Sideshow Showcase The place to show side-projects that you're working on, for the small yet still big things you want to do, such as translation patches, "386" patches, and anything small like that.

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  #101   Link to this post, but load the entire thread.  
Old January 1st, 2019 (1:31 PM).
dearman4's Avatar
dearman4 dearman4 is offline
     
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    Quote:
    Originally Posted by SergioUnoxx View Post
    Thank you very much! I've decided to use an old save file I had from the original Pokémon Emerald, where I already have some gold symbols from the Battle Frontier. Will it cause any problems?

    Besides, I don't really understand where Dratini can be found, what do you mean with the "small antichamber above the waterfall"? Could you please elaborate?
    I'm not sure if that will cause any problems, I've never tried it.

    The small antechamber refers to where you find Bagon and the TM for Dragon Claw in the vanilla game, it's deep in the cave past the waterfall, here's a Youtube video showing how to get there (not mine)
    https://youtu.be/MMOexN69Ahw
    __________________
    My ROM hack, Pokemon Emerald Final:
    https://www.pokecommunity.com/showthread.php?p=9898603
    My beginner's devkit tutorial:
    https://www.pokecommunity.com/showthread.php?t=411844
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      #102   Link to this post, but load the entire thread.  
    Old January 2nd, 2019 (10:21 PM).
    Aaron3467 Aaron3467 is offline
       
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      Would it be possible to have a version that has everything enabled except the physical-special split (PSS)?

      I am slightly irked by how the physical-special split affects the viability of the opponent's move sets in the Battle Frontier. Certain Pokemon there are coded with the physical-special split not in effect, so the difficulty becomes different from what is intended.
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        #103   Link to this post, but load the entire thread.  
      Old January 3rd, 2019 (4:44 AM).
      dearman4's Avatar
      dearman4 dearman4 is offline
         
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        Quote:
        Originally Posted by Aaron3467 View Post
        Would it be possible to have a version that has everything enabled except the physical-special split (PSS)?

        I am slightly irked by how the physical-special split affects the viability of the opponent's move sets in the Battle Frontier. Certain Pokemon there are coded with the physical-special split not in effect, so the difficulty becomes different from what is intended.
        TBH I hadn't considered how it would affect the Battle Frontier, luckily this was an easy fix, here are links to a RAR and ZIP with No PSS
        http://www.mediafire.com/file/g0islufg1h17xyb/Pokemon+Emerald+Final+v6.11+NO+PSS.rar
        http://www.mediafire.com/file/z2nnf57kjj0nvd4/Pokemon+Emerald+Final+v6.11+NO+PSS.zip
        __________________
        My ROM hack, Pokemon Emerald Final:
        https://www.pokecommunity.com/showthread.php?p=9898603
        My beginner's devkit tutorial:
        https://www.pokecommunity.com/showthread.php?t=411844
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          #104   Link to this post, but load the entire thread.  
        Old January 3rd, 2019 (5:28 AM).
        EddyHg80's Avatar
        EddyHg80 EddyHg80 is offline
           
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          Quote:
          Originally Posted by dearman4 View Post
          Made Mirage Island spawn every day and added static encounters for the legendary birds and dogs.
          Unfortunately there's a few bugs now, IDK why but the bags for Pokeballs, TMs, and Berries have a visual glitch but this doesn't affect gameplay luckily. The other bugs are the static legendary encounters I've added do not despawn after battling them which is not BAD but thematically annoying.
          Because of this, I have kept the previous link for v4.6 which has everything but the additional static encounters (for example Mirage Island will still spawn every time)
          Hi! How did you manage to spawn Mirage Island every time? I'm really curious and I would like to add it myself to my rom :wink-right-eye:
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            #105   Link to this post, but load the entire thread.  
          Old January 3rd, 2019 (2:07 PM).
          dearman4's Avatar
          dearman4 dearman4 is offline
             
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            Quote:
            Originally Posted by EddyHg80 View Post
            Hi! How did you manage to spawn Mirage Island every time? I'm really curious and I would like to add it myself to my rom :wink-right-eye:
            Its actually pretty simple, using AdvanceMap, open up Route 130, go to the Header tab, under "Map script" click "Open script" and replace the script with this:

            Spoiler:

            '---------------
            #org 0x1F7365
            compare 0x405E 0x4
            if 0x4 call 0x81F73B5
            goto 0x81F73B1
            setflag 0x11
            setflag 0x12
            setflag 0x13
            setflag 0x14
            setflag 0x15
            setflag 0x16
            setflag 0x17
            setflag 0x18
            setflag 0x19
            setflag 0x1A
            setflag 0x1B
            setflag 0x1C
            setflag 0x1D
            setflag 0x1E
            setflag 0x1F
            setmapfooter 0x107
            end

            '---------------
            #org 0x1F73B5
            checkflag 0x88A
            if 0x1 call 0x827207A
            return

            '---------------
            #org 0x1F73B1
            setmapfooter 0x2E
            end

            '---------------
            #org 0x27207A
            setweather 0xF
            return

            Now don't ask me how it works lol I was fiddling around and discovered this worked
            __________________
            My ROM hack, Pokemon Emerald Final:
            https://www.pokecommunity.com/showthread.php?p=9898603
            My beginner's devkit tutorial:
            https://www.pokecommunity.com/showthread.php?t=411844
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              #106   Link to this post, but load the entire thread.  
            Old January 4th, 2019 (3:28 AM).
            EddyHg80's Avatar
            EddyHg80 EddyHg80 is offline
               
              Join Date: Jan 2014
              Age: 21
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              Posts: 32
              Quote:
              Originally Posted by dearman4 View Post
              Its actually pretty simple, using AdvanceMap, open up Route 130, go to the Header tab, under "Map script" click "Open script" and replace the script with this:

              Spoiler:

              '---------------
              #org 0x1F7365
              compare 0x405E 0x4
              if 0x4 call 0x81F73B5
              goto 0x81F73B1
              setflag 0x11
              setflag 0x12
              setflag 0x13
              setflag 0x14
              setflag 0x15
              setflag 0x16
              setflag 0x17
              setflag 0x18
              setflag 0x19
              setflag 0x1A
              setflag 0x1B
              setflag 0x1C
              setflag 0x1D
              setflag 0x1E
              setflag 0x1F
              setmapfooter 0x107
              end

              '---------------
              #org 0x1F73B5
              checkflag 0x88A
              if 0x1 call 0x827207A
              return

              '---------------
              #org 0x1F73B1
              setmapfooter 0x2E
              end

              '---------------
              #org 0x27207A
              setweather 0xF
              return

              Now don't ask me how it works lol I was fiddling around and discovered this worked
              Thank you very much! :D
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                #107   Link to this post, but load the entire thread.  
              Old January 8th, 2019 (4:01 AM).
              KevChaos86's Avatar
              KevChaos86 KevChaos86 is offline
                 
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                The current rom offerings with/ without the Day/ Night cycle has Torchic and Mudkip swapped out for Cyndaquil & Squirtle; could you edit the original starter choices back in while retaining the rest of your changes? Also, your Kanto & Johto starter patches just patch them into vanilla Emerald from what I saw. It'd be really cool to have your three rom patch options with the different generation starters as choices and featuring your additional changes (DNiB, etc.). Thanks for the great work.
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                  #108   Link to this post, but load the entire thread.  
                Old February 10th, 2019 (4:59 PM).
                Mewborn's Avatar
                Mewborn Mewborn is offline
                   
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                  Best. Life. Quality. Hack. Ever.
                  I really was in need of some piece of work like that. Besides the multiples changes you've made, I still felt like I was playing the vanilla emerald, with just some fixes.
                  I don't know if this is the right place to talk about the bugs, or if someone already informed about it, but when you interact with the guy who sell vitamins in Slateport, the screen turns black and the game stays freezed. Only bug that I found in the long run, though.
                  Also, where's Eevee? Already beat the E4 and haven't see 'em.
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                    #109   Link to this post, but load the entire thread.  
                  Old February 11th, 2019 (12:43 AM).
                  dearman4's Avatar
                  dearman4 dearman4 is offline
                     
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                    Quote:
                    Originally Posted by Mewborn View Post
                    Best. Life. Quality. Hack. Ever.
                    I really was in need of some piece of work like that. Besides the multiples changes you've made, I still felt like I was playing the vanilla emerald, with just some fixes.
                    I don't know if this is the right place to talk about the bugs, or if someone already informed about it, but when you interact with the guy who sell vitamins in Slateport, the screen turns black and the game stays freezed. Only bug that I found in the long run, though.
                    Also, where's Eevee? Already beat the E4 and haven't see 'em.
                    It makes me so happy to hear (read) that you like it! Enhanced vanilla was what I was going for, to recapture that feeling I got when playing it for the first time but improving the overall experience and it sounds like I've hit the nail on the head!

                    I was unaware of that bug, thank you for bringing it to my attention, that kind of things happen because of a newbie scripting mistake on my part and I'm hoping to have it all fixed in the next update.

                    Eevee's are on route 115, north of Rustboro surf north past the exit from Meteor Falls and there's some trainers and a patch of grass. By the way, the included README file has a master list of all pokemon locations!
                    __________________
                    My ROM hack, Pokemon Emerald Final:
                    https://www.pokecommunity.com/showthread.php?p=9898603
                    My beginner's devkit tutorial:
                    https://www.pokecommunity.com/showthread.php?t=411844
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                      #110   Link to this post, but load the entire thread.  
                    Old February 11th, 2019 (4:34 AM).
                    blitz_2k's Avatar
                    blitz_2k blitz_2k is offline
                    Kabe
                       
                      Join Date: Aug 2008
                      Age: 28
                      Posts: 41
                      The hack is excellent, the only 2 things that I would include to make it perfect are the evolutions of the pokemon that evolves in 4th gen (Roserade, Ambipom, Mismagius, Honchkrow, Weavile, Magnezone, Lickilicky, Rhyperior, Tangrowth, Electivire, Magmortar, Togekiss, Leafeon, Glaceon, Gliscor, Mamoswine, Porygon-Z, Gallade, Probopass, Dusknoir and Froslass) and a proper working mega-evolution, as well as making some npc use those pokemon and/or megas :)
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                        #111   Link to this post, but load the entire thread.  
                      Old February 11th, 2019 (12:31 PM).
                      dearman4's Avatar
                      dearman4 dearman4 is offline
                         
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                        Quote:
                        Originally Posted by blitz_2k View Post
                        The hack is excellent, the only 2 things that I would include to make it perfect are the evolutions of the pokemon that evolves in 4th gen (Roserade, Ambipom, Mismagius, Honchkrow, Weavile, Magnezone, Lickilicky, Rhyperior, Tangrowth, Electivire, Magmortar, Togekiss, Leafeon, Glaceon, Gliscor, Mamoswine, Porygon-Z, Gallade, Probopass, Dusknoir and Froslass) and a proper working mega-evolution, as well as making some npc use those pokemon and/or megas :)
                        I'm glad you like it! I need to learn how to add in the new evo's and optimally 4th gen moves as well because that's currently beyond my skill level. Though I have no plans to add in mega-evolution, idk I just never liked them lol
                        __________________
                        My ROM hack, Pokemon Emerald Final:
                        https://www.pokecommunity.com/showthread.php?p=9898603
                        My beginner's devkit tutorial:
                        https://www.pokecommunity.com/showthread.php?t=411844
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                          #112   Link to this post, but load the entire thread.  
                        Old 4 Weeks Ago (11:01 AM). Edited 4 Weeks Ago by kochanfe.
                        kochanfe kochanfe is offline
                           
                          Join Date: Feb 2019
                          Posts: 2
                          Just discovered this hack and it's fantastic so far – the list of features sounds like the perfect balance between faithfulness to the original and much needed quality of life improvements. Thanks so much for making it! I've got a quick question though – I've been searching Route 104 for close to an hour looking for a Torchic without any luck. I've found six Togepi, four or five Wingull, and dozens and dozens of all the other Pokémon that are supposed to be on the route but still no Torchic. Just curious how rare it is and/or if there's some precondition that must be met before it appears in the wild on the route? Thanks!

                          EDIT: Well, I just beat the first gym and went back and tried again and got a Torchic on my second encounter... spooky haha. Thanks again for this awesome hack <3
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                            #113   Link to this post, but load the entire thread.  
                          Old 4 Weeks Ago (1:48 PM).
                          kochanfe kochanfe is offline
                             
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                            Quote:
                            Originally Posted by dearman4 View Post
                            I'm glad you like it! I need to learn how to add in the new evo's and optimally 4th gen moves as well because that's currently beyond my skill level. Though I have no plans to add in mega-evolution, idk I just never liked them lol
                            Glad to hear you're not planning on adding mega-evos, as I've never been a fan of them either... One potential addition that may not be too hard but would add a nice level of depth would be to modify Match Call rematches to make use of all the newfound diversity of Pokémon in the region!
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                              #114   Link to this post, but load the entire thread.  
                            Old 4 Weeks Ago (4:36 PM).
                            dearman4's Avatar
                            dearman4 dearman4 is offline
                               
                              Join Date: Nov 2017
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                              Quote:
                              Originally Posted by kochanfe View Post
                              Glad to hear you're not planning on adding mega-evos, as I've never been a fan of them either... One potential addition that may not be too hard but would add a nice level of depth would be to modify Match Call rematches to make use of all the newfound diversity of Pokémon in the region!
                              Thanks for taking the time to comment! I am always so happy to see feedback about Emerald Final. TBH if I was going to try to do anything about Match Calls it would be to disable the notifications but still allow rematches, but I'm currently not planning on doing anything with them. Plus changing trainer parties is getting close to crossing the line of what I'm going for in this hack, which is an enhanced vanilla so that it still feels like the real Emerald, I feel like I have done that as well as I can so far and I'm going to strive to keep it that way.

                              On a related note, I'm currently reworking this from the ground up to fix a lot of newbie mistakes I made with the scripting and I'm most likely going to make a few minor changes, so suggestions are always welcome!
                              __________________
                              My ROM hack, Pokemon Emerald Final:
                              https://www.pokecommunity.com/showthread.php?p=9898603
                              My beginner's devkit tutorial:
                              https://www.pokecommunity.com/showthread.php?t=411844
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                                #115   Link to this post, but load the entire thread.  
                              Old 4 Weeks Ago (12:03 PM). Edited 4 Weeks Ago by stereoHD.
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                              stereoHD stereoHD is offline
                                 
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                                Age: 22
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                                Thanks for making this hack. Emerald has always been my favorite pokémon game and I'm so happy this exists. I love how you tried to keep it as close to the vanilla game as possible but adding all the mons from the first three gens and lots of small changes to make the experience a lot better. I wanted to replay emerald and I was going to play the vanilla game but now that I've found this hack I'll definitely be playing it instead.

                                Also, I have a question; I don't know if this has been asked before but, do you think it'd be possible to add Kanto and Johto? Without the story from the previous games obviously, just the explorable regions with random encounters and the gyms maybe. Like in the second gen games when you can visit Kanto after completing Johto. I don't know about Johto but Kanto shouldn't be too hard to add to emerald since the map already exists in FR/LG. It'd be nice to be able to encounter the pokémons from previous gens in their respective regions instead of randomly spawning in Hoenn. But if you can't or don't want to do it it's fine, the hack is already great as it is and, again, thanks for working on this.
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                                  #116   Link to this post, but load the entire thread.  
                                Old 4 Weeks Ago (6:42 PM).
                                dearman4's Avatar
                                dearman4 dearman4 is offline
                                   
                                  Join Date: Nov 2017
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                                  Quote:
                                  Originally Posted by stereoHD View Post
                                  Thanks for making this hack. Emerald has always been my favorite pokémon game and I'm so happy this exists. I love how you tried to keep it as close to the vanilla game as possible but adding all the mons from the first three gens and lots of small changes to make the experience a lot better. I wanted to replay emerald and I was going to play the vanilla game but now that I've found this hack I'll definitely be playing it instead.

                                  Also, I have a question; I don't know if this has been asked before but, do you think it'd be possible to add Kanto and Johto? Without the story from the previous games obviously, just the explorable regions with random encounters and the gyms maybe. Like in the second gen games when you can visit Kanto after completing Johto. I don't know about Johto but Kanto shouldn't be too hard to add to emerald since the map already exists in FR/LG. It'd be nice to be able to encounter the pokémons from previous gens in their respective regions instead of randomly spawning in Hoenn. But if you can't or don't want to do it it's fine, the hack is already great as it is and, again, thanks for working on this.
                                  Possible? Sure anything's possible, there's a few problems with extra regions both story/gameplay-wise and coding-wise. When second gen added in the ability to go through Kanto, it was great because of the nostalgia, but it didn't add any real extra challenge to the game (save for battling Blue).
                                  Adding in multiple regions messes with the balance of the game, if I were to make a multi region hack I would have to consider raising the level cap so as to have the difficulty keep pace, and that's something that I feel stretches too far and would break the immersion of the game for me.
                                  Coding-wise, yes the maps exist but the way that the games work, you have to either use the in-game sprites or replace them all, there isn't enough space to have all the necessary assets, so Kanto would look like Hoenn which doesn't sit well with me, the two regions should be visually distinct and if I were to rebuild Kanto or Jhoto in the Hoenn games it would feel like a custom region more than it would give that nostalgic feeling that second gen had.

                                  With all that being said, I think a fun alternative would be something like the Orange Islands ROMhack, story-wise it started at the end of Red's journey in Kanto but you had your Pikachu at level five so that the balance and progression wasn't upset. So how's this: Once you feel you're at the end of your journey you sail off into the sunset (in your own mind) and open a new ROM and it starts off with you on the ship going to Kanto and it's second gen style with both regions but you start with a selection of three of your pokemon from your last save, EVs and IVs and moves all the same but at level five. That's a hack I could get behind!

                                  To conclude, I appreciate your suggestion but it's not something within the scope of this ROM hack, and I doubly appreciate that you like what I've done to really bring out the best that Emerald can be, within a week or so I'll be releasing an update (first one in a while, real life problems suck, eh?) and I hope you and the rest of y'all like it! Thanks for your comment :smile:
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                                  My ROM hack, Pokemon Emerald Final:
                                  https://www.pokecommunity.com/showthread.php?p=9898603
                                  My beginner's devkit tutorial:
                                  https://www.pokecommunity.com/showthread.php?t=411844
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                                    #117   Link to this post, but load the entire thread.  
                                  Old 4 Weeks Ago (8:02 PM).
                                  Aki's Avatar
                                  Aki Aki is offline
                                     
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                                    This is wonderful. I absolutely love this how you've improved on the game without drastically changing something. Looking forward to what you're going to add and keep up the great work!
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                                      #118   Link to this post, but load the entire thread.  
                                    Old 4 Weeks Ago (8:13 PM).
                                    dearman4's Avatar
                                    dearman4 dearman4 is offline
                                       
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                                      Quote:
                                      Originally Posted by Aki View Post
                                      This is wonderful. I absolutely love this how you've improved on the game without drastically changing something. Looking forward to what you're going to add and keep up the great work!
                                      Thank you! I'm glad you like it. There's not much more to add, currently I'm wrestling with the Pokecenter script (which is surprisingly complicated) so that you turn around after getting your party healed (got the idea from Crystal Clear)
                                      __________________
                                      My ROM hack, Pokemon Emerald Final:
                                      https://www.pokecommunity.com/showthread.php?p=9898603
                                      My beginner's devkit tutorial:
                                      https://www.pokecommunity.com/showthread.php?t=411844
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                                        #119   Link to this post, but load the entire thread.  
                                      Old 4 Weeks Ago (6:12 AM).
                                      stereoHD's Avatar
                                      stereoHD stereoHD is offline
                                         
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                                        Quote:
                                        Originally Posted by dearman4 View Post
                                        Possible? Sure anything's possible, there's a few problems with extra regions both story/gameplay-wise and coding-wise. When second gen added in the ability to go through Kanto, it was great because of the nostalgia, but it didn't add any real extra challenge to the game (save for battling Blue).
                                        Adding in multiple regions messes with the balance of the game, if I were to make a multi region hack I would have to consider raising the level cap so as to have the difficulty keep pace, and that's something that I feel stretches too far and would break the immersion of the game for me.
                                        Coding-wise, yes the maps exist but the way that the games work, you have to either use the in-game sprites or replace them all, there isn't enough space to have all the necessary assets, so Kanto would look like Hoenn which doesn't sit well with me, the two regions should be visually distinct and if I were to rebuild Kanto or Jhoto in the Hoenn games it would feel like a custom region more than it would give that nostalgic feeling that second gen had.
                                        Yeah, right after I made my post I realized adding other regions would be tricky and also kind of against trying to keep the hack as loyal to the vanilla game as possible. Not really necessary either, just a personal obsession; I always love it when pokémon games/hacks have more than one region.

                                        I started playing it and I love it (and I found this bug).



                                        Sometimes when catching a pokémon the pokédex entry looks like that. Just happened a couple of times, I think, but I haven't played a lot.

                                        Again, thanks for making this and keep up the good work!
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                                          #120   Link to this post, but load the entire thread.  
                                        Old 3 Weeks Ago (8:04 AM). Edited 3 Weeks Ago by dearman4.
                                        dearman4's Avatar
                                        dearman4 dearman4 is offline
                                           
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                                          First update in a while (real life stuff). I have completely redone Emerald Final from the ground up in order to fix some newbie mistakes on my part (always repoint to new PokeMart scripts amiright?)

                                          ALSO I have added a few nifty features, now when you heal at a PokeCenter you will be automatically turned around (no more accidental re-heals in superspeed)
                                          Berries ask to be watered when planted and replanted after picking and Mirage Island now spawns after beating the Elite Four (thanks to igorfs10)
                                          and finally, I have painstakingly gone through the entire set of 386 Pokemon's movepool and added all FR/LG exclusive moves and all prior evolution moves (it always made no sense to me how once you evolve you lose access to moves permanently).

                                          I have removed (or more specifically chose not to implement) having the Marts sell more than the vanilla TMs, since they are reusable they are inherently more valuable. If I can decide on balanced placement and price for them, I will add them back in!

                                          Unfortunately there are two bugs I was unable to fix, but luckily they are minor, the big one is in Fortree's gym, the movable barriers glitch out so they seem to be a mismash of pixels, just open your party or bag and then close it and they reset to normal so nbd. The little one is with Kirlia's sprite, it has a few stuck pixles but they are small.
                                          As always, feedback/suggestions are always appreciated! I am so glad that you all have enjoyed what I have done so far and I hope you enjoy these latest additions, especially since they took a LONG time for me to put together (I must have put 10 or so hours into the movesets alone...)
                                          __________________
                                          My ROM hack, Pokemon Emerald Final:
                                          https://www.pokecommunity.com/showthread.php?p=9898603
                                          My beginner's devkit tutorial:
                                          https://www.pokecommunity.com/showthread.php?t=411844
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                                            #121   Link to this post, but load the entire thread.  
                                          Old 3 Weeks Ago (11:57 AM). Edited 3 Weeks Ago by skeens.
                                          skeens skeens is offline
                                             
                                            Join Date: Jan 2016
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                                            Hello this is the first time ever to post at Poke Community and do enjoy your hack there are 2 bugs I found in your lovely hack one u mentioned the Fortree City Gym rotating doors the fix for that is found in the first page of the pokemon Sigma Emerald rom hack a few lines down use XSE to fix it only one script needs fixing according to Draconian and the bag graphics are messed for 3 of the bags i cant fix that maybe you can but i fixed the other as far Kirlia well its not so bad and can live with it thanks very much for the rom hack regards Skeens.
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                                              #122   Link to this post, but load the entire thread.  
                                            Old 3 Weeks Ago (2:24 PM).
                                            dearman4's Avatar
                                            dearman4 dearman4 is offline
                                               
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                                              Quote:
                                              Originally Posted by skeens View Post
                                              Hello this is the first time ever to post at Poke Community and do enjoy your hack there are 2 bugs I found in your lovely hack one u mentioned the Fortree City Gym rotating doors the fix for that is found in the first page of the pokemon Sigma Emerald rom hack a few lines down use XSE to fix it only one script needs fixing according to Draconian and the bag graphics are messed for 3 of the bags i cant fix that maybe you can but i fixed the other as far Kirlia well its not so bad and can live with it thanks very much for the rom hack regards Skeens.
                                              Can't believe that in all the time I spent rebuilding this I didn't check the bags! lol

                                              Thanks for letting me know, I was able to use what you said to fix the Fortree Gym doors, I'll try to get the bags fixed and if I can I'll release a bugfix. Thanks much for taking the time to comment :smile:
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                                              My ROM hack, Pokemon Emerald Final:
                                              https://www.pokecommunity.com/showthread.php?p=9898603
                                              My beginner's devkit tutorial:
                                              https://www.pokecommunity.com/showthread.php?t=411844
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                                                #123   Link to this post, but load the entire thread.  
                                              Old 3 Weeks Ago (5:37 PM). Edited 3 Weeks Ago by dearman4.
                                              dearman4's Avatar
                                              dearman4 dearman4 is offline
                                                 
                                                Join Date: Nov 2017
                                                Location: Michigan
                                                Age: 26
                                                Gender: Male
                                                Posts: 129
                                                Released a bugfix v7.1, the bag is no longer glitched (Thanks to Dr. Fuji) and Fortree's gym seems to work (thanks to skeens) in the No Day Night Cycle and the No Day Night Cycle in Battle versions but for some reason the Day Night Cycle in Battle version doesn't want to work with Fortree's gym, but at least it works now
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                                                My ROM hack, Pokemon Emerald Final:
                                                https://www.pokecommunity.com/showthread.php?p=9898603
                                                My beginner's devkit tutorial:
                                                https://www.pokecommunity.com/showthread.php?t=411844
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                                                  #124   Link to this post, but load the entire thread.  
                                                Old 3 Weeks Ago (10:53 AM). Edited 3 Weeks Ago by skeens.
                                                skeens skeens is offline
                                                   
                                                  Join Date: Jan 2016
                                                  Gender: Male
                                                  Posts: 4
                                                  Hi dearman4
                                                  My second post thought you might like this and added it to version 7.1 also Hi to everyone!
                                                  Also add it too if you feel prompted...

                                                  If you want every Pokemon who participates in battle to receive full exp instead
                                                  of having it divided, write: 01 21 at 0x21C3A for Fire Red. 01 21 at 0x4A4FE for
                                                  Emerald. Credit goes to Doesntknowhowtoplay for this.

                                                  For Gen 6 (50% all) use:
                                                  (FR)
                                                  21C3A - 02 21
                                                  21CD0 - 01 22
                                                  21D70 - 01 20

                                                  (EM)
                                                  4A4FE - 02 21
                                                  4A594 - 01 22
                                                  4A634 - 01 20

                                                  Use HxD or any hex editor :)
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                                                    #125   Link to this post, but load the entire thread.  
                                                  Old 3 Weeks Ago (11:44 AM).
                                                  Aijen Aijen is offline
                                                     
                                                    Join Date: Jan 2019
                                                    Posts: 17
                                                    i found that RALTS text for ability Trace when participate in a Pokémon batle says: Ralts "TRAceD"....
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