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  #551    
Old July 22nd, 2014 (1:21 PM).
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Dragonflye Dragonflye is offline
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    Quote:
    Originally Posted by karatekid552 View Post
    Is locationnames a table of pointers or a table of text? It has to be the pointer table.
    I found by Bug. The Pointer must be 4 bytes later. Thanks.

    The Tool ist very good. But I think it's slow by scrolling to the next Pokémon.
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      #552    
    Old July 22nd, 2014 (7:03 PM).
    karatekid552's Avatar
    karatekid552 karatekid552 is offline
    What happens if I push it?....
       
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      Quote:
      Originally Posted by Dragonflye View Post
      I found by Bug. The Pointer must be 4 bytes later. Thanks.

      The Tool ist very good. But I think it's slow by scrolling to the next Pokémon.
      Just remember how much data it loads each time you scroll It has to load all of the data for the Pokemon, including images. All of the tabs except the Habitat and Egg Move tabs are reloaded every time. I know I am definitely not the most efficient coder so that could also be an issue.

      Quote:
      Originally Posted by Tetra View Post
      http://i.gyazo.com/2bbde5d72bbe2603eb5c7da07c93b775.png
      I've been getting this error, and I've been trying to fix it via the function for a long while now, but it doesn't want to work.

      It's something to do with the habitat data, right? Any solution to this?
      It looks like your habitat table is pointing outside the rom, therefore it can't load a pointer making the string literal nothing. Possibly your table is pointing to free space (FFFFFFFF) which would point outside the rom.
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        #553    
      Old July 24th, 2014 (6:59 AM).
      DoesntKnowHowToPlay's Avatar
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        I'm having trouble getting this to work with Jambo's 3-byte movepool hack. The .ini I'm using:

        Spoiler:
        Code:
        [0035]
        name = Pokemon FireRed (E)
        gamecode = BPRE
        numberofpokes = 412
        pokebasestats = 0x254784
        pokebasestatslength = 0x1C
        pokenames = 0x245EE0
        pokenameslength = 0xB
        typenames = 0x24F1A0
        typenameslength = 0x7
        numberoftypes = 18
        items = 0x3DB028
        numberofitems = 0x177
        itemsdatalength = 0x2C
        abilities = 0xC8D370
        numberofabilities = 0x100
        abiltiesnamelength = 0xD
        egggroups = Monster,Water1,Bug,Flying,Field,Fairy,Grass,Human-Like,Water3,Mineral,Amorphous,Water2,Ditto,Dragon,Undiscovered
        leveluptypes = Medium-Fast,Erratic,Fluctuating,Medium-Slow,Fast,Slow
        learnedmoves = 0x25d7b4
        learnedmoveslength = 0x3
        attacknames = 0xC82400
        numberofattacks = 0x300
        attacknamelength = 0xD
        eggmovepointer1 = 0x045C50
        eggmovepointer2 = 0x045CC8
        eggmovelimit = 0x045CC4
        tmhmcompatibility = 0x252BC8
        tmhmcompatibilitylength = 8
        tmlist = 0x45A80C
        tmlistentrylength = 2
        numberoftms = 50
        numberofhms = 8
        evolutiontable = 0x259754
        evolutionsperpoke = 5
        lengthofoneentry = 8
        evolutionmethods = Breeding Only,Friendship,Friendship (Day),Friendship (Night),Level-Up,Trade,Trade (Hold Item),Stone,ATK > DEF,ATK = DEF,ATK < DEF,PID (Wurmple->Silcoon),PID (Wurmple->Cascoon),Spawn a Second,Create Spawn,Beauty
        evomethodsproperties = None,None,None,None,Level,None,Item,Item,Level,Level,Level,Level,Level,Level,Level,None
        evolutiontablepointers = 0x42F6C,0x42FBC,0x43138,0x4599C,0xCE8C4
        offsetstochangetolslr0r60x1 = 0x42f9c,0x43182,0x43026,0x43008,0x43016,0x43050,0x4307A,0x430A8,0x430C8,0x430EC,0x430FC
        offsetstochangetonewminus1 = 0x43116,0x4319e,0x459A2
        theshedinjafix = 0xCE766
        changetonewnumbertimes8 = 0x4598A,0x459C0,0x4598E,0x459C2
        pokedex = 0x44E850
        lengthofpokedexentry = 0x24
        nationaldexorder = 0x251FEE
        numofnondexpokesbetweencelebiandtreeko = 25
        numofnondexpokesafterchimecho = 28
        dextype = FRLG
        jambo51learnedmovehack = True
        movetutorcomp = 0x459B7E
        movetutorcomplen = 2
        movetutorattacks = 0x459B60
        mtattackslen = 2
        mtattacksnum = 15
        frontspritetable = 0x2350AC
        backspritetable = 0x23654C
        frontpalettetable = 0x23730C
        shinypalettetable = 0x2380cc
        enemyytable = 0x2349CC
        playerytable = 0x235E6C
        enemyaltitudetable = 0x23A004
        iconspritetable = 0x3D37A0
        iconpalettetable = 0x3D3E80
        iconpalettes = 0x3D3740
        numiconpalettes = 3
        itemanimationtable = 0x45FD54
        itemanimationtableentlen = 5
        hoenncryauxtable = 0x2539D4
        footprints = 0x43FAB0
        habitats = 0x452c4c
        habitatpointers = 0x106888,0x1068C8,0x106990,0x1069F8,0x106A98
        locationnames = 0x3F1CAC
        locationstart = 0x58
        locationend = 0xC4
        locationtblfmt = 1


        It's definitely loading this particular entry, as if I change jambo51movehack to False it loads fine, and picks up the repointed ability name table. (This is also the only entry I've added to the ini- it's a fresh download) Setting that to True instead causes G3S to crash when I load the ROM:



        It shoudn't be an issue with malformed movepools, as every movepool now points to the same place (xC70000), which contains the exceedingly simple 01 00 01 FF FF FF. (pound at level 1 and nothing else.) I also tried 01 00 01 00 00 FF, which is what Jambo's tutorial suggests (either works in-game), and that still causes a crash.
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          #554    
        Old July 24th, 2014 (8:29 PM).
        DimiInOffice's Avatar
        DimiInOffice DimiInOffice is offline
        Woah dere!
           
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          Can someone please teach me how to use this program? I've been trying to figure this out for hours. I downloaded it 3 times and I still can't find an exe file that takes me to the actual program. It's all just text documents and .ini files.
          Thanks ahead of time to whoever helps me!
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            #555    
          Old July 24th, 2014 (9:51 PM).
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          destinedjagold destinedjagold is offline
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          Quote:
          Originally Posted by DimiInOffice View Post
          Can someone please teach me how to use this program? I've been trying to figure this out for hours. I downloaded it 3 times and I still can't find an exe file that takes me to the actual program. It's all just text documents and .ini files.
          Thanks ahead of time to whoever helps me!
          Erm... After you've extracted the file, double-click the [Red OW] icon?

          (note: this is an old file in my office PC. I dunno if the icon has been changed lately.)
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            #556    
          Old July 24th, 2014 (11:41 PM).
          Darkrai Lv.1000's Avatar
          Darkrai Lv.1000 Darkrai Lv.1000 is offline
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            Hey,

            I keep getting this error after editing habitats, and attempting to save the tab:



            I also get this with some other tasks that involve repointing, such as expanding Pokemon and changing PokeDex entries. This only started happening after I downloaded the update, the previous version still does everything fine. I know it's not my rom, as it does this with clean roms as well.

            Any idea on why this is happening? I just want my new Pokes to have proper dex entries. T_T
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              #557    
            Old July 25th, 2014 (2:46 AM).
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            George17 George17 is offline
               
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              Can anyone tell me why are the evolutions shown wrong in this Suite?

              Until today everything good and fine, but today I noticed the evolutions are shown
              wrong in the Suite, for example :
              Bulbasaur evolves at L32 into Venusaur.
              Combusken evolves into Kirlia.
              Pikachu evolves at L16 into Niddorino.

              Every single Pokemon 's evos are shown wrong but in game they evolve like they should.
              I'm also iserting Mega Evolutions into my hack and I set the Pokemon to Mega-evolve at
              L50, for example Blaziken. I've put him to evolve at L50 but nothing happens ingame when I get him to this level.

              Can anyone help me?

              Sorry for bad English.
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                #558    
              Old July 25th, 2014 (5:15 PM).
              ShyRayq's Avatar
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                Quote:
                Originally Posted by George17 View Post
                Can anyone tell me why are the evolutions shown wrong in this Suite?

                Until today everything good and fine, but today I noticed the evolutions are shown
                wrong in the Suite, for example :
                Bulbasaur evolves at L32 into Venusaur.
                Combusken evolves into Kirlia.
                Pikachu evolves at L16 into Niddorino.

                Every single Pokemon 's evos are shown wrong but in game they evolve like they should.
                I'm also iserting Mega Evolutions into my hack and I set the Pokemon to Mega-evolve at
                L50, for example Blaziken. I've put him to evolve at L50 but nothing happens ingame when I get him to this level.

                Can anyone help me?

                Sorry for bad English.
                Here's my guess: The offset for your evolution table is off. Probably by like 40 bytes or so? Just open your rom up in a hex editor, go to the offset listed in the ini and find the correct starting position.
                Also, the Blaziken thing. You using FR? Do you have a National Dex? If not, Pokemon outside the Kanto Dex won't evolve.
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                  #559    
                Old July 25th, 2014 (10:37 PM).
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                  Quote:
                  Originally Posted by ShyRayq View Post
                  Here's my guess: The offset for your evolution table is off. Probably by like 40 bytes or so? Just open your rom up in a hex editor, go to the offset listed in the ini and find the correct starting position.
                  Also, the Blaziken thing. You using FR? Do you have a National Dex? If not, Pokemon outside the Kanto Dex won't evolve.
                  I'm not so good at hex editing and I don't know where to find the listed offset and the correct starting
                  position. And about Blaziken, I've patched my game to be able to evolve without National Dex.
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                    #560    
                  Old July 26th, 2014 (2:22 AM).
                  ShyRayq's Avatar
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                    Quote:
                    Originally Posted by George17 View Post
                    I'm not so good at hex editing and I don't know where to find the listed offset and the correct starting
                    position. And about Blaziken, I've patched my game to be able to evolve without National Dex.
                    Well, first get a hex editor, most recommended is HxD. Now, go to your ini. Go find your rom's offsets and go to 'evolution table' or something like that. Take that offset, open up your hex editor and do a Ctrl+G and paste it in and enter. Assuming you haven't edited Bulbasaur's evo data, the start should be: 40 00s, then 04 10 02 I believe. Something like that. If there's no 40 00s before the 041002, just start at the 041002.

                    Now the Blaziken thing, are you sure you have? Just double check with other pokemon outside the Kanto Dex. If they evo, then..I'm not too sure.
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                      #561    
                    Old July 26th, 2014 (3:08 AM).
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                    MrKongKillz MrKongKillz is offline
                       
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                      Every time i save it crashes D:
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                        #562    
                      Old July 26th, 2014 (4:24 AM).
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                        Hi
                        So I'm starting to get into Rom hacking and am trying to use MrDollSteak's base using G3HS
                        I've already changed BPRE to MrDS but when I try to open it I keep getting these errors:




                        Could someone please tell me what I'm doing wrong and how to fix it.
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                          #563    
                        Old July 26th, 2014 (5:55 AM). Edited July 26th, 2014 by George17.
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                          Quote:
                          Originally Posted by ShyRayq View Post
                          Well, first get a hex editor, most recommended is HxD. Now, go to your ini. Go find your rom's offsets and go to 'evolution table' or something like that. Take that offset, open up your hex editor and do a Ctrl+G and paste it in and enter. Assuming you haven't edited Bulbasaur's evo data, the start should be: 40 00s, then 04 10 02 I believe. Something like that. If there's no 40 00s before the 041002, just start at the 041002.

                          Now the Blaziken thing, are you sure you have? Just double check with other pokemon outside the Kanto Dex. If they evo, then..I'm not too sure.
                          Ok. I have HxD in my computer but there's still one more thing I don't understand. Where can i find that
                          ini- the one I should find the evolution table offset in?

                          Like I said before, I'm just a beginner when it comes to hex. And of course that I patched my game in order to access National evolutions: I've tested it multiple times in the game and it works fine.

                          Sorry for bad English, again.

                          And also, how should 0x..... look in HxD?
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                            #564    
                          Old July 26th, 2014 (6:24 AM).
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                            Quote:
                            Originally Posted by George17 View Post
                            Ok. I have HxD in my computer but there's still one more thing I don't understand. Where can i find that
                            ini- the one I should find the evolution table offset in?

                            Like I said before, I'm just a beginner when it comes to hex. And of course that I patched my game in order to access National evolutions: I've tested it multiple times in the game and it works fine.

                            Sorry for bad English, again.

                            And also, how should 0x..... look in HxD?
                            Look for the file in "PokeRoms.ini" It should be in the same folder as G3HS. Also before searching, I recommend opening up your rom in HXD, go all way to the bottom, like the last offset, and look at the last two byte. It should tell you the number that correspond to your INI. For example, if it said 00 01, then on the PokeRoms.ini file, when checking for your ini, it should correspond to the number 00 01.
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                              #565    
                            Old July 26th, 2014 (8:34 AM).
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                            Ambushwhack Ambushwhack is offline
                               
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                              I just found the update and I'm using it now, but I noticed one glitch that I'm still seeing for the new one. Sometimes, changes I make to movesets bleed over. For example, I just expanded Beedrill's movepool to include Night Slash at level 49. I then went to the Pidgey line to give it more wind-and-weather based moves. After expanding Pidgeotto's moves and adding a couple, I went back to Pidgey to check where exactly I had put the other moves. And I found Tackle had been replaced with Night Slash at level 49. I've seen this happen a few times - it's always the first move on the list being replaced by something I'd added previously to a different Pokemon.

                              I also just discovered that my VBA is buggered to all hell, and I don't know what I did/how to fix it. It worked well the last time I used it (nearly a month ago - been doing more Pokemon Zeta than hacks or hacking). And today, all I did was (1) Apply the MrDollsteak patch to a clean ROM, to start something new. (2) Change the ini in HxD. (3) Open it in the new G3HS. (4) Tweak the starters through Raticate lines. (5) Go back to HxD and change one bit to fix the Attack boost glitch in the MrDS rombase. Now what's wrong is that my joystick is set to all F12. When I go to edit the joystick, I briefly see what it ought to be, but then it flashes to all F12, and I can't change them. This is weird enough that I'm skeptical it's anything I did this morning/related to G3HS, but just in case....
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                                #566    
                              Old July 26th, 2014 (9:20 AM).
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                              karatekid552 karatekid552 is offline
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                                Quote:
                                Originally Posted by Darkrai Lv.1000 View Post
                                Hey,

                                I keep getting this error after editing habitats, and attempting to save the tab:



                                I also get this with some other tasks that involve repointing, such as expanding Pokemon and changing PokeDex entries. This only started happening after I downloaded the update, the previous version still does everything fine. I know it's not my rom, as it does this with clean roms as well.

                                Any idea on why this is happening? I just want my new Pokes to have proper dex entries. T_T
                                You are using XP, right? The previous version was compiled on XP but this version was compiled on Windows 7. I had to upgrade my graphics library from v2.8 to v3.0. v3.0 didn't run on XP but it does on 7 so this may be the issue. I'm not 100% sure. I would really recommend upgrading your windows at this point since XP is no longer supported by microsoft and is getting increasingly vulnerable each day. I was forced to upgrade when my computer died and I bought a new one.
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                                  #567    
                                Old July 26th, 2014 (10:52 AM).
                                George17's Avatar
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                                  Quote:
                                  Originally Posted by DuoRyan View Post
                                  Look for the file in "PokeRoms.ini" It should be in the same folder as G3HS. Also before searching, I recommend opening up your rom in HXD, go all way to the bottom, like the last offset, and look at the last two byte. It should tell you the number that correspond to your INI. For example, if it said 00 01, then on the PokeRoms.ini file, when checking for your ini, it should correspond to the number 00 01.
                                  OK. I've checked the game and it's version 00 02. But I've looked in the pokeroms.ini file and there are
                                  more than one single value for evolution table, like this:

                                  evolutiontable = 0x79dfc8
                                  evolutiontablepointers = 0x42F6C,0x42FBC,0x43138,0x4599C,0xCE8C4

                                  Which one of those offsets is the one I need?
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                                    #568    
                                  Old July 26th, 2014 (11:32 AM).
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                                    Quote:
                                    Originally Posted by George17 View Post
                                    OK. I've checked the game and it's version 00 02. But I've looked in the pokeroms.ini file and there are
                                    more than one single value for evolution table, like this:

                                    evolutiontable = 0x79dfc8
                                    evolutiontablepointers = 0x42F6C,0x42FBC,0x43138,0x4599C,0xCE8C4

                                    Which one of those offsets is the one I need?
                                    The first one as the table pointer are basically offsets in which it has the first offset as a pointer. (I know, kind of confusing)
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                                      #569    
                                    Old July 26th, 2014 (11:39 AM).
                                    Darkrai Lv.1000's Avatar
                                    Darkrai Lv.1000 Darkrai Lv.1000 is offline
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                                      Quote:
                                      Originally Posted by karatekid552 View Post
                                      You are using XP, right? The previous version was compiled on XP but this version was compiled on Windows 7. I had to upgrade my graphics library from v2.8 to v3.0. v3.0 didn't run on XP but it does on 7 so this may be the issue. I'm not 100% sure. I would really recommend upgrading your windows at this point since XP is no longer supported by microsoft and is getting increasingly vulnerable each day. I was forced to upgrade when my computer died and I bought a new one.
                                      Ah, that could be it! And as it turns out, I do have the 7 upgrade sitting on my desktop, so I'll just go ahead and do it. I'll come back to confirm if everything's alright. Thanks for replying man.
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                                        #570    
                                      Old July 26th, 2014 (3:54 PM).
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                                        Quote:
                                        Originally Posted by Ambushwhack View Post
                                        I just found the update and I'm using it now, but I noticed one glitch that I'm still seeing for the new one. Sometimes, changes I make to movesets bleed over. For example, I just expanded Beedrill's movepool to include Night Slash at level 49. I then went to the Pidgey line to give it more wind-and-weather based moves. After expanding Pidgeotto's moves and adding a couple, I went back to Pidgey to check where exactly I had put the other moves. And I found Tackle had been replaced with Night Slash at level 49. I've seen this happen a few times - it's always the first move on the list being replaced by something I'd added previously to a different Pokemon.

                                        I also just discovered that my VBA is buggered to all hell, and I don't know what I did/how to fix it. It worked well the last time I used it (nearly a month ago - been doing more Pokemon Zeta than hacks or hacking). And today, all I did was (1) Apply the MrDollsteak patch to a clean ROM, to start something new. (2) Change the ini in HxD. (3) Open it in the new G3HS. (4) Tweak the starters through Raticate lines. (5) Go back to HxD and change one bit to fix the Attack boost glitch in the MrDS rombase. Now what's wrong is that my joystick is set to all F12. When I go to edit the joystick, I briefly see what it ought to be, but then it flashes to all F12, and I can't change them. This is weird enough that I'm skeptical it's anything I did this morning/related to G3HS, but just in case....
                                        The 1st thing says that you apparently, didn't repoint, in this case, Beedrill's moveset, merely expanded it. By expanding it, you go into the next Pokemon's moveset, so you need to repoint it.

                                        The 2nd thing...I'm not sure. Maybe just redo everything, or maybe your VBA is screwed up. Just remember to triple check everything. Anything can happen.
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                                          #571    
                                        Old July 26th, 2014 (5:24 PM).
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                                          A little pointer(lol) for people who having trouble, make sure to create a lot of backup, cause you never know what could go wrong. ALSO, make sure in-game to check to see if the national pokedex is running cause, some people, including me, had had the problem where after expanding, the national pokedex just died. So yeah, remember to do these thing and I'm pretty sure you have little to no problem.
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                                            #572    
                                          Old July 26th, 2014 (6:06 PM).
                                          Ambushwhack's Avatar
                                          Ambushwhack Ambushwhack is offline
                                             
                                            Join Date: Feb 2013
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                                            Quote:
                                            Originally Posted by ShyRayq View Post
                                            The 1st thing says that you apparently, didn't repoint, in this case, Beedrill's moveset, merely expanded it. By expanding it, you go into the next Pokemon's moveset, so you need to repoint it.

                                            The 2nd thing...I'm not sure. Maybe just redo everything, or maybe your VBA is screwed up. Just remember to triple check everything. Anything can happen.
                                            Thanks. I was sure I repointed, but it was easy enough to fix every time.
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                                            Friend code 2896-0480-0978. I don't know what type my friend safari is yet. Vivillon collector, Polar Pattern native. I stand no chance of ever getting a Poke Ball pattern. I see one on GTS asking for a Mew. I'd do that trade in an instant if I had one. If I had any event Pokémon, Genesect is the only one I wouldn't trade in a heartbeat for Poke Ball pattern. And even then, I might.
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                                              #573    
                                            Old July 26th, 2014 (7:08 PM).
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                                            MrKongKillz MrKongKillz is offline
                                               
                                              Join Date: Jul 2014
                                              Location: The Primous Region
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                                              I love the evolution changes i can finally change trade evolution to something better! :D
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                                                #574    
                                              Old July 27th, 2014 (12:36 AM).
                                              Darkrai Lv.1000's Avatar
                                              Darkrai Lv.1000 Darkrai Lv.1000 is offline
                                              Has a tendency to figure things out
                                                 
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                                                After upgrading to Windows 7 I can confirm that XP was the issue, and everything works as intended now. xD
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                                                  #575    
                                                Old July 28th, 2014 (2:28 PM). Edited July 28th, 2014 by Pokegarchomp.
                                                Pokegarchomp Pokegarchomp is offline
                                                   
                                                  Join Date: Jul 2014
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                                                  Upon starting the program, I am met with the error "failed to load image from file 'resources/icon.png'" Any Idea what could be going on there? I am on a Mac, if that helps.
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