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Emerald Pokémon Glazed! (Beta 7 Released!) Page 274

Started by redriders180 November 29th, 2012 9:36 PM
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Should Glazed 2 be a ROM Hack or RPG Maker Game?

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Male
Seen 2 Hours Ago
Posted 2 Days Ago
59 posts
274 Days
I've been rather ambitiously playing glazed 8.5.1 lately and although 8.6 has dropped I either missed these in the patch notes or they were not there but either was here is a handful of bugs I found and captured, mostly in Tunod a few in Johto
in upload order
  • In the southerly city battle building under acceleration (800-1000 fps) there is a chance for npc's to become static and stack, two examples provided
  • A chat bug where the dialogue color change is incorrect
  • lvl 1-99 scrafty spawn every few steps
  • This miner traps you behind a rock you can't break yet, resets by leaving and coming back but annoying
  • The two old guys on the right don't have an auto encounter when you walk in front of them, only if you talk to them
  • I seem to be missing a champion here
  • Says far grammatically I assume it should be fair
  • Spooky scary tiles, they change between void and normal tiles with the top bit of a statue from time to time
  • Minor tile bug in the direction I'm looking

I'm not used to forum posting so please excuse my poor structure.
Keep up the excellent work mate.
Missed this post while I was getting the hotfix up. Except for the first one, the last one and the one with the Miner, I actually got all of these fixed in 8.6. (I keep forgetting about the Miner blocking the way, thanks for the reminder.)
Seen 2 Days Ago
Posted 1 Week Ago
4 posts
13 Days
I did a fresh patch with 8.6.1 to the Trashman ROM, and I still get this issue where upon trying to hover over a Mega Stone, the game crashes. Is anyone else getting the issue too? I play on mGBA 0.7.3. Cant make direct links yet.
imgur [dot] com/a/IzE7RQc

EDIT: For context, I'm still going through Tunod, but found a cheat code to get a Dusk Stone since google keeps saying Goldenrod and I don't want to wait that long to get one. With a variation of the cheat code, I realized trying to get the Mega Stone crashed the game. Then I used the same code to get the Mega Ring, and then a different code to warp to Rankor to get a "legit" Mega Stone, but still crashes. Are Mega Stones hard coded to require certain progress, or is there an actual issue with them in this patch?

EDIT2: I have also now tried this on VBA-m v2.1.4 and VBA 1.8.0 beta3, and the former has the exact same issue, and the latter has the same issue but soft resets itself.

EDIT3: Okay, did a fresh 8.5.1 patch to Trashman Emerald, and the Mega Stone does not crash the game. So, somewhere between 8.5.1 and 8.6.1 the Mega Stone item seems to have started causing an issue. (RIP Lucario Unown cry)
Male
Probably somewhere with snow
Seen 2 Hours Ago
Posted 1 Day Ago
4 posts
3.8 Years
So I started adjust small things through the rom to make a bit more custom experience (changed starters, shuffled up some of the markets, etc.) but I was wondering how I could go about swapping out what moves are available at the resort move tutors (mostly to compensate for lack of absol movepool). I don't know scripting well enough to pick out which line actually identifies which move is being taught
Male
Seen 2 Hours Ago
Posted 2 Days Ago
59 posts
274 Days
I did a fresh patch with 8.6.1 to the Trashman ROM, and I still get this issue where upon trying to hover over a Mega Stone, the game crashes. Is anyone else getting the issue too? I play on mGBA 0.7.3. Cant make direct links yet.
imgur [dot] com/a/IzE7RQc

EDIT3: Okay, did a fresh 8.5.1 patch to Trashman Emerald, and the Mega Stone does not crash the game. So, somewhere between 8.5.1 and 8.6.1 the Mega Stone item seems to have started causing an issue. (RIP Lucario Unown cry)
Thanks for letting me know, I'll get a patch out shortly to fix this (and maybe one other emulator related crash).

Anybody know if link trading and battling will ever be added to the game, if not could someone suggest a great rom with many pokemon (like glazed) that does support linking with other people playing that game.

Chur
Depending on how much was changed, I may release an optional beta/unstable patch to re-enable the multiplayer features.

So I started adjust small things through the rom to make a bit more custom experience (changed starters, shuffled up some of the markets, etc.) but I was wondering how I could go about swapping out what moves are available at the resort move tutors (mostly to compensate for lack of absol movepool). I don't know scripting well enough to pick out which line actually identifies which move is being taught
You can use Pokémon Game Editor (PGE) with Advanced Offset to edit tutor moves.

Please help me I can't open the file in myboy app the file won't show even if I changed it to .zip
If you download a .usp file (from here or some places elsewhere), you will also need a clean/unpatched Emerald ROM.
If it's a 32mb file, that is Glazed.gba file and should run. If it's a 20mb file, then it's the patch, and will need the clean Emerald.gba rom (16mb).
Male
Seen 2 Hours Ago
Posted 2 Days Ago
59 posts
274 Days
Glazed 8.6.2 is here, making a few fixes + a little extra.

Changlog:
*The sprite for the Mega Stone will no longer cause the game to crash (the pointer was bad).
*Removed Nurse Joy from the two towers on Trainer Isle (game crash after healing. Existed in older version and even Blazed Glazed. The code is exactly the same as other Joys, so it was something with the area itself causing the crash).
*The first area when starting a new game (???) now requires you to walk a little bit before you can leave, causing the npc to no longer be off center.
*A couple new Pokémon now have access to new TMs/Tutor moves thanks to Sword/Shield (Venusaur gets False Swipe and Scrafty gets Superpower for example).
*Rapid Spin now matches Gen8 and is now 50 power, rather than 20.
*The dialog it takes to heal at the Pokémon Center is reduced, meaning the overall time spent healing is reduced.
*In the case that the event doesn't trigger, talking to the middle npc will activate the script, allowing the story to not be stuck there. Speaking of getting stuck, an Escape Rope or walk-through-wall cheat will be needed, as this will put the player into the wall at the time being.
Online now
Posted 3 Hours Ago
1 posts
2 Days
Has the "Penthouse Key" item been moved? Was expecting to get it after Ruins of Alph but it was a different item in its place.

EDIT:
Also found a bug upon catching a wild Gurrdurr in Mt Mortar, the game goes to a black screen instead of showing the pokedex entry and never recovers. Not sure if it happens when evolving it from its pre-evo, havent had a chance to check.
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