Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

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  #1    
Old January 2nd, 2014 (8:44 PM).
Rayd12smitty's Avatar
Rayd12smitty Rayd12smitty is offline
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    Join Date: Dec 2011
    Gender: Male
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    I am trying to make something run for every event on the map, but only if that event has a certain name. I have this
    Code:
        for event in 0...$game_map.events.length
          pbMoveRoute($game_map.events[event],[PBMoveRoute::StepAnimeOn])
        end
    which works perfectly for every event on the map. I only want the events named "Poke" though. I tried this
    Code:
        for event in 0...$game_map.events.length
          if event.name=="Poke"
            pbMoveRoute($game_map.events[event],[PBMoveRoute::StepAnimeOn])
          end
        end
    I get an error. I have tried doing other methods with using $game_map.events.values instead but I can't get any events to move when I do that, although the game doesn't crash. I'm kinda lost here. Can anyone help?
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      #2    
    Old January 2nd, 2014 (9:08 PM).
    ~JV~'s Avatar
    ~JV~ ~JV~ is offline
    Dev of Pokémon Uranium
       
      Join Date: Aug 2007
      Location: Rio de Janeiro
      Age: 23
      Nature: Relaxed
      Posts: 715
      the variable is returning a number between 0 and the total number of events on the map, so trying to get a .name from it won't work. What you should do to get the actual event is use:

      Code:
      for event in $game_map.events.values
      instead of:

      Code:
      for event in 0...$game_map.events.length
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        #3    
      Old January 2nd, 2014 (9:20 PM).
      Rayd12smitty's Avatar
      Rayd12smitty Rayd12smitty is offline
      Shadow Maker
         
        Join Date: Dec 2011
        Gender: Male
        Posts: 647
        Quote:
        Originally Posted by ~JV~ View Post
        the variable is returning a number between 0 and the total number of events on the map, so trying to get a .name from it won't work. What you should do to get the actual event is use:

        Code:
        for event in $game_map.events.values
        instead of:

        Code:
        for event in 0...$game_map.events.length
        Alright I get no error now, but nothing happens. I took away the name check but the animation/move route doesn't happen on any of the events with or without the name check.

        This is the whole script
        Code:
          def update_stepping
            FollowingMoveRoute([PBMoveRoute::StepAnimeOn])
            for event in $game_map.events.values
              if event.name=="Poke"
                pbMoveRoute($game_map.events[event],[PBMoveRoute::StepAnimeOn])
              end
            end
          end
        You can ignore the FollowingMoveRoute part. I am trying to add something to the Following Pokemon script I am working on. This "update_stepping" is called whenever the map updates pretty much so it's constant. The update for the Following Pokemon sprite works perfectly. I want to make the same effect work for any event named "Poke"
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          #4    
        Old January 3rd, 2014 (3:18 AM).
        Maruno's Avatar
        Maruno Maruno is offline
        Lead Dev of Pokémon Essentials
           
          Join Date: Jan 2008
          Location: England
          Posts: 5,173
          It looks like you're getting confused about what you're looping through.

          Code:
          for event in $game_map.events.values
          event is an event. It's not a number. event.name works fine, because events have names, but $game_map.events[event] is nonsensical because it expects event to be a number and would give the event with that number.

          Replace $game_map.events[event] with event.
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            #5    
          Old January 3rd, 2014 (9:48 AM).
          Rayd12smitty's Avatar
          Rayd12smitty Rayd12smitty is offline
          Shadow Maker
             
            Join Date: Dec 2011
            Gender: Male
            Posts: 647
            Thank you so much! I wasn't sure exactly what these values were or returned. I was just trying to look at other scripts and try to figure out how to make it run.
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