Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

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  #601    
Old March 12th, 2014 (9:17 AM).
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Stochastic Stochastic is offline
     
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    Hi, I've noticed this bug in my game, so I recreated the situation in fresh Essentials and the same
    thing happened. When walking on the edge of the cliff with an event following you, this happens:

    Spoiler:






    It seems as if the event does not recognize that the tile the player is walking on is passable.
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      #602    
    Old March 17th, 2014 (5:42 AM).
    [email protected] VEGET@ is offline
       
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      When i try to translate my game, the text doesn´t change. This is what i made:
      -Extract text with editor
      -Translate the second line of some text in "intl.txt"
      -Compile text
      -Change "INTL.dat" to "spanish.dat"
      -Put "spanish.dat and "english.dat" in "Data" folder. (english.dat is just the text extracted an compiled again)
      -Modify the "settings" script
      -Change the pokemon load script so i don´t get an error (change "14.times" to "15.times")
      -I test the game, change the language and load my savegame and nothing changes
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        #603    
      Old March 19th, 2014 (10:18 AM).
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      Reuncario Reuncario is offline
         
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        I'm not sure if anyone else is having this problem, but it seems that whenever I use a healing item such as a Potion, Oran Berry, or Ether in the middle of the battle, the battle scene goes black and I'm only able to see the command prompt (Fight, Pokemon, Items, and Run). Here's what happened to me in detail: I got into a battle with a Hoothoot at night, my Cyndaquil was getting low on health, so I decided to use an Oran Berry to heal it. When it took me to the party screen, I clicked on Cyndaquil and he was healed. After that, the screen faded and attempted to go back to the battle scene, but all I saw was a black screen. I could still continue with the battle and end it, but I couldn't see the Pokemon's Sprites, HP or EXP bar, or the background. While using attacks like Tackle or Leer, I could see the sprites flash for a second, then disappear again. I'm no expert when it comes to coding or programming, so I have no idea how to solve this issue. Is there a way to fix this?

        I took a screenshot of what I'm seeing.
        Click image for larger version

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          #604    
        Old March 19th, 2014 (10:31 AM).
        Maruno's Avatar
        Maruno Maruno is offline
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          Does this happen in Essentials v13?
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            #605    
          Old March 19th, 2014 (10:51 AM).
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          Reuncario Reuncario is offline
             
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            I'm using v12...which might be the problem. This is my first time using Essentials, would it be okay if I PM'd you how to update to v13?
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              #606    
            Old March 19th, 2014 (4:40 PM).
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            Maruno Maruno is offline
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              This thread is for bugs in v13. I think your problem was fixed in v13 (or at least, no one's complained about it since then), which technically means it doesn't belong in this thread. An upgrade would seem to be in order - the wiki has a tutorial about that.
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                #607    
              Old March 20th, 2014 (9:52 AM).
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              FL FL is offline
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                Quote:
                Originally Posted by [email protected] View Post
                When i try to translate my game, the text doesn´t change. This is what i made:
                -Extract text with editor
                -Translate the second line of some text in "intl.txt"
                -Compile text
                -Change "INTL.dat" to "spanish.dat"
                -Put "spanish.dat and "english.dat" in "Data" folder. (english.dat is just the text extracted an compiled again)
                -Modify the "settings" script
                -Change the pokemon load script so i don´t get an error (change "14.times" to "15.times")
                -I test the game, change the language and load my savegame and nothing changes
                After doing the "15.times" thing, http://www.pokecommunity.com/showpost.php?p=8022430&postcount=550 and http://www.pokecommunity.com/showpost.php?p=8028274&postcount=556 changes, the translation system is working here.
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                  #608    
                Old March 20th, 2014 (12:01 PM).
                [email protected] VEGET@ is offline
                   
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                  Quote:
                  Originally Posted by FL View Post
                  After doing the "15.times" thing, http://www.pokecommunity.com/showpost.php?p=8022430&postcount=550 and http://www.pokecommunity.com/showpost.php?p=8028274&postcount=556 changes, the translation system is working here.
                  I love you I made the change that is in the first post before, but i didn´t read the other change, my bad for not paying atenttion to every post .

                  Thanks a lot FL
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                    #609    
                  Old March 25th, 2014 (7:07 AM). Edited May 22nd, 2014 by SoulfulLex.
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                  SoulfulLex SoulfulLex is offline
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                    I apologize if this was already addressed elsewhere, but I've noticed that the HiddenAbility line in pokemon.txt is missing every time the game is compiled. You can look at pokemon.txt yourself and see that the HiddenAbilities for Pokemon that are supposed to have them are missing (i.e. Bulbasaur's Hidden Ability is Chlorophyll. Whenever I try to put the line back [HiddenAbility=CHLOROPHYLL], it always disappears the next time I open pokemon.txt after Compiling). What's even stranger is that when I put the Hidden Ability in via the Editor, the game registers it, but it still doesn't show up in the pokemon.txt file. That and I have no way of knowing if the game will keep the Hidden Abilities when the time comes for me to finish my project.

                    I even tested this by giving a Pokemon multiple Hidden Abilities according to the wiki, but the same thing happens. Is there a fix for this?

                    Again, I apologize if the issue's been addressed elsewhere, but I haven't seen any posts about how to keep the HiddenAbility line from disappearing. I wanted to add some Hidden Abilities to some entries.

                    EDIT: The HiddenAbility lines are erased only if the PBS files are compiled via the External Editor program. They are not erased if they are compiled directly from RMXP.
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                      #610    
                    Old March 25th, 2014 (2:56 PM).
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                    Maruno Maruno is offline
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                      That hadn't been mentioned before, no, and I'm glad you pointed it out.
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                        #611    
                      Old April 3rd, 2014 (12:17 PM).
                      [email protected] VEGET@ is offline
                         
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                        When you have the pause menu open and you press the arrows while you have pressed the "run button" it doesn´t move but the sprite of the player changes to the running sprite.
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                          #612    
                        Old April 10th, 2014 (10:32 PM). Edited April 14th, 2014 by Vod.
                        Vod Vod is offline
                           
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                          Quote:
                          Originally Posted by jim42 View Post
                          I've noticed that if I set a trainertype's pre-battle ME in the PBS file, and the battle begins while the ME is still playing, Essentials will stop playback of the ME and fail to load the battle BGM. This occurs both with midis and mp3s/wavs. If the ME is allowed to play all the way through before the battle begins, such that the regular BGM resumes playing, things will proceed as expected.

                          I'm not really sure why this occurs, but I can say for sure that it kind of defeats the purpose of having an encounter ME if it stops other music from playing unless it finishes first. Any suggestions?
                          This is something that apparently only happens with midis because a line was removed a long time ago(2-3 years) and never added back into the script.
                          Anyways if you want to use midis for trainer intros then find these lines of code in the script "PokemonTrainers"
                          Code:
                            trainer=pbLoadTrainer(trainerid,trainername,trainerparty)
                            if !trainer
                              pbMissingTrainer(trainerid,trainername,trainerparty)
                              return false
                            end
                          add "Audio.me_stop" here:
                          Code:
                            trainer=pbLoadTrainer(trainerid,trainername,trainerparty)
                            Audio.me_stop
                            if !trainer
                              pbMissingTrainer(trainerid,trainername,trainerparty)
                              return false
                            end
                          That should solve the issue.


                          EDIT:
                          The Bug Catching Contest Pokeball glitch was resolved on the wiki. So, I'll remove my method.
                          And I can't hyperlink yet so yeah. Just copy paste.
                          pokemonessentials.wikia.com/wiki/Forum:Bug_Contest:_Ball_is_not_working
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                            #613    
                          Old May 2nd, 2014 (12:36 PM).
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                          FL FL is offline
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                            In the mining minigame, the pick gives hits+=1 and hammer hits+=3. When hits>=49, the wall colapses. I guess that the value for hammer is 2 instead of 3 in DPP. Are you sure that the correct value is 3?
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                              #614    
                            Old May 10th, 2014 (5:12 PM).
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                            The Masked One The Masked One is offline
                               
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                              So I upgraded from Essentials V. 12 to V. 13. It works fine, until I go to the main screen where you get to open your save file and all that. Every time I get to that screen, I get this message:

                              Quote:
                              ---------------------------
                              Pokemon Essentials
                              ---------------------------
                              Exception: RuntimeError

                              Message: filename is nil

                              SpriteWindow:218:in `initialize'

                              PokemonSprite:113:in `new'

                              PokemonSprite:113:in `pokemon='

                              PokemonSprite:99:in `initialize'

                              PokemonLoad:166:in `new'

                              PokemonLoad:166:in `pbSetParty'

                              PokemonLoad:165:in `each'

                              PokemonLoad:165:in `pbSetParty'

                              PokemonLoad:317:in `pbStartLoadScreen'

                              DebugIntro:6:in `main'



                              This exception was logged in

                              C:\Users\William\Saved Games/Pokemon Essentials/errorlog.txt.

                              Press Ctrl+C to copy this message to the clipboard.
                              ---------------------------
                              OK
                              ---------------------------
                              Help?
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                                #615    
                              Old May 11th, 2014 (12:11 AM).
                              Scourge393 Scourge393 is offline
                                 
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                                I have two bugs.
                                1. No spaces between words
                                postimg .org/image/hnkm0hxn1/
                                2. When i try to change my Pokemon in battle, first black screen with "Choose a Pokemon" show up and after this battle continues.
                                postimg .org/image/dd5y4wsjx/

                                Please help!
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                                  #616    
                                Old May 11th, 2014 (12:49 AM).
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                                塗 ゆり 塗 ゆり is offline
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                                  For the no space, try to use RGSS104E.dll ( http://www.mediafire.com/download/49t6lre8r93mir3/RGSS104E.dll ) instead of RGSS102E.dll or, don't use the Pokemon DP font face.
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                                    #617    
                                  Old May 11th, 2014 (1:17 AM).
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                                  Glaceon Glaceon is online now
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                                    Deleting save file apparently doesn't work, it crashes with an error in PokemonLoad at line 227 (@scene.pbStartScene), deleting the line allows you to delete save data but after deleting it or saying no it crashes again
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                                      #618    
                                    Old May 16th, 2014 (4:14 AM).
                                    Scourge393 Scourge393 is offline
                                       
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                                      I have one more photo to second bug:
                                      postimg .org/image/d93yaqnd5/
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                                        #619    
                                      Old May 17th, 2014 (1:40 AM).
                                      dexter1o6 dexter1o6 is offline
                                         
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                                        Hi all,

                                        Let me say this first:
                                        - I'm not posting this bug to get help because I seem to have solved it.
                                        - I'm posting the bug here because I think it also applies to a clean version of this release, but I did not test that. I am using version 13 for my game though.

                                        Error message:
                                        Spoiler:
                                        Exception: NoMethodError
                                        Message: undefined method `[]' for nil:NilClass
                                        PokemonField:1443
                                        PokemonField:1440:in `call'
                                        PBEvent:54:in `trigger'
                                        PBEvent:49:in `each'
                                        PBEvent:49:in `trigger'
                                        Game_Character_2:67:in `update_move'
                                        Game_Character_2:6:in `update_old2'
                                        Walk_Run:100:in `update'
                                        Game_Event_:249:in `update'
                                        Game_Map_:426:in `update'

                                        Code (line 1440 of PokemonField obviously):
                                        Spoiler:
                                        Code:
                                        Events.onStepTakenFieldMovement+=proc{|sender,e|
                                          event=e[0] # Get the event affected by field movement $game_map
                                          thistile=$MapFactory.getRealTilePos($game_map.map_id,event.x,event.y)    
                                          map=$MapFactory.getMap(thistile[0])

                                        Cause and trigger:
                                        Spoiler:
                                        When I was at a replica of Hoenn map 119, an in-range event at a replica of Hoenn map 118 tried to move.
                                        I think the error occured because $game_map.map_id returned the map I was on (Route 119), while the moving event was on a different map (Route 118). The coordinates of the event (on Route 118) are then projected on the wrong map (Route 119), and the x coordinate triggers an 'out of bounds' error (since Route 118 is wider than Route 119, and at the intersection of the two maps the x coordinate of Route 118 is already higher than the width of Route 119).

                                        Solution code:
                                        Spoiler:
                                        Code:
                                        Events.onStepTakenFieldMovement+=proc{|sender,e|
                                          event=e[0] # Get the event affected by field movement $game_map
                                          if event!=$game_player # The player event has no map_id, and is always on the current map anyway.
                                            thistile=$MapFactory.getRealTilePos(event.map_id,event.x,event.y)
                                          else
                                            thistile=$MapFactory.getRealTilePos($game_map.map_id,event.x,event.y)    
                                          end
                                          map=$MapFactory.getMap(thistile[0])


                                        My question is: did I do anything dumb here?

                                        If this also applies to a clean version of essentials, maybe this (minor) change could be in a potential future updated version.
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                                          #620    
                                        Old May 19th, 2014 (5:39 AM).
                                        Justniin Justniin is offline
                                           
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                                          There are a few bugs with specific attack animations and I somewhat know how to fix them. Apologies if any of these were already reported, I'm too lazy to look through the whole thread.

                                          Fly: When used in battle, Fly's first turn animation and message are skipped and it's as if the attacker doesn't do anything on the turn. The move functions perfectly fine otherwise.
                                          I found that this is because of a faulty animation call code in PokeBattle_MoveEffects in the Essentials script under Fly's function code, near line 4900.
                                          Code:
                                          @battle.pbCommonAnimation("Fly",attacker,opponent,hitnum,alltargets,showanimation)
                                          I changed it to
                                          Code:
                                          @battle.pbCommonAnimation("Fly",attacker,nil)
                                          After that change it's been working properly for me. I have no idea if this is a proper fix since I don't know anything about scripting, I just copied how other common animation calls were done.

                                          Aerial Ace: I know this has been mentioned before, but whenever an opponent uses Aerial Ace, its sprite temporarily disappears, causing some weird occurrences with the battle system.
                                          Example: I choose Weepinbell to use Stun Spore, but opponent is faster and uses Aerial Ace, which is enough to bring Weepinbell's HP to 0. Opponent's sprite disappears. Weepinbell's fainting animation is skipped and the party window for replacing the fainted Pokémon comes up. I send out Empoleon normally and the opponent reappears, but before the turn ends Empoleon uses the Stun Spore Weepinbell would've used it didn't faint.
                                          Anyway, to the actual problem: the fault is with the attack animation OppMove:AERIALACE. While the opponent's sprite does persist throughout the animation, there is no cel labeled "1" in the final frames of the animation, which is probably why the opponent's sprite disappears after the attack animation.
                                          I fixed it by copying the cel "1" from the earlier frames to all the frames so that it exists throughout the whole attack, although just having it in the last frame might be enough. I had to copy the cel because although they can be renumbered, you can't number the cel 0 or 1 even if 0 or 1 don't already exist for the frame.

                                          Icicle Spear: This is more of a minor nitpick as it's only cosmetic, but might as well report it. Icicle Spear shows wrong animations from second hit onwards because there are no separate entries for Icicle Spear hits 2-5. This would be easily fixed by copying the Icicle Spear animation 4 times and reordering the animations so that the additional hit animations are right after the original animation, but I can't find an easy way to reorder them.
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                                            #621    
                                          Old May 22nd, 2014 (1:05 PM).
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                                          SoulfulLex SoulfulLex is offline
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                                            I have a few more bugs to report:

                                            1. In a trainer battle, if the opponent's Pokemon has "Mirror Move" in its moveset, it does not attack AT ALL.
                                            2. The Squirtbottle and Sprayduck do not work when prompted to water Berries. The Wailmer Pail works just fine, however.
                                            3. Using Headbutt from the Pokemon menu causes the game to crash. It works when the player interacts with the Headbutt tree, however.
                                            4. Ether, Leppa Berry, and Max Ether do not work properly in battle; They do not prompt the player to select which move they want to restore PP to. In fact, they don't restore PP at all when used in battle (Leppa Berry still works if held). They work properly outside of battle, however.
                                            5. This was mentioned before, but the Bug-Catching Contest does not allow Pokemon to be caught. It does, however, deduct the amount of Balls the player has left.

                                            All of these were observed in Vanilla Essentials and can be replicated in-game.
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                                              #622    
                                            Old May 29th, 2014 (8:08 AM).
                                            Umbra's Avatar
                                            Umbra Umbra is offline
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                                            When going to Test a Single Trainer battle in Debug Mode (while having no Trainers defined) the Trainer selection window sticks even after you close the debug menu (it stays until you open another menu or until you start walking)
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                                              #623    
                                            Old June 9th, 2014 (9:02 PM).
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                                            Florio Florio is offline
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                                              I got this error when I tried to use my Safari Zone. It worked before I upgraded to V13, now I get this error when I find a wild Pokemon.

                                              [QUOTE]---------------------------
                                              Pokemon Essentials
                                              ---------------------------
                                              Exception: NoMethodError

                                              Message: undefined method `isMega?' for #
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                                                #624    
                                              Old June 10th, 2014 (7:21 AM).
                                              FL's Avatar
                                              FL FL is offline
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                                                Quote:
                                                Originally Posted by Florio View Post
                                                I got this error when I tried to use my Safari Zone. It worked before I upgraded to V13, now I get this error when I find a wild Pokemon.
                                                http://www.pokecommunity.com/showthread.php?t=320849
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                                                  #625    
                                                Old June 14th, 2014 (6:54 PM).
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                                                Florio Florio is offline
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                                                  I'm having a problem compiling my game. Whenever I go to compress game data on the menu of RMXP, it works but whenever I try to extract that file there is an error. I think my files may be too big, because I noticed that it makes random files called test2 and test3 but when I reduced the MB in my game, only test2 was created. Also, my saved data got erased while I was trying to compile So yeah any help here would be appreciated especially on getting my data back.
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