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Criminon

Pokemon: Aqua Blue

Male
California
Seen July 11th, 2019
Posted February 14th, 2019
256 posts
7.2 Years
So I've been pretty busy. I have added all of Gen 7 into the game. It's the same 1040 patch created by Pokefreak890. You can find the credits in on his post (Posted Below), however I have added all of 7th gen, including Alolan pokemon. Obviously not all moves are in, so they are replaced with pound, but every pokemon has the correct amount of moves. Abilities that are not in are left blank. TMs are not finished. Habitats and egg moves are not either. Evolutions are in, stats are in, etc etc. I have also updated previous sprites and added shadows below pokemon that should be hovering, etc. I'm pretty sure I included a hex hack that would allow evolution to work as well.

(To rephrase, everything is in that I possibly could put in. All of their moves are not pound lol. Just the ones that haven't been created. Moves from 7th gen).





Enjoy guys. I'll be updating this a bit, but it's basically done. (a lot of pokemon icons aren't finished)

Download:
https://www.dropbox.com/s/il9cbmq1y47zr45/Gen%207%20Complete.ups?dl=0

Edit:
Actually I just confirmed, I forgot to add the hex hack to this so it would allow these pokemon to evolve without a national dex. If anyone could link that to me, I would appreciate it. Forgot where I saw it.

Link to Pokefreak890's thread:
https://www.pokecommunity.com/showthread.php?t=367402

Link to Sprites I used:
https://www.pokecommunity.com/showthread.php?t=368703
Turtonator Sprites, as well as a few others done by Leparagon

Lord Comquat

Male
Not gonna tell you.
Seen 1 Day Ago
Posted 5 Days Ago
72 posts
3.9 Years
How'd you handle Alola mons that don't have a sprite yet? (Turtonator, most notably)

The evolution hack you mentioned can easily be done via a hex editor (this info is credit to Jambo51):
At 0xCE91A change the next 4 bytes to 00 00 14 E0. This makes the previously conditional branch into an unconditional branch, which fixes the evolutions.

Criminon

Pokemon: Aqua Blue

Male
California
Seen July 11th, 2019
Posted February 14th, 2019
256 posts
7.2 Years
How'd you handle Alola mons that don't have a sprite yet? (Turtonator, most notably)

The evolution hack you mentioned can easily be done via a hex editor (this info is credit to Jambo51):
At 0xCE91A change the next 4 bytes to 00 00 14 E0. This makes the previously conditional branch into an unconditional branch, which fixes the evolutions.
All sprites are taken care of, and look professional. (except ultra beasts and a select few... some of those look kind of bad) I did some deep searching for a turtonator sprite. Also I have handled the unconditional branch, but haven't updated the file yet.

Bobsomeness

Pure Bobsomeness

Male
Pallet Town
Seen November 28th, 2018
Posted April 28th, 2017
218 posts
4.5 Years
All sprites are taken care of, and look professional. (except ultra beasts and a select few... some of those look kind of bad) I did some deep searching for a turtonator sprite. Also I have handled the unconditional branch, but haven't updated the file yet.

Credit the artist...?
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Bobsomeness

Pure Bobsomeness

Male
Pallet Town
Seen November 28th, 2018
Posted April 28th, 2017
218 posts
4.5 Years
I would if I could remember where I found it. Sad that I spend this long on something and all I get is a "credit the artist", lol.
I appreciate your work, but just wanted to remind you.
Love your OW patch, by the way. :)
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Criminon

Pokemon: Aqua Blue

Male
California
Seen July 11th, 2019
Posted February 14th, 2019
256 posts
7.2 Years
The Turtonator sprite (both front and back) are made by Leparagon :)
Appreciated and updated.

I appreciate your work, but just wanted to remind you.
Love your OW patch, by the way. :)
Glad you like it!

do you have any ini for this?
It's using his base. I just added 7th gen to it.
https://www.pokecommunity.com/showthread.php?t=367402

Shogun

Huh?

Male
France
Seen 13 Hours Ago
Posted 3 Weeks Ago
492 posts
5.9 Years
I have a problem for patching the file.
I tried with Fire red 1.0 and 1.1 (in 16 mb and 32 mb) but I can't open the game in PGE (i'm using the right ini)

Could you describe me the steps to patch your file (I mean, the file you use to patch, if you expand your rom before patching, etc).

sm7302

Ace Trainer Seamor

Male
Seen June 30th, 2018
Posted June 26th, 2018
8 posts
3.2 Years
I have a problem for patching the file.
I tried with Fire red 1.0 and 1.1 (in 16 mb and 32 mb) but I can't open the game in PGE (i'm using the right ini)

Could you describe me the steps to patch your file (I mean, the file you use to patch, if you expand your rom before patching, etc).
I second this. I'd like to get a rom hack going, and I'd like to use Popplio as a starter, but I am unable to use this in any program.

Criminon

Pokemon: Aqua Blue

Male
California
Seen July 11th, 2019
Posted February 14th, 2019
256 posts
7.2 Years
I will use this Rom base. What base did you use, 1460 base or 1020 base? and How I can enable the Mega Evolution / Primal Reversion for some Pokemon, if that method are not there in evolution method or ini? :)
The Mega Items are in there. Everything should just work. It's 1460.

I have a problem for patching the file.
I tried with Fire red 1.0 and 1.1 (in 16 mb and 32 mb) but I can't open the game in PGE (i'm using the right ini)

Could you describe me the steps to patch your file (I mean, the file you use to patch, if you expand your rom before patching, etc).
I second this. I'd like to get a rom hack going, and I'd like to use Popplio as a starter, but I am unable to use this in any program.
This is the same ini as the base that I used. The game works properly, correct? I'll try to post the ini here in a few. I had no issue getting it to work.

Shogun

Huh?

Male
France
Seen 13 Hours Ago
Posted 3 Weeks Ago
492 posts
5.9 Years
The Mega Items are in there. Everything should just work. It's 1460.





This is the same ini as the base that I used. The game works properly, correct? I'll try to post the ini here in a few. I had no issue getting it to work.
I have the message 'Patching has been done (in extenso, the patch has been done without problem) however when I load the rom on VBA it doesn't work (white screen). I checked the file in Hex editor and the data looks bad. Besides, your file weight is less important than the Pokfreak patch (your file = 15, 5 Mb against 22,7 Mb)or your file should contain more content. I'm confused.

Blaezej

Male
Rio de Janeiro, Brazil.
Seen January 11th, 2019
Posted June 27th, 2017
10 posts
2.5 Years
I have the message 'Patching has been done (in extenso, the patch has been done without problem) however when I load the rom on VBA it doesn't work (white screen). I checked the file in Hex editor and the data looks bad. Besides, your file weight is less important than the Pokfreak patch (your file = 15, 5 Mb against 22,7 Mb)or your file should contain more content. I'm confused.
The same is happening to me. I believe the patching is incorrect.

Please try it. :)

Blaezej

Male
Rio de Janeiro, Brazil.
Seen January 11th, 2019
Posted June 27th, 2017
10 posts
2.5 Years
Does this work with advance map? I've tried to load it up inside AdvanceMap but an error comes up every time. Do you know if it works or should i give up and just use the first 3 gens of pokemon. Thanks
There are other bases if you want.

Narwhal

Meme Lord

Male
New Jersey
Seen June 23rd, 2018
Posted March 4th, 2018
146 posts
3.4 Years
Does this work with advance map? I've tried to load it up inside AdvanceMap but an error comes up every time. Do you know if it works or should i give up and just use the first 3 gens of pokemon. Thanks
You can always just make your own base for yourself like I am doing. It takes a bit of time but it's worth it in my eyes.

Currently working on my Fire Red Rom Hack Pokémon Bismuth
Hit me up on Discord if you have any questions: Matthew™#9890

Froosty

The_Learner

Age 21
Male
Somewhere in this world.
Seen June 29th, 2019
Posted May 26th, 2018
543 posts
5.1 Years
You can always just make your own base for yourself like I am doing. It takes a bit of time but it's worth it in my eyes.
Yeah the idea of not using any of the base rom is good actually..
Not talking bad about this base..
but people mostly prefer base roms for mainly the asm thing,
and secondly the moves and abilities as well as the pokemon adding..
These things take a lot of time and also cause a lots of bugs, (though such bases also contain the bugs)

Thats why people prefer bases.

Narwhal

Meme Lord

Male
New Jersey
Seen June 23rd, 2018
Posted March 4th, 2018
146 posts
3.4 Years
Yeah the idea of not using any of the base rom is good actually..
Not talking bad about this base..
but people mostly prefer base roms for mainly the asm thing,
and secondly the moves and abilities as well as the pokemon adding..
These things take a lot of time and also cause a lots of bugs, (though such bases also contain the bugs)

Thats why people prefer bases.
I could see where you're coming from. Personally I feel I would be much mare satisfied if I did it myself idk just opinion

Currently working on my Fire Red Rom Hack Pokémon Bismuth
Hit me up on Discord if you have any questions: Matthew™#9890

Froosty

The_Learner

Age 21
Male
Somewhere in this world.
Seen June 29th, 2019
Posted May 26th, 2018
543 posts
5.1 Years
I could see where you're coming from. Personally I feel I would be much mare satisfied if I did it myself idk just opinion
Haha...
I too suggest to not use rom bases..

Things like the EM-engine upgrade are the support priorities ;)

Narwhal

Meme Lord

Male
New Jersey
Seen June 23rd, 2018
Posted March 4th, 2018
146 posts
3.4 Years
Haha...
I too suggest to not use rom bases..

Things like the EM-engine upgrade are the support priorities ;)
Like i want to do everything without any help from anyone else learing asm hacking n muk would be kinda cool in my opinion especially since i'm working on teaching myself new languages in coding like C C+ ect.

Currently working on my Fire Red Rom Hack Pokémon Bismuth
Hit me up on Discord if you have any questions: Matthew™#9890
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