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  #1026    
Old March 4th, 2014 (9:05 PM).
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    Well that helps but I'm still really curious about a BD ZardX. That +6 Atk is hard to resist. My main concern is coverage. It seems like it would be good to open with Screens, switch into Mandibuzz then into Zard but that early in the match he may have too many counters to sweep properly and Roost is almost mandatory to run with BD.

    That's why I was thinking a durable screener that would be alive later in the match to use after some of Zard's counters have been removed. What really walls a +6 Physical Fire/Dragon? Off the top of my head maybe Azurmaril, Heatran?
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      #1027    
    Old March 4th, 2014 (9:19 PM).
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    Quote:
    Originally Posted by iAzire View Post
    Well that helps but I'm still really curious about a BD ZardX. That +6 Atk is hard to resist. My main concern is coverage. It seems like it would be good to open with Screens, switch into Mandibuzz then into Zard but that early in the match he may have too many counters to sweep properly and Roost is almost mandatory to run with BD.

    That's why I was thinking a durable screener that would be alive later in the match to use after some of Zard's counters have been removed. What really walls a +6 Physical Fire/Dragon? Off the top of my head maybe Azurmaril, Heatran?
    Don't forget Carbink (and Diancie when it's released).

    Bellyzard X isn't worth it. As I mentioned, Dragon Dance is the safer setup option.
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      #1028    
    Old March 4th, 2014 (9:29 PM).
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      Well maybe I bred Belly Drum on Charizard too early. Still working with Dragon Pulse, Outrage, Dragon Dance, Belly Drum Egg Moves.

      I just realized that Defog removes Screens right? So I would have to screen AFTER Defog and that would burn precious Tailwind turns. It seems you're probably right, I'm running into problems already. No Zard will ever get +6/+6 with DD but whatever. There is always Shell Smash/Baton Pass Smeargle to the DD Zard. :D
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        #1029    
      Old March 5th, 2014 (12:33 PM).
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        Hasty or Naive for a Mixed Meloetta-Pirouette?
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          #1030    
        Old March 5th, 2014 (1:15 PM).
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        Quote:
        Originally Posted by Shrew View Post
        Hasty or Naive for a Mixed Meloetta-Pirouette?
        Naive. Pirouette Meloetta's Defense is slightly better than its Special Defense.
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          #1031    
        Old March 5th, 2014 (5:45 PM).
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        Is there any reason to use Extreme Speed on Genesect?
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          #1032    
        Old March 5th, 2014 (5:48 PM).
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        Quote:
        Originally Posted by No Chance Without Zekrom View Post
        Is there any reason to use Extreme Speed on Genesect?
        Genesect's Speed, while good, isn't exactly the best Speed you can have. 99 Speed lets you outspeed things like Reshiram, Zekrom, Dialga, Rayquaza White Kyurem, Xerneas and Yveltal, but leaves you outsped by Palkia and Arceus, prominent threats.

        Extreme Speed's +2 priority is also useful. Choice Band Genesect appreciates that.
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          #1033    
        Old March 5th, 2014 (5:52 PM).
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        Quote:
        Originally Posted by PlatinumDude View Post
        Genesect's Speed, while good, isn't exactly the best Speed you can have. 99 Speed lets you outspeed things like Reshiram, Zekrom, Dialga, Rayquaza White Kyurem, Xerneas and Yveltal, but leaves you outsped by Palkia and Arceus, prominent threats.

        Extreme Speed's +2 priority is also useful. Choice Band Genesect appreciates that.
        Is it neccessary if knows Shift Gear?
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          #1034    
        Old March 5th, 2014 (6:09 PM).
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        Quote:
        Originally Posted by No Chance Without Zekrom View Post
        Is it neccessary if knows Shift Gear?
        Yes. Being outsped by ExtremeKiller Arceus and Scarf Palkia bites.
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          #1035    
        Old March 5th, 2014 (10:46 PM).
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          Does anything beat Extreme Killer Arceus in Speed?
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            #1036    
          Old March 5th, 2014 (11:09 PM).
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          Quote:
          Originally Posted by iAzire View Post
          Does anything beat Extreme Killer Arceus in Speed?
          ExtremeKiller Arceus uses enough Speed EVs to outspeed Timid/Jolly base 90 Speed Pokemon such as Dialga, Reshiram and Zekrom. Extreme Speed's +2 priority makes the fact that Arceus doesn't invest in full Speed a non-issue. Those who can take an Extreme Speed are too slow (which can leave them open to one of Arceus' coverage moves) or too weak to bring down Arceus.
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            #1037    
          Old March 5th, 2014 (11:43 PM).
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            Skarmory has always been one of my favorite Pokemon. I already had a Skarmory from Black 2 with only 2 Perfect IV's. But since it became really easy to pass on perfect IV's to eggs in this generation, I decided to go for a 5 Perfect IV Skarmory, I got lucky and got 6 Perfect IVs.

            I decided to try out Brave Bird on my Skarmory and it's pretty amazing. I've always used Skarmory as a support/tank for tripple battles. It never was able to do much damage, but I loved it because of tailwind and how hard it is for it to be knocked out. But with Brave Bird it does pretty good damage for a Pokemon with no EV's in Attack and a Careful nature(+Special Def, -Special Att). With a Sword Dance and Automize it suddenly becomes pretty dangerous for the opposing team. Able to 1 Hit KO a lot of Pokemon and Doesn't take much damage from the Recoil.

            My Skarmory is

            Careful (252 in HP, 252 in SP. DEF, 6 in Speed)
            Sturdy(pretty useless, should have gone for keen eye)
            Item: Leftovers
            HP:344
            Attack:196
            Defense:316
            SP. ATK :104
            SP.DEF 262
            Speed: 177

            It's Moveset is

            Brave Bird, Swords Dance, Roost, Automize

            One thing I really wish this Generation had was a tutor for Tailwind, I really miss having Tailwind on Skarmory.
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              #1038    
            Old March 5th, 2014 (11:47 PM).
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            Offensive Skarmory is too gimmicky. You're wasting away its excellent defensive capabilities. Since G/S/C, Skarmory has been famous for walling physical attackers to hell and back. A general rule of thumb for the "double-dance" strategy (use 2 setup moves in one set; one for Speed and the other for an appropriate attacking stat) is that the user must use Speed and offensive EVs. Your set doesn't.

            As of Gen VI, Skarmory is better off playing a support role:
            -Roost
            -Whirlwind
            -Stealth Rock/Spikes/Brave Bird
            -Defog/Brave Bird
            Nature: Bold/Impish
            EVs: 252 HP/252 Def/4 SDef or 252 HP/16 Def/240 SDef
            Item: Leftovers
            Ability: Sturdy

            or
            -Spikes
            -Whirlwind
            -Roost
            -Taunt/Brave Bird
            Nature: Bold/Impish
            EVs: 252 HP/184 Def/72 Spe
            Item: Leftovers/Rocky Helmet
            Ability: Sturdy

            Sturdy is the superior ability for Skarmory in EVERY single case. It ensures it can always do something at full health; it can be restored with Roost.
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              #1039    
            Old March 6th, 2014 (12:00 AM).
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              When I decided to breed a 5 Perfect IV, I was planning on just using it for support for triple battles, I didn't realize that I wouldn't be able to teach it Tailwind in this game.

              I always start of a battle with tailwind, have my Blastoise use Protect, and then Water Spout next turn. The 3rd Pokemon is the wild card. After Tailwind, Skarmory is just there to pretty much distract my opponent from targetting Blastoise as much as possible, they usually waste turns trying to knockout Skarmory and can't, even with special attacks. So I get to take advantage of Waterspout. But it's nice that it can do damage now instead of just distracting. I just wish I could teach it Tailwind.
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                #1040    
              Old March 6th, 2014 (12:05 AM).
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              Quote:
              Originally Posted by jessemkv View Post
              When I decided to breed a 5 Perfect IV, I was planning on just using it for support for triple battles, I didn't realize that I wouldn't be able to teach it Tailwind in this game.

              I always start of a battle with tailwind, have my Blastoise use Protect, and then Water Spout next turn. The 3rd Pokemon is the wild card. After Tailwind, Skarmory is just there to pretty much distract my opponent from targetting Blastoise as much as possible, they usually waste turns trying to knockout Skarmory and can't, even with special attacks. So I get to take advantage of Waterspout. But it's nice that it can do damage now instead of just distracting. I just wish I could teach it Tailwind.
              Sorry to say this, but Skarmory is not fit for a multi-battle environment. It has a good support move pool, but it lacks options that make it shine for multi-battle environments. For instance, hazards are wasted due to the fast pace of the format and the rarity of switching out of battle. The same applies for Whirlwind. It's also risky to use recovery moves in doubles/triples because the opposing Pokemon can then gang up on Skarmory and take it out. You also have to account for multi-targeting moves, like Surf, Rock Slide and Discharge. In the end, Skarmory is a Pokemon you should use in single battles only.

              There are also better Tailwind users out there, like Incarnate Thundurus, Talonflame, Salamence, Noivern, Suicune and Togekiss.
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                #1041    
              Old March 7th, 2014 (10:00 AM).
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                So, I'm currently in the process of breeding iv reckless starlys, because after testing it out on showdown, I realised something: Brave bird/double edge reckless boosted choice banded wrecks everything. But I was wondering - adamant scarf, jolly band, jolly scarf, or adamant band? One thing I do need is to outspeed my friend's Salamence, which is adamant, and also has base 100 speed. While I know they're all viable, which set do you think is best? Also PM me if you want one of the breeding rejects
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                  #1042    
                Old March 7th, 2014 (10:54 AM).
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                Quote:
                Originally Posted by WonderfulWhiscash View Post
                So, I'm currently in the process of breeding iv reckless starlys, because after testing it out on showdown, I realised something: Brave bird/double edge reckless boosted choice banded wrecks everything. But I was wondering - adamant scarf, jolly band, jolly scarf, or adamant band? One thing I do need is to outspeed my friend's Salamence, which is adamant, and also has base 100 speed. While I know they're all viable, which set do you think is best? Also PM me if you want one of the breeding rejects
                Jolly Band and Jolly Scarf are Staraptor's best bets. 100 Speed, while not the best Speed to have, is still good and you should take advantage of it.
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                  #1043    
                Old March 7th, 2014 (10:30 PM).
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                  I uh, don't plan on using the exact sets that would be suggested, but I need some place to start.

                  Was thinking...

                  With Regice's massive SP. D, I don't need to take full advantage of it by putting a full 252 on HP.

                  Modest is definitely an option.
                  136 HP, 136 SP Def, 252 Sp Attack, 4 Speed (Def?)

                  or

                  Should I go for even more Sp Def? Or Defense?
                  70 HP, 252 Def, 136 Sp Attack, 28 Sp Def, 28 Speed?

                  I don't even know if I did that second set right lol.

                  Any items other than leftovers?

                  Ice Beam, Flash Cannon/Thunderbolt, Rock Polish/Rest, Thunderwave/Toxic/Amnesia?

                  I'm pretty loss on this, all help is appreciated.
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                    #1044    
                  Old March 8th, 2014 (9:44 PM).
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                  Quote:
                  Originally Posted by Super Bling View Post
                  I uh, don't plan on using the exact sets that would be suggested, but I need some place to start.

                  Was thinking...

                  With Regice's massive SP. D, I don't need to take full advantage of it by putting a full 252 on HP.

                  Modest is definitely an option.
                  136 HP, 136 SP Def, 252 Sp Attack, 4 Speed (Def?)

                  or

                  Should I go for even more Sp Def? Or Defense?
                  70 HP, 252 Def, 136 Sp Attack, 28 Sp Def, 28 Speed?

                  I don't even know if I did that second set right lol.

                  Any items other than leftovers?

                  Ice Beam, Flash Cannon/Thunderbolt, Rock Polish/Rest, Thunderwave/Toxic/Amnesia?

                  I'm pretty loss on this, all help is appreciated.
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                  Regice is mainly played as an offensive tank, it's not played defensively often because of its common weaknesses:
                  -Rest
                  -Sleep Talk
                  -Ice Beam
                  -Thunderbolt
                  Nature: Modest
                  EVs: 248 HP/252 SAtk/8 SDef
                  Item: Leftovers

                  or
                  -Rock Polish
                  -Ice Beam
                  -Thunderbolt
                  -Focus Blast
                  Nature: Modest
                  EVs: 32 HP/252 SAtk/224 Spe
                  Item: Life Orb

                  or
                  -Thunder Wave
                  -Ice Beam/Blizzard
                  -Thunderbolt/Sleep Talk
                  -Rest
                  Nature: Calm
                  EVs: 248 HP/232 SAtk/28 SDef
                  Item: Chesto Berry/Leftovers
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                    #1045    
                  Old March 9th, 2014 (11:40 AM).
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                  Mkeg7 Mkeg7 is offline
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                    I have no clue is this is the right area for this, but I do seek help on my team at that.

                    So recently, I got a Japanese Kangaskhan from Wonder Trade, and my friend said that it it could be used to a great advantage, but I wouldn't bother to listen.

                    So can any one suggest a good set up for Kangaskhan
                      #1046    
                    Old March 9th, 2014 (11:49 AM).
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                    AlexiaRose AlexiaRose is offline
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                      How is Glaceon's Ability determined when evolving it from an Eevee?
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                        #1047    
                      Old March 9th, 2014 (12:00 PM).
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                      Quote:
                      Originally Posted by AlexiaRose
                      How is Glaceon's Ability determined when evolving it from an Eevee?
                      If the Eevee had Run Away or Adaptability, the Glaceon will have Snow Cloak. If the Eevee had Anticipation, the Glaceon will have Ice Body.
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                        #1048    
                      Old March 9th, 2014 (12:09 PM).
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                      AlexiaRose AlexiaRose is offline
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                        Quote:
                        Originally Posted by Sopheria View Post
                        If the Eevee had Run Away or Adaptability, the Glaceon will have Snow Cloak. If the Eevee had Anticipation, the Glaceon will have Ice Body.
                        Thank you very much, Sopheria! :D
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                          #1049    
                        Old March 9th, 2014 (5:37 PM).
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                        Quote:
                        Originally Posted by Mkeg7 View Post
                        I have no clue is this is the right area for this, but I do seek help on my team at that.

                        So recently, I got a Japanese Kangaskhan from Wonder Trade, and my friend said that it it could be used to a great advantage, but I wouldn't bother to listen.

                        So can any one suggest a good set up for Kangaskhan
                        Here's the best Kangaskhan can do:
                        -Fake Out/Power-Up Punch
                        -Return
                        -Sucker Punch
                        -Earthquake/Crunch
                        Nature: Adamant/Jolly
                        EVs: 4 HP/252 Atk/252 Spe
                        Item: Kangaskhanite
                        Ability: Scrappy
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                          #1050    
                        Old March 10th, 2014 (1:28 PM).
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                          Okayy . So I've Been Making My Hawlucha As Good As I Can But I Think He Needs Help :/

                          Name: Hawlucha (MUCHAA LUUUCHAA!)
                          Item: Focus Sash
                          Ability: Unburden
                          Nature: Adamant

                          Moves:
                          • Swords Dance
                          • Flying Press
                          • Roost
                          • U-Turn

                          Counters:
                          • Two Through Five Hit Attack Turns (i.e. Rock Blast , Icicle Spear)
                          • Entry Hazards (i.e. Stealth Rocks)
                          • Weather (i.e. Sandstorm , Hail)
                          • Status Condition (i.e. Paralyze , Burned)
                          • Pranksters Abilities ?


                          - I'm Actually Thinking Of Changing "U-Turn" For "Poison Jab" Or Maybe "Roost" For "Steel Wing" .

                          I Have A Question Though :

                          Turn 1:

                          (Hawlucha Enters Battle Against Lanturn.)
                          • Lanturn Uses Thunderbolt
                          • Hawlucha Hangs On In To His Focus Sash.
                          (Unburden Ability Is Activated)
                          • Hawlucha Uses Swords Dance

                          Turn 2:
                          • Hawlucha Uses Flying Press
                          • Lanturn Faints .-.

                          Turn 3:
                          • Opponent Sends Out Regice
                          • Hawlucha Uses Roost

                          - Okayy , Now Here What If My Hawlucha Roosts Up To Full Health Will I Have My Focus Sash Back ? I Think I Am :/ But What I'm Really Concerned About , Is That If I Do Get To Full Health & Lets Say Regice Goes For Ice Beam & My Health Goes Back To 1 HP With That Focus Sash , Will My Unburden Ability Activate Again Which Will Double My Speed & Since I Already Have It Double Because Of Lanturn It's Quadrupled ?
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