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  #26801    
Old October 4th, 2013 (8:43 AM).
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    Hello!
    Does anyone know what each variable of the 0x8000 are use for?
    I've noticed that 0x800D changes at the end of every battle, apparently the value depends on the outcome ofthe battle: catched the pokémon, made it faint, ran away from it, ...
    I want to use a couple of these variables for battle related stuff. If you know that any of the 0x8000 does not change during battle, that would be very helpful to me already!

    Thanks in advance,
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      #26802    
    Old October 4th, 2013 (9:24 AM).
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      Quote:
      Originally Posted by blackpikachu View Post
      I used A.M 1.92 now. There is no SKY PILLAR name at the left box (drop down box) after the new map inserted. What should i do?

      It's look like i have same problem like this thread.
      http://www.pokecommunity.com/showthread.php?p=3958013

      It's that problem can't be solved until now?
      Are you using FR? Otherwise, it is there. I know, because I have used it.
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        #26803    
      Old October 4th, 2013 (9:36 AM).
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      I know I have asked far too many questions on this thread, so this will be my last...
      I am trying to make an underwater area in fire red, but I dont know how to make it purple like in r/s/e underwater areas. I know how to use underwater mist, in a-map, but I cant make it purple...
        #26804    
      Old October 4th, 2013 (9:55 AM).
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        @Pokémew151, it would be easier to make purple tiles.
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          #26805    
        Old October 4th, 2013 (10:33 AM).
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        Quote:
        Originally Posted by Kurapika View Post
        @Pokémew151, it would be easier to make purple tiles.
        And how do you make purple tiles on specific tiles and only on that map?
          #26806    
        Old October 4th, 2013 (1:19 PM).
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        reshilegend reshilegend is offline
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          Quote:
          Originally Posted by PokéMew151 View Post
          And how do you make purple tiles on specific tiles and only on that map?
          I think Kurapika means editing Tileset 2 of that map. That way you can add purple tiles only for that map (technically the tiles can also be on Tileset 1 but you obviously want to use Tileset 2 to save space for more important tiles). I don't know how to edit the color of the mist, sorry. :/

          Question:
          I read somewhere that it's possible to make the TMs in the GBA games reusable like in 5th gen. Would changing the TMs to HMs be enough or do you need ASM for that? Thanks in advance.
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            #26807    
          Old October 4th, 2013 (1:22 PM). Edited October 4th, 2013 by GoGoJJTech.
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          Quote:
          Originally Posted by reshilegend View Post
          I think Kurapika means editing Tileset 2 of that map. That way you can add purple tiles only for that map (technically the tiles can also be on Tileset 1 but you obviously want to use Tileset 2 to save space for more important tiles). I don't know how to edit the color of the mist, sorry. :/

          Question:
          I read somewhere that it's possible to make the TMs in the GBA games reusable like in 5th gen. Would changing the TMs to HMs be enough or do you need ASM for that? Thanks in advance.
          You would need ASM to change a few bytes or repoint the routine, and make it so it doesn't deduct one on use. Also, you would need to make it so it doesn't count how many you have (example: TM 43 x1)

          Quote:
          Originally Posted by Kurapika View Post
          Hello!
          Does anyone know what each variable of the 0x8000 are use for?
          I've noticed that 0x800D changes at the end of every battle, apparently the value depends on the outcome ofthe battle: catched the pokémon, made it faint, ran away from it, ...
          I want to use a couple of these variables for battle related stuff. If you know that any of the 0x8000 does not change during battle, that would be very helpful to me already!

          Thanks in advance,
          There are a few temporary variables (by temporary I mean constantly used by the game engine) the 8000s are some. Just use the 4000s they left: http://www.pokecommunity.com/showthread.php?t=302347
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            #26808    
          Old October 4th, 2013 (9:14 PM).
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            someone know where's the trainer card image on Pl rom? I looked over all the rom and internet but I can't find it on the US rom ...
            the graphic/trainercard.narc are the DP files leftover, I can change there bt nothing will happen lol
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              #26809    
            Old October 5th, 2013 (12:11 AM).
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            blackpikachu blackpikachu is offline
               
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              Quote:
              Originally Posted by karatekid552 View Post
              Are you using FR? Otherwise, it is there. I know, because I have used it.
              Yup, i'm using FR. Can you show me a screenshot if you don't mind? *feeling frustrated* Haha. Oh yes, how about the setting at A.M? that i must tick and untick, are there any problems?
                #26810    
              Old October 5th, 2013 (4:34 AM).
              exidia exidia is offline
                 
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                How can I add let's say Groudon, Rayquaza and Kyogre to pokemon firered?
                  #26811    
                Old October 5th, 2013 (7:04 AM).
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                Quote:
                Originally Posted by exidia View Post
                How can I add let's say Groudon, Rayquaza and Kyogre to pokemon firered?
                what do you mean? They're already there, unless you mean a Groudon/Rayquaza/Kyogre event? You would have to insert their sprites (if they're not in FR) and then make a script like this:
                Spoiler:

                #dynamic 0x8000000
                #org @start
                lock
                faceplayer
                cry 0x(pokemon cry in hex) 0x0
                msgbox @pewpew 0x6
                waitcry
                wildbattle (pokemon in hex) (level of the pokemon in hex)0x03
                fadescreen 0x0
                hidesprite (person event #)
                fadescreen 0x1
                setflag (your flag number if you only want it to happen once(and if you do put it on the Person ID in Amap)
                release
                end

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                  #26812    
                Old October 5th, 2013 (8:55 AM).
                exidia exidia is offline
                   
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                  Quote:
                  Originally Posted by Dark Sneasel View Post
                  what do you mean? They're already there, unless you mean a Groudon/Rayquaza/Kyogre event? You would have to insert their sprites (if they're not in FR) and then make a script like this:
                  Spoiler:

                  #dynamic 0x8000000
                  #org @start
                  lock
                  faceplayer
                  cry 0x(pokemon cry in hex) 0x0
                  msgbox @pewpew 0x6
                  waitcry
                  wildbattle (pokemon in hex) (level of the pokemon in hex)0x03
                  fadescreen 0x0
                  hidesprite (person event #)
                  fadescreen 0x1
                  setflag (your flag number if you only want it to happen once(and if you do put it on the Person ID in Amap)
                  release
                  end

                  How do I obtain and insert the sprites? I know about the script part.
                  Also how would I add Arceus, Dialga, Palkia and Giratina?
                    #26813    
                  Old October 5th, 2013 (9:10 AM).
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                  GoGoJJTech GoGoJJTech is offline
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                  Quote:
                  Originally Posted by exidia View Post
                  How do I obtain and insert the sprites? I know about the script part.
                  Also how would I add Arceus, Dialga, Palkia and Giratina?
                  FR has the first 386 pokemon... So what do you mean "add" them? They're already in there. If you traded a groudon from Rse->FR it would still be a groudon. It's in there already
                  To add Arceus, Dialga, Palkia and Giratina just insert their sprites into the ROM and change their data.
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                    #26814    
                  Old October 5th, 2013 (9:36 AM).
                  exidia exidia is offline
                     
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                    Quote:
                    Originally Posted by gogojjtech View Post
                    FR has the first 386 pokemon... So what do you mean "add" them? They're already in there. If you traded a groudon from Rse->FR it would still be a groudon. It's in there already
                    To add Arceus, Dialga, Palkia and Giratina just insert their sprites into the ROM and change their data.
                    I mean add the overworld sprites for the groudon etc. and where to get it?
                      #26815    
                    Old October 5th, 2013 (9:39 AM).
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                    GoGoJJTech GoGoJJTech is offline
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                    Quote:
                    Originally Posted by exidia View Post
                    I mean add the overworld sprites for the groudon etc. and where to get it?
                    There are resources all around. Plus FR has the groudon/kyogre OWs in there already for some reason. If you wanted HGSS ones here: http://www.spriters-resource.com/ds/pokeheartgoldsoulsilver/
                    Use NSE Classic: https://www.dropbox.com/s/wqy6hog3ardn2re/NSE%201.7.5.0.zip
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                      #26816    
                    Old October 5th, 2013 (9:41 AM).
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                      I've been working on making my title screen for my Emerald hack, but having quite some trouble with the mapping. I posted the following in KhaosKnight's Emerald Title Screen Hacking tutorial, but I think that the thread is quite stale so nobody bothers to read the new replies...

                      Quote:
                      Originally Posted by Nelsyv View Post
                      Anyone know why this is happening? I've yet to change the pallette so I know it's going to look funny color-wise, but why is it all off-center and shrunken? What did I do wrong, and how can I fix it?

                      Actual titlescreen:




                      What it should be:




                      EDIT: So now I tried using an image that fit the map perfectly (the one below) instead of a 128x128, and unLZ refuses to repoint even if I give it the offset for the free space needed. What is going on?!
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                        #26817    
                      Old October 5th, 2013 (9:44 AM).
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                      Quote:
                      Originally Posted by Nelsyv View Post
                      I've been working on making my title screen for my Emerald hack, but having quite some trouble with the mapping. I posted the following in KhaosKnight's Emerald Title Screen Hacking tutorial, but I think that the thread is quite stale so nobody bothers to read the new replies...
                      First off- you forgot to import and repoint the palette so it's using the wrong colors.
                      Second- since you already repointed the OLD image no longer has a pointer. No pointer = impossible to repoint again. So to fix it find the pointer manually and change it manually.
                      Third- you forgot to move the RAW to the top left so it's in the middle right.
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                        #26818    
                      Old October 5th, 2013 (11:51 AM).
                      exidia exidia is offline
                         
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                        So I got adding the pokemon done.
                        One problem, I only have the ability to have 439 pokemons :/
                        How do I extends this number?
                          #26819    
                        Old October 5th, 2013 (11:52 AM).
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                        Quote:
                        Originally Posted by exidia View Post
                        So I got adding the pokemon done.
                        One problem, I only have the ability to have 439 pokemons :/
                        How do I extends this number?
                        ASM lots of ASM
                        and knowledge of where to put it
                        Plus don't, add replace
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                          #26820    
                        Old October 5th, 2013 (11:56 AM).
                        exidia exidia is offline
                           
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                          Quote:
                          Originally Posted by gogojjtech View Post
                          ASM lots of ASM
                          and knowledge of where to put it
                          Plus don't, add replace
                          Isn't there a patch or something for it?
                          If there is a tutorial of any kind, please give me a link
                            #26821    
                          Old October 5th, 2013 (11:59 AM).
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                          GoGoJJTech GoGoJJTech is offline
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                          Quote:
                          Originally Posted by exidia View Post
                          Isn't there a patch or something for it?
                          If there is a tutorial of any kind, please give me a link
                          Nope this is a serious subject. Adding a single pokemon will be enough to make you quit hacking overall. Just the fact. 386 pokemon is clearly enough because I'm sure not everyone will use a farfetch'd in your hack or whatever.
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                            #26822    
                          Old October 5th, 2013 (12:02 PM).
                          exidia exidia is offline
                             
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                            Quote:
                            Originally Posted by gogojjtech View Post
                            Nope this is a serious subject. Adding a single pokemon will be enough to make you quit hacking overall. Just the fact. 386 pokemon is clearly enough because I'm sure not everyone will use a farfetch'd in your hack or whatever.
                            Well, I wanna use the ones currently added and more so I cant really just replace.
                              #26823    
                            Old October 5th, 2013 (12:04 PM).
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                            Quote:
                            Originally Posted by exidia View Post
                            Well, I wanna use the ones currently added and more so I cant really just replace.
                            Well you must find out where to put your ASM and how to do it. I only got to 412 (burmy) and that was stressful enough
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                              #26824    
                            Old October 5th, 2013 (12:11 PM).
                            exidia exidia is offline
                               
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                              Quote:
                              Originally Posted by gogojjtech View Post
                              Well you must find out where to put your ASM and how to do it. I only got to 412 (burmy) and that was stressful enough
                              Well, im like the biggest rom hacking noob, what is an ASM?
                                #26825    
                              Old October 5th, 2013 (12:15 PM).
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                              Quote:
                              Originally Posted by exidia View Post
                              Well, im like the biggest rom hacking noob, what is an ASM?
                              ASM is what the GBA runs on. It doesn't just magically know what to do.
                              http://www.pokecommunity.com/showthread.php?t=299696
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