5A - two beat, high pitch ambulance sound (continuous until changed)
                    0x5B - one beat, high pitch, computer sound, possibly for a minigame
                    0x5C - long medium pitch engine running
                    0x5D - low pitch engine shutting off
                    0x5E - two beat, medium pitch whopping sound (continuous until changed)
                    0x5F - two beat, high pitch computer sound, used for Bill's PC
                    0x60 - one beat, sounds like beep from beginning of evolution scene
                    0x61 - short robotic low pitch sound
                    0x62 - short robotic low pitch sound 2
                    0x63 - short medium pitch smack sound
                    0x64 - short smack sound
                    0x65 - two beats, high pitch, sounds like for a minigame
                    0x66 - three beats, high pitch, sounds ghostly
                    0x67 - explosion in cutscene between torchic mudkip sharkpedo? and dusktops ?
                    0x68 - zapping sound with echo (medium)
                    0x69 - long medium pitch engine
                    0x6A - two beats, wood hitting floor
                    0x6B - long rocket lift off sound (used with red screen effect before groudon/kyogre fight)
                    0x6C - computer sound one beat deep pitch
                    0x6D - computer sounding three beat sound going from low pitch to a high pitch
                    0x6E - computer sounding three beat sound going from low pitch to a high pitch (deeper version)
                    0x6F - "ba-da-boo" sound at beginning of evolution scene
                    0x70 - phone call VS SEEKER ?
                    0x71 - pokeball opening sound ?
                    0x72 - paper ripping sound (like backing out of a menu)
                    0x73 - pokeball sound (beginning of trainer battle)
                    0x74 - boop beep sound
                    0x75 - pokemon fury slash
                    0x76 - louder slash attack
                    0x77 - zap sound (medium)
                    0x78 - berry blender sound when you get a correct hit (sword sound)
                    0x79 - low pitch shut down sound with scifi noises (long)
                    0x7A - zap zoom beat with fade and shuffle sound at end
                    0x7B - crash sound
                    0x7C - bubble sound
                    0x7D - low sounding medium pitch with a shuffle sound to end it
                    0x7E - more bubbles bubble sound
                    0x7F - long water sound with subtle fade at end
                    0x80 - Air Cutter flying type move sound effect
                    0x81 - wind or flying type attack sound
                    0x82 - a couple succession low pitch boom beats for some sort of move
                    0x83 - a couple succession low pitch boom beats for some sort of move 2
                    0x84 - whirlwind sound (continuous until changed)
                    0x85 - ending whirlwind sound
                    0x86 - two quick smack attacks with short echo
                    0x87 - air sound when you throw the pokeball in a pokebattle 2
                    0x88 - slash attack
                    0x89 - two ice beats
                    0x8A - slash or cut attack
                    0x8B - thump sound
                    0x8C - high pitch charging sound
                    0x8D - deep thump sound
                    0x8E - bubble beats
                    0x8F - windy attack or air sound when you throw the pokeball in a pokebattle 3
                    0x90 - deep drawn out thump
                    0x91 - loud low pitch fire attack maybe?
                    0x92 - long fire sounding attack
                    0x93 - distorted thump followed by fire attack sound
                    0x94 - bubble sounds, maybe for a bubble attack
                    0x95 - quick fire sounding thump
                    0x96 - slightly higher pitched quick fire sounding thump
                    0x97 - deeper thump sound
                    0x98 - three succession air sounding attack
                    0x99 - loud to less loud air sound (continuous until changed)
                    0x9A - air attack sound
                    0x9B - quick crack sound
                    0x9C - boom sound
                    0x9D - two whop beats attack
                    0x9E - two whop beats attack with echo
                    0x9F - swish smack sound
                    0xA0 - quick swish attack sound
                    0xA1 - deep bubble sound with some static
                    0xA2 - two whop sounds attack
                    0xA3 - water swish sound then fade out
                    0xA4 - longer water swish sound then fade out
                    0xA5 - stormy sounding water swish sound then fade out
                    0xA6 - whipping sound
                    0xA7 - two beats, high pitch sounds like "wip wipt"
                    0xA8 - sounds like sand being moved
                    0xA9 - one beat low pitch quick shuffling sound
                    0xAA - two beat, medium pitch robotic croak sound
                    0xAB - six successive deep fire sounds going from low volume to high volume
                    0xAC - sounds like an unown song? four beats, long, deep pitch, high pitch, less high pitch, back to deep pitch
                    0xAD - sounds like an unown song? 2 ... two long drawn out beats going from low volume to high volume
                    0xAE - two high pitch beats, like metal klinking
                    0xAF - loud shuffle thump with quick echo
                    0xB0 - tweety bird sound when your pokemon becomes confused
                    0xB1 - high pitch slam with shuffle echo
                    0xB2 - shuffle thump and echo fade out
                    0xB3 - Moonblast move sound effect or chiming sound, kind of like the twinkle sound in the beginning of firered
                    0xB4 - quick low volume squish sound
                    0xB5 - low to high volume quick computer ring
                    0xB6 - several rapid successions of medium pitch beats like a house phone call
                    0xB7 - high pitch robotic computer purr sound, three beats
                    0xB8 - low to high pitch and low to high volume ringing
                    0xB9 - quick robotic shut down sound
                    0xBA - quick duck-sounding fart (seriously)
                    0xBB - two quick high pitch hollow knocks with short echo
                    0xBC - two beats, duck sounding like a drawn out duck call
                    0xBD - low to high volume buzzing sound
                    0xBE - medium robotic sounding fart
                    0xBF - high pitch glass striking sound followed by three high pitch whirlwind-like sounds probably a move
                    0xC0 - four shuffle beats high pitch going from high volume to fading low volume
                    0xC1 - quick whoop deep pitch sound
                    0xC2 - two beat high pitch, computer sound quick for a move but i forgot which
                    0xC3 - two beat high pitch, computer sound quick 2
                    0xC4 - three beats, fading on medium pitch and fading off with echo
                    0xC5 - robotic distorted beat followed by a thud
                    0xC6 - glass breaking subtle
                    0xC7 - deep bubble sound with sandy sound at end
                    0xC8 - hypnotic sort of sound deep three beats, fading off echo
                    0xC9 - explosion sound, with a skip to beginning in the middle of the explosion
                    0xCA - chimes sound a couple in succession high pitch then fades off
                    0xCB - bubbly deep beats going from deep pitch to high pitch with echo
                    0xCC - bubbly deep beats going from deep pitch to deeper pitch with echo
                    0xCD - quick high pitched computer sound with echo
                    0xCE - tweety bird sounds, like when pokemon becomes confused but used as a move like shooting stars or something
                    0xCF - tweety bird sounds 2 but more rapid and little bit longer
                    0xD0 - deeper tweety bird sounds rapid succession
                    0xD1 - two medium computer rings with echo
                    0xD2 - two or three quick low volume low pitch scratching sounds
                    0xD3 - two "ting tong" sounds very high pitch, unown song sounding, heavy echo and repeats twice
                    0xD4 - high pitched medium going from low volume to high volume, like a pkmn cry
                    0xD5 - medium pitch hissing and maracas-sounding sound
                    0xD6 - deep gunshot sound
                    0xD7 - two beats, cracking sound, goes from deep pitch to high pitch with echo
                    0xD8 - three air sounds ending in a fade, like
                    0xD9 - high pitch beats going from low pitch to high pitch, like something is growing or being gained
                    0xDA - couple of deep pitch bubble sounds with high pitch bubble sounds on top of it like an attack
                    0xDB - maracas-sounding, or engine-like going from low volume to higher volume repeating, long length
                    0xDC - medium pitched thump
                    0xDD - medium length lightning strike
                    0xDE - popping sound, like a quite gun
                    0xDF - like an engine sound, air distorted sound, fades off at end high pitched
                    0xE0 - loud high pitched sheathing sound, followed by a low to high volume high pitched gaining, maybe for minigame
                    0xE1 - three pewpewpew beats like shooting stars at sounding, most likely a move
                    0xE2 - chimes or twinkling, going from low volume to high volume, low pitch with high pitch on top then fading
                    0xE3 - two beats repeating twice, drawn out like UFO-like sounds, high pitch to medium pitch, kind of creepy
                    0xE4 - chimes or twinkling, two sets on top of each other and fades at end
                    0xE5 - medium pitch smack
                    0xE6 - windy sound, with shuffling clicks on top
                    0xE7 - high pitch song, 4 drawn out beats, starts at one note, drops two notes, and rises back up
                    0xE8 - medium pitch thump under a high pitch thump
                    0xE9 - deep pitched thump followed by sandy attack
                    0xEA - a lot of succession deep pitch shots, like a mini gun or rocket going off
                    0xEB - long windy sound
                    0xEC - long windy sound with a weird high pitched moaning sound also
                    0xED - sounds like an elephant call
                    0xEF - gaining sound, medium pitch to high pitch, almost chime-like
                    0xF0 - sounds like its windy in the background with fire burning something on top
                    0xF1 - high pitched shuffling sound
                    0xF2 - three glass-like beats
                    0xF3 - chimes or twinkling, long high pitched and fades off slowly
                    0xF4 - five successive medium and high pitched beats, computer sounds
                    0xF5 - chiming sound when your pokemon's stats are reduced by like a growl or something
                    0xF6 - hypnotic-like sound low pitched buzzing with shuffle clicks in the background (cuts off at end)
                    0xF7 - low pitch shuffle thump with high pitched shuffle sound
                    0xF8 - "eh?" being said in low pitch sound
                    0xF9 - "eh?" being said in low pitch sound (continuous until changed)
                    0xFA - "eh." being said in low pitch sound
                    0xFB - "a" being said in medium pitch sound
                    0xFC - "a" being said in medium pitch sound (continuous until changed)
                    0xFD - "a" being said in a lower pitch, almost sounds cool
                    0xFE - "awp" being said in medium pitch sound
                    0xFF - "awp" being said in medium pitch sound (continuous until changed)
                    0x100 - deep voice "Aahh" sound with echo
                    0x101 - medium pitch "Eehh?" sound with echo
                    0x102 - medium pitch "Eehh?" sound with echo (continuous until changed)
                    0x102 to 0x117 - assumed to be voice-related words (not worth research)
                    0x118 - "oy!" medium pitch sound with echo
                    0x119 to 0x11C - assumed to be voice-related words (not worth research)
                    0x11D - "ooh" medium pitch sound (continous until changed)
                    0x11E to 0x123 - assumed to be voice-related words (not worth research)
                    0x124 - "ah" medium pitch sound
                    0x124 to 0x12C - somewhere in here, sound list stops and doesnt pick up again until 15E which is music
                    __________________







                    /// Pokémon: Discovery
                    /// Pokémon: Fat Kid
                    /// Tile Insertion Tutorial For AdvanceMap
                    /// Pokémon Emerald Specials Resource Thread
                    /// Pokémon Emerald Decapitalization Patch
                    /// Emerald Titlescreen Cloud Removal Tutorial
                    /// Tutorial For Fixing Any ROM-related Bug
                      #267    
                    Old December 27th, 2013 (5:13 AM). Edited January 17th, 2014 by Sniper.
                    Sniper's Avatar
                    Sniper Sniper is offline
                    ふゆかい
                       
                      Join Date: Nov 2013
                      Location: Philippines
                      Gender: Male
                      Nature: Quiet
                      Posts: 1,453
                      SHADOW POKEMONs
                      Hi, I've come to share the Shadow Legendary Pokemon that I've recolored.
                      Here's the screenshot of it and it's final appearance.

                      Download below. Use it and give me Proper credits of course.
                      NOTE: Only mew is indexed. Also, this will be updated. Not all Legendary Pokemon are there.
                      Download link:
                      CLICK HERE.

                      Mega Evolutions (Note: it's not resized; not 64x64)

                      __________________


                        #268    
                      Old January 16th, 2014 (10:43 PM).
                      chrunch chrunch is offline
                      • Gold Tier
                       
                      Join Date: Oct 2009
                      Gender: Male
                      Posts: 1,349
                      Just a simple patch I made that includes Jambo51's trainer facing fix ASM routine. Unlike other Pokemon games, in FR/LG the player does not face the trainer when they get spotted. This patch fixes that small annoyance:

                      It uses free space from offsets A00000 - A000B9 so provided you haven't used any space there it should be fully compatible with already started hacks. :D Of course all credit should go to Jambo51 for writing the ASM needed.
                      Attached Files
                      File Type: ips Trainer Facing Fix.ips‎ (215 Bytes, 125 views) (Save to Dropbox)
                      __________________
                        #269    
                      Old January 17th, 2014 (4:30 AM).
                      Sniper's Avatar
                      Sniper Sniper is offline
                      ふゆかい
                         
                        Join Date: Nov 2013
                        Location: Philippines
                        Gender: Male
                        Nature: Quiet
                        Posts: 1,453
                        A little update on Shadow Pokemon since I got no time to work on it.
                        Mega Charizard added, not resized. Feel free to do it on your own since I suck at that.
                        Link to post.
                        __________________


                          #270    
                        Old February 5th, 2014 (6:29 AM).
                        Leafbarrett's Avatar
                        Leafbarrett Leafbarrett is offline
                           
                          Join Date: Mar 2009
                          Age: 25
                          Gender: Male
                          Posts: 75
                          Lowercase Pokémon Text (Emerald)
                          This replaces all instances of POKéMON with Pokémon. This is only for Emerald. For those who want to do it in other games:
                          In a hex editor (I use HxD), replace all instances of CA C9 C5 1B C7 C9 C8 with CA E3 DF 1B E1 E3 E2.
                          I'd do it for the other games but I can't be bothered to go download all the roms right now.
                            #271    
                          Old February 10th, 2014 (12:41 PM).
                          Nex's Avatar
                          Nex Nex is offline
                          Also called _Nex_
                             
                            Join Date: Aug 2013
                            Gender: Male
                            Posts: 345
                            Pokemon Diamond and Pearl Prototype
                            Tileset it took me 10 hours to rip and edit
                            the complete tileset.i ripped serveral unused textures with SDSME and ripped
                            a few tiles from pre-realease screenshots!
                            http://i43.photobucket.com/albums/e377/berndmoser/Mobile%20Uploads/DiamondPearl%20Prototype%20Tileset%20V1.0_zpsz91taajm.png
                            you must give credit to me(_Nex_)when you use it
                              #272    
                            Old February 19th, 2014 (7:10 AM). Edited February 22nd, 2014 by Spherical Ice.
                            Spherical Ice's Avatar
                            Spherical Ice Spherical Ice is offline
                            • Crystal Tier
                             
                            Join Date: Nov 2007
                            Location: Bristol, UK
                            Age: 19
                            Posts: 5,235


                            Just some custom FireRed-styled tiles I've made. You don't need to ask for permission, but please credit me if you do use these.

                            edit



                            Hoenn badges in the style of HG/SS's badges.

                            edit 2



                            Added another house tile. It would probably be for a Move Tutor or Name Rater or something.

                            edit 3



                            Added yet another house tile. This one would probably be a seaside house tile.
                            __________________

                            A Pokemon that is discriminated!
                            Support squirtle and make it everyone's favourite.
                              #273    
                            Old February 23rd, 2014 (7:48 PM). Edited February 23rd, 2014 by Near~.
                            Near~'s Avatar
                            Near~ Near~ is offline
                            The End is Near...
                               
                              Join Date: Dec 2013
                              Location: Berlín, Alemania
                              Age: 19
                              Gender: Male
                              Nature: Adamant
                              Posts: 339
                              Hey guys I made a FM ROMbase tiles are very colorful and beautiful.
                              ROMbase name: OldFm
                              ROM:FireRed(U)
                              Here is a test map:
                              Spoiler:

                              Credits: FM & Rafa_cac
                              Crediting me is not needed but is wanted
                              Download:http://goo.gl/fEugaa
                                #274    
                              Old February 24th, 2014 (12:09 PM).
                              LocksmithArmy's Avatar
                              LocksmithArmy LocksmithArmy is offline
                              Mew!
                                 
                                Join Date: Feb 2013
                                Age: 28
                                Gender: Male
                                Posts: 415
                                I added a few more graphics to this post:
                                http://www.pokecommunity.com/showpost.php?p=7627158&postcount=233
                                __________________
                                  #275    
                                Old February 24th, 2014 (7:19 PM).
                                Near~'s Avatar
                                Near~ Near~ is offline
                                The End is Near...
                                   
                                  Join Date: Dec 2013
                                  Location: Berlín, Alemania
                                  Age: 19
                                  Gender: Male
                                  Nature: Adamant
                                  Posts: 339
                                  Hey guys again...
                                  One more ROM base before I leave...
                                  It is for FireRed(U)
                                  Credit FM y Calisproject y princelegendario y tambien Wesley FG
                                  Crediting me is not needed but is wanted
                                  Download:http://www.2shared.com/file/ecNwdbaq/PRODbase.html
                                  Testmap:
                                  Spoiler:

                                  ~Bye
                                  Closed Thread

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