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  #27426    
Old November 16th, 2013 (8:34 AM).
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awipe1 awipe1 is offline
     
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    Anyone know why my advanced map connection isn't working? They are both lined up on both sides of the connection (from the town to the route and from the route to the town the connections are fine).

    When I walk from the town to the route there is no problem, but when I walk from the route to the town there is an invisable wall. Any reason why this is happening? I checked the connection from the route to the town and there is a connection there so I have no idea why this is happening.
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      #27427    
    Old November 16th, 2013 (8:36 AM).
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    Quote:
    Originally Posted by awipe1 View Post
    Anyone know why my advanced map connection isn't working? They are both lined up on both sides of the connection (from the town to the route and from the route to the town the connections are fine).

    When I walk from the town to the route there is no problem, but when I walk from the route to the town there is an invisable wall. Any reason why this is happening? I checked the connection from the route to the town and there is a connection there so I have no idea why this is happening.
    Using a-map 1.95 you get errors. I explain this everyday: http://www.pokecommunity.com/showpost.php?p=7781039&postcount=304
    So open in a-map 1.92, go to the header tab, and where it says map connections write 00000000. Then go to another map and back to this one. Then edit the connections to what they previously were, and it will repoint for you. test
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      #27428    
    Old November 16th, 2013 (8:39 AM).
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    destinedjagold destinedjagold is online now
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    Quote:
    Originally Posted by awipe1 View Post
    Anyone know why my advanced map connection isn't working? They are both lined up on both sides of the connection (from the town to the route and from the route to the town the connections are fine).

    When I walk from the town to the route there is no problem, but when I walk from the route to the town there is an invisable wall. Any reason why this is happening? I checked the connection from the route to the town and there is a connection there so I have no idea why this is happening.
    Check your connections and see if there are "offset" values on the offset field.

    Quote:
    Originally Posted by Maxedoutfreaky View Post
    Thank you so much DestinedJagold. :D

    EDIT: My FireRed ROM is not supported but it's BPRE........ I still need a Decap. patch.......
    Oh, well, if you're just starting a hack, you might as well use 11bayerf1's FR ROM Base.
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      #27429    
    Old November 16th, 2013 (2:58 PM).
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      Whenever I try to insert overworlds in nse, the palette seems to change between the frames, messing up all the other frames. Does anyone know how to retain the same palette for each frame?
        #27430    
      Old November 16th, 2013 (3:05 PM).
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      Quote:
      Originally Posted by Pikachu™ View Post
      Whenever I try to insert overworlds in nse, the palette seems to change between the frames, messing up all the other frames. Does anyone know how to retain the same palette for each frame?
      You have to keep the palette the same for each sprite. So go in irfanview and check each palette. if they are different just export 1 and import to the rest.
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        #27431    
      Old November 16th, 2013 (8:25 PM).
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        Quote:
        Originally Posted by gogojjtech View Post
        You have to keep the palette the same for each sprite. So go in irfanview and check each palette. if they are different just export 1 and import to the rest.
        If your working with 16x32s, you can actually make sheets and directly insert them into the rom uncompressed, and then just do some quick table editing. Then you only have to deal with one palette.
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          #27432    
        Old November 16th, 2013 (11:02 PM).
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          I'm still having problem with DNS. Even when I set DAN in battle, the day and night system still won't work after a trainerbattle (during a script).

          Without DAN in battle.


          With DAN in battle
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            #27433    
          Old November 17th, 2013 (1:10 AM). Edited November 17th, 2013 by jatomlinson.
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            I was making new maps and connections in Advance Map (hacking Fire Red) and the connections were working fine when I tested them in game. Then I tried to add a new map (accidentally added it to the starter town... not sure how to add to a different map bank or delete that new map now). Anyhow, now when I test in game (even though I've triple checked all map connections) I can't leave the starter town. I try to walk out to the next map and it freezes and I have to exit the VBA. Not sure what happened. Can anyone help?

            Also, when trying to go to the events tabs on one of my maps, I got this error code: "Pokemon Advance Map "Index of the scanning line exceeded the range. (384)" I can still go to the events tabs of other maps I have. Can anyone tell me what this code is, and how I can fix it please?

            Thanks!
              #27434    
            Old November 17th, 2013 (1:42 AM).
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              How to delete maps in A Map
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                #27435    
              Old November 17th, 2013 (1:47 AM).
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                Hi, can anyone answer me question?
                Why do I always get this glitchy tile even though I followed the tutorials.


                I don't get it. I've tried to delete some parts of it to make it smaller.
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                  #27436    
                Old November 17th, 2013 (2:02 AM).
                Charles Dupiau's Avatar
                Charles Dupiau Charles Dupiau is offline
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                  I want to replace the ??? -type in my game with the fairy type.
                  I also need to change the super-effective or not very effective attacks in my game.
                  Is there a way to do this?
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                    #27437    
                  Old November 17th, 2013 (2:38 AM).
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                    why does the XSE does not recognized "bufferpartypokemon" or "preparemsg" everytime I compile it? :O
                      #27438    
                    Old November 17th, 2013 (2:45 AM).
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                      Quote:
                      Originally Posted by leyn09 View Post
                      why does the XSE does not recognized "bufferpartypokemon" or "preparemsg" everytime I compile it? :O
                      Do you have the latest version of XSE?
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                        #27439    
                      Old November 17th, 2013 (3:43 AM).
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                      latias190 latias190 is offline
                         
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                        Hi, I have two questions:
                        1) I am using a ROM base for my hack since I like the base's tiles instead of Fire red tiles, but when I go to play my game on VBA-M I get the error in the image below.

                        How do I fix it?


                        2) When I try to import custom tiles, I get a green area where the tile is meant to show up. I know I have to use paint since all the tutorials I've seen use paint, but the trouble is I don't have Windows. I tried changing the colours using Photoshop (I installed WINE in Linux) but when I go to change the colour. The eraser won't change to the colour I want. It just changes to black.
                        Can I still insert tiles using Photoshop or do I have to use Paint in Windows?
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                          #27440    
                        Old November 17th, 2013 (4:13 AM).
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                          Quote:
                          Originally Posted by latias190 View Post
                          Hi, I have two questions:
                          1) I am using a ROM base for my hack since I like the base's tiles instead of Fire red tiles, but when I go to play my game on VBA-M I get the error in the image below.

                          How do I fix it?


                          2) When I try to import custom tiles, I get a green area where the tile is meant to show up. I know I have to use paint since all the tutorials I've seen use paint, but the trouble is I don't have Windows. I tried changing the colours using Photoshop (I installed WINE in Linux) but when I go to change the colour. The eraser won't change to the colour I want. It just changes to black.
                          Can I still insert tiles using Photoshop or do I have to use Paint in Windows?
                          You need to fix the door animation on Advance map itself.
                          Also, you need the correct palette for the custom inserted tile to appear.
                          By doing so, go read it on the tutorials.
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                            #27441    
                          Old November 17th, 2013 (4:36 AM). Edited November 17th, 2013 by latias190.
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                            Quote:
                            Originally Posted by Sagittarius View Post
                            You need to fix the door animation on Advance map itself.
                            Also, you need the correct palette for the custom inserted tile to appear.
                            By doing so, go read it on the tutorials.
                            Ok, how do I fix the door animation?
                            I used the correct palette, but the tiles are still not showing up.
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                              #27442    
                            Old November 17th, 2013 (6:26 AM).
                            Charles Dupiau's Avatar
                            Charles Dupiau Charles Dupiau is offline
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                              I want to replace the ??? -type in my game with the fairy type.
                              I also need to change the super-effective or not very effective attacks in my game.
                              Is there a way to do this?
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                              I'm a ROM hacker working on Pokémon Opal!
                                #27443    
                              Old November 17th, 2013 (6:55 AM). Edited November 17th, 2013 by karatekid552.
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                                Quote:
                                Originally Posted by Charles Dupiau View Post
                                I want to replace the ??? -type in my game with the fairy type.
                                I also need to change the super-effective or not very effective attacks in my game.
                                Is there a way to do this?
                                Before you do this, are you sure you want Eggs and Curse to be fairy type?

                                Quote:
                                Originally Posted by latias190 View Post
                                Ok, how do I fix the door animation?
                                I used the correct palette, but the tiles are still not showing up.
                                The issue is your tileplacement. The tiles on the bottom row of a tileset are reserved to store the dorr animation. Move your tiles out of there to fix it.
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                                  #27444    
                                Old November 17th, 2013 (8:58 AM). Edited November 17th, 2013 by GoGoJJTech.
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                                Quote:
                                Originally Posted by Sagittarius View Post
                                Hi, can anyone answer me question?
                                Why do I always get this glitchy tile even though I followed the tutorials.


                                I don't get it. I've tried to delete some parts of it to make it smaller.
                                If you have unused tiles you get this error

                                Quote:
                                Originally Posted by Rezordaxx View Post
                                How to delete maps in A Map
                                Why do you need to delete maps? Just use them to your liking

                                Quote:
                                Originally Posted by rockmanmegaman View Post
                                I'm still having problem with DNS. Even when I set DAN in battle, the day and night system still won't work after a trainerbattle (during a script).

                                Without DAN in battle.


                                With DAN in battle
                                You can't use that type of movement for the frowny face. Also you can't have arrows on warps. It's a bug.
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                                  #27445    
                                Old November 17th, 2013 (11:10 AM).
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                                Rezordaxx Rezordaxx is offline
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                                  Quote:
                                  Originally Posted by gogojjtech View Post
                                  Why do you need to delete maps? Just use them to your liking
                                  Cause some maps are just taking space and i dont use them so they are kinda useless
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                                    #27446    
                                  Old November 17th, 2013 (11:11 AM).
                                  GoGoJJTech's Avatar
                                  GoGoJJTech GoGoJJTech is offline
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                                  Quote:
                                  Originally Posted by Rezordaxx View Post
                                  Cause some maps are just taking space and i dont use them so they are kinda useless
                                  You don't need to delete. Keep them there. Plus if you delete and you need new maps you're gonna overwrite some space. Also adding banks is really bad so you're better off keeping them. There's no point in deleting
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                                    #27447    
                                  Old November 17th, 2013 (12:06 PM).
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                                  Charles Dupiau Charles Dupiau is offline
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                                    Quote:
                                    Originally Posted by karatekid552 View Post
                                    Before you do this, are you sure you want Eggs and Curse to be fairy type?
                                    Yes. I guess want eggs and Curse to be the fairy type.
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                                      #27448    
                                    Old November 17th, 2013 (12:28 PM).
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                                    Rezordaxx Rezordaxx is offline
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                                      Quote:
                                      Originally Posted by gogojjtech View Post
                                      You don't need to delete. Keep them there. Plus if you delete and you need new maps you're gonna overwrite some space. Also adding banks is really bad so you're better off keeping them. There's no point in deleting
                                      okay thankyou, (25 characters)
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                                        #27449    
                                      Old November 17th, 2013 (1:58 PM).
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                                        So I've been searching around the Internet with help with this for months but I have so far found literally no solutions. It's not specifically a question about hacking a pokemon rom, but rather hacking in general.

                                        I use Transhexlation as my main hex editor, but as many people know, it has a problem where it crashes when trying to edit large chunks of data. The problem is that, at least for me, it crashes and then never works again, ever. On that computer, at least. I can take it over to a new computer and it will work fine until it crashes again, leaving me in the same predicament. Note that it's a .exe file so it's not like it's installed.

                                        I was just wondering if anyone else has encountered this problem with Transhexlation and found a fix for it? Because I'm hurting for .tbl usage.
                                          #27450    
                                        Old November 17th, 2013 (6:32 PM).
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                                          Hello~
                                          I'm having a problem with resizing ow sprites in NSE Classic. Whenever I change a 16x32 sprite to 32x32 in the preferences tab, the sprite becomes messed up. This is okay because I'm going to replace the sprite with a new one anyways. But when I draw my new sprite and load it up in-game, it is messed up. Do I have to arrange the sprite in a certain formation or change a setting or something?
                                          Another thing: certain sprites (such as the lying-down old man in Fire Red) when erased and redrawn become invisible in-game for some reason...
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