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  #1    
Old February 16th, 2014 (1:03 PM). Edited January 14th, 2017 by Luka S.J..
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    The entire system has been written anew. It contains a lot of added functionality, making the whole system a tad more complex. It is EXTREMELY important that you carefully and wholly read the entire set of instructions while adding in the new PWT system.

    DOWNLOAD SCRIPT FROM HERE
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      #2    
    Old February 16th, 2014 (2:54 PM).
    Luka S.J.'s Avatar
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      Guys, whoever got the script several hours ago, replace it with the amended version. I forgot to add some stuff which would make your PWT experience terrible
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        #3    
      Old February 16th, 2014 (6:36 PM).
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      Worldslayer608 Worldslayer608 is offline
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      Really excited to check this out Luka! Unfortunately it is going to have to hold off a couple days

      REALLY appreciate you sharing this though, whether I use it or not I think it is a great add-on for Essentials users. Probably the best in my opinion.
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        #4    
      Old February 17th, 2014 (1:04 PM).
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      RPD490 RPD490 is offline
         
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        I been waiting for something like this to pop up, great job!
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          #5    
        Old February 21st, 2014 (10:17 AM). Edited February 21st, 2014 by Luka S.J..
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          Minor Update:

          I've upgraded the Resource Pack to include all the Trainer sprites for all the trainertypes defined in the PBS. I've also added the win and lose speeches for the Hoenn Leaders, that were not there before. Also, I've adjusted the code so that there is no limit on how many trainer entries you can put for the tournament branch in the array TRAINER_LIST (used to be 8 before). The Resource Pack is still missing OW sprites of the Leaders and Champions from Hoenn and Unova, as they do not officially exist in Gen IV format. You will not be able to play those Tournament branches, unless you add the missing OW sprites to your game.

          Rental and Mix Master modes are still not available. I will add that soon.

          Sidenote:

          Keep in mind that to unlock "World Leaders" you need to beat all the other Gym Leader type Tournaments at least once. And to unlock "World Champions" you need to beat "World Leaders" at least once.
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            #6    
          Old March 30th, 2014 (12:24 PM).
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          Joltik Joltik is offline
             
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            Hi,

            This seems to be really great, but I am not being able to test it.

            Whenever I try to participate in any tournament with any team, it always displays the following message:
            "We're terribly sorry, but your Pokemon are not eligible for the Tournament."
            Then a list of the banned pokémon follows (none of which is in my party, nor do I have any eggs).
            "Please come back once your Pokemon Party has been adjusted."

            I believe it may be due to some little mistake in the script. Can anyone else confirm this?

            Thank you!
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              #7    
            Old March 30th, 2014 (12:52 PM). Edited March 30th, 2014 by Luka S.J..
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            Luka S.J. Luka S.J. is offline
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              Quote:
              Originally Posted by Giu View Post
              Hi,

              This seems to be really great, but I am not being able to test it.

              Whenever I try to participate in any tournament with any team, it always displays the following message:
              "We're terribly sorry, but your Pokemon are not eligible for the Tournament."
              Then a list of the banned pokémon follows (none of which is in my party, nor do I have any eggs).
              "Please come back once your Pokemon Party has been adjusted."

              I believe it may be due to some little mistake in the script. Can anyone else confirm this?

              Thank you!
              What type of tournament are you trying to participate in, and how many Pokemon do you have in your team? Your party may not be eligible if you do not have enough Pokemon in your team to participate in the tournament.

              Single Battle requires at least 3 in your party. Double requires 4. Full Battle needs a full party of 6. And Sudden Death only needs 1.
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                #8    
              Old March 30th, 2014 (7:10 PM). Edited March 30th, 2014 by Joltik.
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              Joltik Joltik is offline
                 
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                Quote:
                Originally Posted by Luka S.J. View Post
                What type of tournament are you trying to participate in, and how many Pokemon do you have in your team? Your party may not be eligible if you do not have enough Pokemon in your team to participate in the tournament.

                Single Battle requires at least 3 in your party. Double requires 4. Full Battle needs a full party of 6. And Sudden Death only needs 1.
                I had a party of six pokémon, and I tryed to participate in each regional tournament both in single and double battles. Just tryed it again using Essentials demo-party, in a new game, still got the error.
                Are you using the same script that is on the page? Maybe yours is a little bit different.
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                  #9    
                Old March 31st, 2014 (12:49 PM).
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                Luka S.J. Luka S.J. is offline
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                  Quote:
                  Originally Posted by Giu View Post
                  I had a party of six pokémon, and I tryed to participate in each regional tournament both in single and double battles. Just tryed it again using Essentials demo-party, in a new game, still got the error.
                  Are you using the same script that is on the page? Maybe yours is a little bit different.
                  If your def partyEligible? looks like this
                  Code:
                    def partyEligible?
                      case @battle_type
                      when 0
                        length = 3
                      when 1
                        length = 4
                      when 2 
                        length = 6
                      when 3
                        length = 1
                      end
                      count=0
                      return false if $Trainer.party.length<length
                      for i in 0...$Trainer.party.length
                        count+=1 if !(BAN_LIST.include?($Trainer.party[i].species)) && !($Trainer.party[i].egg?)
                      end
                      
                      return true if count>=length
                      return false
                    end
                  Then you should be getting the same results as me; which is a playable PWT. The code in this thread, is the code I'm running in my game, and everything works just fine.
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                    #10    
                  Old March 31st, 2014 (5:41 PM). Edited March 31st, 2014 by Joltik.
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                  Joltik Joltik is offline
                     
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                    Thank you for the quick repply.

                    If you look at the original code carefully, there is a little mistake, which is not in this new one you just showed me. Take a look:

                    Original Code:
                    Code:
                        return false if $Trainer.party.length<length
                        for i in 0...$Trainer.party.length
                          count+=1 if !(BAN_LIST.include?($Trainer.party[i].species)) && !($Trainer.party[i].egg?)
                        end
                        
                        return true if count>=length
                        return false
                      end
                    Correct Code:
                    Code:
                        return false if $Trainer.party.length
                        for i in 0...$Trainer.party.length
                          count+=1 if !(BAN_LIST.include?($Trainer.party[i].species)) && !($Trainer.party[i].egg?)
                        end
                        
                        return true if count>=length
                        return false
                      end
                    Now that I changed it, the Tournament is working fine.
                    Thank you for sharing the code. It's really cool.
                    I'll work on it a little bit. I want to tweak it, so that it will be more viasually appealing. I'll show you in case I get anything nice.
                    Cheers!
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                      #11    
                    Old March 31st, 2014 (6:58 PM). Edited April 3rd, 2014 by Luka S.J..
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                      Quote:
                      Originally Posted by Giu View Post
                      Thank you for the quick repply.

                      If you look at the original code carefully, there is a little mistake, which is not in this new one you just showed me. Take a look:

                      Original Code:
                      Code:
                          return false if $Trainer.party.length<length
                          for i in 0...$Trainer.party.length
                            count+=1 if !(BAN_LIST.include?($Trainer.party[i].species)) && !($Trainer.party[i].egg?)
                          end
                          
                          return true if count>=length
                          return false
                        end
                      Correct Code:
                      Code:
                          return false if $Trainer.party.length
                          for i in 0...$Trainer.party.length
                            count+=1 if !(BAN_LIST.include?($Trainer.party[i].species)) && !($Trainer.party[i].egg?)
                          end
                          
                          return true if count>=length
                          return false
                        end
                      Now that I changed it, the Tournament is working fine.
                      Thank you for sharing the code. It's really cool.
                      I'll work on it a little bit. I want to tweak it, so that it will be more viasually appealing. I'll show you in case I get anything nice.
                      Cheers!
                      That's not a mistake, it's intentional. The original code is the correct one (what do you mean new code anyway? I just copied and pasted the same thing from the OP). Your team cannot be eligible if you do not have enough Pokemon in your party to participate. The line is supposed to be return false if $Trainer.party.length < length. What you just did with your "correct code" is remove that functionality, and goofed it up. I just tested all the branches and all the types of tournaments with the "original" code, and everything works just as it should.

                      Long story short: your "correct code" is not correct. Go through the logic there. What you've done now, is make partyEligible? return a false value (meaning party is not eligible) whenever $Trainer.party.length (that statement will always be true if it isn't 0). That means, that whenever your party is larger than 0, your team will not be eligible. At this stage, I have no idea what you're doing anymore.
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                        #12    
                      Old April 1st, 2014 (5:35 PM). Edited April 1st, 2014 by Joltik.
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                        Quote:
                        Originally Posted by Luka S.J. View Post
                        That's not a mistake, it's intentional. The original code is the correct one (what do you mean new code anyway? I just copied and pasted the same thing from the OP). Your team cannot be eligible if you do not have enough Pokemon in your party to participate. The line is supposed to be return false if $Trainer.party.length<length. What you just did with your "correct code" is remove that functionality, and goofed it up. I just tested all the branches and all the types of tournaments with the "original" code, and everything works just as it should.

                        Long story short: your "correct code" is not correct. Go through the logic there. What you've done now, is make partyEligible? return a false value (meaning party is not eligible) whenever $Trainer.party.length (that statement will always be true if it isn't 0). That means, that whenever your party is larger than 0, your team will not be eligible. At this stage, I have no idea what you're doing anymore.
                        Sorry, maybe I was a little bit confusiong in my last post.
                        I didn't write or modify any of those codes. I did not write the "correct code".

                        By original code I mean the code I just copy & pasted from your first post in this thread (the complete script). It contained: (and was not working properly)
                        Code:
                        return false if $Trainer.party.length<length
                        By correct code, I mean the code I just copy & pasted from your previous post, which contained: (and is working fine)
                        Code:
                        return false if $Trainer.party.length
                        Sorry for the confusion regarding this. I believe that part of the code from you last post (which I called the "correct code") is indeed correct (and I confirm, the PWT is working fine now that I'm using it). On the other hand, the main code of this thread was not working becuase it is different from your last code. There should'nt be a <lenght there I guess.
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                          #13    
                        Old April 3rd, 2014 (12:44 AM).
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                          WTF? When looking at this thread through Chrome the <length part appears, when looking at it through Safari it does not. I don't know what's going on there but there should be a < length for the eligibility check. That I'm sure of.
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                            #14    
                          Old April 3rd, 2014 (1:04 PM).
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                            This is so weird... I'm on safari and both quotes are identical, on chrome the one is fixed and the other isn't. This is kinda cool, but really annoying
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                              #15    
                            Old August 4th, 2014 (6:16 AM).
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                            Richard PT Richard PT is offline
                               
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                              Hi! I add your Pokemon world tournament script and the rest of the files resources, but when i tried to enter my game to test it, i got this error below:

                              Script 'PokemonWorldTournament' line 353: SyntaxError occurred.

                              What kind of error is this and how to fix this?
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                                #16    
                              Old August 22nd, 2014 (5:52 AM).
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                              mustafa505 mustafa505 is offline
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                                Maybe attaching a text file should fix the "browser eating code" glitch :D
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                                  #17    
                                Old August 23rd, 2014 (4:03 PM). Edited August 23rd, 2014 by Florio.
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                                  Quote:
                                  Originally Posted by Richard PT View Post
                                  Hi! I add your Pokemon world tournament script and the rest of the files resources, but when i tried to enter my game to test it, i got this error below:

                                  Script 'PokemonWorldTournament' line 353: SyntaxError occurred.

                                  What kind of error is this and how to fix this?
                                  I am also getting this same error. I can't see anything wrong with it. Can I please get help?
                                  Quote:
                                  choices.push("Cancel cmd=Kernel.pbMessage(_INTL("Which Tournament would you like to participate in?"),choices,choices.index("Cancel return false if choices[cmd]=="Cancel"
                                  That is the line I get the error on.
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                                    #18    
                                  Old August 25th, 2014 (10:42 AM).
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                                  Luka S.J. Luka S.J. is offline
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                                    The syntax error looks like it's because of missing brackets. Anyway, I don't have any errors at all, and it might just be me messing up something in this BBCode here, but just in case I pasted the current script I have to pastebin.

                                    Soo...get it here.
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                                      #19    
                                    Old August 25th, 2014 (1:50 PM).
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                                    mej71 mej71 is offline
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                                    As someone on another thread has pointed out, you can get the correct script by using the "Show Printable Version" in Thread Tools
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                                      #20    
                                    Old September 2nd, 2014 (11:02 AM). Edited September 2nd, 2014 by Richard PT.
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                                    Richard PT Richard PT is offline
                                       
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                                      Thanks a lot for your help guys, now it works just fine. Good script, thanks.

                                      How can i do to enable exp gain and money gain?
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                                        #21    
                                      Old February 11th, 2015 (2:59 AM).
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                                        How to make overworlds appears at the stadiums between rounds

                                        Spoiler:
                                        PokéCommunity is breaking codes. For copying scripts at PokéCommunity: Click Thread Tools, and then Show Printable Version, and copy that instead.

                                        At the script, change

                                        Code:
                                          def initialize(announce=false)
                                            @sprites={}
                                            @viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
                                            @viewport.z=9999
                                            @sprites["scoreboard"]=Sprite.new(@viewport)
                                            @sprites["scoreboard"].bitmap=Bitmap.new(Graphics.width,Graphics.height)
                                            @sprites["scoreboard"].bitmap.fill_rect(0,0,Graphics.width,Graphics.height,Color.new(0,0,0))
                                            @sprites["scoreboard"].opacity=0
                                           
                                            $Trainer.battle_points=0 if !$Trainer.battle_points
                                            if !$Trainer.pwt_wins or $Trainer.pwt_wins.length<BATTLE_LIST.length
                                              $Trainer.pwt_wins=[]
                                              for i in 0...BATTLE_LIST.length
                                                $Trainer.pwt_wins.push(0)
                                              end
                                            end
                                               
                                            @current_party = $Trainer.party
                                           
                                            self.generateWorldLeaders if BATTLE_LIST.include?("World Leaders")
                                            self.generateRentalMasters if BATTLE_LIST.include?("Rental Masters")
                                            self.generateMixMasters if BATTLE_LIST.include?("Mix Masters")
                                           
                                            self.introduction
                                            @tournament_type = chooseTournament
                                            return cancelEntry if [email protected]_type
                                            @battle_type = chooseBattle
                                            return cancelEntry if [email protected]_type
                                            @modified_party = choosePokemon
                                            if @modified_party=="notEligible"
                                              Kernel.pbMessage(_INTL("We're terribly sorry, but your Pokemon are not eligible for the Tournament."))
                                              Kernel.pbMessage(_INTL(showBanList))
                                              Kernel.pbMessage(_INTL("Please come back once your Pokemon Party has been adjusted."))
                                            elsif [email protected]_party
                                              cancelEntry
                                            else
                                              self.generateRounds
                                              ret=self.startTournament(announce)
                                            end
                                           
                                            @sprites["scoreboard"].bitmap.clear
                                            @sprites["scoreboard"].bitmap.fill_rect(0,0,Graphics.width,Graphics.height,Color.new(0,0,0))
                                            15.times do
                                              @sprites["scoreboard"].opacity-=17
                                              pbWait(1)
                                            end
                                            case ret
                                            when "win"
                                              Kernel.pbMessage(_INTL("Congratulations on today's win."))
                                              Kernel.pbMessage(_INTL("For your victory you have earned 3 BP."))
                                              Kernel.pbMessage(_INTL("We hope to see you again."))
                                              $Trainer.pwt_wins[@tournament_type]+=1
                                              $Trainer.battle_points+=3
                                            when "loss"
                                              Kernel.pbMessage(_INTL("I'm sorry that you lost this tournament."))
                                              Kernel.pbMessage(_INTL("Maybe you'll have better luck next time."))
                                              cancelEntry
                                            end
                                            $Trainer.party = @current_party
                                          end
                                        to

                                        Code:
                                          attr_accessor :round
                                          attr_accessor :won
                                          attr_accessor :finished
                                          def initialize(announce=false)
                                            @announce=announce
                                            @finished=false
                                            @won=false
                                          end
                                          
                                          def start
                                            @sprites={}
                                            @viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
                                            @viewport.z=9999
                                            @sprites["scoreboard"]=Sprite.new(@viewport)
                                            @sprites["scoreboard"].bitmap=Bitmap.new(Graphics.width,Graphics.height)
                                            @sprites["scoreboard"].bitmap.fill_rect(0,0,Graphics.width,Graphics.height,Color.new(0,0,0))
                                            @sprites["scoreboard"].opacity=0
                                           
                                            $Trainer.battle_points=0 if !$Trainer.battle_points
                                            if !$Trainer.pwt_wins or $Trainer.pwt_wins.length<BATTLE_LIST.length
                                              $Trainer.pwt_wins=[]
                                              for i in 0...BATTLE_LIST.length
                                                $Trainer.pwt_wins.push(0)
                                              end
                                            end
                                               
                                            @current_party = $Trainer.party
                                           
                                            self.generateWorldLeaders if BATTLE_LIST.include?("World Leaders")
                                            self.generateRentalMasters if BATTLE_LIST.include?("Rental Masters")
                                            self.generateMixMasters if BATTLE_LIST.include?("Mix Masters")
                                           
                                            self.introduction
                                            @tournament_type = chooseTournament
                                            return cancelEntry if [email protected]_type
                                            @battle_type = chooseBattle
                                            return cancelEntry if [email protected]_type
                                            @modified_party = choosePokemon
                                            if @modified_party=="notEligible"
                                              Kernel.pbMessage(_INTL("We're terribly sorry, but your Pokemon are not eligible for the Tournament."))
                                              Kernel.pbMessage(_INTL(showBanList))
                                              Kernel.pbMessage(_INTL("Please come back once your Pokemon Party has been adjusted."))
                                            elsif [email protected]_party
                                              cancelEntry
                                            else
                                              self.generateRounds
                                              return true
                                            end
                                            return false 
                                          end
                                          
                                          def endTournament(win)
                                            @sprites["scoreboard"].bitmap.clear
                                            @sprites["scoreboard"].bitmap.fill_rect(0,0,Graphics.width,Graphics.height,Color.new(0,0,0))
                                            if win
                                              Kernel.pbMessage(_INTL("Congratulations on today's win."))
                                              Kernel.pbMessage(_INTL("For your victory you have earned 3 BP."))
                                              Kernel.pbMessage(_INTL("We hope to see you again."))
                                              $Trainer.pwt_wins[@tournament_type]+=1
                                              $Trainer.battle_points+=3
                                            else # loss
                                              Kernel.pbMessage(_INTL("I'm sorry that you lost this tournament."))
                                              Kernel.pbMessage(_INTL("Maybe you'll have better luck next time."))
                                              cancelEntry
                                            end
                                            $Trainer.party = @current_party
                                          end
                                        Change

                                        Code:
                                          def startTournament(announce)
                                            @round=0
                                            doublebattle=false
                                            doublebattle=true if @battle_type==1
                                            15.times do
                                              @sprites["scoreboard"].opacity+=17
                                              pbWait(1)
                                            end
                                            Kernel.pbMessage(_INTL("Announcer: Welcome to the #{BATTLE_LIST[@tournament_type]} Tournament!"))
                                            Kernel.pbMessage(_INTL("Announcer: Today we have 8 very eager contestants, waiting to compete for the title of \"Champion\"."))
                                            Kernel.pbMessage(_INTL("Announcer: Let us turn our attention to the scoreboard, to see who will be competing today."))
                                            self.createScoreBoard(@trainer_list)
                                            for i in 0...8
                                              announceContest(@trainer_list[i],i) if announce
                                            end
                                            Kernel.pbMessage(_INTL("Announcer: Without further ado, let the first match begin."))
                                            trainer=self.generateRound1
                                            Kernel.pbMessage(_INTL("Announcer: This will be a battle between #{$Trainer.name} and #{trainer[1]}."))
                                            outcome=pbPWTTrainerBattle(trainer[0],trainer[1],trainer[2],trainer[3],doublebattle)
                                            if outcome==1
                                              @round=1
                                              Kernel.pbMessage(_INTL("Announcer: Wow! What an exciting first round!"))
                                              Kernel.pbMessage(_INTL("Announcer: The stadium is getting heated up, and the contestants are on fire!"))
                                              Kernel.pbMessage(_INTL("Announcer: Let us turn our attention back to the scoreboard for the results."))
                                              trainer=self.generateRound2
                                              self.createScoreBoard(@trainer_list)
                                              Kernel.pbMessage(_INTL("Announcer: It looks like the next match will be between #{$Trainer.name} and #{trainer[1]}."))
                                              Kernel.pbMessage(_INTL("Announcer: Let the battle begin!"))
                                              outcome=pbPWTTrainerBattle(trainer[0],trainer[1],trainer[2],trainer[3],doublebattle)
                                              if outcome==1
                                                @round=2
                                                Kernel.pbMessage(_INTL("Announcer: What spectacular matches!"))
                                                Kernel.pbMessage(_INTL("Announcer: These trainers are really giving it all."))
                                                Kernel.pbMessage(_INTL("Announcer: Let's direct our attention at the scoreboard one final time."))
                                                trainer=self.generateRound3
                                                self.createScoreBoard(@trainer_list)
                                                Kernel.pbMessage(_INTL("Announcer: Alright! It's all set!"))
                                                Kernel.pbMessage(_INTL("Announcer: The final match of this tournament will be between #{$Trainer.name} and #{trainer[1]}!"))
                                                Kernel.pbMessage(_INTL("Announcer: May the best trainer win!"))
                                                outcome=pbPWTTrainerBattle(trainer[0],trainer[1],trainer[2],trainer[3],doublebattle)
                                                if outcome==1
                                                  Kernel.pbMessage(_INTL("Announcer: What an amazing battle!"))
                                                  Kernel.pbMessage(_INTL("Announcer: Both the trainers put up a great fight, but our very own #{$Trainer.name} was the one to come out on top!"))
                                                  Kernel.pbMessage(_INTL("Announcer: Congratulations #{$Trainer.name}! You have certainly earned today's title of \"Champion\"!"))
                                         
                                                  Kernel.pbMessage(_INTL("Announcer: That's all we have time for. I hope you enjoyed todays contest. And we hope to see you again soon."))
                                                  return "win"
                                                end
                                              end
                                            end
                                            return "loss"
                                          end
                                        to

                                        Code:
                                          def announcerRound1
                                            Kernel.pbMessage(_INTL("Announcer: Welcome to the #{BATTLE_LIST[@tournament_type]} Tournament!"))
                                            Kernel.pbMessage(_INTL("Announcer: Today we have 8 very eager contestants, waiting to compete for the title of \"Champion\"."))
                                            Kernel.pbMessage(_INTL("Announcer: Let us turn our attention to the scoreboard, to see who will be competing today."))
                                            self.createScoreBoard(@trainer_list)
                                            @sprites["scoreboard"].opacity=255
                                            for i in 0...8
                                              announceContest(@trainer_list[i],i) if @announce
                                            end
                                            Kernel.pbMessage(_INTL("Announcer: Without further ado, let the first match begin."))
                                            @nextTrainer=self.generateRound1
                                            Kernel.pbMessage(_INTL("Announcer: This will be a battle between #{$Trainer.name} and [email protected][1]}."))
                                            @sprites["scoreboard"].opacity=0
                                          end
                                            
                                          def announcerRound2
                                            Kernel.pbMessage(_INTL("Announcer: Wow! What an exciting first round!"))
                                            Kernel.pbMessage(_INTL("Announcer: The stadium is getting heated up, and the contestants are on fire!"))
                                            Kernel.pbMessage(_INTL("Announcer: Let us turn our attention back to the scoreboard for the results."))
                                            @nextTrainer=self.generateRound2
                                            self.createScoreBoard(@trainer_list)
                                            @sprites["scoreboard"].opacity=255
                                            Kernel.pbMessage(_INTL("Announcer: It looks like the next match will be between #{$Trainer.name} and [email protected][1]}."))
                                            Kernel.pbMessage(_INTL("Announcer: Let the battle begin!"))
                                            @sprites["scoreboard"].opacity=0
                                          end
                                          
                                          def announcerRound3
                                            Kernel.pbMessage(_INTL("Announcer: What spectacular matches!"))
                                            Kernel.pbMessage(_INTL("Announcer: These trainers are really giving it all."))
                                            Kernel.pbMessage(_INTL("Announcer: Let's direct our attention at the scoreboard one final time."))
                                            @nextTrainer=self.generateRound3
                                            self.createScoreBoard(@trainer_list)
                                            @sprites["scoreboard"].opacity=255
                                            Kernel.pbMessage(_INTL("Announcer: Alright! It's all set!"))
                                            Kernel.pbMessage(_INTL("Announcer: The final match of this tournament will be between #{$Trainer.name} and [email protected][1]}!"))
                                            Kernel.pbMessage(_INTL("Announcer: May the best trainer win!"))
                                            @sprites["scoreboard"].opacity=0
                                          end
                                          
                                          def winTournament
                                            Kernel.pbMessage(_INTL("Announcer: What an amazing battle!"))
                                            Kernel.pbMessage(_INTL("Announcer: Both the trainers put up a great fight, but our very own #{$Trainer.name} was the one to come out on top!"))
                                            Kernel.pbMessage(_INTL("Announcer: Congratulations #{$Trainer.name}! You have certainly earned today's title of \"Champion\"!"))
                                            Kernel.pbMessage(_INTL("Announcer: That's all we have time for. I hope you enjoyed todays contest. And we hope to see you again soon."))
                                          end
                                          
                                          def beforeBattleMessage
                                            outbattleMessage(7) 
                                          end  
                                          
                                          def afterBattleWinMessage
                                            outbattleMessage(8) 
                                          end 
                                          
                                          def afterBattleLoseMessage
                                            outbattleMessage(9) 
                                          end 
                                          
                                          def outbattleMessage(listIndex)
                                            if @nextTrainer[listIndex]
                                              [email protected][listIndex].is_a?(Array) ? @nextTrainer[listIndex] : [@nextTrainer[listIndex]]
                                              for line in dialogueLines
                                                Kernel.pbMessage(line)
                                              end  
                                            end  
                                          end  
                                          
                                          def battle
                                            [email protected][0]
                                            [email protected][1]
                                            [email protected][2]
                                            [email protected][3]
                                            [email protected]_type==1
                                            return pbPWTTrainerBattle(trainerid,trainername,endspeech,endspeechwin, doublebattle)
                                          end  
                                          
                                          def setEventGraphic(event)
                                            filename = @nextTrainer[6]
                                            begin
                                              bitmap=BitmapCache.load_bitmap("Graphics/Characters/#{filename}")
                                              bitmap.dispose
                                              event.character_name=filename
                                            rescue
                                              event.character_name="trchar000"
                                            end
                                          end
                                        Change line 'full_list = TRAINER_LIST[@tournament_type]' into 'full_list = TRAINER_LIST[@tournament_type].clone'. Change line [email protected]_list[i].push("[email protected]_list[i][1]}") if @trainer_list[i][6].nil?' into [email protected]_list[i][6]="[email protected]_list[i][1]}" if @trainer_list[i][6].nil?'.

                                        So we need to create three events with one page each. One is the guide at the counter. The other two are in another map, the stadium. One is an empty invisible event called "Opponent", and the second is an invisible autostart event called "Controller". Look at the attachment about the "Guide" and "Controller" commands.

                                        You can set three more parameters for each trainer array: The speech before battle, speech after you win and the speech after you lose. Each one can be a single string or an array with strings, an example:

                                        Code:
                                        [PBTrainers::LEADER_0,"Brock","Looks like you were the sturdier of us.","My barrier was tough to break. Maybe next time.","Kanto","Pewter City",nil,["I'm Brock, the Pewter Gym Leader.", "I'm an expert on Rock-type Pokémon.","My Pokémon are impervious to most physical attacks.","You'll have a hard time inflicting any damage."," Come on!"],"Your Pokémon's powerful attacks overcame my rock-hard resistance..."],
                                        Attached Thumbnails
                                        PWT Guide Event.png‎   PWT Controller Event.png‎  
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                                          #22    
                                        Old May 1st, 2015 (7:17 AM).
                                        FL's Avatar
                                        FL FL is offline
                                        Pokémon Island Creator
                                           
                                          Join Date: Sep 2010
                                          Gender: Male
                                          Posts: 1,687
                                          Removing some tournament from list results in bugs. I made a fix:

                                          Spoiler:
                                          PokéCommunity is breaking codes. For copying scripts at PokéCommunity: Click Thread Tools, and then Show Printable Version, and copy that instead.

                                          Change the entire def chooseTournament into:

                                          Code:
                                            def chooseTournament
                                              choices = []
                                              # Picks the lastest index for tournaments that are available by start.
                                              availableOnStartIndex = nil
                                              for tournament in ["World Leaders","World Champions","Rental Masters","Mix Master"]
                                                availableOnStartIndex = BATTLE_LIST.index(tournament)
                                                break if availableOnStartIndex
                                              end
                                              availableOnStartIndex = BATTLE_LIST.size if !availableOnStartIndex
                                              for i in 0...availableOnStartIndex
                                                choices.push(BATTLE_LIST[i])
                                              end
                                              allBasicTournametBeated = true
                                              for tournament in ["Kanto Leaders","Johto Leaders","Hoenn Leaders","Sinnoh Leaders","Unova Leaders"]
                                                if BATTLE_LIST.include?(tournament) && $Trainer.pwt_wins[BATTLE_LIST.index(tournament)]==0
                                                  allBasicTournametBeated = false
                                                  break
                                                end  
                                              end
                                              if BATTLE_LIST.include?("World Leaders") && allBasicTournametBeated
                                                choices.push("World Leaders")
                                              end
                                              if BATTLE_LIST.include?("World Champions") && BATTLE_LIST.include?("Rental Masters") && $Trainer.pwt_wins[BATTLE_LIST.index("World Champions")]>0
                                                choices.push("Rental Masters")
                                              end
                                              if BATTLE_LIST.include?("World Champions") && BATTLE_LIST.include?("Mix Master") && $Trainer.pwt_wins[BATTLE_LIST.index("World Champions")]>0
                                                choices.push("Mix Master")
                                              end
                                              if BATTLE_LIST.include?("World Leaders") && BATTLE_LIST.include?("World Champions") && $Trainer.pwt_wins[BATTLE_LIST.index("World Leaders")]>0
                                                choices.push("World Champions")
                                              end
                                              choices.push("Cancel")
                                              cmd=Kernel.pbMessage(_INTL("Which Tournament would you like to participate in?"),choices,choices.index("Cancel"))
                                              return false if choices[cmd]=="Cancel"
                                              return cmd
                                            end
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                                            #23    
                                          Old May 1st, 2015 (12:09 PM).
                                          akane159 akane159 is offline
                                             
                                            Join Date: Oct 2012
                                            Gender: Female
                                            Posts: 72
                                            hi, i have this error, if i change the entire "def chooseTournament" for the new one, i have this error
                                            Spoiler:


                                            but if i dont change the the entire def chooseTournament, the script work but wiht a error,
                                            if I go into the tournament , when it ends ( win or lose ), my pokemon are on another level,
                                            if was a tournament single , and i choose my pokemon they change his lvl to 50, but when it ends ,
                                            they do not return to their previous level :s
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                                              #24    
                                            Old May 8th, 2015 (2:06 PM).
                                            FL's Avatar
                                            FL FL is offline
                                            Pokémon Island Creator
                                               
                                              Join Date: Sep 2010
                                              Gender: Male
                                              Posts: 1,687
                                              Quote:
                                              Originally Posted by akane159 View Post
                                              hi, i have this error, if i change the entire "def chooseTournament" for the new one, i have this error
                                              Spoiler:


                                              but if i dont change the the entire def chooseTournament, the script work but wiht a error,
                                              if I go into the tournament , when it ends ( win or lose ), my pokemon are on another level,
                                              if was a tournament single , and i choose my pokemon they change his lvl to 50, but when it ends ,
                                              they do not return to their previous level :s
                                              Quote:
                                              Originally Posted by FL View Post
                                              PokéCommunity is breaking codes. For copying scripts at PokéCommunity: Click Thread Tools, and then Show Printable Version, and copy that instead.
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                                                #25    
                                              Old June 3rd, 2015 (5:59 AM).
                                              Starlight Minun's Avatar
                                              Starlight Minun Starlight Minun is offline
                                              LoveEletric
                                                 
                                                Join Date: Nov 2014
                                                Posts: 21
                                                well that suck :/
                                                about the level cant back to normal
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