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  #626    
Old November 22nd, 2016 (5:36 PM).
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TheGoldenRiolu TheGoldenRiolu is offline
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    Quote:
    Originally Posted by pokefreak890 View Post
    Okay then here's what I want you to do I want you to open up the rom in a hex editor and go to the offset FFFFFF and show me a picture of what you get
    I was just looking for a hex editor. Is GoldFinger a good one or would you recommend something else?
    Just want to make sure I'm using something that's not trash.
    :P
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      #627    
    Old November 22nd, 2016 (5:38 PM).
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      HxD
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        #628    
      Old November 22nd, 2016 (5:52 PM).
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        Quote:
        Originally Posted by pokefreak890 View Post
        Okay then here's what I want you to do I want you to open up the rom in a hex editor and go to the offset FFFFFF and show me a picture of what you get
        How do I actually search for the offset?
        Good lord, why must I be so dumb?!
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          #629    
        Old November 22nd, 2016 (6:01 PM).
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          you open your fire red rom then you go into the search tab and click on the last option then put FFFFFF
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            #630    
          Old November 22nd, 2016 (6:20 PM).
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          TheGoldenRiolu TheGoldenRiolu is offline
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            Quote:
            Originally Posted by pokefreak890 View Post
            you open your fire red rom then you go into the search tab and click on the last option then put FFFFFF
            Like this?
            (Deleted last reply because I almost forgot to censor the file name. O_O)
            (Not sure if It was necessary or not, but I don't want to risk anything.)
            Attached Images
            File Type: png FFFFFF HxD 1.png‎ (53.7 KB, 11 views) (Save to Dropbox)
            File Type: png FFFFFF HxD 2.png‎ (46.1 KB, 8 views) (Save to Dropbox)
            File Type: png FFFFFF HxD 3.png‎ (43.7 KB, 8 views) (Save to Dropbox)
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              #631    
            Old November 22nd, 2016 (6:45 PM).
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              Yes this is correct now what I need you to do make a backup of the rom and the G3HS INI before you do this just to be safe and after you did that I want you to change FF FC to either 00 00 or 00 02 and after you do that save and test it out on G3HS if you get an error when trying to open it and it gives you a recovery option make sure to put these in

              Number of Pokémon - 1020
              Number of items - don't touch unless you expanded items
              Number of types - 24
              Number of abilities - 256

              And tell me if that works in G3HS for you. You will see why I'm doing this soon if this all works out for you
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                #632    
              Old November 22nd, 2016 (7:05 PM).
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              TheGoldenRiolu TheGoldenRiolu is offline
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                Quote:
                Originally Posted by pokefreak890 View Post
                ...after you do that save and test it out on G3HS if you get an error when trying to open it and it gives you a recovery option make sure to put these in

                Number of Pokémon - 1020
                Number of items - don't touch unless you expanded items
                Number of types - 24
                Number of abilities - 256
                ...
                1) Still only shows up to Chimecho.
                2) I had this error pop up when I clicked on Bulbasaur. Do I still put the numbers in anyway? If so, do I also put in a new number for moves, too?
                Attached Images
                File Type: png G3HS Error.png‎ (31.1 KB, 7 views) (Save to Dropbox)
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                  #633    
                Old November 22nd, 2016 (7:24 PM).
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                  Hmm... okay then actually go back to the 1020 base winrar download there should be a pokeroms.ini test that and see if you can see all the Pokémon with G3HS
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                    #634    
                  Old November 22nd, 2016 (7:35 PM).
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                    Spoiler:

                    [0001]
                    name = Pokemon FireRed (E)
                    gamecode = BPRE
                    numberofpokes = 1020
                    pokebasestats = 0x80fe34
                    pokebasestatslength = 0x1C
                    pokenames = 0x80d260
                    pokenameslength = 0xB
                    typenames = 0x961b50
                    typenameslength = 0x7
                    numberoftypes = 24
                    items = 0x3db028
                    numberofitems = 375
                    itemsdatalength = 0x2C
                    abilities = 0x950000
                    numberofabilities = 156
                    abiltiesnamelength = 0xD
                    egggroups = Monster,Water1,Bug,Flying,Field,Fairy,Grass,Human-Like,Water3,Mineral,Amorphous,Water2,Ditto,Dragon,Undiscovered
                    leveluptypes = Medium-Fast,Erratic,Fluctuating,Medium-Slow,Fast,Slow
                    learnedmoves = 0x816dc4
                    learnedmoveslength = 0x2
                    attacknames = 0x901800
                    numberofattacks = 511
                    attacknamelength = 0xD
                    eggmovepointer1 = 0x045C50
                    eggmovepointer2 = 0x045CC8
                    eggmovelimit = 0x045CC4
                    tmhmcompatibility = 0x8b54f4
                    tmhmcompatibilitylength = 8
                    tmlist = 0x45a80c
                    tmlistentrylength = 2
                    numberoftms = 50
                    numberofhms = 8
                    evolutiontable = 0x8b7c94
                    evolutionsperpoke = 5
                    lengthofoneentry = 8
                    evolutionmethods = Breeding Only,Friendship,Friendship (Day),Friendship (Night),Level-Up,Trade,Trade (Hold Item),Stone,ATK > DEF,ATK = DEF,ATK < DEF,PID (Wurmple->Silcoon),PID (Wurmple->Cascoon),Spawn a Second,Create Spawn,Beauty,Fairy-type Move,Dark-type in Party,Level-Up (Male),Level-Up (Female),Rain in Overworld,Level-Up (Night),Level-Up (Day),Hold Item (Night),Hold Item (Day),Move,Pokemon in Party,Location
                    evomethodsproperties = None,None,None,None,Level,None,Item,Item,Level,Level,Level,Level,Level,Level,Level,None,None,Level,Level,Level,Level,Level,Level,Item,Item,Move,Pokemon,Location
                    evolutiontablepointers = 0x42F6C,0x42FBC,0x43138,0x4599C,0xCE8C4
                    offsetstochangetolslr0r60x1 = 0x42f9c,0x43182,0x43026,0x43008,0x43016,0x43050,0x4307A,0x430A8,0x430C8,0x430EC,0x430FC
                    offsetstochangetonewminus1 = 0x43116,0x4319e,0x459A2
                    theshedinjafix = 0xCE766
                    changetonewnumbertimes8 = 0x4598A,0x459C0,0x4598E,0x459C2
                    pokedex = 0x8ceb80
                    lengthofpokedexentry = 0x24
                    nationaldexorder = 0x8b44fc
                    numofnondexpokesbetweencelebiandtreeko = 25
                    numofnondexpokesafterchimecho = 28
                    dextype = FRLG
                    jambo51learnedmovehack = False
                    movetutorcomp = 0x8b74d4
                    movetutorcomplen = 2
                    movetutorattacks = 0x459b60
                    mtattackslen = 2
                    mtattacksnum = 15
                    frontspritetable = 0x817db4
                    backspritetable = 0x819d94
                    frontpalettetable = 0x81bd74
                    shinypalettetable = 0x81dd54
                    enemyytable = 0x820d24
                    playerytable = 0x81fd34
                    enemyaltitudetable = 0x821d14
                    iconspritetable = 0x8b3110
                    iconpalettetable = 0x8b4100
                    iconpalettes = 0x3d3740
                    numiconpalettes = 3
                    itemanimationtable = 0x8c1bf4
                    itemanimationtableentlen = 5
                    hoenncryauxtable = 0x8c8d3c
                    footprints = 0x8cdb90
                    habitats = 0x452c4c
                    habitatpointers = 0x106888,0x1068C8,0x106990,0x1069F8,0x106A98
                    locationnames = 0x3F1CAC
                    locationstart = 0x58
                    locationend = 0xC4
                    locationtblfmt = 1

                    Put what's in the spoiler in the 0001 section in the pokeroms.ini and go into HxD and go to FFFFFF and change FF FC to 00 01 and see if G3HS loads up correctly
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                      #635    
                    Old November 22nd, 2016 (7:51 PM).
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                    TheGoldenRiolu TheGoldenRiolu is offline
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                      Quote:
                      Originally Posted by pokefreak890 View Post
                      Spoiler:

                      [0001]
                      name = Pokemon FireRed (E)
                      gamecode = BPRE
                      numberofpokes = 1020
                      pokebasestats = 0x80fe34
                      pokebasestatslength = 0x1C
                      pokenames = 0x80d260
                      pokenameslength = 0xB
                      typenames = 0x961b50
                      typenameslength = 0x7
                      numberoftypes = 24
                      items = 0x3db028
                      numberofitems = 375
                      itemsdatalength = 0x2C
                      abilities = 0x950000
                      numberofabilities = 156
                      abiltiesnamelength = 0xD
                      egggroups = Monster,Water1,Bug,Flying,Field,Fairy,Grass,Human-Like,Water3,Mineral,Amorphous,Water2,Ditto,Dragon,Undiscovered
                      leveluptypes = Medium-Fast,Erratic,Fluctuating,Medium-Slow,Fast,Slow
                      learnedmoves = 0x816dc4
                      learnedmoveslength = 0x2
                      attacknames = 0x901800
                      numberofattacks = 511
                      attacknamelength = 0xD
                      eggmovepointer1 = 0x045C50
                      eggmovepointer2 = 0x045CC8
                      eggmovelimit = 0x045CC4
                      tmhmcompatibility = 0x8b54f4
                      tmhmcompatibilitylength = 8
                      tmlist = 0x45a80c
                      tmlistentrylength = 2
                      numberoftms = 50
                      numberofhms = 8
                      evolutiontable = 0x8b7c94
                      evolutionsperpoke = 5
                      lengthofoneentry = 8
                      evolutionmethods = Breeding Only,Friendship,Friendship (Day),Friendship (Night),Level-Up,Trade,Trade (Hold Item),Stone,ATK > DEF,ATK = DEF,ATK < DEF,PID (Wurmple->Silcoon),PID (Wurmple->Cascoon),Spawn a Second,Create Spawn,Beauty,Fairy-type Move,Dark-type in Party,Level-Up (Male),Level-Up (Female),Rain in Overworld,Level-Up (Night),Level-Up (Day),Hold Item (Night),Hold Item (Day),Move,Pokemon in Party,Location
                      evomethodsproperties = None,None,None,None,Level,None,Item,Item,Level,Level,Level,Level,Level,Level,Level,None,None,Level,Level,Level,Level,Level,Level,Item,Item,Move,Pokemon,Location
                      evolutiontablepointers = 0x42F6C,0x42FBC,0x43138,0x4599C,0xCE8C4
                      offsetstochangetolslr0r60x1 = 0x42f9c,0x43182,0x43026,0x43008,0x43016,0x43050,0x4307A,0x430A8,0x430C8,0x430EC,0x430FC
                      offsetstochangetonewminus1 = 0x43116,0x4319e,0x459A2
                      theshedinjafix = 0xCE766
                      changetonewnumbertimes8 = 0x4598A,0x459C0,0x4598E,0x459C2
                      pokedex = 0x8ceb80
                      lengthofpokedexentry = 0x24
                      nationaldexorder = 0x8b44fc
                      numofnondexpokesbetweencelebiandtreeko = 25
                      numofnondexpokesafterchimecho = 28
                      dextype = FRLG
                      jambo51learnedmovehack = False
                      movetutorcomp = 0x8b74d4
                      movetutorcomplen = 2
                      movetutorattacks = 0x459b60
                      mtattackslen = 2
                      mtattacksnum = 15
                      frontspritetable = 0x817db4
                      backspritetable = 0x819d94
                      frontpalettetable = 0x81bd74
                      shinypalettetable = 0x81dd54
                      enemyytable = 0x820d24
                      playerytable = 0x81fd34
                      enemyaltitudetable = 0x821d14
                      iconspritetable = 0x8b3110
                      iconpalettetable = 0x8b4100
                      iconpalettes = 0x3d3740
                      numiconpalettes = 3
                      itemanimationtable = 0x8c1bf4
                      itemanimationtableentlen = 5
                      hoenncryauxtable = 0x8c8d3c
                      footprints = 0x8cdb90
                      habitats = 0x452c4c
                      habitatpointers = 0x106888,0x1068C8,0x106990,0x1069F8,0x106A98
                      locationnames = 0x3F1CAC
                      locationstart = 0x58
                      locationend = 0xC4
                      locationtblfmt = 1

                      Put what's in the spoiler in the 0001 section in the pokeroms.ini and go into HxD and go to FFFFFF and change FF FC to 00 01 and see if G3HS loads up correctly
                      I changes the FF FC line in Cuprite to 00 01 and added the [0001] section to the G3HS PokeRoms.ini. When I went to test it out, I got this error.
                      Attached Images
                      File Type: png FFFFFF HxD 4.PNG‎ (17.9 KB, 8 views) (Save to Dropbox)
                      File Type: png G3HS Error 2.PNG‎ (22.1 KB, 12 views) (Save to Dropbox)
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                        #636    
                      Old November 22nd, 2016 (7:53 PM).
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                        Then change the 00 to FF again and see what happens
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                          #637    
                        Old November 22nd, 2016 (7:58 PM). Edited November 22nd, 2016 by TheGoldenRiolu.
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                        TheGoldenRiolu TheGoldenRiolu is offline
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                          Oh my god... I. Am. SO DUMB.
                          I didn't even save the new numbers before trying it.
                          HOW DID I EVEN MANAGE THAT ONE?!?!
                          I am so sorry you had to put up with that short burst of stupidity...
                          Well, now it shows up to Diancie-M without errors. Progress!

                          I'm probably gonna make an extra copy of this before editing it any further so I don't have to do this again.
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                            #638    
                          Old November 22nd, 2016 (8:02 PM).
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                            Wait so tell me what you are doing right now and also for the A-series INI make sure to look at the INI I just gave you and find the name and the offset that the A-series INI needs and replace the old offset with the new one and to get the new offsets are in the spoilers so all you need to do is find and copy and paste for that
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                              #639    
                            Old November 22nd, 2016 (8:08 PM).
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                            TheGoldenRiolu TheGoldenRiolu is offline
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                              So, I just checked Bulbasaur's moveset. I think there's a bug with the TMs and HMs.
                              Or is it supposed to be like that?
                              Attached Images
                              File Type: png Bulbasaur TMHM Moveset Bug.PNG‎ (39.1 KB, 20 views) (Save to Dropbox)
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                                #640    
                              Old November 22nd, 2016 (8:11 PM).
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                                Yeah that's supposed to happen i will fix that sometime when I get back on my computer and also are u able to scroll down pass chimecho into volcanoion and the megas
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                                  #641    
                                Old November 22nd, 2016 (8:12 PM).
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                                TheGoldenRiolu TheGoldenRiolu is offline
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                                  Quote:
                                  Originally Posted by pokefreak890 View Post
                                  Wait so tell me what you are doing right now and also for the A-series INI make sure to look at the INI I just gave you and find the name and the offset that the A-series INI needs and replace the old offset with the new one and to get the new offsets are in the spoilers so all you need to do is find and copy and paste for that
                                  So replace Cuprite.ini
                                  Spoiler:
                                  GameCode=BPRE
                                  FrontSpriteTable=0x2350AC
                                  BackSpriteTable=0x23654C
                                  FrontPaletteTable=0x23730C
                                  BackPaletteTable=0x2380cc
                                  EnemyYTable=0x2349CC
                                  PlayerYTable=0x235E6C
                                  EnemyAltitudeTable=0x23A004
                                  IconSpriteTable=0x3D37A0
                                  IconPaletteTable=0x3D3E80
                                  IconPalettes=0x3D3740
                                  SpeciesNames=0x245EE0
                                  TotalSpecies=440

                                  with the [0001]?
                                  Spoiler:
                                  [0001]
                                  name = Pokemon FireRed (E)
                                  gamecode = BPRE
                                  numberofpokes = 1020
                                  pokebasestats = 0x80fe34
                                  pokebasestatslength = 0x1C
                                  pokenames = 0x80d260
                                  pokenameslength = 0xB
                                  typenames = 0x961b50
                                  typenameslength = 0x7
                                  numberoftypes = 24
                                  items = 0x3db028
                                  numberofitems = 375
                                  itemsdatalength = 0x2C
                                  abilities = 0x950000
                                  numberofabilities = 156
                                  abiltiesnamelength = 0xD
                                  egggroups = Monster,Water1,Bug,Flying,Field,Fairy,Grass,Human-Like,Water3,Mineral,Amorphous,Water2,Ditto,Dragon,Undiscovered
                                  leveluptypes = Medium-Fast,Erratic,Fluctuating,Medium-Slow,Fast,Slow
                                  learnedmoves = 0x816dc4
                                  learnedmoveslength = 0x2
                                  attacknames = 0x901800
                                  numberofattacks = 511
                                  attacknamelength = 0xD
                                  eggmovepointer1 = 0x045C50
                                  eggmovepointer2 = 0x045CC8
                                  eggmovelimit = 0x045CC4
                                  tmhmcompatibility = 0x8b54f4
                                  tmhmcompatibilitylength = 8
                                  tmlist = 0x45a80c
                                  tmlistentrylength = 2
                                  numberoftms = 50
                                  numberofhms = 8
                                  evolutiontable = 0x8b7c94
                                  evolutionsperpoke = 5
                                  lengthofoneentry = 8
                                  evolutionmethods = Breeding Only,Friendship,Friendship (Day),Friendship (Night),Level-Up,Trade,Trade (Hold Item),Stone,ATK > DEF,ATK = DEF,ATK < DEF,PID (Wurmple->Silcoon),PID (Wurmple->Cascoon),Spawn a Second,Create Spawn,Beauty,Fairy-type Move,Dark-type in Party,Level-Up (Male),Level-Up (Female),Rain in Overworld,Level-Up (Night),Level-Up (Day),Hold Item (Night),Hold Item (Day),Move,Pokemon in Party,Location
                                  evomethodsproperties = None,None,None,None,Level,None,Item,Item,Level,Level,Level,Level,Level,Level,Level,None,None,Level,Level,Level,Level,Level,Level,Item,Item,Move,Pokemon,Location
                                  evolutiontablepointers = 0x42F6C,0x42FBC,0x43138,0x4599C,0xCE8C4
                                  offsetstochangetolslr0r60x1 = 0x42f9c,0x43182,0x43026,0x43008,0x43016,0x43050,0x4307A,0x430A8,0x430C8,0x430EC,0x430FC
                                  offsetstochangetonewminus1 = 0x43116,0x4319e,0x459A2
                                  theshedinjafix = 0xCE766
                                  changetonewnumbertimes8 = 0x4598A,0x459C0,0x4598E,0x459C2
                                  pokedex = 0x8ceb80
                                  lengthofpokedexentry = 0x24
                                  nationaldexorder = 0x8b44fc
                                  numofnondexpokesbetweencelebiandtreeko = 25
                                  numofnondexpokesafterchimecho = 28
                                  dextype = FRLG
                                  jambo51learnedmovehack = False
                                  movetutorcomp = 0x8b74d4
                                  movetutorcomplen = 2
                                  movetutorattacks = 0x459b60
                                  mtattackslen = 2
                                  mtattacksnum = 15
                                  frontspritetable = 0x817db4
                                  backspritetable = 0x819d94
                                  frontpalettetable = 0x81bd74
                                  shinypalettetable = 0x81dd54
                                  enemyytable = 0x820d24
                                  playerytable = 0x81fd34
                                  enemyaltitudetable = 0x821d14
                                  iconspritetable = 0x8b3110
                                  iconpalettetable = 0x8b4100
                                  iconpalettes = 0x3d3740
                                  numiconpalettes = 3
                                  itemanimationtable = 0x8c1bf4
                                  itemanimationtableentlen = 5
                                  hoenncryauxtable = 0x8c8d3c
                                  footprints = 0x8cdb90
                                  habitats = 0x452c4c
                                  habitatpointers = 0x106888,0x1068C8,0x106990,0x1069F8,0x106A98
                                  locationnames = 0x3F1CAC
                                  locationstart = 0x58
                                  locationend = 0xC4
                                  locationtblfmt = 1
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                                    #642    
                                  Old November 22nd, 2016 (8:12 PM). Edited November 22nd, 2016 by TheGoldenRiolu.
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                                  TheGoldenRiolu TheGoldenRiolu is offline
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                                    Quote:
                                    Originally Posted by pokefreak890 View Post
                                    Yeah that's supposed to happen i will fix that sometime when I get back on my computer and also are u able to scroll down pass chimecho into volcanoion and the megas
                                    Yep!
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                                      #643    
                                    Old November 22nd, 2016 (8:16 PM).
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                                    pokefreak890 pokefreak890 is offline
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                                      Quote:
                                      Originally Posted by TheGoldenRiolu View Post
                                      Yep!
                                      Spoiler:
                                      GameCode=BPRE
                                      FrontSpriteTable=0x2350AC
                                      BackSpriteTable=0x23654C
                                      FrontPaletteTable=0x23730C
                                      BackPaletteTable=0x2380cc
                                      EnemyYTable=0x2349CC
                                      PlayerYTable=0x235E6C
                                      EnemyAltitudeTable=0x23A004
                                      IconSpriteTable=0x3D37A0
                                      IconPaletteTable=0x3D3E80
                                      IconPalettes=0x3D3740
                                      SpeciesNames=0x245EE0


                                      Yeah that's good and yes go into the 0001 and find the ones in the spoilers and replace them with the new offsets (the new offsets are the ones in 0001)
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                                        #644    
                                      Old November 22nd, 2016 (8:18 PM). Edited November 22nd, 2016 by TheGoldenRiolu.
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                                        Quote:
                                        Originally Posted by pokefreak890 View Post
                                        Yeah that's good and yes go into the 0001 and find the ones in the spoilers and replace them with the new offsets (the new offsets are the ones in 0001)
                                        I assume that "shinypalettetable" and "BackPaletteTable" are the same offset? And where is the "SpeciesNames" offset located in [0001]? I can't seem to find it. Or do I just keep those the same?
                                        Also, when I add Alolan Vulpix/Ninetales, do I click the boxes for the TMs/HMs they're supposed to be able to learn?
                                        (I mean, I know there aren't any HMs they're supposed to learn, since they're from Sun/Moon (Mainly Sun) which has no HMs, but assuming they did have HMs.)
                                        And with sprite adding, do I just put a sprite sheet like Versekr Dark's Alolan Vulpix sprite on the Gen VII GBA Sprite Repository (May or may not use this. Depends on if I get permission to or not) into the slot on G3HS (Or APSE, once I save the changes to Cuprite.ini)?
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                                          #645    
                                        Old November 23rd, 2016 (3:57 AM).
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                                        pokefreak890 pokefreak890 is offline
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                                          The species names is the Pokémon names offset in 0001 and also yes you need to use sprite sheet in A-series I prefer this program to add sprites and also i don't think u need to put any HMs but just incase look up on bulbapedia what that Pokémon can learn
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                                            #646    
                                          Old November 23rd, 2016 (5:09 AM).
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                                          TheGoldenRiolu TheGoldenRiolu is offline
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                                            Quote:
                                            Originally Posted by pokefreak890 View Post
                                            The species names is the Pokémon names offset in 0001 and also yes you need to use sprite sheet in A-series I prefer this program to add sprites and also i don't think u need to put any HMs but just incase look up on bulbapedia what that Pokémon can learn
                                            If I use Versekr Dark's Alolan Vulpix (And edit the shiny to be an actual shiny, not just the same sprite), the editor should look like this, right?
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                                              #647    
                                            Old November 23rd, 2016 (5:13 AM).
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                                              Yes this is correct
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                                                #648    
                                              Old November 23rd, 2016 (5:22 AM).
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                                              TheGoldenRiolu TheGoldenRiolu is offline
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                                                So after, I just click Write to Rom and the sprite's in?
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                                                  #649    
                                                Old November 23rd, 2016 (5:23 AM).
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                                                  You click on write to rom and you need to give it a offset now sure if the offset part is before or after though
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                                                    #650    
                                                  Old November 25th, 2016 (3:14 PM). Edited November 27th, 2016 by TheGoldenRiolu.
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                                                    I've noticed a strange bug (At least I believe it's a bug) with older Pokemons' evolutions while trying to add the functionality of Vulpix-A evolving into Ninetales-A. Their evolutions would either be wrong or non-existent. The most bizarre one is that Riolu evolves into Wailord at level 40.
                                                    (You calling Riolu fat? XD)
                                                    Please don't tell me I'm gonna have to fix each evolution one by one...
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