Challenges Play your Pokémon games in fresh new ways: anything from The Monotype Challenge to the popular Nuzlocke.

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Old February 4th, 2019 (1:47 AM).
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saniachan saniachan is offline
     
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    Speaking of challenge ideas, I do have one, but it's still unknown whether it has been taken by someone else or not. This challenge is called String Hexalocke (a.k.a. String Hexad-locke / Sextet-locke, as sextet and hexad are the same thing). A string sextet in real life is a group of six people playing string instruments, especially from the violin family. This challenge tries to emulate the typical string sextet which consists of two violins, two violas, and two cellos.

    Rules:
    1. Only first encounter per area can be caught.
    • Exception: in the case of Let's Go Pikachu/Eevee, only first catch per area can be used instead. Subsequent catches are only allowed for grinding due to the game mechanics and they must be released ASAP.
    • Dupes clause is recommended here, but with another exception in Let's Go: since your starter can't evolve, a second Pikachu/Eevee (depending on your game) counts for the first encounter, but a third one no longer counts.
    2. You must name everything useable (as mentioned in rule #1).
    3. Just like the real-life string sextet, the maximum capacity of your party is six: 2 violinists (violin players), 2 violists (viola players), and 2 cellists (cello players). And no, this isn't a Wedlocke, so you're allowed to shuffle the members around as long as they don't break the formation. As for which Pokemon is which, see here:
    Spoiler:
    Violin: Grass, Water, Fire, Electric, Dragon, Ground
    Viola: Bug, Normal, Poison, Flying, Ice, Fairy
    Cello: Fighting, Rock, Ghost, Steel, Psychic, Dark
    • The types used in this classification can be either primary or secondary or Shuffle-style (as in Pokemon types in Pokemon Shuffle). Whichever you use, just be consistent throughout the whole game.
    • Groupings may change depending on evolution (e.g. Eevee) or item-induced type change (e.g. Arceus and Silvally) or form change (e.g. Oricorio).
    • That being said, unless you either play Let's Go Eevee or randomize your game, your starter is guaranteed to be a violinist. Eevee will be a violist instead and your starting instrument for randomizers matches whatever Pokemon you get.
    • This is why I recommend dupes clause; you don't want to get too many violists from catching too many local birds and/or rodents, do you? :wink-right-eye: (no viola jokes intended for orchestral musicians out there, don't worry :wink-right-eye:)
    Examples (colour-coded for your convenience) :
    Spoiler:
    • Let's say you already have a Cyndaquil (violinist #1), an Eevee (violist #1), a Zigzagoon (violist #2), and a Geodude (cellist #1). Your next encounter turned out to be a Caterpie (another violist). Since the available slots are violinist #2 and cellist #2, you can't use the newly-caught Caterpie without boxing either the Eevee or the Zigzagoon.
    • And then the very same Eevee from before evolves into a Jolteon. Due to the evolution, the Eevee/Jolteon switches its viola for a violin, thus allowing the Caterpie from before filling in the empty violist #1 slot (assuming the violinist #2 slot was empty prior to Eevee's evolution).

    4. A Pokemon breaks its instrument upon fainting. If that happens, it must be retired. (this is basically the "death" rule in a regular Nuzlocke, just worded differently)
    • Exception: Said Pokemon gets a new instrument (read: revived) when auto-heal ensues with no access to PC box (perhaps in a cutscene or something).
    5. Gifts and eggs given by NPCs may or may not be used. Just do how you see fit.
    6. Shiny and legendary Pokemon can be considered as virtuosos, so they can be caught regardless of rule #1. However, only a virtuoso per instrument can be in the party at the same time (total up to 3 virtuosos).
    • Optional: The legendary part may be omitted, thus making this rule a limited shiny clause.
    • Example: If you happened to have a shiny Slurpuff as the violist virtuoso in your party, you can't use Xerneas (another violist virtuoso) alongside the shiny Slurpuff. Yveltal still can be used though, because it's a cellist virtuoso, not violist.
    7. HM buddies can be caught only if you absolutely have to. Their placement must follow rule #3 and must not be used for battles if they break rule #1 and/or #4.
    8. All these rules only kick in after receiving your first Pokeballs.
    • Exception: rule #3, it kicks in as soon as you get your starter instead
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    Old February 21st, 2019 (8:09 AM).
    Aleimon Thimble's Avatar
    Aleimon Thimble Aleimon Thimble is offline
       
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      I’ve been thinking of something new and interesting to spice things up, and I think I have a promising lead with the Lottery Challenge.

      You start the game without any specific rules. Of course, things that make the game too easy (mainly using Legendary Pokemon, trades for anything other than evolution, and Gen 6/7 Exp Share) are heavily frowned upon. Also no hacks and no glitches, of course.

      Every time you beat a Gym, you get an extra restriction – a Challenge Element. Every time you reach a new city with a Gym, you have to beat the Gym before moving on to anything else. If you fail to do so, you can only train on routes you have visited before. For example, in Kanto, you can choose whether you go to Saffron or Fuchsia first after beating Erika, but once you reach either of those cities you have to beat the Gym there before visiting the other city.

      Which Elements you get is random (use the number generator on random.org). There are two modes, Planning Mode (easy) and Full Random Mode (hard). In Planning Mode, you generate 8 numbers before you start and you can plan a strategy immediately. In Full Random Mode, you generate a new number every time you beat a Gym (no duplicate numbers), so you will get unpleasant surprises!

      I’ve thought of a number of Challenge Elements:

      1. Can only use normal Poke Balls
      2. Can no longer use items in battle to heal your Pokemon (Held items are fair game)
      3. Can no longer use held items
      4. Can no longer use X Items and similar battle items (Dire Hit etc)
      5. Can no longer use items outside of battle to heal your Pokemon
      6. Can only use each Pokemon Center you haven’t visited once (and no PC you have)
      7. Can no longer use Grass, Fire or Water type Pokemon
      8. Can no longer use Psychic, Ghost or Dark type Pokemon
      9. Can no longer use Electric, Ice, Dragon or Fairy type Pokemon
      10. Can no longer use Flying, Fighting, Bug or Poison type Pokemon
      11. Can no longer use Rock, Ground or Steel type Pokemon
      12. Can no longer evolve Pokemon
      13. Can no longer use gift Pokemon (including starters and prizes), ingame trades or stationaries
      14. Must use SET mode
      15. Can only capture one Pokemon per route you haven’t done so (and none anywhere else)
      16. Must release/permanently box a Pokemon when it faints
      17. Can no longer capture duplicate Pokemon
      18. Can no longer buy items at Poke Marts
      19. Can no longer run from wild encounters or buy Repels (finding and using Repels is fair game)
      20. Can no longer use TMs or move tutors (including the relearner)
      21. Can no longer use Normal type moves
      22. Can no longer use status moves such as Toxic and Spore (secondary effects are fair game)
      23. Can no longer use stat changing moves such as Growth and Growl
      24. Can no longer use moves with less than 100% accuracy
      25. Can no longer use moves with less than 60 Base Power
      26. Can no longer use moves with more than 90 Base Power
      27. Must keep all levels below the level of the ace of the next Gym or the Champion

      Of course, many elements come from existing challenges such as Nuzlocke, Time Warp, Scramble et cetera. Do you guys have any suggestions on Challenge Elements to add? Or maybe alterations to existing ones?
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      Completed challenges (throughout the years)

      Nuzlocke: Leaf Green, Soul Silver, Emerald, Platinum
      Monotype: Normal (Leaf Green), Water (Platinum), Poison (Platinum), Bug (Black 2), Dragon (Sun)
      Christian Challenge: Platinum
      Scramble Challenge: Emerald (Marshtomp, Taillow, Aggron, Torkoal, Loudred, Mawile); Leaf Green (team undocumented)
      Low Level Challenge: Emerald (level caps 8, 12, 14, 21, 22, 27, 31, 36, 42)
      Bottom Tier Challenge: Emerald
      Lottery Challenge: Soul Silver
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        #228   Link to this post, but load the entire thread.  
      Old February 21st, 2019 (1:22 PM).
      Janp's Avatar
      Janp Janp is online now
       
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      Quote:
      Originally Posted by Aleimon Thimble View Post
      Stiff
      This sounds a lot like few of our last events and I love it. I think few more rules could be something like this:
      • Can only use Gift Pokémon (including Starters)
      • Can only use Pokémon that weight more than X
      • Can only use Pokémon higher than X
      • Any Pokémon that is put asleep/paralyzed must be permanently boxed
      • Can only use Pokémon with the same Body Style
      • Can only use Pokémon of the same color
      • Can only use Pokémon from the same Egg Group
      In the said events, players also rolled 1 rule at the start of the game, which imho makes the game interesting right from the start.
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      Old February 21st, 2019 (8:28 PM).
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      Inkblots Inkblots is offline
         
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        Quote:
        Originally Posted by Janp View Post
        This sounds a lot like few of our last events and I love it. I think few more rules could be something like this:
        • Can only use Gift Pokémon (including Starters)
        • Can only use Pokémon that weight more than X
        • Can only use Pokémon higher than X
        • Any Pokémon that is put asleep/paralyzed must be permanently boxed
        • Can only use Pokémon with the same Body Style
        • Can only use Pokémon of the same color
        • Can only use Pokémon from the same Egg Group
        In the said events, players also rolled 1 rule at the start of the game, which imho makes the game interesting right from the start.
        I agree, I think players should start out with a rule right away.
        You could also try making the rules more general, and have the player roll again to make the rule more specific, to get greater variety without adding a bunch more rules (e.g., for Janp's suggestion of "Can only use Pokemon that weigh more than X" the player could roll again (with max and min set to a reasonable range) to determine the weight)
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        Old February 22nd, 2019 (12:57 AM).
        Aleimon Thimble's Avatar
        Aleimon Thimble Aleimon Thimble is offline
           
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          Quote:
          Originally Posted by Janp View Post
          This sounds a lot like few of our last events and I love it.
          Can you give me a link to those events?

          Quote:
          I think few more rules could be something like this:
          • Can only use Gift Pokémon (including Starters)
          • Can only use Pokémon that weight more than X
          • Can only use Pokémon higher than X
          • Any Pokémon that is put asleep/paralyzed must be permanently boxed
          • Can only use Pokémon with the same Body Style
          • Can only use Pokémon of the same color
          • Can only use Pokémon from the same Egg Group
          'Can only use Gift Pokemon' wouldn't work, since I already have a challenge element that forbids it, so there's a decent chance the challenge becomes impossible. I think 'Any Pokemon asleep/paralyzed must be permanently boxed' is too harsh - unlike fainting, there's not always a way of knowing that something is coming your way, and even if there is, how do you prevent it?

          The other five could work. :) Maybe I'll reword the last three so it says 'Can't use two Pokemon of the same X' so that they're not too restrictive.

          Quote:
          In the said events, players also rolled 1 rule at the start of the game, which imho makes the game interesting right from the start.
          I agree, that's better. The only (small) downside is that you end up with 9 rules instead of a more even 8 rules, but that's fine.
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          Old February 23rd, 2019 (2:44 AM).
          Janp's Avatar
          Janp Janp is online now
           
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          Quote:
          Originally Posted by Aleimon Thimble View Post
          Can you give me a link to those events?
          Sure. There were 2 of them. Halloween one was really popular. The other one was Christmas Event, that sadly wasn't that popular. But we didn't reveal rule list in neither of them. I hope ddrox won't mind if I reveal them here:
          Spoiler:
          Halloween ones:
          1. Light’s End - Fairy, Fire, Psychic, and Electric types, as well as any Pokemon that use bioluminescence, are now banned, unless they also possess the Ghost or Dark types. HM slaves and Pokemon mandated by another curse are exempt from this rule.
          2. Spooky Ball - If there are any Ghost or Dark-type obtainable by this point in your game, catch one now, even if you already have one on your team. This Pokemon cannot be removed from your team, even by the effects of another curse.
          3. EXP Zero - The EXP Share and Lucky Egg are now banned.
          4. Locked Ball Curse - The Pokeball in your 4th slot is now cursed. It cannot be opened, and is permanently locked to your belt. The Pokemon currently in your 4th slot should be boxed for the remainder of the run. Additionally, you are now limited to one less Pokemon on your team
          5. Embargo - You may no longer use items in battle
          6. Cursed bag - You may no longer use items except TMs outside of battle
          7. Forest’s Curse - Grass, Bug, Poison, and Flying types are now banned from your team, unless they also possess the Ghost or Dark types. HM slaves and Pokemon mandated by another curse are exempt from this rule.
          8. Ocean’s Curse - Water, Ice, and Dragon types are now banned from your team, unless they also possess the Ghost or Dark types. HM slaves and Pokemon mandated by another curse are exempt from this rule.
          9. Cursed Ground - Ground, Rock, and Fighting-types are now banned from your team, unless they also possess the Ghost or Dark types. HM slaves and Pokemon mandated by another curse are exempt from this rule.
          10. No-Slot Hex - Your maximum party size is reduced by 1.
          11. The Curse of Eternal Youth - Evolution is no longer allowed. If you wish, you may hack/trade in Everstones for convenience. These Everstones are exempt from all other curses’ effects.
          12. Starter-lock hex - Your Starter can no longer be used.
          13. Hexed Hands - Held items can no longer be used.
          14. Frozen Curse - Any Pokemon that becomes Frozen must be boxed for the remainder of the run.
          15. Eternal Nightmare - Any Pokemon that becomes Asleep must be boxed for the remainder of the run.
          16. First-encounter clause - You may only capture and use the first Pokemon you encounter on each route for the remainder of the game. Your current Pokemon are unaffected, as are gifts.
          17. Locke Clause - Any fainted Pokemon for the remainder of the run must be boxed until the completion of the run. You may revive your current party before this rule goes into effect.
          18. Reversed Record Player - TMs are now banned.
          19. Zombie Dinner - Any Pokémon that can learn any of the following moves must learn it as soon as possible and retain it for the remainder of the run: Bite, Crunch, Any of the Fang attacks (on Pokemon that can learn multiple, only one is required)
          20. You’re a wizard, Harry - You have to put one of the following Pokémon on your team and it must stay there for the rest of the game: Haunter/Gengar, Dusclops/Dusknoir, Banette, Gardevoir, Gallade, Kadabra/Alakazam, Sableye, Grumpig, Solrock, Lunatone, Misdreavus/Mismagius, Gulpin, Relicanth, Dustox, Medicham, Jynx, Chandelure, Reuniclus, Trevenant, Gourgeist, Chimecho <- Pokémon used by Channelers and Hex Maniacs
          21. Elm Street Neighbours - Now it’s time to learn any of the slashing moves or Dream Eater. Any Pokemon that can must do so as soon as possible, and keep one eligible move for the entire rest of the run.
          22. Too scared to move - Your Pokémon can now only have 3 damaging moves
          23. Demonic Overlords - Add one of the following Pokémon to your team as soon as possible and it must stay on your team Audino, Snorlax, Slaking, Absol, Decidueye, Empoleon. If none are available in your game, you must hack one if able. If unable, cry in the corner and lose a party slot for the rest of the run instead.
          24. Set Curse - Set mode! Rest of the game!

          Christmas ones:
          1. It's too damn cold out! - Your Water-Types are all starting to freeze up! Any Water-Type on your team who isn't an Ice-type must be removed from it, and replaced with an Ice-Type of your choice if one is available. HM slaves are unaffected.
          2. Christmas Colours! - Add a Pokémon considered Red or Green by the Pokédex to your team as soon as possible, and keep them there for the rest of the run. If you already have a full team when this rule is added, but no members are Red or Green, replace any one of them. If you have a full party that already includes a Red or Green Pokémon, one must remain in your party for the remainder of the run.
          3. A New Resolution - Pick a Pokémon you've NEVER used before and add it to your team! If none exist in your game, be very sad.
          4. The best gift in the world - Pick one thing you got this year for Christmas and use Pokémon based on that gift (Examples: smartphone=Rotom, dumbbells=Machamp, ...). If you didn't get anything suitable for this rule this year, pick one thing you got last year.
          5. The gift giver - America has Santa Claus. Who gives gifts in your country? Use Pokémon based on that person.
          6. Kids everywhere - Use Pokémon that has baby form on your team. This Pokémon must stay on your team for the rest of the game. Also if you can, you have to raise that Pokémon from the baby form.
          7. Late gift - Ask another PC user for 1 non-legendary Pokémon available in your game. You have to use it for the rest of the run.
          8. Naughty kid - You can no longer use gifted Pokémon, including your starter.
          9. Wonderful gifts - Wondertrade your whole team. You can wondertrade again any of the early rodens, birds and bugs. You have to beat next Gym with this new team.
          10. Army of snowmen - Put Ice-Type Pokémon on your team. It must stay there until the end of the run.
          11. Another great gift - For the next Gym, you can only use Pokémon obtained either as in-game gift or in in-game trade.
          12. White Christmas - Add a Pokémon considered White by the Pokédex to your team as soon as possible, and keep them there for the rest of the run. If you already have a full team when this rule is added, but no members are White, replace any one of them. If you have a full party that already includes a White Pokémon, one must remain in your party for the remainder of the run.
          13. Extreme Blizzard - Oh no! Pokémon in your 3rd party slot freezed! You have to put it in the box for the rest of the run.
          14. Nightmare before Christmas - Add Ghost or Dark-Type Pokémon on your team, if you already don’t have one. It must stay on your team until you beat 8th Gym.
          15. Free pass - You can trade/hack 1 non-legendary Pokémon to your game. It must be on the same (or lower) level that your other team members. If hacking, it must be legal otherwise.
          16. Frozen bag - Your bag froze. You can’t use healing items and TMs anymore.
          17. Another pair of socks - Put Poison-Type on your team. It must stay there until the end of the run.
          18. Lit the candle - Put Fire-Type Pokémon with visible flame on its body on your team. It must stay there until the end of the run.
          19. Weeks before Christmas - Put Pokémon made out of 3 same parts on your team (Dodrio, Magnemite,...). It must stay there until the end of the run.
          20. Sweet Cookies - Christmas is time of the food. From now on all of your Pokémon must hold a berry. If you run out of berries, your Pokémon can’t hold any item for the rest of the run.
          21. Santa’s little helpers - Put one of the following Pokémon on your team - Delibird, Jynx, Stantler, Sawsbuck, Lapras, Minior, Starmie, Avalugg, Chandelure, Aurorus
          22. The Fat and Furious - Put Pokémon that weights more than 100 kg on your team. It must stay there until the end of the run.
          23. I got this plushie - Pick Pokémon that you would like to have plushie version of and put it on your team.
          24. Winter Weather - Teach at least 1 of your Pokémon Hail OR catch Pokémon that knows Hail.
          25. Fireworks - All of your Pokémon must belong to different Color Group
          26. Legendary gift - You can use 1 Legendary Pokémon that can be legally obtained in your game on your team.
          27. Empty Window - Nothing happened.

          Quote:
          Originally Posted by Aleimon Thimble View Post
          'Can only use Gift Pokemon' wouldn't work, since I already have a challenge element that forbids it, so there's a decent chance the challenge becomes impossible.
          Maybe adding rule that forbids players rolling both could work.

          Quote:
          Originally Posted by Aleimon Thimble View Post
          I think 'Any Pokemon asleep/paralyzed must be permanently boxed' is too harsh - unlike fainting, there's not always a way of knowing that something is coming your way, and even if there is, how do you prevent it?
          I meant it as 2 rules. One with sleep and one with paralyzation. I remember having the sleeping one during my Halloween Event run and it wasn't that bad as one would though. I would say it forces you to plan ahead and use Pokémon with abilities that prevent these statuses, when opponent's Pokémon could inflict them on you.
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          Old February 23rd, 2019 (2:51 AM).
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          Ash Ash is offline
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          For the "no gift" and "only gift" rule you can either forbade both of them from being in play or make it so if one rule conflicts with another rule the latter rule can overide it idk. Whichever works better.

          Either way this sounds like a really fun challenge!!
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          Old February 23rd, 2019 (1:41 PM).
          Aleimon Thimble's Avatar
          Aleimon Thimble Aleimon Thimble is offline
             
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            Janp, thanks for the input! I really like these two from the Halloween one, so I'll add those.

            Quote:
            Originally Posted by Janp View Post
            [*]No-Slot Hex - Your maximum party size is reduced by 1. [*]Too scared to move - Your Pokémon can now only have 3 damaging moves
            I also like the idea of giving each element a unique name, but I'll think of some names that are not as much connected to Halloween or Christmas :)

            Quote:
            Maybe adding rule that forbids players rolling both could work.
            Meh. To be honest I'm still not convinced that it's a good idea. 'Only gift Pokemon' can range from pretty doable (Kanto with the Game Corner) to 'have fun only playing with your starter since Wynaut and Castform suck' on R/S/E, which is pretty boring if you ask me. It should be more fun if you get restrictions, not less..

            Quote:
            I meant it as 2 rules. One with sleep and one with paralyzation. I remember having the sleeping one during my Halloween Event run and it wasn't that bad as one would though. I would say it forces you to plan ahead and use Pokémon with abilities that prevent these statuses, when opponent's Pokémon could inflict them on you.
            Alright, that's a little bit better. I still think Paralysis is too harsh, but Sleep only could be okay.

            New list:

            1. Can only use normal Poke Balls
            2. Can no longer use items in battle to heal your Pokemon (Held items are fair game)
            3. Can no longer use held items
            4. Can no longer use X Items and similar battle items (Dire Hit etc)
            5. Can no longer use items outside of battle to heal your Pokemon
            6. Can only use each Pokemon Center you haven’t visited once (and no PC you have)
            7. Can no longer use Grass, Fire or Water type Pokemon
            8. Can no longer use Psychic, Ghost or Dark type Pokemon
            9. Can no longer use Electric, Ice, Dragon or Fairy type Pokemon
            10. Can no longer use Flying, Fighting, Bug or Poison type Pokemon
            11. Can no longer use Rock, Ground or Steel type Pokemon
            12. Can no longer evolve Pokemon
            13. Can no longer use gift Pokemon (including starters and prizes), ingame trades or stationaries
            14. Must use SET mode
            15. Can only capture one Pokemon per route you haven’t done so (and none anywhere else)
            16. Must release/permanently box a Pokemon when it faints
            17. Can no longer capture duplicate Pokemon
            18. Can no longer buy items at Poke Marts
            19. Can no longer run from wild encounters or buy Repels (finding and using Repels is fair game)
            20. Can no longer use TMs or move tutors (including the relearner)
            21. Can no longer use Normal type moves
            22. Can no longer use status moves such as Toxic and Spore (secondary effects are fair game)
            23. Can no longer use stat changing moves such as Growth and Growl
            24. Can no longer use moves with less than 100% accuracy
            25. Can no longer use moves with less than 60 Base Power
            26. Can no longer use moves with more than 90 Base Power
            27. Must keep all levels below the level of the ace of the next Gym or the Champion
            28. Can only use Pokemon with a height above 3 feet
            29. Can only use Pokemon with a weight below 220 lbs
            30. Can no longer use two or more Pokemon from the same Egg Group
            31. Can no longer use two or more Pokemon with the same Body Style
            32. Can no longer use two or more Pokemon with the same color
            33. Must release/permanently box a Pokemon when it falls asleep
            34. Can no longer use four direct damaging moves on a single Pokemon
            35. Can only use five Pokemon on a team instead of six
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            Old March 3rd, 2019 (12:29 AM).
            Aleimon Thimble's Avatar
            Aleimon Thimble Aleimon Thimble is offline
               
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              Lottery Challenge - playtesting report

              I have been playtesting the Lottery Challenge with the 35 challenge elements in my previous post. I decided on Soul Silver, since I haven’t played it in a while. The first number I got was number 5, which means I could not heal outside of battle during the entire game.

              Since the first rule was probably one of the easier ones, I was a bit scared of the next rule that might come up, so I decided to just catch as many different usable Pokemon as possible before the first Gym. I caught Hoothoot, Geodude, Gastly, Wooper, Bellsprout and Mareep, trained Gastly a bit in Sprout Tower, also trained Geodude until it learned Rock Throw, and went to Falkner. Geodude destroyed him, so the first badge was mine. The second number I got was number 8, outlawing Ghost, Dark and Psychic type Pokemon. Sadly, I had to box the Gastly.

              I decided to train Mareep and Bellsprout, since my remaining team of Cyndaquil and Geodude was pretty weak to Water. With these four and the Togepi egg I traversed Union Cave. The ‘no healing outside of battle’ rule didn’t really bother me too much. With Mareep, Cyndaquil and Geodude in my team the second Gym was pretty easy, so I defeated Bugsy and got my third challenge element, number 23. Now I could no longer use stat changing moves, so I had to overwrite Growth on Bellsprout, Smokescreen on Quilava and a couple of others as quickly as possible. Luckily, I didn’t make the mistake of actually using the moves until I could delete them not much later.

              I got through Ilex Forest and reached Goldenrod, where I sadly could not capture Abra or Drowzee since they were outlawed by Element 8. I did capture a Poliwag and a Zubat in Ilex Forest, and I decided to train them both, first with the Day Care and then on their own. I added them to my team and challenged and defeated Whitney when everyone was around level 20 (Quilava, Flaaffy, Geodude, Bellsprout, Poliwag, Zubat). Geodude was the MVP here with Selfdestruct finishing off Miltank. I got element number 17 after this Gym, one of the more forgiving ones – no more duplicate Pokemon. No problem.

              After this I managed to get one of the rarest encounters in the game, a Yanma on the route above Goldenrod. Naturally I captured it, as well as a Scyther in the Bug Catching Contest. They were both put in the Day Care before I continued my journey. Bellsprout and Zubat evolved around the time I captured Sudowoodo. Upon reaching Ecruteak, I was going to train a bit in Mt Mortar before challenging the Gym, but after beating one or two trainers there I decided that it was against the spirit of the challenge, so I challenged Morty with a slightly underleveled team. Golbat did a lot of work with Bite, but still fell to Gengar. Eventually Flaaffy’s Thunder Wave combined with slowly whittling down its HP was successful. I rolled element number 22, outlawing status inducing moves, so that was the last time I used Thunder Wave. Poliwag’s Hypnosis also had to go. Since Weepinbell was now almost completely useless, I just dropped it completely and continued with my team of 5.

              I tried to check if I could somehow enter Blackthorn early to reach the Move Deleter, but got stuck in Mahogany (I didn’t remember the exact storyline tbh). The Red Gyarados was also still off-limits. Naturally, I went west to Olivine and then Cianwood, trained my team a bit in the Lighthouse and around the Whirl Islands, and challenged the Cianwood Gym. After beating Chuck, the game dropped the bomb on me. Element 12: can no longer evolve Pokemon. That’s not something you want to see with a level 29 Flaaffy, a Poliwhirl that longs for a Water Stone, a Graveler that wants to be traded and a Golbat holding a Soothe Bell on your team. In fact, since my fifth member was Quilava, I was either going to be stuck with all middle evolutions or I would need to overhaul my team completely. Interestingly, with elements 8 and 12 now active, this is almost a full Christian Challenge, except I can still use Ghost/Dark/Psychic moves and I don’t have to care about the more obscure rules.

              The first thing I did was Fly back to Goldenrod and pick up Scyther from the Day Care. Scyther without Swords Dance was going to be a bit sad, but Technician-boosted moves could still do some damage even without stat-ups. It had Agility, which was illegal, so I gave it U-Turn with a TM instead. I also picked up Yanma, even though it kind of sucks without evolving, but I didn’t really have anything better at that point. I decided to drop Flaaffy and Quilava, since they were going to be useless without evolving and they were my weakest team members already, having almost no good moves.

              When I was grinding Scyther on the water routes near Cianwood, it occurred to me that I had captured Tentacool, but not Tentacruel, so I could add one of those to my team without having to evolve it. The highest leveled ones could be obtained south of Violet, with a maximum of 36, so I Repelled with my Golbat (level 28) in front. It took some time, but I found a lv 36 Tentacruel eventually. I removed Poliwhirl from my team for it. Tentacruel had one illegal move, Barrier, which I replaced with Surf right away.

              With Tentacruel now on my team, I figured Jasmine should be doable. She was. Graveler destroyed both Magnemite, and Tentacruel killed Steelix who would have been problematic otherwise. I rolled Element 27, so I must keep all levels below the level of the ace of the next Gym or the Champion. Fair enough. Sadly, I can’t use my Tentacruel right now until I get another Gym Badge, since Mahogany’s Gym only goes up to level 34. Afterwards, I can use it again as long as it doesn’t reach level 41, the level of Clair’s Kingdra. For the League, I can go up to level 49, since Lance has a level 50 Dragonite.

              With Tentacruel temporarily illegal, I decided to capture some new potential team members in the new area near the Safari Zone. Steelix is a very rare encounter in the cave there, but I decided to try it anyway, and it appeared after 30 encounters, which is pretty nice. Tauros showed up pretty much immediately in the grass. I couldn’t actually enter the Safari Zone, since Baoba wants me to catch a Geodude, which is illegal due to Element 17, so I continued with the storyline.

              I captured the Red Gyarados in Lake of Rage and an Electrode in Rocket Hideout, which was easy. My new team now looked like Scyther/Gyarados/Steelix/Electrode/Tauros/Golbat. With this team I decided to take on Pryce, which wasn’t easy but I succeeded. The thing was that I had been grinding Electrode a bit, but forgot I wasn’t allowed to used Screech, so I had to reset to a point before I ever used the move. Afterwards, I couldn’t be bothered grinding again, so I beat Pryce with a slightly underleveled team. I got Element 28, which means I could no longer use Pokemon below 3 feet. This was inconsequential, since all of my Pokemon were pretty tall.

              After the seventh Gym, it was time for some Team Rocket pounding. Steelix started to level like a madman, being resistant or immune to almost everything the Rocket grunts could throw at him, and somewhere in Goldenrod he caught up with Scyther at level 34. Tentacruel rejoined the team instead of Tauros, who had been underwhelming and underleveled, and Scyther and Steelix caught up with him at level 37 by the time I had destroyed the Rocket bosses. I traversed the Ice Path and beat the final Gym, the only battle in the game I struggled with since I had neither the best answer to Gyarados nor to Kingdra. In the end, I beat Clair third try using my Electrode with Charge Beam, who could two-shot Gyarados even while underleveled. My final Challenge Element was number 25, Can no longer use moves with less than 60 Base Power.

              Since Charge Beam was now illegal and Electrode was already underleveled, I dropped him in the box. I caught a decently leveled Miltank (lv 35) on Route 47, in the waterfall area to replace him. I replaced Rock Throw with Rest on Steelix and removed Pursuit for Roost on Scyther, both to remove illegal moves and to make element 5 (no items outside of battle) a bit easier on me for the League. I traversed the route to Kanto and Victory Road, grinded a bit, taught the final moves (Hidden Power Fire for Tentacruel, Focus Punch for Miltank, and Ice Fang and Earthquake for Steelix, not bad) and started the League with Tentacruel, Steelix, Scyther and Miltank at level 44. I hadn’t trained Gyarados after the last Gym fight, partially because he’s not that great if Dragon Dance is illegal and partially because he provided a lot of redundancy type-wise and Tentacruel is a better fit for my team since it’s Special Attack oriented. Still, he entered the League alongside my main team, just like Golbat who had been demoted to Fly slave some time ago.

              The League was actually surprisingly easy, I didn’t have as much trouble with it as with the final two Gyms and beat it first try. I did have to be a bit creative with healing since I couldn’t heal between battles, but I had 5 Max Revives (exactly enough) to use during battles. I also had healing moves on Scyther, Steelix and Miltank, allowing me to start battling Lance at almost full health. Both Tentacruel and Steelix carried multiple Super Effective moves to make short work of Lance.

              Rule list for this challenge (in order of appearance):


              5. Can no longer use items outside of battle to heal your Pokemon
              8. Can no longer use Psychic, Ghost or Dark type Pokemon
              23. Can no longer use stat changing moves such as Growth and Growl
              17. Can no longer capture duplicate Pokemon
              22. Can no longer use status moves such as Toxic and Spore (secondary effects are fair game)
              12. Can no longer evolve Pokemon
              27. Must keep all levels below the level of the ace of the next Gym or the Champion
              28. Can only use Pokemon with a height above 3 feet
              25. Can no longer use moves with less than 60 Base Power

              Final team:

              Scyther (Christian) lv 46 @ Shell Bell – Wing Attack, X-Scissor, Night Slash, Roost
              Steelix (Styro) lv 45 @ Wide Lens – Earthquake, Iron Tail, Ice Fang, Rest
              Tentacruel (JellyBelly) lv 45 @ Choice Specs – Surf, Blizzard, Poison Jab, Hidden Power [Fire]
              Miltank (Queen Moo) lv 44 @ Silk Scarf – Body Slam, Zen Headbutt, Focus Punch, Milk Drink
              Gyarados (Albinodos) lv 33 @ Wacan Berry – Strength, Waterfall, Ice Fang, Rock Smash [illegal]
              Golbat (Sonia) lv 28 @ Yache Berry – Confuse Ray, Fly, Bite, Wing Attack

              Evaluation of the challenge:

              + Lots of suspense after each Gym battle
              + Challenging, but not too ridiculous
              + Rewards variety and creativity when team building
              - Sometimes difficult to track which rules to follow, making mistakes fairly likely
              - Not all Elements are equal and some combinations could be almost impossible (but I guess that’s why it’s a Lottery)

              All in all, I had a lot of fun. I might tweak some rules a little bit before I open an official topic here, but overall I feel that it works well enough. If anyone else wants to try it already, feel free to do so. :)
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              Old March 12th, 2019 (5:55 AM).
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                I am looking for a challenge to play against a friend. So basically both of us are playing under the same rules (which may or may not interact with each other) and occasionally do a battle.

                Anyone got a fun idea that's not like a nuzlocke?
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                Old March 12th, 2019 (7:04 AM). Edited March 12th, 2019 by Inkblots.
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                  Quote:
                  Originally Posted by 11wildy View Post
                  I am looking for a challenge to play against a friend. So basically both of us are playing under the same rules (which may or may not interact with each other) and occasionally do a battle.

                  Anyone got a fun idea that's not like a nuzlocke?
                  You could do a randomized challenge - look up the Universal Pokemon Game Randomizer. You can use it to randomize the pokemon that will appear in the wild, but also to randomize gift and starter pokemon, opponent pokemon, pokemon moves and types, items, and change a bunch of settings (like making it possible to complete the pokedex, getting rid of legendaries, get rid of time-of-day-based encounters, use running shoes indoors, etc.). You can then send a code to your friend that they can put into the randomizer (or just send them a copy of your randomized ROM) so that they will have the exact same randomizations as you, and race to see who can complete the game first, or complete the pokedex first, or if you want to battle with them maybe have a rule where you can only use the first 6 pokemon you encounter and have an epic showdown at the end of the game, whatever you want (or apply some other challenge on top of the randomization)
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                  Old March 13th, 2019 (7:01 AM).
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                    Quote:
                    Originally Posted by 11wildy View Post
                    I am looking for a challenge to play against a friend. So basically both of us are playing under the same rules (which may or may not interact with each other) and occasionally do a battle.

                    Anyone got a fun idea that's not like a nuzlocke?
                    I'll pitch my own challenge here. Do a Lottery Challenge. (Full topic: https://www.pokecommunity.com/showthread.php?t=418787)

                    Your first element should be number 37, Strategic Victory: Must keep all levels below the level of the ace of the next Gym or the Champion. That way you can keep fair battles after every Gym, neither of you will be overleveled.

                    The 8 elements you get after every Gym battle can be randomized, and they apply to both of you.
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                    Old 4 Weeks Ago (4:29 AM).
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                      Quote:
                      Originally Posted by Aleimon Thimble View Post
                      I'll pitch my own challenge here. Do a Lottery Challenge. (Full topic: https://www.pokecommunity.com/showthread.php?t=418787)

                      Your first element should be number 37, Strategic Victory: Must keep all levels below the level of the ace of the next Gym or the Champion. That way you can keep fair battles after every Gym, neither of you will be overleveled.

                      The 8 elements you get after every Gym battle can be randomized, and they apply to both of you.
                      Well, we've already taken inspriation from the lottery challenge for another event we are going to do, with multiple people!

                      Good suggestion though.

                      The idea we went with is... We're gonna swap save files a few times. So we shouldnt pick too strong pokemon, because then the other also gets to use em!
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                      Old 4 Weeks Ago (7:34 AM).
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                        Quote:
                        Originally Posted by 11wildy View Post
                        Well, we've already taken inspriation from the lottery challenge for another event we are going to do, with multiple people!
                        I want to give you a Like for this, but the website won't let me, so I'll just state my thumbs-up for this verbally :)

                        Can you elaborate some more (here or in the Lottery Challenge topic) about what it is exactly you're going to do? I'm very curious!
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                        Old 4 Weeks Ago (8:12 AM).
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                        Quote:
                        Originally Posted by Aleimon Thimble View Post
                        I want to give you a Like for this, but the website won't let me, so I'll just state my thumbs-up for this verbally :)
                        It should count the like even when it doesn't show it did.

                        But I'm also curious about the Challenge you came up with, 11wildy.
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                        Old 4 Weeks Ago (8:24 AM).
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                          With a group of friends, we sometimes do a kind-of speedrun challenge, where everyone starts a new game of the same generation, while we all sit together and play as fast as we can to build a team to battle with at the end. So you need Pokemon that run through the game fast, but also are strong in battle.

                          As a twist, we are combining this with the lottery. After every gym, someone will get one of the added rules (Modified and added some more). So maybe he is no longer allowed to catch a water type for the rest of the game, which could ruin his planned team balance! Or maybe he will have a difficult time beating the next gym if he cannot use any stab moves...

                          Better be quick in finding a solution, or else you will run behind the opponents ;)
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                          Old 4 Weeks Ago (1:47 AM).
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                          Aleimon Thimble Aleimon Thimble is offline
                             
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                            Quote:
                            Originally Posted by 11wildy View Post
                            With a group of friends, we sometimes do a kind-of speedrun challenge, where everyone starts a new game of the same generation, while we all sit together and play as fast as we can to build a team to battle with at the end. So you need Pokemon that run through the game fast, but also are strong in battle.

                            As a twist, we are combining this with the lottery. After every gym, someone will get one of the added rules (Modified and added some more). So maybe he is no longer allowed to catch a water type for the rest of the game, which could ruin his planned team balance! Or maybe he will have a difficult time beating the next gym if he cannot use any stab moves...

                            Better be quick in finding a solution, or else you will run behind the opponents ;)
                            That sounds awesome! A little bit similar to the famous Chrism vs. Shenanagans randomizer runs on YouTube, but with a twist. In fact, I'm sure that if you were to upload this on YouTube, you'd get a lot of hits :)
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                            Old 4 Weeks Ago (1:51 AM).
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                            11wildy 11wildy is offline
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                              Quote:
                              Originally Posted by Aleimon Thimble View Post
                              That sounds awesome! A little bit similar to the famous Chrism vs. Shenanagans randomizer runs on YouTube, but with a twist. In fact, I'm sure that if you were to upload this on YouTube, you'd get a lot of hits :)
                              Well, we are all playing on actual consoles, so it'd be difficult to record. We just do it for our own fun like once or twice a year. I didn't win last time so I need to get revenge!
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                              Old 4 Weeks Ago (8:53 AM).
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                              metroid711 metroid711 is offline
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                                I interestingly enough didn't find a thread of this locke variant, which surprised me. So I think I'll be the first to ask about it here, would it be okay to host a Wonderlocke thread here? I'll explain:

                                Originally made by Marilland, It's been a rather interesting and fun way to play gen 6 and 7 games. Gen 6 and 7 in particular due to them having the special Wonder Trade feature.

                                The rules are simple regarding Nuzlockes:

                                Rule 1: all fainted Pokemon are considered dead and under no circumstances are they allowed to be revived.

                                Rule 2: You can only catch the first Pokemon of any route or new area.

                                Rule 3: one of the added on rules for this, any Pokemon caught or given must be traded via wonder trade for a new Pokemon to use in its place. Imagine this being like an Egglocke, where instead of replacing the catch with an egg, you replace it with a traded Pokemon from the Wonder Trade system.

                                One of the exceptions to this is that you cant wonder trade your starter until you have caught a second Pokemon. A final exception is that, if you get an overleveled Pokemon that is pretty much unusable, you are allowed to wonder trade it again until you obtain a usable Pokemon. A good example of usable would be the level or below of the next gym leader's ace or totem Pokemon/kahunas ace. That's the method I usually use at least.


                                Other than that there is pretty much not much else new besides the Wonder Trade feature. It can be fun to replay, if giving it a chance that is. and if it isn't fit for a thread here, then that's perfectly okay too.
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                                Old 4 Weeks Ago (1:56 AM).
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                                Quote:
                                Originally Posted by metroid711 View Post
                                I interestingly enough didn't find a thread of this locke variant, which surprised me. So I think I'll be the first to ask about it here, would it be okay to host a Wonderlocke thread here? I'll explain:

                                Originally made by Marilland, It's been a rather interesting and fun way to play gen 6 and 7 games. Gen 6 and 7 in particular due to them having the special Wonder Trade feature.

                                The rules are simple regarding Nuzlockes:

                                Rule 1: all fainted Pokemon are considered dead and under no circumstances are they allowed to be revived.

                                Rule 2: You can only catch the first Pokemon of any route or new area.

                                Rule 3: one of the added on rules for this, any Pokemon caught or given must be traded via wonder trade for a new Pokemon to use in its place. Imagine this being like an Egglocke, where instead of replacing the catch with an egg, you replace it with a traded Pokemon from the Wonder Trade system.

                                One of the exceptions to this is that you cant wonder trade your starter until you have caught a second Pokemon. A final exception is that, if you get an overleveled Pokemon that is pretty much unusable, you are allowed to wonder trade it again until you obtain a usable Pokemon. A good example of usable would be the level or below of the next gym leader's ace or totem Pokemon/kahunas ace. That's the method I usually use at least.


                                Other than that there is pretty much not much else new besides the Wonder Trade feature. It can be fun to replay, if giving it a chance that is. and if it isn't fit for a thread here, then that's perfectly okay too.
                                I'm sure there was one in 2013, when the Challenge was created and I've done it on X at that time. When it went inactive some people did Wonderlocke as part of regular Nuzlocke thread I think. I might've even sent few users there to post it. But new thread could bring new people into it. So you're more than welcome to host one.
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                                Old 4 Weeks Ago (6:36 AM).
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                                  Quote:
                                  Originally Posted by Janp View Post
                                  I'm sure there was one in 2013, when the Challenge was created and I've done it on X at that time. When it went inactive some people did Wonderlocke as part of regular Nuzlocke thread I think. I might've even sent few users there to post it. But new thread could bring new people into it. So you're more than welcome to host one.
                                  Yeah! I'd definitely be up for it. Ive done tons of them in the past so I know how to work them.
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                                  Old 4 Weeks Ago (8:57 AM).
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                                  Quote:
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                                  Yeah! I'd definitely be up for it. Ive done tons of them in the past so I know how to work them.
                                  I found one of the threads from 2015 for inspiration, but can't find the original one from 2013. I was thinking about doing Wonderlocke in Alola games lately, so I might wait for the thread.
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                                  Old 4 Weeks Ago (9:25 AM).
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                                    Quote:
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                                    I found one of the threads from 2015 for inspiration, but can't find the original one from 2013. I was thinking about doing Wonderlocke in Alola games lately, so I might wait for the thread.
                                    Alright, so I've never exactly done this kind of thing before. What do I do next?
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                                    Old 3 Weeks Ago (8:09 AM).
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                                    Quote:
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                                    Alright, so I've never exactly done this kind of thing before. What do I do next?
                                    Create a new thread with all the rules and important stuff. You can use the previous thread as base for that. Then you just have to wait for me or ddrox to approve it.
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                                    Old 1 Week Ago (2:53 AM).
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                                      Say, about the ultimate challenge, does it really have to be all regions? I found this one sign-up in a challenge where they missed a region in their sign-up (in this case, Kalos), so I'm wondering if it's okay.
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