Game Development Your number one stop for anything related to creating games (except ROM hacks). You can even make your own!

Closed Thread
 
Thread Tools
  #1351    
Old September 3rd, 2013 (2:19 AM).
Peaverin's Avatar
Peaverin Peaverin is offline
     
    Join Date: Sep 2013
    Gender: Male
    Posts: 50
    @Rayd12smitty: That's an excellent menu, I like it a lot. Good job man!
    @Saving Raven: Never seen that before, it's a good idea, but I would make just clothes, because changing a player outfit completely seems too strange.
    @carmaniac: Nice idea, adding new HM's makes the game have more options like that you're showing. Also, I liked the mapping, but adding a fog will make it look better.
    @Rickyboy: That's absolutely amazing! I love this new battle scene.

    I'll post some images soon
    __________________
    Click Here to enter my project's Webpage!
    Hey guys, Im a Spanish boy. It's hard for me to speak completely good in english, but I'll do my best. Please, don't be too bad with me

    Relevant Advertising!

      #1352    
    Old September 10th, 2013 (10:06 AM).
    Umbra's Avatar
    Umbra Umbra is offline
    • Platinum Tier
     
    Join Date: Aug 2009
    Location: Nearby my feet.
    Age: 20
    Gender: Female
    Nature: Calm
    Posts: 1,745
    Click image for larger version

Name:	XP3d.png
Views:	86
Size:	40.2 KB
ID:	69576


    I've been working on a 3D wrapper for XP again, this is the results of it currently
      #1353    
    Old September 10th, 2013 (11:10 AM).
    zingzags's Avatar
    zingzags zingzags is offline
    PokemonGDX creator
       
      Join Date: Jan 2009
      Location: Boston
      Age: 23
      Nature: Adamant
      Posts: 562
      Quote:
      Originally Posted by hansiec View Post
      Attachment 69576


      I've been working on a 3D wrapper for XP again, this is the results of it currently
      How is it resource-wise, and is it something you are going to port over to essentials? But it looks good, just a lot of polygons :/
      __________________
      Check out the Pokemon Game Engine I am working on:
      https://github.com/sjosegarcia/Pokemon
        #1354    
      Old September 10th, 2013 (11:28 AM).
      Umbra's Avatar
      Umbra Umbra is offline
      • Platinum Tier
       
      Join Date: Aug 2009
      Location: Nearby my feet.
      Age: 20
      Gender: Female
      Nature: Calm
      Posts: 1,745
      Quote:
      Originally Posted by zingzags View Post
      How is it resource-wise, and is it something you are going to port over to essentials? But it looks good, just a lot of polygons :/
      Explain by resource wise? I'm assuming you either mean what does it require to run (it uses Irrlicht, OpenGL, and my own wrapper), or how much system resources (which is not really to heavy)

      It should work in essentials without any custom port (or at this stage before I do some serious modifications to it)
        #1355    
      Old September 23rd, 2013 (4:44 AM).
      Aamelo's Avatar
      Aamelo Aamelo is offline
      Reality Bender.
         
        Join Date: Sep 2010
        Location: Lisbon, Portugal
        Age: 20
        Gender: Male
        Nature: Quiet
        Posts: 49
        Some Very Early Screenshots from something I am working on.

        NOTE: Everything on these Screens is still a HEAVY Work in Progress and the content you see might not be the final content. Sprites, Environments and Events might change from these screens into the Final Product! For Instance, the Hero Sprite in these sprites is not the final one.

        After a while here is finally a first batch of Screenshots from my work in progress Pokémon Fan Game - Pokémon: Dawn of Souls, as previsourly stated, these are still a very work in progress and they are not even close to what the first version of the project to be released is going to be - something that may still take a very good hand of months to happen.


        Here is a list by screens:
        First Screen - A Prototype Title Screen, the final tittle screen will be much more complete and will actually have a Version Number instead of "Prototype" in the bottom. Background will also probably change. Logo inspired in the latest Mystery Dungeon Logo.
        Second Screen - Lumitron Town - "The White Town of Beauty" where you speak to a lady outside the laboratory that quickly tells you that Professor Pamila (Name most likely subject to change) is always a busy man. (Image contains a few errors that will be fixed)
        Third Screen - Part of Route 601, with a PlaceHolder Youngester that isn't still programmed in.
        Fourth Screen - A Work in Progress Battle Screen as well, with actual backgrounds.
        __________________
        (Moved Account on 29th August to JorgeAamelo)
          #1356    
        Old September 23rd, 2013 (9:23 AM).
        Radical Raptr's Avatar
        Radical Raptr Radical Raptr is offline
        #BAMFPokemonNerd
           
          Join Date: Mar 2011
          Location: everywhere
          Age: 22
          Gender: Male
          Nature: Sassy
          Posts: 1,116
          Quote:
          Originally Posted by Aamelo View Post
          Spoiler:
          Some Very Early Screenshots from something I am working on.

          NOTE: Everything on these Screens is still a HEAVY Work in Progress and the content you see might not be the final content. Sprites, Environments and Events might change from these screens into the Final Product! For Instance, the Hero Sprite in these sprites is not the final one.

          After a while here is finally a first batch of Screenshots from my work in progress Pokémon Fan Game - Pokémon: Dawn of Souls, as previsourly stated, these are still a very work in progress and they are not even close to what the first version of the project to be released is going to be - something that may still take a very good hand of months to happen.


          Here is a list by screens:
          First Screen - A Prototype Title Screen, the final tittle screen will be much more complete and will actually have a Version Number instead of "Prototype" in the bottom. Background will also probably change. Logo inspired in the latest Mystery Dungeon Logo.
          Second Screen - Lumitron Town - "The White Town of Beauty" where you speak to a lady outside the laboratory that quickly tells you that Professor Pamila (Name most likely subject to change) is always a busy man. (Image contains a few errors that will be fixed)
          Third Screen - Part of Route 601, with a PlaceHolder Youngester that isn't still programmed in.
          Fourth Screen - A Work in Progress Battle Screen as well, with actual backgrounds.
          I like the looks of everything - question, are you implementing all new classes? or are you planning on a different class as an alternative to "youngster"

          as far as I can tell everything is a good start, the only problem is the shots with the big trees, they seem out of place; while everything has some sort of detail to it, the big trees look blurry and a different style than everything else

          also in the top right shot, there is a lamp post (or w/e you call it) infront of a house, they tend to be near houses, not next to them, it would look better in a different position

          I would also like to say I love your title screen, it is very appealing
          __________________

          ~My Deviantart - Litharreon Wiki - Litharreon Game Download~

            #1357    
          Old September 23rd, 2013 (1:17 PM).
          joeyhugg's Avatar
          joeyhugg joeyhugg is offline
             
            Join Date: Apr 2013
            Gender: Male
            Posts: 384
            Quote:
            Originally Posted by Aamelo View Post

            Here is a list by screens:
            First Screen - A Prototype Title Screen, the final tittle screen will be much more complete and will actually have a Version Number instead of "Prototype" in the bottom. Background will also probably change. Logo inspired in the latest Mystery Dungeon Logo.
            Is "Far From Finished a reference to VGA's A Hat In Time stream?
            __________________
              #1358    
            Old September 23rd, 2013 (3:00 PM).
            JorgeAamelo's Avatar
            JorgeAamelo JorgeAamelo is offline
            Reality Bender
               
              Join Date: Aug 2013
              Location: Lisboa - Portugal
              Age: 20
              Gender: Male
              Nature: Calm
              Posts: 9
              Quote:
              Originally Posted by joeyhugg View Post
              Is "Far From Finished a reference to VGA's A Hat In Time stream?
              Yep, first thing that came into my mind while doing the temporary Title Screen. Fits better than "Prototype" or "Work In Progress" Only.
                #1359    
              Old September 30th, 2013 (11:02 AM).
              Varion Bluefire's Avatar
              Varion Bluefire Varion Bluefire is offline
              A.K.A The Glitch
                 
                Join Date: Apr 2013
                Age: 22
                Gender: Male
                Nature: Naughty
                Posts: 662
                Heads up!! Non-Pokémon.



                Part of a college project, we're learning C++ to make something, our choice.
                I decided to go with a Text Based RPG, so here it is so far.

                For this, I've decided on the story approach already.

                You'll be playing a Demon from the Underworld. Gender and Element is your choice.
                Your mission is to restore darkness and shadows to the world, ever since heroes defeated the darkness many years ago.
                You'll be coming across many obstacles, and tough battle to restore darkness to the world.

                I'm think , when this is complete, to release a public version here on PC, if people want a TBRPG that is... :l
                __________________

                Just strollin' to my next destination...
                  #1360    
                Old September 30th, 2013 (12:38 PM).
                th3shark's Avatar
                th3shark th3shark is offline
                Develops in AS3/C++
                   
                  Join Date: Jul 2013
                  Location: Connecticut
                  Gender: Male
                  Nature: Calm
                  Posts: 79
                  Quote:
                  Originally Posted by Varion View Post
                  Heads up!! Non-Pokémon.



                  Part of a college project, we're learning C++ to make something, our choice.
                  I decided to go with a Text Based RPG, so here it is so far.
                  Ooh another C++ user! With how complicated C++ can be, making anything with it is an impressive accomplishment. Feel free to ask me for advice with programming if you need it. And good luck!
                  __________________
                    #1361    
                  Old October 30th, 2013 (1:04 AM).
                  Worldslayer608's Avatar
                  Worldslayer608 Worldslayer608 is offline
                  ಥдಥ
                  • Silver Tier
                   
                  Join Date: Mar 2008
                  Location: San Diego
                  Age: 28
                  Gender: Male
                  Nature: Calm
                  Posts: 892
                  THUD!



                  Happy Halloween everyone.


                  Credits
                  System:Maruno, Poccil & Flameguru for their starter kit.
                  Graphics: Dewitty, Minorthreat, Alucus, Kyledove, PrinceLegendario, Erma96, Pokemoneclipse, BoOmxBiG, teaddiction, niknaks93, Light-PA, Lotusking, Tyranitardark, SirAzria.
                  Special Thanks: Cilerba, Chesu, F.M.P, Wichu, ~JV~, The Calis Projects Team, Abnegation, Murcurysky and everyone who supports this game.
                  __________________



                  SMEARGLE SOLO CHALLENGE
                  HARDCORE EDITION
                  To vanquish without peril is to triumph without glory...
                  Voted Best Game Designer 2011 on PC
                    #1362    
                  Old October 30th, 2013 (4:33 AM).
                  DarkDoom3000's Avatar
                  DarkDoom3000 DarkDoom3000 is offline
                  Super Pokemon Eevee Edition
                     
                    Join Date: Jul 2004
                    Location: New Zealand
                    Age: 25
                    Gender: Male
                    Nature: Calm
                    Posts: 1,694
                    Quote:
                    Originally Posted by Varion View Post
                    Heads up!! Non-Pokémon.



                    Part of a college project, we're learning C++ to make something, our choice.
                    I decided to go with a Text Based RPG, so here it is so far.

                    For this, I've decided on the story approach already.

                    You'll be playing a Demon from the Underworld. Gender and Element is your choice.
                    Your mission is to restore darkness and shadows to the world, ever since heroes defeated the darkness many years ago.
                    You'll be coming across many obstacles, and tough battle to restore darkness to the world.

                    I'm think , when this is complete, to release a public version here on PC, if people want a TBRPG that is... :l
                    cool man! I have a real soft spot for text based adventure games.

                    Quote:
                    Originally Posted by ЩѻƦḽᶑʂḽдƴƹƦ™ View Post
                    THUD!



                    Happy Halloween everyone.


                    Credits
                    System:Maruno, Poccil & Flameguru for their starter kit.
                    Graphics: Dewitty, Minorthreat, Alucus, Kyledove, PrinceLegendario, Erma96, Pokemoneclipse, BoOmxBiG, teaddiction, niknaks93, Light-PA, Lotusking, Tyranitardark, SirAzria.
                    Special Thanks: Cilerba, Chesu, F.M.P, Wichu, ~JV~, The Calis Projects Team, Abnegation, Murcurysky and everyone who supports this game.
                    Nice! great enviornmental detal :D

                    ----

                    Got my new enemy working for my other project: Nax of the Universe



                    Im really liking how the game is shaping up. combat is fast and fluid and even the graphics are coming together.
                    __________________
                    Version 0.753 is out
                    Thread | Website | Blog
                      #1363    
                    Old October 30th, 2013 (8:30 AM).
                    Worldslayer608's Avatar
                    Worldslayer608 Worldslayer608 is offline
                    ಥдಥ
                    • Silver Tier
                     
                    Join Date: Mar 2008
                    Location: San Diego
                    Age: 28
                    Gender: Male
                    Nature: Calm
                    Posts: 892
                    That looks amazing DarkDoom!

                    SSStylish!!!
                    __________________



                    SMEARGLE SOLO CHALLENGE
                    HARDCORE EDITION
                    To vanquish without peril is to triumph without glory...
                    Voted Best Game Designer 2011 on PC
                      #1364    
                    Old October 30th, 2013 (9:27 AM).
                    KingCharizard's Avatar
                    KingCharizard KingCharizard is offline
                    C++ Developer Extraordinaire
                       
                      Join Date: Dec 2009
                      Location: Pennsylvania
                      Age: 28
                      Gender: Male
                      Nature: Bold
                      Posts: 1,250
                      Quote:
                      Originally Posted by Varion View Post
                      Heads up!! Non-Pokémon.



                      Part of a college project, we're learning C++ to make something, our choice.
                      I decided to go with a Text Based RPG, so here it is so far.

                      For this, I've decided on the story approach already.

                      You'll be playing a Demon from the Underworld. Gender and Element is your choice.
                      Your mission is to restore darkness and shadows to the world, ever since heroes defeated the darkness many years ago.
                      You'll be coming across many obstacles, and tough battle to restore darkness to the world.

                      I'm think , when this is complete, to release a public version here on PC, if people want a TBRPG that is... :l

                      This is a college project? This is all very basic.. cout and cin maybe a if/if else loop, some key press checks doesn't really seem college level, but anyways its a good start hope it works out for you




                      Looks really cool, love the tiles and the character sprite
                      __________________
                        #1365    
                      Old October 30th, 2013 (9:36 AM).
                      TBM_Christopher's Avatar
                      TBM_Christopher TBM_Christopher is offline
                      Semi-pro Game Dev
                         
                        Join Date: Jan 2010
                        Location: Lincoln, NE
                        Age: 23
                        Gender: Male
                        Nature: Quiet
                        Posts: 448
                        Quote:
                        Originally Posted by DarkDoom3000 View Post
                        Spoiler:
                        Got my new enemy working for my other project: Nax of the Universe



                        Im really liking how the game is shaping up. combat is fast and fluid and even the graphics are coming together.
                        I love the art style you've got going here, and gameplay looks nice and smooth. (Also, the "Damn!" and "Crazy!" indicators got me to grin for quite a while. )
                        __________________


                        Fangame drinking game: If you see the phrase "All Pokemon" or "All Regions" in a fangame's pitch, take a drink. This game is called alcoholism.
                          #1366    
                        Old October 31st, 2013 (8:51 AM). Edited November 2nd, 2013 by Rayquaza..
                        Rayquaza.'s Avatar
                        Rayquaza. Rayquaza. is offline
                        Lead Dev in Pokémon Chaos
                           
                          Join Date: Sep 2011
                          Location: United Kingdom
                          Age: 20
                          Gender: Male
                          Nature: Adamant
                          Posts: 688
                          Happy Halloween everyone!

                          __________________
                            #1367    
                          Old October 31st, 2013 (9:34 AM).
                          Radical Raptr's Avatar
                          Radical Raptr Radical Raptr is offline
                          #BAMFPokemonNerd
                             
                            Join Date: Mar 2011
                            Location: everywhere
                            Age: 22
                            Gender: Male
                            Nature: Sassy
                            Posts: 1,116
                            Quote:
                            Originally Posted by Rayquaza. View Post
                            Happy Halloween everyone!

                            I like the idea, a lot of people are probably doing something like this, but I feel like the trees should be more orange, or something to set the mood and set it apart from normal every day run of the mill trees

                            other than that its a pretty cool little addition/idea/side quest/picture
                            __________________

                            ~My Deviantart - Litharreon Wiki - Litharreon Game Download~

                              #1368    
                            Old November 4th, 2013 (2:53 AM).
                            Varion Bluefire's Avatar
                            Varion Bluefire Varion Bluefire is offline
                            A.K.A The Glitch
                               
                              Join Date: Apr 2013
                              Age: 22
                              Gender: Male
                              Nature: Naughty
                              Posts: 662
                              Quote:
                              Originally Posted by KingCharizard View Post
                              This is a college project? This is all very basic.. cout and cin maybe a if/if else loop, some key press checks doesn't really seem college level, but anyways its a good start hope it works out for you




                              Looks really cool, love the tiles and the character sprite
                              It was the first assignment of the year.
                              The idea was a make a basic text adventure with 6-10 different areas you can travel to.

                              So basically yes, couts and cins and if/if else.
                              __________________

                              Just strollin' to my next destination...
                                #1369    
                              Old November 9th, 2013 (8:54 PM). Edited November 9th, 2013 by Worldslayer608.
                              Worldslayer608's Avatar
                              Worldslayer608 Worldslayer608 is offline
                              ಥдಥ
                              • Silver Tier
                               
                              Join Date: Mar 2008
                              Location: San Diego
                              Age: 28
                              Gender: Male
                              Nature: Calm
                              Posts: 892
                              Menu WIP





                              Just a mock up of the menu WIP. I will be adding a section for a clock, and a bag quick view (current ball count etc) in the left and right. The clock will open up the options menu, and the other will open up the bag.

                              The center button with the player OW sprite, will open up a sub menu for options like Pokedex, Trainer Card, and Save.

                              I want to have the selected button be brighter and have the icon animated, maybe have the name of what option is selected written at the bottom of the screen, such as the name of the Pokemon, or "Player" if the center is selected as in the example above.

                              It is all subject to change, since this is a mock up I would love some feedback on what I could change, etc.

                              __________________



                              SMEARGLE SOLO CHALLENGE
                              HARDCORE EDITION
                              To vanquish without peril is to triumph without glory...
                              Voted Best Game Designer 2011 on PC
                                #1370    
                              Old November 10th, 2013 (1:53 AM).
                              KingCharizard's Avatar
                              KingCharizard KingCharizard is offline
                              C++ Developer Extraordinaire
                                 
                                Join Date: Dec 2009
                                Location: Pennsylvania
                                Age: 28
                                Gender: Male
                                Nature: Bold
                                Posts: 1,250
                                Quote:
                                Originally Posted by ЩѻƦḽᶑʂḽдƴƹƦ™ View Post
                                Menu WIP





                                Just a mock up of the menu WIP. I will be adding a section for a clock, and a bag quick view (current ball count etc) in the left and right. The clock will open up the options menu, and the other will open up the bag.

                                The center button with the player OW sprite, will open up a sub menu for options like Pokedex, Trainer Card, and Save.

                                I want to have the selected button be brighter and have the icon animated, maybe have the name of what option is selected written at the bottom of the screen, such as the name of the Pokemon, or "Player" if the center is selected as in the example above.

                                It is all subject to change, since this is a mock up I would love some feedback on what I could change, etc.

                                IMHO That looks amazing, very new and different. I like how you thought outside the box somewhat literally.
                                __________________
                                  #1371    
                                Old November 10th, 2013 (3:00 AM).
                                Maruno's Avatar
                                Maruno Maruno is offline
                                Lead Dev of Pokémon Essentials
                                   
                                  Join Date: Jan 2008
                                  Location: England
                                  Posts: 5,171
                                  I always thought the point of a GUI element was that you could see it. That first version in particular is really quite dark. Also, which two Pokémon are going to be going into a double battle? I'm assuming the one at the top is the lead Pokémon.

                                  How are you going to access the party screen? Please don't say you're getting rid of it, because seeing the information panels for all the Pokémon in your team at once (without having to hover over them) is very useful. And if you're keeping it, is it going to be arranged in hex form too for consistency?

                                  I'm not keen on the idea of having to press a button again to get access to the other pause menu stuff (Dex, Card, etc.).
                                  __________________
                                  Go to the Pokémon Essentials Wiki

                                  | Downloads | Tutorials | Fangames |
                                  | All Animations Project |

                                  Follow me on Twitter: @maruno42


                                    #1372    
                                  Old November 10th, 2013 (8:52 AM). Edited November 11th, 2013 by Worldslayer608.
                                  Worldslayer608's Avatar
                                  Worldslayer608 Worldslayer608 is offline
                                  ಥдಥ
                                  • Silver Tier
                                   
                                  Join Date: Mar 2008
                                  Location: San Diego
                                  Age: 28
                                  Gender: Male
                                  Nature: Calm
                                  Posts: 892
                                  Quote:
                                  Originally Posted by KingCharizard View Post
                                  IMHO That looks amazing, very new and different. I like how you thought outside the box somewhat literally.
                                  Haha, thanks :D

                                  Quote:
                                  Originally Posted by Maruno View Post
                                  I always thought the point of a GUI element was that you could see it. That first version in particular is really quite dark. Also, which two Pokémon are going to be going into a double battle? I'm assuming the one at the top is the lead Pokémon.
                                  I need to lighten it up. I posted the summary many places, and I only made the comment about the visibility to Venom12 I believe, but it was a concern of mine. This was just a preliminary so I could get some feedback . I will probably just get rid of the border transparency and make the selected box a different color.

                                  Party is arranged with slot 1 at the top, then going clockwise. Mewtwo is second, Zygarde is second... you get the idea.

                                  Quote:
                                  How are you going to access the party screen? Please don't say you're getting rid of it, because seeing the information panels for all the Pokémon in your team at once (without having to hover over them) is very useful. And if you're keeping it, is it going to be arranged in hex form too for consistency?
                                  Brace yourself... the party screen has currently been tabled. It is not necessarily because I thought it was unnecessary, in fact I feel it is the most important screen. The idea is to create it's own space. So while ESC, or whatever button we go with, opens this menu, a second button will open another quick-view menu, which was the part of the UI I was actually starting last night.

                                  My initial idea was to actually use the lower part of the screen to display information about each individual pokemon by just hovering over them, but it was a space issue.

                                  Key binding for menus may seem strange for a Pokemon game, however people play other games and most games have specific keys opening up specific menus and I do not think that is asking too much of the player to remember the commands. It also makes that part of Oak's speech a little more important in my opinion. Time for people to tap into that old man's wisdom!

                                  Quote:
                                  I'm not keen on the idea of having to press a button again to get access to the other pause menu stuff (Dex, Card, etc.).
                                  There is some give and take here, that I felt needed to be made, and that involved somewhat restructuring the schematics of the menu options. The interface is designed with trying to provide the most important "field" information as possible and as quickly as possible, while the less important information remains structured and confined within a sub menu to allow there to be more space for other things.

                                  Important field items are things like the party quick access menu (WIP), the in game clock, for tracking time specific events, item inventory (showing how many Pokeballs, potions, or repels are on hand) and maybe there is more I am forgetting.

                                  Thanks for your response Maruno (and hopefully future responses), that is why I wanted to post it early on, so I can adjust or redesign as needed. It is a User interface, not my interface

                                  EDIT: MENU WIP


                                  So I have filled in the side panels, strengthened the outline on the shapes, and lightened up the background tint. The highlight is now colored, to better distinguish the current selection

                                  You will also see that there is a word under the menu, this will correspond with what selection you are on. Since the player is active, it will show their name. The pokemon name will appear if a pokemon is highlighted, "Settings" will appear when the clock is selected, and "Bag" when the items are selected.

                                  Selecting a pokemon will open up the summary screen.

                                  EDIT: MENU WIP2


                                  Playing with the idea of coloring the pokemon's hexagon to indicate a status effect, such as sleep, paralyzed, etc. Purple is for poisoned. This idea may end up scrapped, I find it pretty distracting.


                                  EDIT: MENU WIP3


                                  Adjusted the brightness and darkness, scrapped the status colors, and removed the center option. I think the highlighted option is now more pronounced, which is what I was going for.

                                  The player option has been removed for the time being. I think it looks better without the option in the center and I am not entirely sure how I want to work that sub menu now. Ideas?

                                  EDIT: MENU WIP4


                                  The party menu, this will open up with a secondary key, which is separate from the above menus. This is used for quick at a glance party info from a single key, rather than opening the menu and then selecting the pokemon option. Statuses such as Poisoned or burned, will have an icon appearing just like the classic screen.

                                  Feedback?
                                  __________________



                                  SMEARGLE SOLO CHALLENGE
                                  HARDCORE EDITION
                                  To vanquish without peril is to triumph without glory...
                                  Voted Best Game Designer 2011 on PC
                                    #1373    
                                  Old November 18th, 2013 (2:49 PM).
                                  Radical Raptr's Avatar
                                  Radical Raptr Radical Raptr is offline
                                  #BAMFPokemonNerd
                                     
                                    Join Date: Mar 2011
                                    Location: everywhere
                                    Age: 22
                                    Gender: Male
                                    Nature: Sassy
                                    Posts: 1,116
                                    Spoiler:
                                    Quote:
                                    Originally Posted by Rickyboy View Post
                                    Our team is scrapping most of my graphical work for a few reasons(for the better in my opinion), so I thought I'd post'em just to get people's opinions so I know what to do better next time around. Please criticize anything, I've got tough shell



                                    I already know they are in many different styles, please ignore that.

                                    in order from left-right top-bottom

                                    1. looks pretty good to me, except for the subtle black square around your text, i'm very picky about that kind of thing, either have it be separate from the rest of the pic or dont, and the way you have it set up it appears to be transparent, but really isnt and while most would not even really notice at first glance, it pops out to me as a sort of out of place sloppy work - you could have intended it to look like that, that's fine, if so then make the white lines you have also conect on the sides so it is separated from the background

                                    2. I like the idea and the style and even the outcome, the only critique is the green "pokemon"/monster, iunno what they are in your game - the green guy is more of a sketch art and looks very out of place compared to the nicely shaded and finished looking other guys (it was the only critique, sorry if its just a showcasing WIP)

                                    3. its nice, but the hands are out of place compared to the beautifully drawn machine - its needs detail and shading, also I know of no one who holds hand held devices in such a silly manner, as though it were to break if touched

                                    4. same thing, the hand is given no detail and is not shaded - the trainer mug shot or w/e looks very out of place with all the nicely drawn things you have not just in that shot, but the game as a whole

                                    5. the HP bar filled zone color thing (the actual thing that is reduced in the pic, not the number or title) needs to stand out more - I get that it changes colors (at least it looks like it does) but it needs to stand out more, be a lighter shade than that darker one
                                    __________________

                                    ~My Deviantart - Litharreon Wiki - Litharreon Game Download~

                                      #1374    
                                    Old November 22nd, 2013 (9:37 AM). Edited November 23rd, 2013 by Worldslayer608.
                                    Worldslayer608's Avatar
                                    Worldslayer608 Worldslayer608 is offline
                                    ಥдಥ
                                    • Silver Tier
                                     
                                    Join Date: Mar 2008
                                    Location: San Diego
                                    Age: 28
                                    Gender: Male
                                    Nature: Calm
                                    Posts: 892
                                    Battle!


                                    I am still unsure about the battle buttons, but they will be something like that :D. I may change them, I may leave them.
                                    __________________



                                    SMEARGLE SOLO CHALLENGE
                                    HARDCORE EDITION
                                    To vanquish without peril is to triumph without glory...
                                    Voted Best Game Designer 2011 on PC
                                      #1375    
                                    Old November 23rd, 2013 (3:12 AM).
                                    Vociferocity's Avatar
                                    Vociferocity Vociferocity is offline
                                    [ bad girls do it well ]
                                       
                                      Join Date: Sep 2008
                                      Location: Australia
                                      Age: 25
                                      Gender: Female
                                      Nature: Impish
                                      Posts: 269
                                      Quote:
                                      Originally Posted by Rickyboy View Post
                                      Spoiler:
                                      Our team is scrapping most of my graphical work for a few reasons(for the better in my opinion), so I thought I'd post'em just to get people's opinions so I know what to do better next time around. Please criticize anything, I've got tough shell :)



                                      I already know they are in many different styles, please ignore that. Also, the hands, green fakemon, trainer mugshot were something quickly whipped up, they weren't final products.
                                      • I'm personally not a fan of the "I'm holding the item" style of UI, but that comes down to personal opinion, I guess!
                                      • I super like the party page, it feels kinda jrpg-y? the tall pokemon images are cool, anyway.
                                      • with the battle...I feel like the main problem for me is the fight/run/etc buttons; they look super out of place. I think it would look a lot better if that section mirrored the "what will X do" thing on the left more, like if the frame was the same size/shape, and the text was the same font/style. Also, the !!s don't look very professional, imo.
                                      • I agree with saving raven re: the title screen, it'd look a lot cooler if the black square was actually translucent.

                                      Quote:
                                      Originally Posted by ЩѻƦḽᶑʂḽдƴƹƦ™ View Post
                                      Spoiler:
                                      Battle!


                                      I am still unsure about the battle buttons, but they will be something like that :D. I may change them, I may leave them.
                                      quick pet peeve: I feel like as a community, we can move beyond "what will X do". the player knows that's the question, they don't need it in their face every turn, you know? I feel like a lot of fangame battle UIs I see are super cluttered, and that's mainly because they're trying to fit in that information, which imo is unnecessary. all you really need are the options

                                      specific to your screenshot: I like the shape of your buttons, I don't love that fitting them together means the whole shape is asymmetrical. I feel like it would look better (in my opinion) if you got rid of the question, somehow made the shape of the option buttons symmetrical (maybe make the inner edge just a straight line, as opposed to the <? that way they could just fit together), and then centered it on that cool wavy black bar.

                                      as an aside: super into your pokemon info bars! they look snazzy and informative without being too cluttered or out of place. they look very cool! I really like the subtle checkerboard pattern.
                                      __________________
                                      Closed Thread
                                      Quick Reply

                                      Sponsored Links
                                      Thread Tools

                                      Posting Rules
                                      You may not post new threads
                                      You may not post replies
                                      You may not post attachments
                                      You may not edit your posts

                                      BB code is On
                                      Smilies are On
                                      [IMG] code is On
                                      HTML code is Off

                                      Forum Jump


                                      All times are GMT -8. The time now is 3:07 PM.