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  #1    
Old January 8th, 2014 (2:35 PM).
trans867 trans867 is offline
     
    Join Date: Jan 2014
    Gender: Male
    Posts: 1
    Pokemon
    Shaymin EX x1
    Shymin LV.X x1
    Misdreavus x3
    Mismagius x1
    Grimer x1
    Muk x1
    Turtwig x3
    Grotle x1
    Torterra x1
    Ralts x3
    Kirlia x3
    Gallade x1
    Lugia x1
    Giratina x3
    Giratine LV.X x1
    Duskull x1
    Dusclops x1
    Dusknoir x1

    Trainers
    Level Max x1
    Nightly Garbage Run x1
    Pokemon Communication x1
    Roseanne's Research x1
    Pokeball x1
    Pokeradar x1
    Colress x1
    Moomoo Milk x1
    Energy Search x2
    Hypnotoxic Laser x1
    Pokemon Rescue x1
    Tool: Memory Berry x1
    Stadium: Battle Tower

    Energy
    Psychic energy x12
    Grass energy x5
    Rainbow energy x1


    This deck has proven to be quite powerful so far, winning every battle its been in. the strategy i use is to let a few basic pokemon get knocked out once i have shaymin EX on the bench so its revenge Blast does huge amounts of damage
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      #2    
    Old January 9th, 2014 (2:18 AM). Edited January 9th, 2014 by Profen.
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    Profen Profen is offline
       
      Join Date: May 2013
      Gender: Male
      Posts: 431
      I have to say that it is probably not as powerful as you might say. For a few reasons.

      You have only 1 supporter as far as i can tell. Idk what some of those cards are. You need draw power to make your deck a true threat. You have way too much energy. 18 is way to high. Probably 10 to 14 is average. you have too many pokemon and too many different pokemon lines. You main strategy as you said is to power up shaymin ex by just throwing pokemon under the bus. The only problem with that strategy is that all they need is one good attack on shaymin and it will go down for 2 prizes. The only time you really use shaymin is after you lost maybe 4 or 5 prizes already and you are going for your last prize as well.

      Either way your deck is just way too inconsistent. With pokemon, consistency is key. If you play against a deck that is set to get its strategy going by turn 2, you will most likely lose. Lets imagine how a quick game with my favorite deck would go.
      Spoiler:
      Pokemon:
      4-2-4 Beedrill PLF
      1 Virizion Ex PLB
      2 Tropius PLB
      1 Mr Mime PLS
      1-1 Cherrim PLS

      Supporter:
      4 Professor Juniper
      4 N
      3 Skyla
      1 Bianca

      Trainer:
      4 Rare Candy
      4 Max Potion
      3 Bangle
      2 Level Ball
      2 Ultra Ball
      2 Virbank City Gym (Stadium)
      2 Super Rod
      1 Float Stone
      1 Tool Scrapper
      Dowsing Machine (Ace)

      Energy:
      10 Grass

      Turn 1 i will usually have either tropius or weedle in the active, be able to place down an grass energy, search or play another weedle, use an N, Juniper for 6 or 7 new cards, or Skyla for a key card i need to get set up giving me anywhere from 8-15 cards to play around with. Turn 2 i will most likely have a beedrill out with a rare candy doing 60 damage for 1 energy along with 30 poison damage with confusion. Turn 3 and 4 i will probably get 1 or 2 more Beedrills, claim 2 prizes by that time if you haven't played your EXs, in which case i would have taken more. I would also have played another supporter or 2 by that time giving me access to more cards anywhere from 2-14 more cards in those 2 turns depending on what supporters i drew into. Cards drawn by turn 4 is probably around 30 on average.

      Turn 1 you will only have access to the your 7 cards you start with and the 1 you draw for the turn. You probably start with 2 or 3 pokemon and 2-3 energy based on the counts. With 1 or 2 trainer cards. Its hard to say which ones you would have since you only have like 1 of each. You play your pokemon and the 1 energy for that turn, maybe attack idk. Turn 2 you still have the same pokemon, maybe draw into a different basic or 1st step, possibly evolve and play another energy. However since i attacked you have no choice but to use your energy and retreat, or sacrifice your current pokemon to start powering up a new one. Turn 3 and 4 you have only drawn 11 cards total and are behind on prizes because you keep having to sacrifice pokemon to power up the one on your bench.

      Access to more cards allows your to get your strategy going faster. More consistency in cards also allows for the strategy to be faster and more reliable.

      You may think, i only have 10 energy cards in my deck, how do i ever get them when i need them? I use a supporter. Professor Juniper allows you to draw 7 new cards to your hand. If you take out the first 8 cards you draw and the 6 prizes that leaves you with 46 cards left in the deck. So if i draw 7 new cards there is a 6th of my remaining deck. With a 6th of my total deck being energy that gives me a pretty good chance to draw at least 1 of them.
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        #3    
      Old January 9th, 2014 (9:24 AM).
      donavannj's Avatar
      donavannj donavannj is offline
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      Location: 'cause it get cold like Minnesota
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      Gender: Male
      Posts: 20,758
      Why is Shaymin Lv. X even in here? You can't use it if you do not have a normal Shaymin. Shaymin EX does not count as a normal Shaymin.
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