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  #1    
Old December 19th, 2013 (1:46 PM). Edited December 20th, 2013 by ep!c.
ep!c ep!c is offline
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    TM/HM Editor




    Introduction

    Yo, Pokecommunity! This is my first tool, written in VB.NET!
    It supports all Advance ROMs in german and english and is made
    for editing TM/HM values (supports all attacks) and their descriptions.
    Descriptions yet bug a bit, so make sure to click the backup-button before
    editing anything at the description editor. However, it'd be nice
    if you report any bugs or if you suggest new features! =)


    Features

    - Supports all Advance ROMs for (D) and (E)
    - Define all possible attacks for 50 TM's and 8 VM's
    - Change Description of TM's (works perfectly on FR yet)
    - Make backups whenever you want

    There is no function for own freespace-searching yet,
    you have to use FSF and manuelly insert the offset.. (every char = 1 byte)


    Images

    Spoiler:



    Download

    Version 1.0
    Version 2.0

    *.NET Framework 4.5 is required



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      #2    
    Old December 19th, 2013 (4:55 PM).
    Kawaii Shoujo Duskull's Avatar
    Kawaii Shoujo Duskull Kawaii Shoujo Duskull is offline
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      Nice job.
      If I may make a suggestion, maybe you could make a function in a later version that can make all TMs reuseable? There was a post recently in the Quick Research and Development thread that said how to do that if I recall correctly.


      But anyway, nice tool. I think I'll try it out.
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        #3    
      Old December 19th, 2013 (11:37 PM).
      ep!c ep!c is offline
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        Thanks for this request.
        I have implemented it for all ROMs, so this feature will be in the next version! :)
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          #4    
        Old December 19th, 2013 (11:45 PM).
        Teh Blazer's Avatar
        Teh Blazer Teh Blazer is offline
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          Is it possible to expand the number of TMs with this tool?
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            #5    
          Old December 20th, 2013 (8:16 AM).
          ep!c ep!c is offline
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            TM/HM Editor 2.0




            Update

            Hey again ;) I was motivated enough to add some new features.
            The TM/HM Editor is now almost complete and only needs
            some rest of features, requested by users =)
            It now contains a FreeSpaceFinder as well as a dec/hex/bin/oct-calculator!
            But I also added the function of endless TMs like in B/W!


            Images


            Spoiler:



            Download


            *.NET Framework 4.5 is required


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              #6    
            Old December 20th, 2013 (10:17 AM).
            Sniper's Avatar
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              Yay, another helpful tool. Perhaps my mystery dungeon hack could work.
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                #7    
              Old December 20th, 2013 (8:25 PM).
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              Ambushwhack Ambushwhack is offline
                 
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                Here's a question: is the editor compatible with changes to the moves in game? I'm a beginner hacker, but I'm hoping to include in my hack custom moves for each Gym Leader. From what I've seen in tutorials on adding new moves, I'll need to copy all of the existing moves, add a few more/edit existing ones, and repoint everything. Now, I don't know a thing about making editing programs, so I don't know if programs like yours are generally compatible with that. Any idea?

                As an example (but mostly to share my ideas), the Grass-type Gym Leader in my hack gives the TM for Ivy Garrotte, which functions like a combination of Fake Out and Wrap. If I insert Ivy Garrotte, does your TM/HM editor stand a chance of recognizing Ivy Garrotte?
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                  #8    
                Old December 21st, 2013 (1:05 AM).
                ep!c ep!c is offline
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                  The moves in my TM/HM editor are only standard ones.
                  But if you aded new moves, you can easily change the TMs by inserting the new number of your move via hex-editor.
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                    #9    
                  Old December 21st, 2013 (6:58 AM).
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                  Ambushwhack Ambushwhack is offline
                     
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                    Quote:
                    Originally Posted by ep!c View Post
                    The moves in my TM/HM editor are only standard ones.
                    But if you added new moves, you can easily change the TMs by inserting the new number of your move via hex-editor.
                    Thanks. Good to know. I'm still getting a feel for compatibility between different tools. I know I was pleasantly surprised when I learned that AdvanceMap, PET, and Advanced Pokemon Sprite Editor all recognized changes I made in YAPE. I did not expect that.
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                    Friend code 2896-0480-0978. I don't know what type my friend safari is yet. Vivillon collector, Polar Pattern native. I stand no chance of ever getting a Poke Ball pattern. I see one on GTS asking for a Mew. I'd do that trade in an instant if I had one. If I had any event Pokémon, Genesect is the only one I wouldn't trade in a heartbeat for Poke Ball pattern. And even then, I might.
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                      #10    
                    Old December 22nd, 2013 (8:18 PM).
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                    Garuga17 Garuga17 is offline
                       
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                      Yay another tool :D

                      may i suggest a feature? i think you should add an interface where you can edit what pokemon can learn that TM, like those TM/HM editor in gen 2(i forgot who is the maker)

                      i know such thing can be done in YAPE, PGE and such, and it makes you to rebuild the whole program(maybe?), but i think its easier that way
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                        #11    
                      Old June 9th, 2014 (11:09 PM).
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                        Great! Nice job! :D
                        I'm also looking on how to extend TMs (from 50 to 95). Anyone knows?
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                          #12    
                        Old June 20th, 2014 (12:31 PM).
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                          I cant seem to get the endless usage of tms working with this tool :/
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                            #13    
                          Old March 10th, 2015 (4:05 PM).
                          LordOfMinecraft LordOfMinecraft is offline
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                            You know I once did colors like this: [color/blue]w[/color][color/green]o[/color][color/yellow]r[/color][color/orange]d[/color], and it looked like this= word. And it was like 5 lines long. THIS has a BUTTON for that. Also does this come for mac?
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