Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

Reply
 
Thread Tools
  #1    
Old January 5th, 2014 (11:45 AM).
Rayd12smitty's Avatar
Rayd12smitty Rayd12smitty is offline
Shadow Maker
     
    Join Date: Dec 2011
    Gender: Male
    Posts: 647
    I've been trying to do this and can't figure out the right place to put it. Will a music effect work, or do I need to use a sound effect? Where would I insert this, and is it possible to make it so it cuts off the SE/ME when the exp gain stops?

    Thanks!
    __________________
    Reply With Quote

    Relevant Advertising!

      #2    
    Old January 5th, 2014 (1:36 PM).
    Stochastic's Avatar
    Stochastic Stochastic is offline
       
      Join Date: Dec 2013
      Gender: Male
      Posts: 110
      Yeah, it's totally possible! In script PokeBattle_Battle search for this comment "#EXP Bar animation" (line 1760) and insert, just before the "loop do" line (1759), this: pbSEPlay("your_se").

      If you want to cut it off when the animation ends, just put pbSEStop() after the "end" that closes the "loop do". After adding the line with pbSEPlay that "end" should be on line 1798.
      Hope this helps!
      __________________


      Reply With Quote
        #3    
      Old January 5th, 2014 (4:30 PM).
      Rayd12smitty's Avatar
      Rayd12smitty Rayd12smitty is offline
      Shadow Maker
         
        Join Date: Dec 2011
        Gender: Male
        Posts: 647
        Quote:
        Originally Posted by Stochastic View Post
        Yeah, it's totally possible! In script PokeBattle_Battle search for this comment "#EXP Bar animation" (line 1760) and insert, just before the "loop do" line (1759), this: pbSEPlay("your_se").

        If you want to cut it off when the animation ends, just put pbSEStop() after the "end" that closes the "loop do". After adding the line with pbSEPlay that "end" should be on line 1798.
        Hope this helps!
        Ahhh! Thanks so much. I've been looking in PokeBattle_ActualScene. This works!
        __________________
        Reply With Quote
        Reply
        Quick Reply

        Sponsored Links
        Thread Tools

        Posting Rules
        You may not post new threads
        You may not post replies
        You may not post attachments
        You may not edit your posts

        BB code is On
        Smilies are On
        [IMG] code is On
        HTML code is Off

        Forum Jump


        All times are GMT -8. The time now is 2:15 PM.