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Tool Pokémon Gen III Rom Hacking Suite

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  #976    
Old August 6th, 2017 (2:45 AM).
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luuma luuma is online now
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    Quote:
    Originally Posted by Gamer2020 View Post
    Type part of name, then hit the down arrow.
    I must be using an old version. This doesn't work for editing movesets for me!
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    patch 2.2
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    -bug fixes and a full decap
    -ice has higher def in hail, poison types take 1/4 less damage from psnd or badly psnd foes, and 2 new moves
    -Disguise Sudowoodo and Shields Down golem, Feraligatr line has a new ability, Croc Jaw, which makes biting moves crit, Blastoise/lapras line has Tank Shell, which restores 1/16 health each turn.
    -ability changes e.g poison point, static and flame body all afflict an attacker 30% of the time as usual, and now additionally afflict the TARGET of contact moves used by those with the ability 30% of the time
    -Hyper fang now deals just under half the target's MAX hp as damage, like a souped up super fang
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      #977    
    Old August 9th, 2017 (5:38 PM).
    omegafalcon omegafalcon is offline
       
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      Can someone help me add sprites to fire red using this? After adding the front sprite I try adding the back sprite but for some reason, the pallet changes. I check to make sure all the colors were the same and they are, I don't know how to fix this could someone help me?
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        #978    
      Old August 10th, 2017 (4:55 PM).
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      Lunos Lunos is online now
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        Quote:
        Originally Posted by omegafalcon View Post
        Can someone help me add sprites to fire red using this? After adding the front sprite I try adding the back sprite but for some reason, the pallet changes. I check to make sure all the colors were the same and they are, I don't know how to fix this could someone help me?
        I don't know how to fix your issue, but I know that if it also happens with Wichu's Advanced Series then there's something wrong with your sprite.
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          #979    
        Old August 12th, 2017 (10:55 PM).
        omegafalcon omegafalcon is offline
           
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          Here is a screenshot of the issue. I noticed that the order that the pallet is in switches for some odd reason. maybe that could be the problem.

          screenshot_20170813_025257.png
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            #980    
          Old August 13th, 2017 (1:30 PM).
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          BlackWhiteRobin BlackWhiteRobin is offline
             
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            Quote:
            Originally Posted by omegafalcon View Post
            Here is a screenshot of the issue. I noticed that the order that the pallet is in switches for some odd reason. maybe that could be the problem.

            Attachment 82770
            Okaaaaay? It's because the layout of a sheet that Pokemon uses should be "Normal Front, Shiny Front, Normal Back, Shiny Back". That's what those boxes are for. Your best shot? Make a 256x64 spritesheet.
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              #981    
            Old August 13th, 2017 (2:24 PM).
            omegafalcon omegafalcon is offline
               
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              Quote:
              Originally Posted by BlackWhiteRobin View Post
              Okaaaaay? It's because the layout of a sheet that Pokemon uses should be "Normal Front, Shiny Front, Normal Back, Shiny Back". That's what those boxes are for. Your best shot? Make a 256x64 spritesheet.
              Ok, I tried this and the Normal sprites worked but the shinnies didn't. I also checked how the other sprites were laid out and its "Front Normal - Back Normal - Front Shinny - Back Shinny". Also the Advance series doesn't have working downloads and Norton says the version I have is unsafe.

              screenshot_20170813_182305.png

              screenshot_20170813_182215.png
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                #982    
              Old August 15th, 2017 (5:57 AM).
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              destinydownloads destinydownloads is offline
                 
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                The tool doesn't allow me to load a rom, anybody know why?
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                  #983    
                Old August 29th, 2017 (11:15 AM).
                danfelre danfelre is offline
                   
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                  Quote:
                  Originally Posted by destinydownloads View Post
                  The tool doesn't allow me to load a rom, anybody know why?
                  Same thing happens to me. Does anyone know why ?
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                    #984    
                  Old September 6th, 2017 (3:33 PM).
                  hjk321 hjk321 is offline
                     
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                    Yet another chapter in the tragedy of the photobucket monitization.
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                      #985    
                    Old November 2nd, 2017 (12:37 PM).
                    Gresh113 Gresh113 is offline
                       
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                      Does Pokedex expansion not work with MrDollSteak's base?
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                        #986    
                      Old November 5th, 2017 (9:52 AM).
                      BluRose BluRose is offline
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                        Quote:
                        Originally Posted by Gresh113 View Post
                        Does Pokedex expansion not work with MrDollSteak's base?
                        it does but bc some things are changed (namely gamecode) g3hs doesn't recognize it as a fire red rom
                        i guess use pge
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                          #987    
                        Old 3 Weeks Ago (4:23 AM).
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                        Peterluul Peterluul is offline
                           
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                          Is it possible to add multiple sprite frames to a pokemon? Like have one Pokemon have multiple formes like Castform?
                          I dont seem to be able to add Sprite Frames despite the counter being in the Sprite editor.
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                            #988    
                          Old 1 Week Ago (7:06 AM).
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                          I attempted to add multiple character sprites to use as mugshots, and am having difficulties doing so.
                          I compressed the needed images to 64x64, and used indexed them to 16 colors, making sure the first color won't actually be used since transparency isn't needed here.

                          I started by replacing Bulbasaur using the 256x64 insertion method, and renamed it SaraSkit1. This went smoothly and gave no issues. Then Ivysaur was next, renaming it SaraSkit2 and inserting another spriteset. Upon opening the offset window, but before even letting me choose one, an error pops up and I can forced into the ini recovery process. Upon reset, the program opens an error log, and while changing the name of Ivysaur, it did not successfully change the sprite. The Pokedex entry was even corrupted. I attempted this multiple times with multiple backups, each time with the same result. I don't know what's wrong, the sprites seem to have been indexed properly so I don't know why it's giving me trouble. I took screenshots of the whole process, and included them in this gallery: https://imgur.com/a/XpJwg
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                          Hacks I'm working on:
                          Pokemon Sapphire Hoenn's Rebirth - My own hack, making progress whenever possible.
                          3rd Gen Multiplayer Project - Research and development, occasionally testing, sometimes with support.
                          Pokemon Cursed/Creepy White - Group project, on hiatus for now with plans to return eventually.
                          Animal Crossing Wild World playing as an animal - experimental, messing with models and textures

                          Hacks I've worked on in the past:
                          Pokemon Ruby Destiny Broken Timeline (pre-reboot) - Assisted with maps
                          Pokemon HeartGold Prince Boo Edition - Experimental project with three small changes. Made at the request of YouTube LPer PrinceBoo21.

                          Been super busy with work, life, and laptop problems. Hopefully I can get back into it soon, I fear I'm already rusty. Meanwhile I'm considering writing some of my hacks as a series of fanfics.

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