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  #26776    
Old October 3rd, 2013 (4:35 PM).
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This is probably an obvious answer but I look at hacking a different way, so I really dont know how to do this...
Take Pokémon Light Platinum for example. The graphics are much different then the original, and I an wondering how I can make graphics like this into my hack. Another example is Pokémon Victory Fire. Just wondering cause it's been bugging me for several months...

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  #26777    
Old October 3rd, 2013 (4:37 PM).
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Quote:
Originally Posted by PokéMew151 View Post
This is probably an obvious answer but I look at hacking a different way, so I really dont know how to do this...
Take Pokémon Light Platinum for example. The graphics are much different then the original, and I an wondering how I can make graphics like this into my hack. Another example is Pokémon Victory Fire. Just wondering cause it's been bugging me for several months...
You mean tilesets? Or other stuff like battle sprites? Either way, there are tools I have. https://www.dropbox.com/sh/w0xost2xys5pg1h/jPPzK-ZxbW
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  #26778    
Old October 3rd, 2013 (4:55 PM).
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Thanks for the tools, but I have no idea what im doing or what tools to download...
  #26779    
Old October 3rd, 2013 (4:56 PM).
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Quote:
Originally Posted by PokéMew151 View Post
Thanks for the tools, but I have no idea what im doing or what tools to download...
What exactly are you changing though? You must be specific when asking for help to get the exact answers you request.
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  #26780    
Old October 3rd, 2013 (5:00 PM).
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Quote:
Originally Posted by gogojjtech View Post
What exactly are you changing though? You must be specific when asking for help to get the exact answers you request.
Oh right, I am not trying to change battle animations, rather the game graphics, like the tilesets that are in advanced map to make the graphics like the ones in Light Platinum or Victory Fire.
  #26781    
Old October 3rd, 2013 (5:01 PM).
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Quote:
Originally Posted by PokéMew151 View Post
Oh right, I am not trying to change battle animations, rather the game graphics, like the tilesets that are in advanced map to make the graphics like the ones in Light Platinum or Victory Fire.
First of all, use A-MAP 1.92 (I cannot stress it enough)
There's a built in block editor. That's it.
http://www.pokecommunity.com/showpost.php?p=7781039&postcount=304
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  #26782    
Old October 3rd, 2013 (5:07 PM).
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Quote:
Originally Posted by gogojjtech View Post
First of all, use A-MAP 1.92 (I cannot stress it enough)
There's a built in block editor. That's it.
http://www.pokecommunity.com/showpost.php?p=7781039&postcount=304
I think I was using 1.95 but I dont see how 1.92 is better... But i'll use that if thats the way to go.
  #26783    
Old October 3rd, 2013 (5:08 PM).
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Quote:
Originally Posted by PokéMew151 View Post
I think I was using 1.95 but I dont see how 1.92 is better... But i'll use that if thats the way to go.
It's not about "better" it's about stability. A-map 1.95 corrupts your ROM over time and you get issues like the rest of these people on this thread.
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  #26784    
Old October 3rd, 2013 (5:14 PM).
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Hmm...
No wonder My hack corrupted with a-map 1.95...
  #26785    
Old October 3rd, 2013 (5:15 PM).
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Quote:
Originally Posted by PokéMew151 View Post
Hmm...
No wonder My hack corrupted with a-map 1.95...
And other people think it's made up
PROOF FOOLS xD
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  #26786    
Old October 3rd, 2013 (8:18 PM).
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    Quote:
    Originally Posted by gogojjtech View Post
    Just an FYI, that's not an orignal FR ROM tileset0.
    I obviously understand that, I meant the parts with the mountain-jumping-tiles are the same as the original tileset from FR. But it doesn't matter now that the question has been answered
      #26787    
    Old October 3rd, 2013 (9:36 PM). Edited October 3rd, 2013 by blackpikachu.
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      Quote:
      Originally Posted by karatekid552 View Post
      First, use 1.92. 1.95 is an unstable, unfinished beta.

      2nd, after you have inserted the map, go into the header and look in the first section. There will be a left and a right box that both say palette town. On the left, that is a drop down box. Use that to change it to sky pillar. Then, save. Now, go to a different map. Next, come back. That will reload the name and it should be good.
      I used A.M 1.92 now. There is no SKY PILLAR name at the left box (drop down box) after the new map inserted. What should i do?

      It's look like i have same problem like this thread.
      http://www.pokecommunity.com/showthread.php?p=3958013

      It's that problem can't be solved until now?
        #26788    
      Old October 4th, 2013 (8:43 AM).
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        Hello!
        Does anyone know what each variable of the 0x8000 are use for?
        I've noticed that 0x800D changes at the end of every battle, apparently the value depends on the outcome ofthe battle: catched the pokémon, made it faint, ran away from it, ...
        I want to use a couple of these variables for battle related stuff. If you know that any of the 0x8000 does not change during battle, that would be very helpful to me already!

        Thanks in advance,
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          #26789    
        Old October 4th, 2013 (9:24 AM).
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          Quote:
          Originally Posted by blackpikachu View Post
          I used A.M 1.92 now. There is no SKY PILLAR name at the left box (drop down box) after the new map inserted. What should i do?

          It's look like i have same problem like this thread.
          http://www.pokecommunity.com/showthread.php?p=3958013

          It's that problem can't be solved until now?
          Are you using FR? Otherwise, it is there. I know, because I have used it.
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            #26790    
          Old October 4th, 2013 (9:36 AM).
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          I know I have asked far too many questions on this thread, so this will be my last...
          I am trying to make an underwater area in fire red, but I dont know how to make it purple like in r/s/e underwater areas. I know how to use underwater mist, in a-map, but I cant make it purple...
            #26791    
          Old October 4th, 2013 (9:55 AM).
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            @Pokémew151, it would be easier to make purple tiles.
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              #26792    
            Old October 4th, 2013 (10:33 AM).
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            Quote:
            Originally Posted by Kurapika View Post
            @Pokémew151, it would be easier to make purple tiles.
            And how do you make purple tiles on specific tiles and only on that map?
              #26793    
            Old October 4th, 2013 (1:19 PM).
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              Quote:
              Originally Posted by PokéMew151 View Post
              And how do you make purple tiles on specific tiles and only on that map?
              I think Kurapika means editing Tileset 2 of that map. That way you can add purple tiles only for that map (technically the tiles can also be on Tileset 1 but you obviously want to use Tileset 2 to save space for more important tiles). I don't know how to edit the color of the mist, sorry. :/

              Question:
              I read somewhere that it's possible to make the TMs in the GBA games reusable like in 5th gen. Would changing the TMs to HMs be enough or do you need ASM for that? Thanks in advance.
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                #26794    
              Old October 4th, 2013 (1:22 PM). Edited October 4th, 2013 by GoGoJJTech.
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              Quote:
              Originally Posted by reshilegend View Post
              I think Kurapika means editing Tileset 2 of that map. That way you can add purple tiles only for that map (technically the tiles can also be on Tileset 1 but you obviously want to use Tileset 2 to save space for more important tiles). I don't know how to edit the color of the mist, sorry. :/

              Question:
              I read somewhere that it's possible to make the TMs in the GBA games reusable like in 5th gen. Would changing the TMs to HMs be enough or do you need ASM for that? Thanks in advance.
              You would need ASM to change a few bytes or repoint the routine, and make it so it doesn't deduct one on use. Also, you would need to make it so it doesn't count how many you have (example: TM 43 x1)

              Quote:
              Originally Posted by Kurapika View Post
              Hello!
              Does anyone know what each variable of the 0x8000 are use for?
              I've noticed that 0x800D changes at the end of every battle, apparently the value depends on the outcome ofthe battle: catched the pokémon, made it faint, ran away from it, ...
              I want to use a couple of these variables for battle related stuff. If you know that any of the 0x8000 does not change during battle, that would be very helpful to me already!

              Thanks in advance,
              There are a few temporary variables (by temporary I mean constantly used by the game engine) the 8000s are some. Just use the 4000s they left: http://www.pokecommunity.com/showthread.php?t=302347
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                #26795    
              Old October 4th, 2013 (9:14 PM).
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                someone know where's the trainer card image on Pl rom? I looked over all the rom and internet but I can't find it on the US rom ...
                the graphic/trainercard.narc are the DP files leftover, I can change there bt nothing will happen lol
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                  #26796    
                Old October 5th, 2013 (12:11 AM).
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                  Quote:
                  Originally Posted by karatekid552 View Post
                  Are you using FR? Otherwise, it is there. I know, because I have used it.
                  Yup, i'm using FR. Can you show me a screenshot if you don't mind? *feeling frustrated* Haha. Oh yes, how about the setting at A.M? that i must tick and untick, are there any problems?
                    #26797    
                  Old October 5th, 2013 (4:34 AM).
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                    How can I add let's say Groudon, Rayquaza and Kyogre to pokemon firered?
                      #26798    
                    Old October 5th, 2013 (7:04 AM).
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                    Quote:
                    Originally Posted by exidia View Post
                    How can I add let's say Groudon, Rayquaza and Kyogre to pokemon firered?
                    what do you mean? They're already there, unless you mean a Groudon/Rayquaza/Kyogre event? You would have to insert their sprites (if they're not in FR) and then make a script like this:
                    Spoiler:

                    #dynamic 0x8000000
                    #org @start
                    lock
                    faceplayer
                    cry 0x(pokemon cry in hex) 0x0
                    msgbox @pewpew 0x6
                    waitcry
                    wildbattle (pokemon in hex) (level of the pokemon in hex)0x03
                    fadescreen 0x0
                    hidesprite (person event #)
                    fadescreen 0x1
                    setflag (your flag number if you only want it to happen once(and if you do put it on the Person ID in Amap)
                    release
                    end

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                      #26799    
                    Old October 5th, 2013 (8:55 AM).
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                      Quote:
                      Originally Posted by Dark Sneasel View Post
                      what do you mean? They're already there, unless you mean a Groudon/Rayquaza/Kyogre event? You would have to insert their sprites (if they're not in FR) and then make a script like this:
                      Spoiler:

                      #dynamic 0x8000000
                      #org @start
                      lock
                      faceplayer
                      cry 0x(pokemon cry in hex) 0x0
                      msgbox @pewpew 0x6
                      waitcry
                      wildbattle (pokemon in hex) (level of the pokemon in hex)0x03
                      fadescreen 0x0
                      hidesprite (person event #)
                      fadescreen 0x1
                      setflag (your flag number if you only want it to happen once(and if you do put it on the Person ID in Amap)
                      release
                      end

                      How do I obtain and insert the sprites? I know about the script part.
                      Also how would I add Arceus, Dialga, Palkia and Giratina?
                        #26800    
                      Old October 5th, 2013 (9:10 AM).
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                      Quote:
                      Originally Posted by exidia View Post
                      How do I obtain and insert the sprites? I know about the script part.
                      Also how would I add Arceus, Dialga, Palkia and Giratina?
                      FR has the first 386 pokemon... So what do you mean "add" them? They're already in there. If you traded a groudon from Rse->FR it would still be a groudon. It's in there already
                      To add Arceus, Dialga, Palkia and Giratina just insert their sprites into the ROM and change their data.
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