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multiple bgms on loop plus shuffled

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Old December 18th, 2013 (5:33 PM).
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I want to make an area where there are (lets say 5) bgms playing one after the other randomly - is this possible? and if so how would I do that

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Old December 22nd, 2013 (4:01 AM).
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The easier way is using a Parallel Processing event (a map one or a event one). Just starts a timer with the music duration and when this timer ended, start another music with another timer. I am unsure about battles and others things that may mess with the timer. Untested.
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