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  #201    
Old July 5th, 2013 (9:37 AM). Edited July 5th, 2013 by tditdatdwt.
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well you just replaced squirtle i was looking for how to add new pokemon without replacing any
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  #202    
Old July 9th, 2013 (5:38 PM). Edited July 9th, 2013 by FlamingMelon.
 
Join Date: Jul 2013
Posts: 2
EDIT: Well, problem solved. Seriously, use the Advanced Series tools to do this rather than PEP, SOOOO much easier.
---------------------------------------------------------------------------------------------------------------------------------
I'm still having trouble with the back sprite palette.
I've placed the palette offset in the "Shiny Palette" field in PEP to no avail, and Korronensu's solution on page 4 resulted in a prompt crash when I sent out my Pokemon. Could someone walk me through the process of changing the offset with RS Ball?
Otherwise, AWESOME tutorial!
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  #203    
Old July 20th, 2013 (4:29 PM).
 
Join Date: Jul 2013
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While I'm editing my sprite's pallete properties, it doesn't give me the option to define custom colors. What should I do?
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  #204    
Old July 31st, 2013 (8:47 PM).
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those 25 "??????" are the 25 other unowns thats why custom pokemon using those spots have the cry.
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  #205    
Old August 14th, 2013 (12:50 AM). Edited August 14th, 2013 by davros99.
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Quote:
Originally Posted by Biminis View Post
Thanks dude.This tutorial helped me a lot.But i don't get one thing:
661+10=671
From where you get those 10?
It doesn't matter where you got them from. You just add ten.

my code is too long for fsf. Please help me.
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  #206    
Old August 25th, 2013 (2:14 AM).
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Asks many questions!
 
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Thanks this helped me put in new starters!
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  #207    
Old October 10th, 2013 (3:34 PM).
 
Join Date: Oct 2013
Posts: 1
Why won't Poke Edit Pro open? I keep getting an error saying: Run-time error '76':

Path not found

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  #208    
Old October 15th, 2013 (12:05 PM).
 
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When I did this it said Image is not indexed, what did I do wrong?
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  #209    
Old October 17th, 2013 (4:58 PM).
 
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@Seth: follow the instructions carefully and you won't have this issue. It says not indexed because you didn't decrease the colour depth, switch the pallettes or copy the old picture onto the new one. Lacking any one of those three will cause the error.
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  #210    
Old October 20th, 2013 (3:39 PM). Edited October 20th, 2013 by Darktigerzt2.
 
Join Date: Oct 2013
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I followed the exact instructions, yet am having the same issues Seth was having.. it gives me the Image is not indexed issue too. (I also tried adding a custom pokémon in another way, that gave me the same issue. Might be the program?)

Also, might I ask what the copying on top of each other is for? By copying the old one and pasting it over the new one, doesnt this just make a copy of the old one? I don't believe MS Paint has layers, or am I wrong?

(If it helps, I am using a Firered ROM-hack (Not that that should matter), and trying to replace 1507 and 1508 (chansey). What's weird is I can import the inverted version, but not the copied over version)

EDIT: Hmm, even when I use a program like GIMP to add a new layer, it doesn't work... very weird
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  #211    
Old October 20th, 2013 (7:23 PM).
 
Join Date: Jul 2013
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Thanks, helped me a lot, thought harder
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  #212    
Old December 31st, 2013 (2:38 PM).
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Join Date: Dec 2013
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Mine also get messed up when I follow step by step. I'm was Tryin' to replace Pokemon between Celebi and Treecko, but the result is garbled like a trash.
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  #213    
Old January 1st, 2014 (3:02 AM).
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Good tut, but hard to decide when you have to replace Pokemon because the only ones worth replacing are weak . _.?
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  #214    
Old January 1st, 2014 (9:27 AM).
 
Join Date: Oct 2013
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I cant see to open Poke Edit Pro. It says "Component 'comdlg32.ocx' or one of its dependencies not correctly registered: a file is missing or invalid
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  #215    
Old January 17th, 2014 (9:53 AM).
 
Join Date: Feb 2012
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I had the same problem as others. "Image not indexed" but I could use the inverted image, which is no help. What version of Paint were you using, as I was using Windows 7 paint and I feel like that's where the problem lies.

Also, your image was only around 700bytes but mine was just over 2000. That can't be right...
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  #216    
Old February 3rd, 2014 (3:27 PM).
 
Join Date: Feb 2014
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For FSF and unLZ-GBA the download website that you linked is down, can you find another link to them? I can't seem to find them
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  #217    
Old February 4th, 2014 (1:30 AM).
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Quote:
Originally Posted by sorrych01 View Post
For FSF and unLZ-GBA the download website that you linked is down, can you find another link to them? I can't seem to find them
PGE should be able to download them try it.
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  #218    
Old February 4th, 2014 (8:30 PM).
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Alright! This tut helped me a lot! I was able to add a custom pokemon from one hack to FR, I'm very pleased with that. But I have one problem: it was adding the back sprite for the pokemon. I used mew as a base for the sprite (along with the shiny pallet) And The front came in fine, however my first try to add the back with the regular pallet it looked all... trippy to best explain it. When I put the code for the shiny back (after reading through everyones comments) it came out better, but it was extremely albino looking. Any idea on how to make the little guy actually pink?
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  #219    
Old February 5th, 2014 (3:58 PM).
 
Join Date: Feb 2014
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When I try to import my sprite into unLZ-GBA it says that the image isnt indexed. Have I done something wrong
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  #220    
Old March 6th, 2014 (2:52 PM).
 
Join Date: Mar 2014
Posts: 1
This is good, but I'm having problems. I was trying to add Honchkrow, but it said "ERROR: image is not indexed." Also, the sprite looks glitchy. Lastly, can you point in the direction of editing the cry?
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  #221    
Old March 8th, 2014 (7:16 PM).
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Quote:
Originally Posted by thedragonstorm View Post
This is good, but I'm having problems. I was trying to add Honchkrow, but it said "ERROR: image is not indexed." Also, the sprite looks glitchy. Lastly, can you point in the direction of editing the cry?
You have to index your sprite. Go take a look on indexing sprites tut also go find changing cry tut too.
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  #222    
Old March 9th, 2014 (3:15 AM).
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Does this work for NDS games?
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  #223    
Old March 10th, 2014 (2:48 AM).
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Fluorite's back, brah
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Guys there's much better methods now. If you have fire red you can add without taking any off, and even if you don't, you can use advanced series which is many times better at doing this.
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  #224    
Old March 22nd, 2014 (6:30 PM).
 
Join Date: Mar 2014
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Help guys . how to solve the comdlg32.ocx problem ??
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  #225    
Old April 4th, 2014 (6:03 PM).
 
Join Date: Apr 2014
Posts: 1
Cool. Now, how do I make evolutions for different entries?
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