Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.


Reply
 
Thread Tools
  #151    
Old December 10th, 2013 (1:27 PM).
kadapunny kadapunny is offline
     
    Join Date: Jul 2013
    Gender: Male
    Posts: 1
    Not sure if this has been asked but: Maybe a search box/making the editor a tad bit faster?
    Also... I have an idea of how maybe making moves/abilities and their effects could work in a program idea. SO
    For moves: It's be a sentence basically saying:: "This move, (type in name) is classified as (name, sprite to go along with it) and it has (power) power and (accuracy) accuracy. It is a (type) type that has (priority, set to 0 for regular priority, -1 or more for negative priority) priority, can boost/debuff (choose stat from a pop up box) (by how many levels, add a - for negative levels) for you with a percentage of (percentage) and can boost/debuff (choose stat again) (by how many levels) for the foe with a percentage of (Percent) as well as giving the status, (status, there is a blank status) to (foe, you, both) with a percentage of (%). It may also have misc effects forgotten, listed here (protect ((side effect upon hitting)), breaks protect, makes a ((turn)) boost of a stat ((level)), adds protection against ((status/debuff)), breaks protection against ((status/debuff)), gives a gradual ((stat including hp)) by ((amount)) with the condition of ((weather/nothing/around a certain type foe)))."

    For Abilities: Another sentence being:: "This ability, (name) can (damage the foe/status the foe/heal you/give a boost/ give the foe a boost/ makes you attack only ((number)) turns in a row/ makes a certain type immune ((type))/ resistance for a type ((type))/ weakness to a type ((type))) with the percentage of (%) and only int he conditions of (weather ((weather))/ when being hit ((type))/ hitting ((type/just in general)) when near a partner) to the (you/enemy/all enemies/your ally/ all allies)."

    Kthxbai!
    Reply With Quote

    Relevant Advertising!

      #152    
    Old December 22nd, 2013 (7:46 AM).
    FL's Avatar
    FL FL is offline
    Pokémon Island Creator
       
      Join Date: Sep 2010
      Gender: Male
      Posts: 1,722
      At PBS, besides berries and forms, put also one for the ribbons, and put each sprite in a separate file in a separate folder (like footprints). It's strage that these lastest additions doesn't use PBS files. Put also a mode that you can see the ribbons description at status screen and can scroll ribbons (vital in cases that you have more than 12 ribbons).

      at types PBS, put a field for setting status conditions immunities (like Steel is poison immune).

      When holding ctrl allows to fly for non-visited cities at debug mode.

      Maybe this is irrelevant: Transform the "Set internal flag" to "Toggle internal flag".
      __________________
      Reply With Quote
        #153    
      Old December 22nd, 2013 (7:56 AM).
      Worldslayer608's Avatar
      Worldslayer608 Worldslayer608 is offline
      ಥдಥ
      • Silver Tier
       
      Join Date: Mar 2008
      Location: San Diego
      Age: 28
      Gender: Male
      Nature: Calm
      Posts: 892
      Maybe if it is possible, fix the map warping from the debug menu. I cannot be the only one who cannot stand warping onto a patch of trees and having to re-warp. Perhaps have it check the passage and terrain flag of the tile it is warping you to or something.
      __________________



      SMEARGLE SOLO CHALLENGE
      HARDCORE EDITION
      To vanquish without peril is to triumph without glory...
      Voted Best Game Designer 2011 on PC
      Reply With Quote
        #154    
      Old December 22nd, 2013 (8:14 AM).
      tImE's Avatar
      tImE tImE is offline
      It's still me, 44tim44 ;)
         
        Join Date: Mar 2007
        Location: Somewhere in Scandinavia...
        Nature: Relaxed
        Posts: 689
        Quote:
        Originally Posted by ЩѻƦḽᶑʂḽдƴƹƦ™ View Post
        Maybe if it is possible, fix the map warping from the debug menu. I cannot be the only one who cannot stand warping onto a patch of trees and having to re-warp. Perhaps have it check the passage and terrain flag of the tile it is warping you to or something.
        I agree that it is annoying that it is random which tile you end up on, but FYI, if you hold down CTRL while walking, you have "walk-through-walls". Basically, you can walk through the trees.
        __________________
        Reply With Quote
          #155    
        Old December 22nd, 2013 (8:16 AM).
        Franzo's Avatar
        Franzo Franzo is offline
        Developing something...
           
          Join Date: Mar 2008
          Location: England
          Gender: Male
          Nature: Modest
          Posts: 89
          Quote:
          Originally Posted by ЩѻƦḽᶑʂḽдƴƹƦ™ View Post
          Maybe if it is possible, fix the map warping from the debug menu. I cannot be the only one who cannot stand warping onto a patch of trees and having to re-warp. Perhaps have it check the passage and terrain flag of the tile it is warping you to or something.
          All RPG Makers allow you to walk on anything while holding down CTRL if you're playing through the editor. There's no need to re-warp.
          Reply With Quote
            #156    
          Old December 22nd, 2013 (8:56 AM).
          Worldslayer608's Avatar
          Worldslayer608 Worldslayer608 is offline
          ಥдಥ
          • Silver Tier
           
          Join Date: Mar 2008
          Location: San Diego
          Age: 28
          Gender: Male
          Nature: Calm
          Posts: 892
          You two have completely blown my mind...

          Thanks
          __________________



          SMEARGLE SOLO CHALLENGE
          HARDCORE EDITION
          To vanquish without peril is to triumph without glory...
          Voted Best Game Designer 2011 on PC
          Reply With Quote
            #157    
          Old December 22nd, 2013 (11:56 AM).
          Maruno's Avatar
          Maruno Maruno is offline
          Lead Dev of Pokémon Essentials
             
            Join Date: Jan 2008
            Location: England
            Posts: 5,189
            Quote:
            Originally Posted by ЩѻƦḽᶑʂḽдƴƹƦ™ View Post
            Maybe if it is possible, fix the map warping from the debug menu. I cannot be the only one who cannot stand warping onto a patch of trees and having to re-warp. Perhaps have it check the passage and terrain flag of the tile it is warping you to or something.
            It tries 100 times to find a walkable tile to transfer you to. If it can't, then it'll choose just any random tile. This isn't a big deal, what with the walk-through-anything skills.
            __________________
            Go to the Pokémon Essentials Wiki

            | Downloads | Tutorials | Fangames |
            | All Animations Project |

            Follow me on Twitter: @maruno42


            Reply With Quote
              #158    
            Old December 25th, 2013 (5:02 AM).
            tImE's Avatar
            tImE tImE is offline
            It's still me, 44tim44 ;)
               
              Join Date: Mar 2007
              Location: Somewhere in Scandinavia...
              Nature: Relaxed
              Posts: 689
              I had an idea for a new feature.
              Terrain-tag creator, for the Editor.

              Basically, a way to make new, custom, terrain-tags, for things like different kinds of grass or waters.
              I'm not especially good at scripting and I've been trying to add a new "Tall Grass"-terrain to use for Flower Patches, like in Pokémon X and Y.

              However, noob as I am, I am only able to create the encounter method, but no way to proc it.
              In other words, I can't create a "tall grass"-tile which only generates the "flower"-encounter, so to speak.

              I think this is a feature lots of people could take advantage of, being able to use more than just the "Tall Grass" and "Very Tall Grass" tiles to generate wild battles.

              For example, someone might want to make a shallow water tile where wild battles occur, similar to Tall Grass, or like in my case, flower patches.
              __________________
              Reply With Quote
                #159    
              Old December 25th, 2013 (9:26 AM).
              Maruno's Avatar
              Maruno Maruno is offline
              Lead Dev of Pokémon Essentials
                 
                Join Date: Jan 2008
                Location: England
                Posts: 5,189
                That's simply not feasible. Terrain tags can do a wide variety of things, from make the player slide around to jump over them to have encounters to surf/dive to give the player soot. It's impractical to try to come up with some more automated way of doing it.

                There's a terrain tag editor already, where you can give any tile any terrain tag you want. Just pick a number that isn't otherwise used, and then make a script for its effect by mimicking the existing terrain tag effects. As I said, this script could do anything, which means it can't be "templated".
                __________________
                Go to the Pokémon Essentials Wiki

                | Downloads | Tutorials | Fangames |
                | All Animations Project |

                Follow me on Twitter: @maruno42


                Reply With Quote
                  #160    
                Old December 25th, 2013 (2:53 PM).
                tImE's Avatar
                tImE tImE is offline
                It's still me, 44tim44 ;)
                   
                  Join Date: Mar 2007
                  Location: Somewhere in Scandinavia...
                  Nature: Relaxed
                  Posts: 689
                  Fair enough. My problem is my inability to properly script, and the fact that I do not know where the terrain tag effect scripts are.
                  __________________
                  Reply With Quote
                    #161    
                  Old January 6th, 2014 (9:35 AM).
                  Pokemon Trainer Jackey's Avatar
                  Pokemon Trainer Jackey Pokemon Trainer Jackey is offline
                     
                    Join Date: Jan 2014
                    Gender: Male
                    Nature: Gentle
                    Posts: 76
                    I know mini-games are a low priority (as they kind of should be considering that other functions are more important), but I think it'd be neat to see an updated edition of the surfing mini-game from Pokemon Yellow. Perhaps with support for people to make additional Pokemon that can use the game fairly easily.
                    __________________
                    Boop.
                    A site.
                    Reply With Quote
                      #162    
                    Old February 13th, 2014 (7:03 AM).
                    venom12's Avatar
                    venom12 venom12 is offline
                    Pokemon Crystal Rain Relased
                       
                      Join Date: Sep 2006
                      Age: 26
                      Gender: Male
                      Nature: Adamant
                      Posts: 529
                      I think nice addon would be Pokemon World Tournament known from Pokemon Black 2 and white 2.
                      Reply With Quote
                        #163    
                      Old February 13th, 2014 (7:47 AM).
                      Worldslayer608's Avatar
                      Worldslayer608 Worldslayer608 is offline
                      ಥдಥ
                      • Silver Tier
                       
                      Join Date: Mar 2008
                      Location: San Diego
                      Age: 28
                      Gender: Male
                      Nature: Calm
                      Posts: 892
                      Saving Raven and I were talking about the 3rd Gen contests, seems like a trivial feature, but a nice one for players for sure. Contests are a constant feature in the official games, and 3rd Gen contests were the most interesting ones.

                      That and a World Tournament (as Venom suggested), which could allow players more of a competitive battle scene without having to figure out multi-player battles.
                      __________________



                      SMEARGLE SOLO CHALLENGE
                      HARDCORE EDITION
                      To vanquish without peril is to triumph without glory...
                      Voted Best Game Designer 2011 on PC
                      Reply With Quote
                        #164    
                      Old March 14th, 2014 (8:11 AM).
                      Savordez's Avatar
                      Savordez Savordez is offline
                      How does my profile have over 700 views like seriously
                         
                        Join Date: Dec 2013
                        Location: dunno
                        Gender: Male
                        Nature: Relaxed
                        Posts: 106
                        I think the only thing the options menu is lacking is a volume slider. I tried to make one but failed miserably. It doesn't need to be something overly complex, just a way to adjust the master volume (BGM, SE etc.).

                        i really should start learning ruby
                        __________________
                        Reply With Quote
                          #165    
                        Old March 14th, 2014 (1:05 PM).
                        Ratty524's Avatar
                        Ratty524 Ratty524 is offline
                           
                          Join Date: Jan 2011
                          Gender: Male
                          Nature: Calm
                          Posts: 303
                          (Savordez you wouldn't happen to be Gigabowser on RMN, are you? The link to that game gave it away. )

                          I'm not even sure if I wanted to post in this thread, but... Here it goes.
                          1. Is there a way to speed up the scrolling speed of the UI in the Essentials Editor? If so, that would make debugging and doing all the chores you need to do through that editor much LESS tedious. It's especially worse with setting encounters, because for absolutely EVERY field I have to scroll down walls of text to find the Pokemon I want to input.
                          2. Joypad support. It is something that is inherent in RMXP but Essentials removed it with its control script for some reason. Adding this back in will make any PC gamer happy.
                          3. I think earlier versions of Essentials supported fullscreen options. I would like to see a return to this, because right now hittin alt+f4 barely changes the resolution and makes things look hideous. It doesn't have to be a forced feature, either, just something that can be toggled so that the joes that want to make their DS-styled games can do so.

                          That is all.
                          Reply With Quote
                            #166    
                          Old March 15th, 2014 (1:42 AM).
                          Savordez's Avatar
                          Savordez Savordez is offline
                          How does my profile have over 700 views like seriously
                             
                            Join Date: Dec 2013
                            Location: dunno
                            Gender: Male
                            Nature: Relaxed
                            Posts: 106
                            Quote:
                            Originally Posted by Ratty524 View Post
                            (Savordez you wouldn't happen to be Gigabowser on RMN, are you? The link to that game gave it away. )
                            Yes. I'm going to post a topic here too once I'll be able to make links.

                            I've already received multiple "♥♥♥♥ you"s from some guys because my game doesn't have a volume slider. lol
                            __________________
                            Reply With Quote
                              #167    
                            Old March 15th, 2014 (9:19 AM).
                            Maruno's Avatar
                            Maruno Maruno is offline
                            Lead Dev of Pokémon Essentials
                               
                              Join Date: Jan 2008
                              Location: England
                              Posts: 5,189
                              Quote:
                              Originally Posted by Ratty524 View Post
                              (Savordez you wouldn't happen to be Gigabowser on RMN, are you? The link to that game gave it away. )

                              I'm not even sure if I wanted to post in this thread, but... Here it goes.
                              1. Is there a way to speed up the scrolling speed of the UI in the Essentials Editor? If so, that would make debugging and doing all the chores you need to do through that editor much LESS tedious. It's especially worse with setting encounters, because for absolutely EVERY field I have to scroll down walls of text to find the Pokemon I want to input.
                              2. Joypad support. It is something that is inherent in RMXP but Essentials removed it with its control script for some reason. Adding this back in will make any PC gamer happy.
                              3. I think earlier versions of Essentials supported fullscreen options. I would like to see a return to this, because right now hittin alt+f4 barely changes the resolution and makes things look hideous. It doesn't have to be a forced feature, either, just something that can be toggled so that the joes that want to make their DS-styled games can do so.

                              That is all.
                              1. Page Up and Page Down are your friends.
                              2. It wouldn't make me happy. I don't use a joypad.
                              3. Nah. The large screen size is good enough.
                              __________________
                              Go to the Pokémon Essentials Wiki

                              | Downloads | Tutorials | Fangames |
                              | All Animations Project |

                              Follow me on Twitter: @maruno42


                              Reply With Quote
                                #168    
                              Old March 15th, 2014 (7:05 PM).
                              Ratty524's Avatar
                              Ratty524 Ratty524 is offline
                                 
                                Join Date: Jan 2011
                                Gender: Male
                                Nature: Calm
                                Posts: 303
                                Quote:
                                Originally Posted by Maruno View Post
                                1. Page Up and Page Down are your friends.
                                2. It wouldn't make me happy. I don't use a joypad.
                                3. Nah. The large screen size is good enough.
                                1. Duly noted
                                2. What about the people that use them? Better yet, if you are introducing an Essentials game to a community who is VERY familiar with RPG Maker, they would call BS on the fact that their joypads don't work with this engine, considering RMXP does by default. Also, dude, I'd TOTALLY understand if there is a specific reason why it's not included in Essentials, especially since Poccil kind of gave this away without revealing all of his secrets, but don't poo-poo it off as something completely petty.
                                3. It IS but... Meh. I like not being able to see my desktop as I am playing a game, for immersion reasons. The effect of handhelds don't worry work that well on a computer screen, because at least on a handheld you are only seeing the game you are playing, and not some other programs in the background.
                                Reply With Quote
                                  #169    
                                Old March 15th, 2014 (10:26 PM).
                                KB89 KB89 is offline
                                   
                                  Join Date: Mar 2014
                                  Gender: Male
                                  Posts: 5
                                  I think that having a script put in that allowed the player to adjust the frame rate would be an AWESOME addition. Pokemon Essentials has this in its options and its a beautiful thing. I still can't find anywhere to get a script for my game.
                                  Reply With Quote
                                    #170    
                                  Old March 16th, 2014 (6:36 AM).
                                  FL's Avatar
                                  FL FL is offline
                                  Pokémon Island Creator
                                     
                                    Join Date: Sep 2010
                                    Gender: Male
                                    Posts: 1,722
                                    Quote:
                                    Originally Posted by Ratty524 View Post
                                    1. Duly noted
                                    2. What about the people that use them? Better yet, if you are introducing an Essentials game to a community who is VERY familiar with RPG Maker, they would call BS on the fact that their joypads don't work with this engine, considering RMXP does by default. Also, dude, I'd TOTALLY understand if there is a specific reason why it's not included in Essentials, especially since Poccil kind of gave this away without revealing all of his secrets, but don't poo-poo it off as something completely petty.
                                    3. It IS but... Meh. I like not being able to see my desktop as I am playing a game, for immersion reasons. The effect of handhelds don't worry work that well on a computer screen, because at least on a handheld you are only seeing the game you are playing, and not some other programs in the background.
                                    2. I agree

                                    3. Try medium screen size and use Alt+Enter. Since Essentials has no more border, the image get a little misaligned. Besides this, the large size do the job well.

                                    Quote:
                                    Originally Posted by KB89 View Post
                                    I think that having a script put in that allowed the player to adjust the frame rate would be an AWESOME addition. Pokemon Essentials has this in its options and its a beautiful thing. I still can't find anywhere to get a script for my game.
                                    This may mess with the game flow, so I prefer to this feature remains as an add-on.
                                    __________________
                                    Reply With Quote
                                      #171    
                                    Old March 22nd, 2014 (2:18 AM).
                                    39Gamer's Avatar
                                    39Gamer 39Gamer is offline
                                    39Games
                                       
                                      Join Date: Jun 2013
                                      Location: Australia
                                      Age: 19
                                      Gender: Male
                                      Nature: Bold
                                      Posts: 55
                                      trainer animations through .gifs or .png sequence
                                      __________________
                                      Reply With Quote
                                        #172    
                                      Old March 22nd, 2014 (6:21 PM).
                                      joeyhugg's Avatar
                                      joeyhugg joeyhugg is offline
                                         
                                        Join Date: Apr 2013
                                        Gender: Male
                                        Posts: 384
                                        Quote:
                                        Originally Posted by 39Gamer View Post
                                        trainer animations through .gifs or .png sequence
                                        As unfortunate as it is, RMXP doesn't support Gifs. They would have to be a png.
                                        __________________
                                        This signature has been disabled.
                                        Signature exceeds height limit.
                                        Please review and fix the issues by reading the signature rules.

                                        You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

                                        Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
                                        Reply With Quote
                                          #173    
                                        Old March 24th, 2014 (6:24 AM). Edited March 24th, 2014 by Luka S.J..
                                        Luka S.J.'s Avatar
                                        Luka S.J. Luka S.J. is offline
                                        Jealous Croatian
                                           
                                          Join Date: Dec 2008
                                          Location: Croatia
                                          Age: 24
                                          Gender: Male
                                          Nature: Adamant
                                          Posts: 1,110
                                          Quote:
                                          Originally Posted by joeyhugg View Post
                                          As unfortunate as it is, RMXP doesn't support Gifs. They would have to be a png.
                                          I had working/animating trainer GIFs in Blue Chrome. See? It's definitely doable.
                                          Reply With Quote
                                            #174    
                                          Old March 24th, 2014 (7:34 AM). Edited March 24th, 2014 by Nickalooose.
                                          Nickalooose Nickalooose is offline
                                          --------------------
                                             
                                            Join Date: Mar 2008
                                            Gender: Female
                                            Posts: 1,309
                                            Quote:
                                            Originally Posted by Luka S.J. View Post
                                            I had working/animating trainer GIFs in Blue Chrome. See? It's definitely doable.
                                            Why do I see a picture of some guy with 2 girls... As lucky as he is... It's just weird you would link us to that lol
                                            Reply With Quote
                                              #175    
                                            Old March 24th, 2014 (7:54 AM).
                                            Luka S.J.'s Avatar
                                            Luka S.J. Luka S.J. is offline
                                            Jealous Croatian
                                               
                                              Join Date: Dec 2008
                                              Location: Croatia
                                              Age: 24
                                              Gender: Male
                                              Nature: Adamant
                                              Posts: 1,110
                                              Quote:
                                              Originally Posted by Nickalooose View Post
                                              Why do I see a picture of some guy with 2 girls... As lucky as he is... It's just weird you would link us to that lol
                                              Hahhahahahah, yeah, must have screwed up pasting links. Sorry for that. Now that the awkward stage is over, I amended the original link, to point to the correct part. Thanks for pointing it out.
                                              Reply With Quote
                                              Reply

                                              Quick Reply

                                              Join the conversation!

                                              Create an account to post a reply in this thread, participate in other discussions, and more!

                                              Create a PokéCommunity Account

                                              Sponsored Links
                                              Thread Tools

                                              Posting Rules
                                              You may not post new threads
                                              You may not post replies
                                              You may not post attachments
                                              You may not edit your posts

                                              BB code is On
                                              Smilies are On
                                              [IMG] code is On
                                              HTML code is Off

                                              Forum Jump


                                              All times are GMT -8. The time now is 11:18 PM.