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  #1451    
Old February 8th, 2014 (12:08 PM).
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Konekodemon Konekodemon is offline
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The titlescreen to my up and coming RPG Maker XP game. I don't know what I'm going to do with the game as of yet. I'm just now thinking of the title. I might not even be able to make the game, as I've never been good at inputting codes and events.
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  #1452    
Old February 8th, 2014 (1:03 PM).
northrone northrone is offline
     
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    I took your advice and updated the menu to the new one:


    .


    How does it look now?
      #1453    
    Old February 14th, 2014 (5:37 AM).
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    Gexeys Gexeys is offline
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      Who can guess what I'm currently working on?
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        #1454    
      Old February 14th, 2014 (6:10 AM).
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      tImE tImE is offline
      It's still me, 44tim44 ;)
         
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        Quote:
        Originally Posted by Gexeys View Post

        Who can guess what I'm currently working on?
        Orange Islands game in GSC-style?
        No... That can't be right.
        Why would he have a Crystal-Onix-sprite as his avatar if that were the case...


        Looking great, mate!
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          #1455    
        Old February 15th, 2014 (3:53 PM).
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        Rayquaza. Rayquaza. is offline
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          Since I've been quite inactive recently I just thought I should submit this for some feedback:

          Spoiler:


          It's Sunset Tunnel, a cave accessible after two crests (badges) have been earned.
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            #1456    
          Old February 15th, 2014 (6:28 PM).
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          Arma Arma is offline
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          Quote:
          Originally Posted by Rayquaza. View Post
          Since I've been quite inactive recently I just thought I should submit this for some feedback:

          Spoiler:


          It's Sunset Tunnel, a cave accessible after two crests (badges) have been earned.
          To be honest here, it looks too linear to me. I know its supposed to be a tunnel, but even then, it looks rushed and effortless on this screeshot. Maybe you should post the entire map on the map review thread, so I can get a better idea of it.
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            #1457    
          Old February 15th, 2014 (8:07 PM).
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          Kakarot1212 Kakarot1212 is offline
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            Quote:
            Originally Posted by northrone View Post
            I took your advice and updated the menu to the new one:


            .


            How does it look now?
            Wow! It looks much better now buddy!
            It would look much better if the choice box would have the same pallet as the other one. :X
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              #1458    
            Old February 19th, 2014 (5:35 PM).
            Varion Bluefire's Avatar
            Varion Bluefire Varion Bluefire is offline
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              Quote:
              Originally Posted by Rayquaza. View Post
              Since I've been quite inactive recently I just thought I should submit this for some feedback:

              Spoiler:


              It's Sunset Tunnel, a cave accessible after two crests (badges) have been earned.
              The overworld bugs me, since it's a blackbelt's head on a female's body, clearly.



              *SIIIGH*

              I do worry about how bored I can get sometimes.
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                #1459    
              Old February 20th, 2014 (5:33 PM).
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              gr3ygho$t28 gr3ygho$t28 is offline
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                Here's two screen shots of my Ruby inspired remake called Pokemon Quartz for now.





                I think I spent too much time working on the glowing windows.
                  #1460    
                Old February 20th, 2014 (6:23 PM).
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                Radical Raptr Radical Raptr is offline
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                  Quote:
                  Originally Posted by gr3ygho$t28 View Post
                  Here's two screen shots of my Ruby inspired remake called Pokemon Quartz for now.





                  I think I spent too much time working on the glowing windows.
                  I like how closely resembling everything is, most of the remakes use different graphics, this one have hoenn style in mind, I like that

                  pro-tip, use the transparency on the grey shadow of the house and any other object
                  (that or make sure its on a higher layer)
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                    #1461    
                  Old February 20th, 2014 (6:25 PM).
                  Varion Bluefire's Avatar
                  Varion Bluefire Varion Bluefire is offline
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                    Halp.
                    I'm going to far with this.
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                      #1462    
                    Old February 20th, 2014 (6:39 PM).
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                    Radical Raptr Radical Raptr is offline
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                      Quote:
                      Originally Posted by The Glitch View Post


                      Halp.
                      I'm going to far with this.
                      I'd be more interested if it were a pidgey dodging pokemon like geodude and magnemite that move up and down

                      Nice work, the graphics could be more cleaner, but its a nice concept
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                        #1463    
                      Old February 20th, 2014 (6:59 PM).
                      Varion Bluefire's Avatar
                      Varion Bluefire Varion Bluefire is offline
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                        Quote:
                        Originally Posted by Saving Raven View Post
                        I'd be more interested if it were a pidgey dodging pokemon like geodude and magnemite that move up and down

                        Nice work, the graphics could be more cleaner, but its a nice concept :P
                        Currently I'm trying to steer clear of Pokémon-related games, since I'm working at college, we need to use original characters and "plots".
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                          #1464    
                        Old February 20th, 2014 (7:59 PM). Edited February 21st, 2014 by gr3ygho$t28.
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                        gr3ygho$t28 gr3ygho$t28 is offline
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                          Quote:
                          Originally Posted by Saving Raven View Post
                          I like how closely resembling everything is, most of the remakes use different graphics, this one have hoenn style in mind, I like that

                          pro-tip, use the transparency on the grey shadow of the house and any other object
                          (that or make sure its on a higher layer)
                          Thank you! And yes I already fixed the shadow transparency issue.

                          Finally got all the mega evolution items, sprites, and scripting set up. My game now has all 718 pokemon and all mega evolutions.
                            #1465    
                          Old February 21st, 2014 (7:33 PM). Edited February 21st, 2014 by Worldslayer608.
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                          Worldslayer608 Worldslayer608 is offline
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                          Project Platinum




                          Not a whole lot for people to actually comment on I guess, but here are 3 screens from my Project Platinum, which is an add-on for Essentials that features Pokemon Platinum graphics and maps to allow a developer to build a game in the Sinnoh Region. The aim of this project is to help reduce the workload of many developers by presenting them with pre-built maps and compiled graphics for a game.

                          Anywho, just a bit of eye candy for people .
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                            #1466    
                          Old February 22nd, 2014 (1:48 AM).
                          Radical Raptr's Avatar
                          Radical Raptr Radical Raptr is offline
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                            I too have been working on an essentials add-on, but featuring Unova Graphics. Much like Project Platinum, Project Unova will feature maps, tiles, graphics, NPC's, and pokemon from Unova all in the Gen5 style and in a ready to import resource like no other.

                            My first goal was creating a battle system in the Unova style - and I think it came out great, let me know what you think.
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                              #1467    
                            Old February 22nd, 2014 (9:31 AM).
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                            Rayd12smitty Rayd12smitty is offline
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                              Quote:
                              Originally Posted by Worldslayer608 View Post
                              Project Platinum
                              Spoiler:




                              Not a whole lot for people to actually comment on I guess, but here are 3 screens from my Project Platinum, which is an add-on for Essentials that features Pokemon Platinum graphics and maps to allow a developer to build a game in the Sinnoh Region. The aim of this project is to help reduce the workload of many developers by presenting them with pre-built maps and compiled graphics for a game.

                              Anywho, just a bit of eye candy for people .

                              I don't suppose in your collecting of resources for this you found an overworld of Looker? I've been looking for one for ages... don't think it exists. This looks really cool though! It's a nice idea to make starter kits like this that save a lot of work for people
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                                #1468    
                              Old February 22nd, 2014 (9:34 AM). Edited February 22nd, 2014 by Rayd12smitty.
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                              Rayd12smitty Rayd12smitty is offline
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                                Welcome the Megas: Toxicroak


                                Evolve Item: Toxicrite
                                HP: 85 ATK: 145 DEF: 65 SPATK: 135 SPDEF: 65 SPD: 105
                                Type: Poison, Fighting
                                Ability: Speed Boost

                                Info: While this mega evolution doesn't receive much in a defensive boost to it's already frail build, it does receive a massive speed and attack bonus all around, and a blessing with Speed Boost. Using a Focus Sash or just setting up one swords dance will make this monster a sweeper to reckon with after just one turn. It's typing and move pool allow for massive stab fighting attacks such as Close Combat that will easily take down just about anything in it's way.

                                Concept @ rayd12smitty
                                Design @ Midnitez-REMIX
                                Sprite @ bbwong91900
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                                  #1469    
                                Old February 22nd, 2014 (9:54 AM).
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                                Worldslayer608 Worldslayer608 is offline
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                                Quote:
                                Originally Posted by Rayd12smitty View Post
                                I don't suppose in your collecting of resources for this you found an overworld of Looker? I've been looking for one for ages... don't think it exists. This looks really cool though! It's a nice idea to make starter kits like this that save a lot of work for people
                                tImE did.

                                Here
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                                  #1470    
                                Old February 22nd, 2014 (10:03 AM).
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                                Rayd12smitty Rayd12smitty is offline
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                                  Quote:
                                  Originally Posted by Worldslayer608 View Post
                                  tImE did.

                                  Here
                                  I really need to check that thread more often. Thanks!
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                                    #1471    
                                  Old February 22nd, 2014 (11:36 AM).
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                                  Radical Raptr Radical Raptr is offline
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                                    Update



                                    An update of the final version of the battle screen, its cleaner, and more sleek, and includes
                                    the standard b/w sprites and bg's - sadly no bases, ain't got no time for that.
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                                      #1472    
                                    Old February 22nd, 2014 (3:29 PM).
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                                    tImE tImE is offline
                                    It's still me, 44tim44 ;)
                                       
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                                      Looks awesome!
                                      I think the text in textbox need a little repositioning, though!
                                      Great job.

                                      ----------------------------------

                                      I'm just gonna leave this here.

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                                        #1473    
                                      Old February 22nd, 2014 (3:41 PM).
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                                      th3shark th3shark is offline
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                                        Quote:
                                        Originally Posted by tImE View Post

                                        I'm just gonna leave this here.

                                        Do we have some Skyward Sword-esque flying going on? What a great idea! This could be a great way to find new areas, but I hope the instantaneous fly option is still there too.
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                                          #1474    
                                        Old February 22nd, 2014 (5:05 PM).
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                                        tImE tImE is offline
                                        It's still me, 44tim44 ;)
                                           
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                                          Quote:
                                          Originally Posted by th3shark View Post
                                          Do we have some Skyward Sword-esque flying going on? What a great idea! This could be a great way to find new areas, but I hope the instantaneous fly option is still there too.
                                          There will not be an "instantaneous fly option", but the speed at which you travel while flying is even faster than a bicycle, so getting around won't be a problem!
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                                            #1475    
                                          Old February 23rd, 2014 (4:51 AM). Edited February 23rd, 2014 by Varion Bluefire.
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                                          Varion Bluefire Varion Bluefire is offline
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                                            Quote:
                                            Originally Posted by tImE View Post
                                            Looks awesome!
                                            I think the text in textbox need a little repositioning, though!
                                            Great job.

                                            ----------------------------------

                                            I'm just gonna leave this here.

                                            Is there a chance of wild sky battles up there?



                                            Also; making my own platformer.
                                            Level One is a tutorial, in a glitchy world. (gets more gitched up as level progresses).
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