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Script New Season + Weather (Add-on)

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  #1    
Old April 20th, 2018 (7:21 AM). Edited April 21st, 2018 by Zeak6464.
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Zeak6464 Zeak6464 is offline
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    still a WIP (Work in progress)
    You will need both Scrips !
    Place the scripts Above Main.



    Season Script : https://pastebin.com/raw/LUpxyyZq
    New Weather Script: https://pastebin.com/raw/XV0UsUFC

    Graphics: http://www.mediafire.com/file/icwa8s2xv5u6szr/Pictures.rar

    Credits:
    Zeak6464
    Crazyninjaguy
    CCOA
    Ulithium_Dragon
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      #2    
    Old April 20th, 2018 (10:03 AM).
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    Ulithium_Dragon Ulithium_Dragon is offline
       
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      I'm glad to see you got it all working! ;3
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        #3    
      Old April 20th, 2018 (11:50 AM).
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        Quote:
        Originally Posted by Ulithium_Dragon View Post
        I'm glad to see you got it all working! ;3
        all thanks to you :D thank you
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          #4    
        Old April 20th, 2018 (3:03 PM).
        kingpls kingpls is offline
           
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          Would this also have the ability to change the map/tileset depending on the season?
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            #5    
          Old April 20th, 2018 (5:53 PM).
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          Zeak6464 Zeak6464 is offline
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            Quote:
            Originally Posted by kingpls View Post
            Would this also have the ability to change the map/tileset depending on the season?
            no it doesn't do that
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              #6    
            Old April 21st, 2018 (1:33 AM).
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              This scripts works on essentials v17?
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                #7    
              Old April 27th, 2018 (10:30 AM).
              ArchyTheArc ArchyTheArc is offline
                 
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                Tried getting your script to work (not sure if its just for 17/17.2 so might be why) but it keeps crashing due to something about "opacity" in the day/season check script, im guessing the "def opacity" one.

                ---------------------------
                Pokemon: Sacred Johto
                ---------------------------
                Exception: NoMethodError

                Message: undefined method `opacity' for nil:NilClass

                Day/Season Checker:209:in `update'

                Passability debug:275:in `cng_dayseason_map_main'

                Passability debug:263:in `loop'

                Passability debug:296:in `cng_dayseason_map_main'

                Day/Season Checker:192:in `main'

                Main:74:in `mainFunctionDebug'

                Main:52:in `mainFunction'

                Main:52:in `pbCriticalCode'

                Main:52:in `mainFunction'

                Main:84
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                  #8    
                Old May 7th, 2018 (11:56 AM).
                bo4p5687 bo4p5687 is online now
                   
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                  Hello Zeak6464, I think this script very interesting but I think it isn't corresponding to the system seasons in Essentials v17.2.

                  I think you should change every month for every seasons like January -> spring; February -> summer; March -> autumn; April -> winter; ...

                  Thanks for reading.
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                    #9    
                  Old 4 Weeks Ago (11:07 AM).
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                  Blake7 Blake7 is offline
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                    Is script compatible with player flying, teleporting out of a map so to close the weather effects?
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                      #10    
                    Old 3 Weeks Ago (9:03 PM).
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                    Juno and Ice Juno and Ice is offline
                       
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                      Quote:
                      Originally Posted by bo4p5687 View Post
                      Don't call script in this map.
                      Any idea on how to do that? I want to use this script, but when I press, 'New Game', the season still pops up in front of the professor.
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                        #11    
                      Old 3 Weeks Ago (2:02 AM). Edited 2 Weeks Ago by bo4p5687.
                      bo4p5687 bo4p5687 is online now
                         
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                        Quote:
                        Originally Posted by Juno and Ice View Post
                        Any idea on how to do that? I want to use this script, but when I press, 'New Game', the season still pops up in front of the professor.
                        Yes!

                        2 ideas:
                        Spoiler:
                        1. If you want exactly maps that show the season, do this:

                        First, you add this script, somewhere you want but you should put above the script weather-seasons:

                        Code:

                        def philippe?
                        maps=[3] # change map ID you want show seasons
                        for map in maps
                        return true if map == $game_map.map_id
                        end
                        return false
                        end

                        Then, you find, in Day/Season Checker:

                        class Scene_Map

                        Next, this line:

                        if $season == false

                        After this, you add:

                        if philippe?

                        And you remember add "end" before line "elsif $season == true"


                        Spoiler:
                        2. If you want show seasons when you go to some maps with MetadataOutdoor, do this:

                        You find, in Day/Season Checker:

                        class Scene_Map

                        Next, this line:

                        if $season == false

                        After this, you add:

                        if val

                        And you remember add "end" before line "elsif $season == true"



                        That's all.
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                          #12    
                        Old 1 Week Ago (4:39 PM).
                        ArchyTheArc ArchyTheArc is offline
                           
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                          Finally got the script to work (no idea why it wasn't last time)

                          However everytime i go into a battle i get an error;

                          Exception: NoMethodError
                          Message: undefined method `z' for nil:NilClass
                          EliteBattle_Animations:1441:in `initialize'
                          EliteBattle_Scene:234:in `new'
                          EliteBattle_Scene:234:in `pbStartBattle'
                          EliteBattle_Battle:67:in `pbStartBattleCore'
                          PokeBattle_Battle:2583:in `pbStartBattle'
                          PField_Field:952:in `pbWildBattle_ebs'
                          PField_Field:951:in `pbSceneStandby'
                          PField_Field:953:in `pbWildBattle_ebs'
                          PField_Field:950:in `pbBattleAnimation'
                          PField_Field:950:in `pbWildBattle_ebs'
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                            #13    
                          Old 1 Week Ago (9:20 PM).
                          bo4p5687 bo4p5687 is online now
                             
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                            Quote:
                            Originally Posted by ArchyTheArc View Post
                            Finally got the script to work (no idea why it wasn't last time)

                            However everytime i go into a battle i get an error;

                            Exception: NoMethodError
                            Message: undefined method `z' for nil:NilClass
                            EliteBattle_Animations:1441:in `initialize'
                            EliteBattle_Scene:234:in `new'
                            EliteBattle_Scene:234:in `pbStartBattle'
                            EliteBattle_Battle:67:in `pbStartBattleCore'
                            PokeBattle_Battle:2583:in `pbStartBattle'
                            PField_Field:952:in `pbWildBattle_ebs'
                            PField_Field:951:in `pbSceneStandby'
                            PField_Field:953:in `pbWildBattle_ebs'
                            PField_Field:950:in `pbBattleAnimation'
                            PField_Field:950:in `pbWildBattle_ebs'
                            Maybe, It's not compatible with EBS.
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                              #14    
                            Old 1 Week Ago (1:46 PM).
                            etique etique is online now
                            etique
                               
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                              Quote:
                              Originally Posted by Juno and Ice View Post
                              Any idea on how to do that? I want to use this script, but when I press, 'New Game', the season still pops up in front of the professor.
                              mine too, if anyone knows how to fix let me know
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                                #15    
                              Old 1 Week Ago (1:51 PM).
                              etique etique is online now
                              etique
                                 
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                                even within real estate the effects happen
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                                  #16    
                                Old 1 Week Ago (8:16 PM).
                                bo4p5687 bo4p5687 is online now
                                   
                                  Join Date: May 2018
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                                  Quote:
                                  Originally Posted by etique View Post
                                  mine too, if anyone knows how to fix let me know
                                  Quote:
                                  Originally Posted by bo4p5687 View Post
                                  Yes!

                                  2 ideas:
                                  Spoiler:
                                  1. If you want exactly maps that show the season, do this:

                                  First, you add this script, somewhere you want but you should put above the script weather-seasons:

                                  Code:

                                  def philippe?
                                  maps=[3] # change map ID you want show seasons
                                  for map in maps
                                  return true if map == $game_map.map_id
                                  end
                                  return false
                                  end

                                  Then, you find, in Day/Season Checker:

                                  class Scene_Map

                                  Next, this line:

                                  if $season == false

                                  After this, you add:

                                  if philippe?

                                  And you remember add "end" before line "elsif $season == true"


                                  Spoiler:
                                  2. If you want show seasons when you go to some maps with MetadataOutdoor, do this:

                                  You find, in Day/Season Checker:

                                  class Scene_Map

                                  Next, this line:

                                  if $season == false

                                  After this, you add:

                                  if val

                                  And you remember add "end" before line "elsif $season == true"



                                  That's all.
                                  ???
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