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  #51    
Old July 26th, 2014 (12:54 PM).
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@tenebr050: Thanks, pal. I can't believe I missed that.
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  #52    
Old August 8th, 2014 (9:46 AM). Edited August 8th, 2014 by Danny0317.
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Hi! I really like this tool, but sadly, it has an error that NTME also has (although not as bad, and actually makes things a bit easier).
Okay, so you know how in NTME, you can import your tileset and then the sphere file as the tilemap, and it loads everything perfectly so that all you have to do is save it as a .raw? However, that has an error when trying it with 8BPP, so I decided to try the tool, and see if that would fix it. However this happened. It's no biggie, I just think it could make stuff like this easier if it's fixed. (If I didn't explain myself correctly, I mean it doesn't build itself like in NTME, but again, no big deal, just think it would be better if it did ^__^)
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  #53    
Old August 8th, 2014 (10:36 AM).
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Quote:
Originally Posted by Dark Sneasel View Post
Hi! I really like this tool, but sadly, it has an error that NTME also has (although not as bad, and actually makes things a bit easier).
Okay, so you know how in NTME, you can import your tileset and then the sphere file as the tilemap, and it loads everything perfectly so that all you have to do is save it as a .raw? However, that has an error when trying it with 8BPP, so I decided to try the tool, and see if that would fix it. However this happened. It's no biggie, I just think it could make stuff like this easier if it's fixed. (If I didn't explain myself correctly, I mean it doesn't build itself like in NTME, but again, no big deal, just think it would be better if it did ^__^)
Yeah, I'm not really understanding what your problem is, other than the obvious. What did you do that screws it up (you're not very clear)?
Every time I've loaded a .rmp with the tool, it's worked.
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  #54    
Old August 8th, 2014 (10:49 AM).
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Quote:
Originally Posted by itari View Post
Yeah, I'm not really understanding what your problem is, other than the obvious. What did you do that screws it up (you're not very clear)?
Every time I've loaded a .rmp with the tool, it's worked.
It's not much of a problem, really, just makes things more time consuming. When loading an .rmp (8BPP) it doesn't seem to do what happens with NTME in 4BPP (you don't have to build it tile by tile) since 8BPP doesn't work there. If you don't understand/I'm not explaining myself properly I can make a quick video
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Old August 8th, 2014 (10:54 AM).
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esperance esperance is offline
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Quote:
Originally Posted by Dark Sneasel View Post
It's not much of a problem, really, just makes things more time consuming. When loading an .rmp (8BPP) it doesn't seem to do what happens with NTME in 4BPP (you don't have to build it tile by tile) since 8BPP doesn't work there. If you don't understand/I'm not explaining myself properly I can make a quick video
Actually, making a video would be great help. Do you mean the .rmp map is 8BPP, or my program?
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  #56    
Old August 8th, 2014 (11:10 AM).
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Quote:
Originally Posted by itari View Post
Actually, making a video would be great help. Do you mean the .rmp map is 8BPP, or my program?


There, sorry about the really bad quality. Anyways, what I did was the thing with the rmp file, this time 4BPP, opened the tileset, then the tilemap, and it loaded perfectly. Now I was wondering if you could make that for 8BPP, since trying that in NTME will give you an error.
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Old September 13th, 2016 (5:12 PM).
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Three years after I first started developing this and I've finally gotten somewhere on a new version. Now, development isn't finished but I've made significant progress and figured I'd show what I've got and ask for feedback.

Major features that I've implemented so far:
  • Much, much faster than older versions
  • Zooming
  • Multiple tile drawing
  • All GBA tilemap formats
  • Lots more behind the scenes

Check out the images in the spoiler.
Spoiler:






At this point the tool is fully functional as a tilemap/tileset creator. It still needs a number of 'advanced' features such as tileset palette manipulation and tilemap shifting. Within the next few days I plan to post a prerelease so that anyone interested can try it out and let me know how it goes.
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  #58    
Old September 24th, 2016 (3:28 PM).
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esperance esperance is offline
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Annnnd the new release is ready! Check it out here.
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  #59    
Old September 25th, 2016 (5:31 PM).
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Keep up the good work! This is a very user friendly tool which everyone not writing from source should look into adding to their toolbox.
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  #60    
Old September 27th, 2016 (6:48 AM).
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BlackWhiteRobin BlackWhiteRobin is offline
     
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    Is this tool not connected in any way to the similarly named TMC made by itari back in 2013? Because name's the same, layout's the same except a few additions. Not bashing, just asking. Curious. :D

    Tool's great by the way.
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      #61    
    Old September 27th, 2016 (7:01 AM).
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    Logan Logan is offline
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    Quote:
    Originally Posted by BlackWhiteRobin View Post
    Is this tool not connected in any way to the similarly named TMC made by itari back in 2013? Because name's the same, layout's the same except a few additions. Not bashing, just asking. Curious. :D

    Tool's great by the way. :)
    adrift is user itari, he's just changed his username.
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      #62    
    Old September 27th, 2016 (2:47 PM).
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    BlackWhiteRobin BlackWhiteRobin is offline
       
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      Quote:
      Originally Posted by Harry View Post
      adrift is user itari, he's just changed his username.
      Oooh. Forgive my ignorance. Hahaha! Sorry itari/adrift~ :D
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        #63    
      Old October 1st, 2016 (2:55 PM).
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      Yvtq8K3n Yvtq8K3n is offline
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        Yey, a buddy, nice tool i did a few tools for tilemapping, that i didnt show/failed if want them just pm.
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