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  #1    
Old November 2nd, 2013 (10:08 AM). Edited December 1st, 2013 by Peaverin.
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Peaverin Peaverin is offline
     
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    Hi, today I bring you this nice script that makes you able to insert a .swf flash intro before the title screen. This system works also with non-Essentials projects, but the tutorial is for Essentials.
    There's also a video to show movies in AVI format, but they're hard to work with and their size is 10x bigger and bad quality, so using flash is the best option.
    This is an example of my intro flash:

    Okay, let's start:
    1. Insert this two scripts above main and DOWNLOAD THIS(click here) and extract it into your root folder(the folder with the game.exe of your project).
    Note that the scripts have been adapted to work with Pokemon Essentials. If you want them to work in rpg maker xp but without pokemon essentials engine you'll have to modify some things. PM me if it's your case.
    This first one is for the movies to work (additional instructions are inside the script if you want to play a video using an event).
    Spoiler:
    Code:
    #==============================================================================#
    # Version 0.3 #
    # RPG Maker XP Flash Player #
    # #
    # Author: ????? Updated by: Dark_Wolf_Warrior/Dahrkael #
    # # Peaverin: Adapt to Essentials + tutorial(optional credits)
    # How to Use: #
    # 1. Create the folder Graphics/Flash and insert there the movies.
    # #
    # 2. If you want to play a flash at any moment insert: #
    # $flash.play("file.swf", button)
    # file= the name of the flash to be played
    # button= 0(the player can't skip the flash by pressing enter)
    # button= 1(the player can skip the flash by prssing enter)
    # FOR EXAMPLE: I add a flash called Heya to the flash folder.
    # # Then, in a event I call the script:
    # # $flash.play("Heya.swf", 0)
    # # By this way the flash Heya will be played and you won't be
    # # able to skip it by pressing enter.
    # Interactive flashes requires RGSS knownledge to make they work #
    # #
    # Original Keyb module by HoundNinja #
    # #
    #==============================================================================#
    
    
    
    class String
    
    CP_ACP = 0
    CP_UTF8 = 65001
    
    def u2s
    m2w = Win32API.new("kernel32", "MultiByteToWideChar", "ilpipi", "i")
    w2m = Win32API.new("kernel32", "WideCharToMultiByte", "ilpipipp", "i")
    
    len = m2w.call(CP_UTF8, 0, self, -1, nil, 0)
    buf = "\0" * (len*2)
    m2w.call(CP_UTF8, 0, self, -1, buf, buf.size/2)
    
    len = w2m.call(CP_ACP, 0, buf, -1, nil, 0, nil, nil)
    ret = "\0" * len
    w2m.call(CP_ACP, 0, buf, -1, ret, ret.size, nil, nil)
    
    return ret
    end
    
    def s2u
    m2w = Win32API.new("kernel32", "MultiByteToWideChar", "ilpipi", "i")
    w2m = Win32API.new("kernel32", "WideCharToMultiByte", "ilpipipp", "i")
    
    len = m2w.call(CP_ACP, 0, self, -1, nil, 0);
    buf = "\0" * (len*2)
    m2w.call(CP_ACP, 0, self, -1, buf, buf.size/2);
    
    len = w2m.call(CP_UTF8, 0, buf, -1, nil, 0, nil, nil);
    ret = "\0" * len
    w2m.call(CP_UTF8, 0, buf, -1, ret, ret.size, nil, nil);
    
    return ret
    end
    
    def s2u!
    self[0, length] = s2u
    end 
    
    def u2s!
    self[0, length] = u2s
    end
    
    end
    
    class Bitmap
    
    RtlMoveMemory_pi = Win32API.new('kernel32', 'RtlMoveMemory', 'pii', 'i')
    RtlMoveMemory_ip = Win32API.new('kernel32', 'RtlMoveMemory', 'ipi', 'i')
    
    def address
    buffer, ad = "xxxx", object_id * 2 + 16
    RtlMoveMemory_pi.call(buffer, ad, 4); ad = buffer.unpack("L")[0] + 8
    RtlMoveMemory_pi.call(buffer, ad, 4); ad = buffer.unpack("L")[0] + 16
    RtlMoveMemory_pi.call(buffer, ad, 4); return buffer.unpack("L")[0]
    end
    
    end 
    
    class RMFlash
    
    API_NEW	 = Win32API.new("RMFlash", "_new", "piil", "l")
    API_UPDATE	 = Win32API.new("RMFlash", "_update", "l", "v")
    API_FREE	 = Win32API.new("RMFlash", "_free", "l", "v")
    API_PLAYING = Win32API.new("RMFlash", "_is_playing", "l", "i")
    API_PAUSE	 = Win32API.new("RMFlash", "_pause", "l", "v")
    API_RESUME	 = Win32API.new("RMFlash", "_resume", "l", "v")
    API_BACK	 = Win32API.new("RMFlash", "_back", "l", "v")
    API_REWIND	 = Win32API.new("RMFlash", "_rewind", "l", "v")
    API_FORWARD	 = Win32API.new("RMFlash", "_forward", "l", "v")
    API_CURFRAME	 = Win32API.new("RMFlash", "_cur_frame", "l", "i")
    API_TOTALFRAME	= Win32API.new("RMFlash", "_total_frames", "l", "i")
    API_GOTOFRAME	 = Win32API.new("RMFlash", "_goto_frame", "li", "v")
    API_GETLOOP	 = Win32API.new("RMFlash", "_get_loop", "l", "i")
    API_SETLOOP	 = Win32API.new("RMFlash", "_set_loop", "li", "v")
    API_CLEARALL	 = Win32API.new("RMFlash", "_clear_all", "v", "v")
    API_VALID = Win32API.new("RMFlash", "_valid", "l", "i")
    API_SENDMSG = Win32API.new("RMFlash", "_send_message", "liii", "l")
    
    CUR_PATH = Dir.pwd
    
    def self.get_version
    
    end
    
    def self.clear_all
    API_CLEARALL.call
    end
    
    def self.load(name, width, height, v = nil)
    new("#{CUR_PATH}/Graphics/Flash/#{name}".u2s, width, height, v)
    end
    
    attr_reader :valid
    
    def initialize(flash_name, flash_width, flash_height, viewport = nil)
    @sprite = Sprite.new(viewport)
    @sprite.bitmap = Bitmap.new(flash_width, flash_height)
    @value = API_NEW.call(flash_name, flash_width, flash_height, @sprite.bitmap.address)
    @loop = API_GETLOOP.call(@value) > 0
    @valid = API_VALID.call(@value) > 0
    end
    
    def viewport
    @sprite.viewport
    end
    
    def update
    API_UPDATE.call(@value)
    end
    
    def dispose
    API_FREE.call(@sprite.bitmap.address)
    end
    
    def playing?
    API_PLAYING.call(@value) > 0
    end
    
    def pause
    API_PAUSE.call(@value)
    end
    
    def resume
    API_RESUME.call(@value)
    end
    
    def back
    API_BACK.call(@value)
    end
    
    def rewind
    API_REWIND.call(@value)
    end
    
    def forward
    API_FORWARD.call(@value)
    end
    
    def current_frame
    API_CURFRAME.call(@value)
    end
    
    def total_frames
    API_TOTALFRAME.call(@value)
    end
    
    def goto_frame(goal_frame)
    API_GOTOFRAME.call(@value, goal_frame)
    end
    
    def x
    @sprite.x
    end
    
    def x=(v)
    @sprite.x = v
    end
    
    def y
    @sprite.y
    end
    
    def y=(v)
    @sprite.y = v
    end
    
    def z
    @sprite.z
    end
    
    def z=(v)
    @sprite.z = v
    end
    
    def width
    @sprite.bitmap.width
    end
    
    def height
    @sprite.bitmap.height
    end
    
    def loop?
    @loop
    end
    
    def loop=(v)
    if @loop != v
    @loop = v
    API_SETLOOP.call(@value, v)
    end
    end
    
    def msg_to_flash(msg, wParam, lParam)
    return API_SENDMSG.call(@value, msg, wParam, lParam)
    end
    
    # ?
    WM_MOUSEMOVE = 0x0200
    
    def make_long(a, b)
    return (a & 0xffff ) | (b & 0xffff) << 16
    end
    
    def on_mouse_move(x, y)
    return msg_to_flash(WM_MOUSEMOVE, 0, make_long(x, y))
    end
    
    end
    
    module Kernel
    
    alias origin_exit exit unless method_defined? :exit
    
    def exit(*args)
    RMFlash.clear_all
    origin_exit(*args)
    end
    
    end
    
    module Keyb
    $keys = {}
    $keys["Enter"] = 0x0D
    GetKeyState = Win32API.new("user32","GetAsyncKeyState",['i'],'i')
    module_function 
    def trigger(rkey) 
    GetKeyState.call(rkey) & 0x01 == 1
    end
    end
    
    class Play
    
    def play(filename, button)
    fondo = Sprite.new
    fondo.bitmap = Bitmap.new(512, 384)
    fondo.bitmap.fill_rect(0, 0, 512, 384, Color.new(0,0,0,255))
    fls = RMFlash.load(filename, 512, 384)
    fls.loop = 1
    fls.z = 999999
    @button = button
    @fr = Graphics.frame_rate
    Graphics.frame_rate = 40
    
    while true
    Graphics.update
    #Input.update
    fls.update
    break if @button == 1 and Keyb.trigger($keys["Enter"]) 
    break if !fls.playing?
    end
    fls.dispose
    Graphics.frame_rate = @fr
    fondo.dispose
    end
    end

    This second script is the script we will call in main to show the video before the title screen:
    Spoiler:
    Code:
    #===============================================================================
    #
    # * Scene_IntroFlash by Dahrkael using ç¼çœ¼çš„å¤å¨œ Flash Player
    #   Adapted to Pokemon Essentials by Peaverin                                                                                                            v1.0
    #    Requires the .dll and .ocx
    #===============================================================================
    class Scene_IntroFlash
     
      def initialize
         # Set the file which will be played
         @file = "intro.swf"
         # Choose if the player can skip the intro (0 => false, 1 => true)
         @button = 1
      end
     
      def main
         # Black background
         @fondo = Sprite.new
         @fondo.bitmap = Bitmap.new(512, 384)
         @fondo.bitmap.fill_rect(0, 0, 512, 384, Color.new(0,0,0,255))
         @fondo.z = -1
         # Set flash video
         fls = RMFlash.load(@file, 512, 384)
         fls.loop = 1
         fls.z = 999999
         # Save frame rate
         @fr = Graphics.frame_rate
         # Set new frame rate
         Graphics.frame_rate = 40
         # Main loop
         Graphics.transition
         while true
            Graphics.update
            #Input.update
            fls.update
            # Skip the video using Enter
            break if @button == 1 and Keyb.trigger($keys["Enter"])
            # Skip when finished
            break if !fls.playing?
         end
         $scene = pbCallTitle
         Graphics.freeze
         # Little solution for frozen images
         fls.z = -2
         fls.dispose
         # Set old frame rate
         Graphics.frame_rate = @fr
      end
    end


    2.Go to the script Main and by line 35 you'll found something like:
    Code:
    $scene = pbCallTitle
    Erase that line and write instead:
    Code:
    $scene = Scene_IntroFlash.new
    3.Optional:
    If you don't wan't any pic to show after the flash and you want the Title Screen with the press start message appear JUST AFTER THE VIDEO(like ruby or emerald), go to the script Scene_Intro and where it appears:
    Code:
    openPic(self,nil)
    Erase or comment out the line(comment out means writing this # before the line) and write instead:
    Code:
        @timer=0 # reset the timer
        openSplash(self,nil)
    ADDITIONAL NOTES: You can create your intro in .mp4 format with a program like Camtasia Studio 7 or 8 and then use a file converter(search it at google) to convert your mp4 to swf. Remember that the screen size is 512x384, but you can use a smaller video if you want and it will show anyways.

    That's all at the moment. I think i don't miss anything. Post any problems here.
    __________________
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    Hey guys, Im a Spanish boy. It's hard for me to speak completely good in english, but I'll do my best. Please, don't be too bad with me

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      #2    
    Old November 19th, 2013 (1:04 AM).
    Lanyons's Avatar
    Lanyons Lanyons is offline
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      This is awesome thanks :D
        #3    
      Old November 23rd, 2013 (9:40 PM).
      WinterKirby's Avatar
      WinterKirby WinterKirby is offline
         
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        This is fantastic!

        Now if only I could do stuff in Flash...
        __________________
        X/Y Friend Code: 1349-5852-1728 | Pinkie | Flying | Hoot-Hoot, Pidgey, and Tropius

          #4    
        Old November 28th, 2013 (5:40 PM). Edited November 28th, 2013 by akane159.
        akane159 akane159 is offline
           
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          i have a erro in Main and line 35
            #5    
          Old November 28th, 2013 (7:34 PM).
          Dylanrockin's Avatar
          Dylanrockin Dylanrockin is offline
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            Teacher, I have a question! Do I have to create a subfolder called "Flash" in the main section of my folders, or would I put them in the graphics folder? Also, I got this error on startup, I'm not quite sure what it means though. I'm a tad noob-status at this kind of stuff ^.^;

            ---------------------------
            Pokemon: Symphonic Horizon
            ---------------------------
            Exception: NameError

            Message: uninitialized constant Scene_IntroFlash

            Main:35:in `mainFunctionDebug'

            Mainin `mainFunction'

            Mainin `pbCriticalCode'

            Mainin `mainFunction'

            Main:47

            Main:46:in `loop'

            Main:55



            This exception was logged in

            C:\Users\Dylan\Saved Games/Pokemon_ Symphonic Horizon/errorlog.txt.

            Press Ctrl+C to copy this message to the clipboard.
            ---------------------------
            OK
            ---------------------------
              #6    
            Old November 28th, 2013 (8:05 PM).
            akane159 akane159 is offline
               
              Join Date: Oct 2012
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              Posts: 72
              Quote:
              Originally Posted by Dylanrockin View Post
              Teacher, I have a question! Do I have to create a subfolder called "Flash" in the main section of my folders, or would I put them in the graphics folder? Also, I got this error on startup, I'm not quite sure what it means though. I'm a tad noob-status at this kind of stuff ^.^;

              ---------------------------
              Pokemon: Symphonic Horizon
              ---------------------------
              Exception: NameError

              Message: uninitialized constant Scene_IntroFlash

              Main:35:in `mainFunctionDebug'

              Mainin `mainFunction'

              Mainin `pbCriticalCode'

              Mainin `mainFunction'

              Main:47

              Main:46:in `loop'

              Main:55



              This exception was logged in

              C:\Users\Dylan\Saved Games/Pokemon_ Symphonic Horizon/errorlog.txt.

              Press Ctrl+C to copy this message to the clipboard.
              ---------------------------
              OK
              ---------------------------
              you have to create a subfolder called Flash , but i did that and i have the same error
                #7    
              Old December 1st, 2013 (5:23 AM).
              Peaverin's Avatar
              Peaverin Peaverin is offline
                 
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                Posts: 50
                Quote:
                Originally Posted by Dylanrockin View Post
                Teacher, I have a question! Do I have to create a subfolder called "Flash" in the main section of my folders, or would I put them in the graphics folder? Also, I got this error on startup, I'm not quite sure what it means though. I'm a tad noob-status at this kind of stuff ^.^;

                ---------------------------
                Pokemon: Symphonic Horizon
                ---------------------------
                Exception: NameError

                Message: uninitialized constant Scene_IntroFlash

                Main:35:in `mainFunctionDebug'

                Mainin `mainFunction'

                Mainin `pbCriticalCode'

                Mainin `mainFunction'

                Main:47

                Main:46:in `loop'

                Main:55



                This exception was logged in

                C:\Users\Dylan\Saved Games/Pokemon_ Symphonic Horizon/errorlog.txt.

                Press Ctrl+C to copy this message to the clipboard.
                ---------------------------
                OK
                ---------------------------
                Oh, I made a mistake and I copied the same script two times.
                The correct Scene_IntroFlash is this one:
                Spoiler:
                Code:
                #===============================================================================
                #
                # * Scene_IntroFlash by Dahrkael using ç¼çœ¼çš„å¤å¨œ Flash Player
                #   Adapted to Pokemon Essentials by Peaverin                                                                                                            v1.0
                #    Requires the .dll and .ocx
                #===============================================================================
                class Scene_IntroFlash
                 
                  def initialize
                     # Set the file which will be played
                     @file = "intro.swf"
                     # Choose if the player can skip the intro (0 => false, 1 => true)
                     @button = 1
                  end
                 
                  def main
                     # Black background
                     @fondo = Sprite.new
                     @fondo.bitmap = Bitmap.new(512, 384)
                     @fondo.bitmap.fill_rect(0, 0, 512, 384, Color.new(0,0,0,255))
                     @fondo.z = -1
                     # Set flash video
                     fls = RMFlash.load(@file, 512, 384)
                     fls.loop = 1
                     fls.z = 999999
                     # Save frame rate
                     @fr = Graphics.frame_rate
                     # Set new frame rate
                     Graphics.frame_rate = 40
                     # Main loop
                     Graphics.transition
                     while true
                        Graphics.update
                        #Input.update
                        fls.update
                        # Skip the video using Enter
                        break if @button == 1 and Keyb.trigger($keys["Enter"])
                        # Skip when finished
                        break if !fls.playing?
                     end
                     $scene = pbCallTitle
                     Graphics.freeze
                     # Little solution for frozen images
                     fls.z = -2
                     fls.dispose
                     # Set old frame rate
                     Graphics.frame_rate = @fr
                  end
                end

                So you have to change the second script by this one. Now it should work without problems.
                __________________
                Click Here to enter my project's Webpage!
                Hey guys, Im a Spanish boy. It's hard for me to speak completely good in english, but I'll do my best. Please, don't be too bad with me
                  #8    
                Old January 2nd, 2014 (10:33 AM).
                dydd90's Avatar
                dydd90 dydd90 is offline
                   
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                  Awesome :D
                  I will use it and i will give you credits
                    #9    
                  Old July 30th, 2015 (8:38 AM).
                  Diegotoon's Avatar
                  Diegotoon Diegotoon is offline
                     
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                    Posts: 11
                    Help , I need to see the video in a type ds game, the screen is 512x784 , and you change all the parameters , the video is focused, but not visible in full screen
                      #10    
                    Old July 31st, 2015 (8:18 AM).
                    Richard PT's Avatar
                    Richard PT Richard PT is offline
                       
                      Join Date: Aug 2014
                      Location: Portugal
                      Gender: Male
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                      Posts: 89
                      This script plays avi or mp3 files? I want my movies in avi or mp3 files.
                      __________________

                      Hello.
                      Today, I have a request, I need a scripter that can help me with an anti-lag script. I have an older script but it need to be updated, anti-lag script 2007.
                      All my maps are using map connections "mode" and they have many events or moving events and stuff like that.
                      I need help in this matter urgently. Contact me please.
                      Note: I will share the script here for everyone, when i've got it working and tested.
                        #11    
                      Old August 11th, 2015 (12:54 PM). Edited August 11th, 2015 by Richard PT.
                      Richard PT's Avatar
                      Richard PT Richard PT is offline
                         
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                        Location: Portugal
                        Gender: Male
                        Nature: Calm
                        Posts: 89
                        Hello, I'm having this error when i used it in an event:



                        I put the required files in my game project folder,
                        I created in Graphics folder a folder called Flash,
                        And i put only your first script "(This first one is for the movies to work (additional instructions are inside the script if you want to play a video using an event))". Above MAIN.
                        And i called this way in an event --> $flash.play("Intro.swf",1)

                        How can i fix the error?
                        ______________________________________________________________________________________________________________________
                        I fixed that error but, when i call the script nothing happens. And i'm using videos in swf format.
                        Did i missed something?
                        __________________

                        Hello.
                        Today, I have a request, I need a scripter that can help me with an anti-lag script. I have an older script but it need to be updated, anti-lag script 2007.
                        All my maps are using map connections "mode" and they have many events or moving events and stuff like that.
                        I need help in this matter urgently. Contact me please.
                        Note: I will share the script here for everyone, when i've got it working and tested.
                          #12    
                        Old August 12th, 2015 (9:18 AM).
                        lolandbeer lolandbeer is offline
                           
                          Join Date: Feb 2010
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                          Quote:
                          Originally Posted by Richard PT View Post
                          Hello, I'm having this error when i used it in an event:



                          I put the required files in my game project folder,
                          I created in Graphics folder a folder called Flash,
                          And i put only your first script "(This first one is for the movies to work (additional instructions are inside the script if you want to play a video using an event))". Above MAIN.
                          And i called this way in an event --> $flash.play("Intro.swf",1)

                          How can i fix the error?
                          ______________________________________________________________________________________________________________________
                          I fixed that error but, when i call the script nothing happens. And i'm using videos in swf format.
                          Did i missed something?
                          Wild guess... This is only usable for the intro without modifying it yourself.
                            #13    
                          Old August 12th, 2015 (9:44 AM).
                          Richard PT's Avatar
                          Richard PT Richard PT is offline
                             
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                            Location: Portugal
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                            Posts: 89
                            Lolandbeer, it is not only for intro movies.
                            Peaverin mentioned this phrase: "This first one is for the movies to work (additional instructions are inside the script if you want to play a video using an event)."
                            So i think that i can use this script for game events too.
                            __________________

                            Hello.
                            Today, I have a request, I need a scripter that can help me with an anti-lag script. I have an older script but it need to be updated, anti-lag script 2007.
                            All my maps are using map connections "mode" and they have many events or moving events and stuff like that.
                            I need help in this matter urgently. Contact me please.
                            Note: I will share the script here for everyone, when i've got it working and tested.
                              #14    
                            Old August 30th, 2015 (10:57 PM).
                            ReVaN777's Avatar
                            ReVaN777 ReVaN777 is offline
                            Creator of Pokemon Titanium
                               
                              Join Date: Feb 2012
                              Location: Moreno Valley, CA
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                              Posts: 108
                              hello, i followed each step, and im getting an invisible error

                              ---------------------------
                              Pokemon Titaium
                              ---------------------------
                              Script 'Main' line 37: SyntaxError occurred.
                              ---------------------------
                              OK
                              -------------------


                              and heres my code lines 23 - 51

                              Code:
                                  Graphics.freeze
                                end
                              end
                              
                              
                              
                              
                              $scene = Scene_IntroFlash.new #:nodoc:
                                if $DEBUG
                                  return Scene_DebugIntro.new
                                else
                                  # First parameter is an array of images in the Titles
                                  # directory without a file extension, to show before the
                                  # actual title screen.  Second parameter is the actual
                                  # title screen filename, also in Titles with no extension.
                                  return Scene_Intro.new(['intro1'], 'splash') 
                                end
                              end
                              
                              def mainFunction #:nodoc:
                                #15    
                              Old August 31st, 2015 (6:06 PM).
                              ReVaN777's Avatar
                              ReVaN777 ReVaN777 is offline
                              Creator of Pokemon Titanium
                                 
                                Join Date: Feb 2012
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                                Posts: 108
                                fix problem i had with the main script but now i have this error

                                ---------------------------
                                Pokemon Titaium
                                ---------------------------
                                Script 'SpriteWindow' line 1086: Errno::ENOENT occurred.

                                No such file or directory - Audio/SE/Audio/SE/153Cry.wav
                                ---------------------------
                                OK
                                ---------------------------

                                a little help would be awesome. the path is correct and everything is in there.
                                  #16    
                                Old February 28th, 2017 (9:43 AM).
                                SrPitzho's Avatar
                                SrPitzho SrPitzho is offline
                                   
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                                  ---------------------------
                                  Pokémon Parts of Volcan
                                  ---------------------------
                                  Exception: NameError

                                  Message: uninitialized constant Scene_IntroFlash::RMFlash

                                  Scene B:23:in `main'

                                  Main:49:in `mainFunctionDebug'

                                  Main:27:in `mainFunction'

                                  Main:27:in `pbCriticalCode'

                                  Main:27:in `mainFunction'

                                  Main:59

                                  Main:58:in `loop'

                                  Main:67



                                  This exception was logged in

                                  C:\Users\Derlan\Saved Games/Pokémon Parts of Volcan/errorlog.txt.

                                  Press Ctrl+C to copy this message to the clipboard.
                                  ---------------------------
                                  OK
                                  ---------------------------

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