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  #26    
Old December 8th, 2011 (7:12 AM).
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KingCharizard KingCharizard is offline
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    Quote:
    Hm, in my opinion, BASIC sucks.

    haha I gotta agree... But I like what you have made so far, I wont use it. It does look interesting although.

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      #27    
    Old December 9th, 2011 (3:38 PM).
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    If it's possible to change the battle system via scripting, I'd be willing to pay for the full version. How exactly does the licensing on this work?

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      #28    
    Old December 10th, 2011 (7:39 PM).
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      Quote:
      Originally Posted by Evil Arms View Post
      If it's possible to change the battle system via scripting, I'd be willing to pay for the full version. How exactly does the licensing on this work?

      I would assume so if he releases the source code and you know Basic

      Quote:
      clickable edition, so everybody can create they scripts.

      I think he means something similar to XP/VX scripting setup so like i said I'd think you would need the source but he could probably answer you better...

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        #29    
      Old December 16th, 2011 (6:41 PM).
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      Geri Geri is offline
         
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        Evil Arms ,,If it's possible to change the battle system via scripting''

        you cant rewrite the source code of the battlesystem itself, its hard-coded.
        you can script your own battle system together, just like in rpgmaker (painfull).

        KingCharizard ,,you know Basic''

        i done the maker itself in C, i have written an own BASIC interpreter and bytecode compiler/JIT for maker3d, becouse i think that BASIC is the best and simplyest way to do scripts in such software.

        ~~~~~~~~~~~

        BUILD 746:

        -Terrain rendering is optimised (a total +20% performance)
        -Some little intro thingie added
        -Fixed the alpha-blending bug on shadowed models
        -Script wait until exec was broken
        -Added two new pine-tree models
        -Added menu that allows copying models, scripts and terrain
        -Some better interactive menu animations when moving mouse in the editor
        -Fixed command: SHADOW_DIRECTION
        -Fixed a minor flaw in the tga loader
        -Fixed a potentional segmentation fault
        -Fixed an issue with animations when a model had only 2 keyframe
        -Font textures was not properly cached.
        -Paking down/deleting was mistakenly ate the RAM
        -Terrain texture painting now can be deleted with right click
        -Character creator accidentally returned a debug string on the console
        -Added a new overworld music
        -Added a non-store testmap mode that keeps the whole map after testing
        -Incrased max number of scripts per map from 80 to 180
        -i opened a topic on my upcoming (not yet used) portal for maker3d, some questions can also go there http://kotkaa.no-ip.org/forum/viewthread.php?thread_id=132&pid=497#post_497

        [b]download: [/b ]http://Maker3D.tk

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          #30    
        Old December 17th, 2011 (9:23 AM).
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        Hey, thanks for replying! I am still quite interested in this, so I will probably wait for you to update a bit more and then I will purchase it (which brings up another question; If I buy and download your program and you update it, will I get the update or will I have to buy another one?)

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          #31    
        Old December 17th, 2011 (2:07 PM).
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          BUILD 749 *HOTFIX*:

          -This is a hotfix version, the new terrain renderer was broken
          -The english locale was missing on the copy menu
          -Added new command: MODELL_ALPHA
          -Instead of o3 and 6x86 mode, this release is compiled with o2 and 5x86
          -Test (throw) caused strange behaviour in the editor
          -Saving ditchs in the terrain was flawed
          -There was an issue with decoding negative non-string variables

          evil arms:
          full version delivered in e-mail.
          once you have buyd it, updates are free, you can request them in e-mail.

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            #32    
          Old December 17th, 2011 (3:00 PM).
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          Alright, sweet. Definitely gonna go ahead and get this (Might have to wait till tomorrow). Thanks for making such a sweet Game Maker, Geri :D

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            #33    
          Old December 18th, 2011 (3:45 AM).
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            thankyou, i am always very happy to see a satisfyed user.

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              #34    
            Old January 2nd, 2012 (8:11 AM).
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              BUILD 756:
              -Returned to 6x86 o3 compilation: 5x86 binaries was too slow on some systems.

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                #35    
              Old January 14th, 2012 (4:19 PM).
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              Ookiiushidesu Ookiiushidesu is offline
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                So you said this is done with the BASIC language? does that mean you can alter how it works using BASIC? That would be awesome.... I have some experience with the program DarkBasic :D

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                  #36    
                Old January 22nd, 2012 (8:51 AM).
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                  no, this is done in c/c++.

                  but you can done your scripts in it with a BASIC-like language.

                  BUILD 757:

                  -Fixed a memory bug in file name handling, may caused segmentation fault on some systems.
                  -Fixed several program flow control bugs in while/wend/if/else/endif/exitwhile/exitfor handling

                  download links will updated within 24 hour.

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                    #37    
                  Old February 14th, 2012 (12:26 PM).
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                    http://Maker3D.tk

                    New homepage for maker!

                    I hope, everyone will enjoy this, please if you have alreday buyd the Maker, or if you are insterested in it, or if you just curious, register on the portal, and say hello!

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                      #38    
                    Old February 16th, 2012 (9:01 AM).
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                      Every greek buyer gets 50% discount after buying the Maker.
                      I support the protest against the illegitime European regime.
                      So until the greek mass-demonstrations / revolution continues, every Greek citizen gets 50% discount.

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                        #39    
                      Old March 15th, 2012 (11:25 AM).
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                        BUILD 764:
                        -Fixed a bug on some Intel i3/5/7 machines that caused maker3d to crash
                        -Fixed a bug with some S3 graphics cards that caused windows hang when starting maker
                        -Fixed a bug in the image loader that may caused unexpected results or crash in some cases

                        also, fixed crash on *some* intel hd graphics machines.

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                          #40    
                        Old March 15th, 2012 (1:20 PM).
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                        Pia Carrot Pia Carrot is offline
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                        Quote:
                        Originally Posted by Geri View Post
                        BUILD 764:
                        -Fixed a bug on some Intel i3/5/7 machines that caused maker3d to crash
                        -Fixed a bug with some S3 graphics cards that caused windows hang when starting maker
                        -Fixed a bug in the image loader that may caused unexpected results or crash in some cases

                        also, fixed crash on *some* intel hd graphics machines.

                        Great update. My i3 laptop appreciates it ^.^

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                          #41    
                        Old March 16th, 2012 (1:56 AM).
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                          greetings to your laptop then :D

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                            #42    
                          Old April 5th, 2012 (6:53 AM).
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                            BUILD 765:
                            -RESTART_SCRIPT was broken when a model on the script walked away in some cases
                            -Test map (throw) was forgot to reset the movement bits of some objects, fixed
                            -In the editor, the camera now can be zoomed higher.

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                              #43    
                            Old May 10th, 2012 (4:01 AM).
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                              there is some issues with the community modules of the webpage. the problem will be fixed by this night.

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                                #44    
                              Old July 25th, 2013 (4:55 AM).
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                                sorry, there was an error with the website, not its fixed

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                                  #45    
                                Old November 14th, 2013 (11:36 AM).
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                                  Bug workaround:

                                  Bug when loading some types of .wav file format: some newer audio collection sites and some newer audio editor softwares started to use 48 khz audio file format to export or save they audio. Maker3D does not support 48 khz audio files. Maker3D supports 44 khz, 22 and 11 khz formats, but not 48 khz (yet). Please convert your audio files to 44 khz, before using them in Maker3D.

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                                    #46    
                                  Old July 7th, 2014 (12:06 PM).
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                                    Bug workaround: buggy jpg encoders

                                    Some newer websites and applications (such as GIMP) started to use a new jpg compression algorythm, which is not compatible for some unknown reason.

                                    If the engine fails to load the jpg file, the texture will be missing, and the part of the model which contains the buggy jpg file, will be white.

                                    I tried the latest version of the jpg decoder i use into Maker, but it not solved this, so i cant do anything with this problem.

                                    Solution:

                                    Save your image into a different format (like png), and if you wish, save it with another painting application into the jpg format. jpg files saved by mspaint, kolourpaint, xnview are usually good.

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                                      #47    
                                    Old August 18th, 2014 (8:45 AM).
                                    marcospdsf marcospdsf is offline
                                       
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                                      Hello, I bought this maker yesterday already patched the crack everything ok, but when I click to open anyone of the chooses in the first screen after a little time loading the program stops than closes... I'm using:
                                      Operaional System: Windows 8.1
                                      Processor: Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz
                                      Ram: 4,00 GB
                                      I have no Video Card...

                                      If you are thinking "That's the problem, you won't have Video Card!", sorry but i have tested in mine aunt's netbook with just 2GB of memory but with Windows 7, and runned with much lag but runned... if you want more especifications about my computer just say me, and i tried to find you by the skype and yahoo but i didn't found... Thank you...

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                                        #48    
                                      Old March 10th, 2015 (3:15 AM).
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                                        marcospdsf: the bug is in the intel igp drivers, i attempted to fix it with multiple intel igp-s, however, the most is still crashing. currently i am not able to fix this issue. you can try running maker with linux, maybe there it will be able to run with the intels basic opensource drivers.

                                        --------

                                        Dear future customers, euro is not accepted any more, all price is changed into USD due to economic reasons.

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                                          #49    
                                        Old March 25th, 2015 (11:20 PM).
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                                        Tricko Tricko is offline
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                                          Awesome !!! Let me give it a try...

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                                            #50    
                                          Old March 26th, 2015 (3:10 PM).
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                                            i hope you will like it :3

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