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Resource Quick Resource Thread

Started by Logan May 2nd, 2014 8:47 AM
  • 103657 views
  • 102 replies

Logan

Age 24
Male
Salisbury, England
Seen September 18th, 2019
Posted August 27th, 2019
10,408 posts
10.9 Years
Old ROM Hacking Resources Thread: http://www.pokecommunity.com/showthread.php?t=193327

The majority of resources can now be posted in their own specific threads, however any small resources (such as indexed sprites and rips) should be posted in this thread. This thread is also open for commenting on suggestions and feedback on people's posts.

Spherical Ice

Age 21
Bristol, UK
Seen 9 Hours Ago
Posted 4 Weeks Ago
5,254 posts
11.9 Years
I think I'll post my tiles here because I often find myself wanting FireRed-styled tiles, and there seems to be a great shortage of them.

https://www.deviantart.com/spherical-ice/art/FRLG-styled-tiles-705658259

You can use these at your leisure but I would appreciate if credit is given to me somewhere, but no biggie if you can't for whatever reason.
Male
USA
Seen September 26th, 2016
Posted June 14th, 2015
192 posts
6.8 Years
Here are some Fm tiles. Give credit!
Pokemon Cosmic: A New Threat

For God so loved the world, that he gave his only begotten Son, that who ever believe in him should not perish, but have everlasting life. - John 3:16

I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this in your signature.[/sig-reason]
Age 24
Male
Seen August 3rd, 2014
Posted July 27th, 2014
9 posts
5.4 Years
Pokemon Emerald HG SS style Trainer Back Sprite my next backsprite Wally soon


credit:
pkmnaqua and blckwh -for sprites
me-recolor for Emerald and resize
That's strategy....
Male
Seen December 7th, 2016
Posted April 3rd, 2015
143 posts
5.6 Years
Charmander HG/SS overworld sprite for FR/LF (recolored by me).

https://www.mediafire.com/?262dx9pe8rhe3no

Preview:


mini-tutorial:
You need Nameless Sprite Editor.
Open your rom, select your ow sprite to replace, and go File > Import > Import Sprite Library and select charmander.nsl Save > All.
Male
Forina
Seen 1 Day Ago
Posted July 13th, 2019
110 posts
12.3 Years
I have a good resource, that is Sylveon cry. I taken it from Veekun website and adjusted its cry to be better quality. You might insert it into your hack by using the way of this tutorial: http://www.pokecommunity.com/showthread.php?t=293830

PS: DON'T use PokeCry, it will damage the cry's quality.

Sylveon Cry.rar

anonyboy

Pokemon Aerial Emerald Creator&Pokemon Hybrid Co-Creator

Male
Israel
Seen 2 Days Ago
Posted 4 Weeks Ago
279 posts
6.1 Years
Here Is The Brendan Emerald 4th Gen style Sprite Package (In the .zip folder attached)
Includes: Brendan Trainer Sprite (The one in my avatar)
Brendan Backsprite 5 frames
Brendan OW Sprites (Walking&Running)
2 surprises.

(All sprites are indexed and are ready to be inserted into ANY ROM)

Credits: C+C Drew for the original Trainer Sprite
PkmnAqua for the Brendan Backsprites, I just recolored them.
Kyledove For the OW sprites Which I resized and indexed.
Pokemon....

A new Dawn of ROM Hacking.....

LeiAlcantara025

Hack Expert Most IN Mapping

Male
Seen May 23rd, 2015
Posted May 23rd, 2015
67 posts
5.4 Years
Hello Hackers

Im not quite Posting Anything From Here But i Have This Raw Tiles To get started being a Friend In You All

Reminder:
Spoiler:
This Only Works In Pokemon Ruby,Sapphire And Emerald Only


Im New To The Forums So I dont Know How To Spoiler In Image So Please Give Me a Huge Credits In My Raw Tiles

Anyone Can Use This even My Enemy ^_^ Hope Well Be Friends Everyone

Spoiler:
PM Me If You Want A Tutorial To Insert This Stuff



Also Credits In The Tiles I Use in Here:
Spoiler:
Kyledove
Dante So Much
Wesly
etc.
Pokemon Freezing Dawn


Im A Mapper Expert Invite me In a Good Projects If I Have Time
Pokemon Hacking Is So Complicated,If You Understand It Correctly You'll Become An Expert ^_^

LeiAlcantara025

Hack Expert Most IN Mapping

Male
Seen May 23rd, 2015
Posted May 23rd, 2015
67 posts
5.4 Years
Hello Again Im Just Going To Share Again Some Tiles And ready To Insert

Warning!!!!
Spoiler:
Only Works In Ruby,Sapphire And Emerald Or Make A huge Error in Your Gba Rom Dont Worry Ill Try To Make tiles For Fire Red Hackers ^_^


Screenshots:
Spoiler:


Credits:
Spoiler:
Dante Huge Tiles i Use
Weslyfg
etc.

Hope you Like This Guys ^_^

Spoiler:
Pm Me If You Want To Know How To Insert
Pokemon Freezing Dawn


Im A Mapper Expert Invite me In a Good Projects If I Have Time
Pokemon Hacking Is So Complicated,If You Understand It Correctly You'll Become An Expert ^_^

Chronosplit

I play for keeps!

Male
Seen August 5th, 2019
Posted May 7th, 2019
463 posts
8.7 Years
I don't think this has been done before, so I'm going to throw it out here to share. No need to credit me.

ROM: FireRed (US)

This is a PokeMart script that uses the Oak's Parcel variable to determine how many badges you have, and then it goes to a PokeMart item list based on that. Basically it results in a PokeMart acting just like in games where how many badges you have determines what normal PokeMarts will sell you.

Just insert where you want to compile the script, your items in the item lists at the Mart section, point any Mart you wish to where the script is, and you're ready to go!

Spoiler:
#dynamic 0x

#org @start
lock
faceplayer
compare 0x4057 0x0
if 0x1 goto @mart1
compare 0x4057 0x1
if 0x1 goto @mart2
compare 0x4057 0x2
if 0x1 goto @mart3
compare 0x4057 0x3
if 0x1 goto @mart4
compare 0x4057 0x4
if 0x1 goto @mart5
compare 0x4057 0x5
if 0x1 goto @mart6
release
end

#org @mart1
preparemsg @talk '"Hi, there!\nMay I help you?"
waitmsg
pokemart @items1
msgbox @talk2 MSG_KEEPOPEN '"Please come again!"
release
end

#org @mart2
preparemsg @talk '"Hi, there!\nMay I help you?"
waitmsg
pokemart @items2
msgbox @talk2 MSG_KEEPOPEN '"Please come again!"
release
end

#org @mart3
preparemsg @talk '"Hi, there!\nMay I help you?"
waitmsg
pokemart @items3
msgbox @talk2 MSG_KEEPOPEN '"Please come again!"
release
end

#org @mart4
preparemsg @talk '"Hi, there!\nMay I help you?"
waitmsg
pokemart @items4
msgbox @talk2 MSG_KEEPOPEN '"Please come again!"
release
end

#org @mart5
preparemsg @talk '"Hi, there!\nMay I help you?"
waitmsg
pokemart @items5
msgbox @talk2 MSG_KEEPOPEN '"Please come again!"
release
end

#org @mart6
preparemsg @talk '"Hi, there!\nMay I help you?"
waitmsg
pokemart @items6
msgbox @talk2 MSG_KEEPOPEN '"Please come again!"
release
end

'---------
' Strings
'---------
#org @talk
= Hi, there!\nMay I help you?

#org @talk2
= Please come again!


'-----------
' MartItems
'-----------
#org @items1


#org @items2


#org @items3


#org @items4


#org @items5


#org @items6

Spherical Ice

Age 21
Bristol, UK
Seen 9 Hours Ago
Posted 4 Weeks Ago
5,254 posts
11.9 Years
That script is pretty inefficient, here's the version I use in my hack, again for FireRed, with the stock progression identical to that of X/Y's:

#dynamic 0x800000
#include stditems.rbh

//---------------
#org @start
lock
faceplayer
special 0x187
compare LASTRESULT 0x2
if 0x1 goto @snippet1
preparemsg @string1 //"Hi, there!\nMay I help you?"
waitmsg
checkflag 0x824
if 0x1 goto @snippet2 // Fifth Badge
checkflag 0x823
if 0x1 goto @snippet3 // Fourth Badge
checkflag 0x822
if 0x1 goto @snippet4 // Third Badge
checkflag 0x821
if 0x1 goto @snippet5 // Second Badge
checkflag 0x820
if 0x1 goto @snippet6 // First Badge
goto @snippet7 // No Badges

//---------------
#org @snippet1
release
end

//---------------
#org @snippet2
pokemart @mart1
goto @snippet8

//---------------
#org @snippet3
pokemart @mart2
goto @snippet8

//---------------
#org @snippet4
pokemart @mart3
goto @snippet8

//---------------
#org @snippet5
pokemart @mart4
goto @snippet8

//---------------
#org @snippet6
pokemart @mart5
goto @snippet8

//---------------
#org @snippet7
pokemart @mart6
goto @snippet8

//---------------
#org @snippet8
msgbox @string2 MSG_KEEPOPEN //"Please come again!"
release
end


//---------
// Strings
//---------
#org @string1
= Hi, there!\nMay I help you?

#org @string2
= Please come again!


//-----------
// MartItems
//-----------
#org @mart1 // 5 Badges
#raw word ITEM_POKEBALL
#raw word ITEM_GREATBALL
#raw word ITEM_ULTRABALL
#raw word ITEM_POTION
#raw word ITEM_SUPERPOTION
#raw word ITEM_HYPERPOTION
#raw word ITEM_MAXPOTION
#raw word ITEM_FULLRESTORE
#raw word ITEM_REVIVE
#raw word ITEM_ANTIDOTE
#raw word ITEM_PARLYZHEAL
#raw word ITEM_AWAKENING
#raw word ITEM_BURNHEAL
#raw word ITEM_ICEHEAL
#raw word ITEM_FULLHEAL
#raw word ITEM_ESCAPEROPE
#raw word ITEM_REPEL
#raw word ITEM_SUPERREPEL
#raw word ITEM_MAXREPEL
#raw word ITEM_NONE

#org @mart2 // 4 Badges
#raw word ITEM_POKEBALL
#raw word ITEM_GREATBALL
#raw word ITEM_ULTRABALL
#raw word ITEM_POTION
#raw word ITEM_SUPERPOTION
#raw word ITEM_HYPERPOTION
#raw word ITEM_MAXPOTION
#raw word ITEM_REVIVE
#raw word ITEM_ANTIDOTE
#raw word ITEM_PARLYZHEAL
#raw word ITEM_AWAKENING
#raw word ITEM_BURNHEAL
#raw word ITEM_ICEHEAL
#raw word ITEM_FULLHEAL
#raw word ITEM_ESCAPEROPE
#raw word ITEM_REPEL
#raw word ITEM_SUPERREPEL
#raw word ITEM_MAXREPEL
#raw word ITEM_NONE

#org @mart3 // 3 Badges
#raw word ITEM_POKEBALL
#raw word ITEM_GREATBALL
#raw word ITEM_ULTRABALL
#raw word ITEM_POTION
#raw word ITEM_SUPERPOTION
#raw word ITEM_HYPERPOTION
#raw word ITEM_REVIVE
#raw word ITEM_ANTIDOTE
#raw word ITEM_PARLYZHEAL
#raw word ITEM_AWAKENING
#raw word ITEM_BURNHEAL
#raw word ITEM_ICEHEAL
#raw word ITEM_FULLHEAL
#raw word ITEM_ESCAPEROPE
#raw word ITEM_REPEL
#raw word ITEM_SUPERREPEL
#raw word ITEM_MAXREPEL
#raw word ITEM_NONE

#org @mart4 // 2 Badges
#raw word ITEM_POKEBALL
#raw word ITEM_GREATBALL
#raw word ITEM_POTION
#raw word ITEM_SUPERPOTION
#raw word ITEM_HYPERPOTION
#raw word ITEM_REVIVE
#raw word ITEM_ANTIDOTE
#raw word ITEM_PARLYZHEAL
#raw word ITEM_AWAKENING
#raw word ITEM_BURNHEAL
#raw word ITEM_ICEHEAL
#raw word ITEM_ESCAPEROPE
#raw word ITEM_REPEL
#raw word ITEM_SUPERREPEL
#raw word ITEM_NONE

#org @mart5 // 1 Badge
#raw word ITEM_POKEBALL
#raw word ITEM_GREATBALL
#raw word ITEM_POTION
#raw word ITEM_SUPERPOTION
#raw word ITEM_ANTIDOTE
#raw word ITEM_PARLYZHEAL
#raw word ITEM_AWAKENING
#raw word ITEM_BURNHEAL
#raw word ITEM_ICEHEAL
#raw word ITEM_ESCAPEROPE
#raw word ITEM_REPEL
#raw word ITEM_NONE

#org @mart6 // No Badges
#raw word ITEM_POKEBALL
#raw word ITEM_POTION
#raw word ITEM_ANTIDOTE
#raw word ITEM_PARLYZHEAL
#raw word ITEM_AWAKENING
#raw word ITEM_REPEL
#raw word ITEM_NONE

AkameTheBulbasaur

Akame Marukawa of Iyotono

Age 22
Male
A place :D
Seen 22 Hours Ago
Posted July 19th, 2019
361 posts
6.4 Years
I've made party/PC icons a while ago for my game that looked like the HGSS over world sprites, which I thought looked nicer than the other ones. I thought it might be nice to share, in case somebody else loves the HGSS over worlds as much as me. They look like this in game.



I've even included in the .zip file a little template you can use to make your own icon, if you wish. All you need to do is drag your desired image over the black dots and save it (after removing the dots most likely). Make sure if you do this that each image is 32x32 or smaller. Otherwise it will run over into the next frame and look really stupid in game.

You don't need to give credit. More credit goes to Heart Gold and Soul Silver than to me.

You can insert them easily with the Pokemon Advanced Icon Editor. You don't need to index the icon to insert it with that, so that's why I used it. Beware that these icons aren't indexed. If your program of choice requires that, you'll sadly have to do it yourself.

SUPER AMAZING UPDATE

There are now Mega Evolution icons included in a separate package! Yay!

Unfortunately I don't have all of them, I only made 14 of them: Slowbro, Gengar, Kangaskhan, Pinsir, Aerodactyl, Mewtwo, Ampharos, Heracross, Houndoom, Sableye, Mawile, Camerupt, Absol and Glalie.



Also the regular Pokemon icons now include all the Unown forms, plus Deoxys Normal, Attack and Defense forms.

You should give credit for the Mega Evolution icons, since I made those from scratch.
"The human sacrificed himself, to save the Pokemon. I pitted them against each other, but not until they set aside their differences did I see the true power they all share deep inside. I see now that the circumstances of one's birth are irrelevant; it is what you do with the gift of life that determines who you are." -Mewtwo

LuxrayHacker

Age 22
Male
Olympia
Seen July 4th, 2019
Posted June 14th, 2019
185 posts
6.1 Years
I'm making a hack that is kind of like a Johto remake where when you go into landmarks like the sprout tower it reverts to G/S/C tiles and sprites so I've ripped some here are Silver (the rival) sprites already BMP and the right color/palette for OW editor rebirth edition feel free to use them please credit :)
https://www.dropbox.com/s/fuurur5otdfot9y/Silver%20G-S-C%20Sprites.rar?dl=0
Male
Seen February 29th, 2016
Posted November 11th, 2014
21 posts
5 Years
Hm, I made a thread for this but it was never approved. Guess it was just too small :silly:

Basically, it is a quick patch for Emerald (English) that scrubs the overworld:
  • All overworld maps are completely grass and movement permission C
  • All overworld scripts removed
  • All overworld events removed
  • All overworld map headers changed to remove title, level script, wild pokemon; music changed to surf
  • Map connections are untouched (forgot when making it... oops!)

Toss credit in the thread or something. Or don't. :happy:

Download ips patch via mediafire HERE.
Don't look backwards for very long... keep moving forward.
Because... you know, it's kind of fun to do the impossible!
- Walt Disney

Falsever

Nation Blue

Age 20
Male
Nowhere
Seen July 26th, 2016
Posted December 27th, 2015
186 posts
6.4 Years
Hi, I made a decapitalisation patch for Fire Red long ago. Everything is decapitalised, NPC talks excluded though.
I'm not sure if there are still caps, but I think this is enough for the share.

Link: https://www.sendspace.com/file/q046rp

Please give credits if used, it took me long. ;)
nothing, absolutely nothing

Overlord Kaktus

Made in Guatemala

Male
Guatemala City
Seen 2 Days Ago
Posted 1 Week Ago
303 posts
5.7 Years
HGSS&DPPT Battle BG Collection

An unfinished collection of battle backgrounds from Pokemon HGSS/DPPT edited and indexed to 16 colors and in a fully insertable size to any GBA hack (240x112), in addition, I included a custom Pink background I made.



Give credits to me (Ruki/Gold/Overlord Kaktus) if you use any background.
I'm just a normal romhacker c:

anonyboy

Pokemon Aerial Emerald Creator&Pokemon Hybrid Co-Creator

Male
Israel
Seen 2 Days Ago
Posted 4 Weeks Ago
279 posts
6.1 Years
This is the HGSS tileset i use for Pokemon Aerial Emerald with some animtions and i wanna make it public http://www.mediafire.com/download/0mlfikw8wes9nl5/HGSS_TileSet.rar

This could be inserted into FR in it's size and into RSE after you cut up the dead space...

Enjoy!

Credits: redzb1 for the HGSS Tileset this is based off (he had nothing animated and lacked some tiles)
Pokemon....

A new Dawn of ROM Hacking.....

YellowTemperance

DeDeDoodles™ by Kirby

Male
Tokuoka Time
Seen 2 Weeks Ago
Posted June 30th, 2017
105 posts
4.9 Years
It's not my finest spritework, to be honest, but I felt it was good enough to contribute here, so here's a couple sprites of Blastoise that could be used in a ROMhack.



I based these sprites off official artwork done by Sugimori, for a set of Cardass cards done in '97 for the first-gen games. I don't know if it'd ever get used, but if you do, just credit me under the name "Fatman X. Jones" for them. It's what I go by in the spriting world.

THIS MUST BE THE WORK OF AN ENEMY 「STAND」!

icycatelf

Fake Card Artist

Age 29
Male
Kentucky
Seen 3 Hours Ago
Posted 2 Days Ago
2,354 posts
14.7 Years
I'm not sure if this is the right place, but I designed custom badges of every type that anyone can feel free to use for their game. They still have to be sprited, but I figure these will be handy for those who have trouble designing badges.

Spoiler:


First row: Aroma Badge (Grass), Grill Badge (Fire), Angler Badge (Water), Color Badge (Normal)
Second row: Sky Badge (Flying), Colony Badge (Bug), Dart Badge (Poison)
Third row: Connect Badge (Electric), Pixie Badge (Fairy), Dream Badge (Psychic), Geode Badge (Rock)
Fourth row: Drill Badge (Ground), Lurking Badge (Dark), Spirit Badge (Ghost)
Fifth row: Binding Badge (Steel), Champion Badge (Fighting), Scoop Badge (Ice), Talon Badge (Dragon)

Feel free to change the names. Credit is appreciated, but not required!



3DS Friend Code: 4081-5742-6200 • deviantARTGaiaOnline

Joexv

joexv.github.io

Age 22
Male
Oregon
Seen 4 Days Ago
Posted August 7th, 2018
Heres a patch to change the oak intro text box to a transparent box.
Requested by Lance32497

https://www.sendspace.com/file/qq0ur9

Also side note this screws up the 2 tutorial things right before oak so I would recommended removing those.
I died and am dead
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