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  #101    
Old June 2nd, 2017 (9:24 AM).
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Okay, I can most likely do that. I'll start on Sunday, since I'll have a free day. Shouldn't be too hard.

Here's the ones I need explanations on:

Code:
FLAG_CHARGEUP
FLAG_RECHARGE
FLAG_DEFROST
FLAG_GRAVITY_DISABLED
FLAG_HEAL_BLOCK_DISABLED
FLAG_PROTECTABLE
FLAG_REFLECTABLE
FLAG_TRIAGE_AFFECTED
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  #102    
Old June 2nd, 2017 (9:42 AM).
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    Quote:
    Originally Posted by Trev View Post
    Okay, I can most likely do that. I'll start on Sunday, since I'll have a free day. Shouldn't be too hard.

    Here's the ones I need explanations on:

    Code:
    FLAG_CHARGEUP
    FLAG_RECHARGE
    FLAG_DEFROST
    FLAG_GRAVITY_DISABLED
    FLAG_HEAL_BLOCK_DISABLED
    FLAG_PROTECTABLE
    FLAG_REFLECTABLE
    FLAG_TRIAGE_AFFECTED
    FLAG_CHARGEUP - Not sure about this. Looks like a move that have a charging turn like Fly, Dig etc.
    FLAG_RECHARGE - Moves like Hyper Beam etc.
    FLAG_DEFROST - Move that can defrost a frozen foe. Scald and damaging fire move except Hidden Power.
    FLAG_GRAVITY_DISABLED - Cannot be used in gravity like Fly, Hi Jump Kick
    FLAG_HEAL_BLOCK_DISABLED - Blocked by the move Heal Block. (Refer Bulbapedia for the list)
    FLAG_PROTECTABLE - Moves that can be blocked by protect.
    FLAG_REFLECTABLE - Moves that can be bounced by Magic Coat or Magic Bounce
    FLAG_TRIAGE_AFFECTED - Healing moves that give 3+ priority to a Triage wielder. (Refer Bulbapedia for the list)
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      #103    
    Old June 5th, 2017 (7:51 AM).
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    Quote:
    Originally Posted by Trev View Post
    Okay, I can most likely do that. I'll start on Sunday, since I'll have a free day. Shouldn't be too hard.

    Here's the ones I need explanations on:

    Code:
    FLAG_CHARGEUP
    FLAG_RECHARGE
    FLAG_DEFROST
    FLAG_GRAVITY_DISABLED
    FLAG_HEAL_BLOCK_DISABLED
    FLAG_PROTECTABLE
    FLAG_REFLECTABLE
    FLAG_TRIAGE_AFFECTED
    KDS's descriptions of those were correct. Just checking on ya, wondering if you've started/how it's going.
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      #104    
    Old June 5th, 2017 (9:33 AM).
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    Quote:
    Originally Posted by FBI View Post
    KDS's descriptions of those were correct. Just checking on ya, wondering if you've started/how it's going.
    I was actually just about to start it right now :P Thanks for the confirmation. I'll see what I can get done today.
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      #105    
    Old June 7th, 2017 (11:33 AM).
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    Quote:
    Originally Posted by Trev View Post
    I was actually just about to start it right now :P Thanks for the confirmation. I'll see what I can get done today.
    Yo!
    Checking in again, wondering how it's going :)
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      #106    
    Old June 7th, 2017 (12:02 PM).
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    Originally Posted by FBI View Post
    Yo!
    Checking in again, wondering how it's going :)
    I finished the first three flag types a few days ago! It's been a hectic few days since so I haven't made much progress. Do you need these by a specific date?
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      #107    
    Old June 7th, 2017 (12:22 PM).
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    Originally Posted by Trev View Post
    I finished the first three flag types a few days ago! It's been a hectic few days since so I haven't made much progress. Do you need these by a specific date?
    Preferably by the end of the week so I can test other parts of it. A little later is fine though.
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      #108    
    Old June 7th, 2017 (4:58 PM).
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    Originally Posted by FBI View Post
    Preferably by the end of the week so I can test other parts of it. A little later is fine though.
    I won't promise you that it'll be done by then, but I can definitely try as hard as I can for the rest of today and Friday to get it done.

    Just a Q: all of the moves that need to get FLAG_CONTACT have been set, correct?
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      #109    
    Old June 7th, 2017 (5:33 PM).
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    Quote:
    Originally Posted by Trev View Post
    I won't promise you that it'll be done by then, but I can definitely try as hard as I can for the rest of today and Friday to get it done.

    Just a Q: all of the moves that need to get FLAG_CONTACT have been set, correct?
    Yup.
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      #110    
    Old June 25th, 2017 (2:54 PM).
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    Just wanted to drop in and say that this project is still ongoing and progressing smoothly. I've been lucky enough to get some help from SBird on certain things and I'm confident we'll have something play testable soon!

    Currently recruiting help from those who wish to help programming certain parts of the engine and anyone who wants to help writing callbacks for moves +abilities!

    So far, the battle is looping properly. I've added a couple of quality of life changes to the move select which show PP and Category of the move. I've also completed the accuracy checks and move chain up-until the damage and move animation portion!

    As always you can check progress with the source code here:
    https://github.com/EternalCode/battle_engine

    Here's what it looks like ingame so far:
    https://streamable.com/93k7w
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      #111    
    Old June 27th, 2017 (6:28 PM). Edited June 28th, 2017 by igorfs10.
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      Hi, I'm helping the FBI to make a pokemon switch screen, and I wanted to know what you guys think about it and if i need to improve something.
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        #112    
      Old June 28th, 2017 (1:27 AM).
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        Now THIS is hella cool. (I stalk keep an eager eye on your github anyway, haha, but I didn't catch this one till you posted!) Insert all the usual congratulatory gubbins here: i.e. how the hell are you even doing this/no one else IS even doing this/and it's open source?! give the man a RAISE

        ...I dunno why I made that sound all sardonic, lol, this IS awesome and so are you. :3 Love the video, and it doesn't hurt that the graphics are wayyy nicer than vanilla FR ;)

        (also just noticed you're launching it from the Start menu, haha, which is stylish af haha)

        anyway, this is SWEET, keep it up, you rock etc. :P

        @ igorfs10 - DAMNNN that looks nice, you also rock, can't think of a thing I'd wanna change :)
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          #113    
        Old June 28th, 2017 (8:20 AM).
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          You have two times the "B"-Button.
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            #114    
          Old June 28th, 2017 (1:36 PM). Edited June 28th, 2017 by Criminon.
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            Quote:
            Originally Posted by igorfs10 View Post
            Hi, I'm helping the FBI to make a pokemon switch screen, and I wanted to know what you guys think about it and if i need to improve something.
            Really really enjoy this. Only suggestion would be adding in IVs, either numbers or letters. I have also made it so the level could be increased into the 3 digits (255) as well as making the HP go into the thousands.
            Also added in FBI's main screen to add the same bg design.





            Updated:
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              #115    
            Old June 28th, 2017 (3:25 PM).
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              Quote:
              Originally Posted by Criminon View Post
              Really really enjoy this. Only suggestion would be adding in IVs, either numbers or letters. I have also made it so the level could be increased into the 3 digits (255) as well as making the HP go into the thousands.
              Also added in FBI's main screen to add the same bg design.





              Updated:
              You are good to edit images.
              But the status that show on the screen already have nature, iv and ev. I already think that in my image has too much information and removing the item name and skill can make the interface confusing.
              This screen is just to switch the pokemon in battle, I dont think it need to have iv and ev.
              I will have to edit to have 4 digit status and you gave me a great idea. ;)
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                #116    
              Old June 28th, 2017 (4:21 PM). Edited June 29th, 2017 by Criminon.
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                Quote:
                Originally Posted by igorfs10 View Post
                You are good to edit images.
                But the status that show on the screen already have nature, iv and ev. I already think that in my image has too much information and removing the item name and skill can make the interface confusing.
                This screen is just to switch the pokemon in battle, I dont think it need to have iv and ev.
                I will have to edit to have 4 digit status and you gave me a great idea. ;)
                Looking forward to the new update! Also muk, I just remembered that this was made:
                https://www.pokecommunity.com/showthread.php?t=352399

                This was something I overlooked. We should give ability and item names much more room.
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                  #117    
                Old June 29th, 2017 (11:33 AM).
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                Quote:
                Originally Posted by Trev View Post
                I won't promise you that it'll be done by then, but I can definitely try as hard as I can for the rest of today and Friday to get it done.

                Just a Q: all of the moves that need to get FLAG_CONTACT have been set, correct?
                Hey, I know it's been a while and you've probably been too busy to work on it. I ended up doing it myself yesterday, so you don't need to do it anymore. Thanks for trying to contribute!

                Quote:
                Originally Posted by igorfs10 View Post
                Hi, I'm helping the FBI to make a pokemon switch screen, and I wanted to know what you guys think about it and if i need to improve something.
                That is looked blessed. I'm glad you decided to keep it relative to the battle textbox graphics!

                Quote:
                Originally Posted by Vivacity View Post
                Now THIS is hella cool. (I stalk keep an eager eye on your github anyway, haha, but I didn't catch this one till you posted!) Insert all the usual congratulatory gubbins here: i.e. how the hell are you even doing this/no one else IS even doing this/and it's open source?! give the man a RAISE

                ...I dunno why I made that sound all sardonic, lol, this IS awesome and so are you. :3 Love the video, and it doesn't hurt that the graphics are wayyy nicer than vanilla FR ;)

                (also just noticed you're launching it from the Start menu, haha, which is stylish af haha)

                anyway, this is SWEET, keep it up, you rock etc. :P

                @ igorfs10 - DAMNNN that looks nice, you also rock, can't think of a thing I'd wanna change :)
                Thank you for your kind words!

                Quote:
                Originally Posted by Criminon View Post
                I'm actually quite curious how people think this change to the action select menu is? Personally I do like the Pokeball border being added to it, do others feel the same?

                Quote:
                Originally Posted by Criminon View Post
                Looking forward to the new update! Also ****, I just remembered that this was made:
                https://www.pokecommunity.com/showthread.php?t=352399

                This was something I overlooked. We should give ability and item names much more room.
                So longer move names, ability names and Pokemon names are a thing. I don't know how we'd fit all these properties graphically on many of the game graphics. Consider the Opponent's HP box and Double battle HP boxes fitting:


                Currently, the engine doesn't assume a char limit and will try to draw the entire name. However the graphics limit the sizes of these things. At the moment, the graphics are quite customizable, so I'll leave the customization of graphics to the user. Expansion is great and I love the idea of supporting other people's implementation variables, but I don't think I will force a user without expanded names/levels/ect to use a customized layout designed for expanded names.

                That said, you guys are more than welcome to design two layouts for each case!
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                  #118    
                Old June 29th, 2017 (1:33 PM).
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                  Quote:
                  Originally Posted by Criminon View Post
                  Looking forward to the new update! Also ****, I just remembered that this was made:
                  https://www.pokecommunity.com/showthread.php?t=352399

                  This was something I overlooked. We should give ability and item names much more room.
                  The changes I wanted to make did not fit, but I have already arranged and fits all the information with that amount of characters of the link that you have posted.

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                    #119    
                  Old June 29th, 2017 (7:02 PM).
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                  Sorry FBI, life took over and I completely forgot. My bad :( The new graphic screens look amazing and I literally cannot wait. Do you think you'll be implementing customization options?
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                    #120    
                  Old June 29th, 2017 (8:44 PM).
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                  Quote:
                  Originally Posted by igorfs10 View Post
                  The changes I wanted to make did not fit, but I have already arranged and fits all the information with that amount of characters of the link that you have posted.

                  Cool, I'll get to doing the needed coding for inserting this in the near future.
                  Quote:
                  Originally Posted by Trev View Post
                  Sorry FBI, life took over and I completely forgot. My bad :( The new graphic screens look amazing and I literally cannot wait. Do you think you'll be implementing customization options?
                  An understandable problem. As for customization options, it depends what you mean. Feature toggling is a thing, most graphics are customizable.

                  ---

                  Currently need a Yes/No menu that fits the theme. If anyone can make that, it'd be pretty awesome!
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                    #121    
                  Old June 30th, 2017 (7:49 AM).
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                  Something like this? I expanded it to support up to 9 characters. I would have done 12 but this screen shot didn't allow it, and I didn't want to move around elements when they might not be supported. I also have no idea if you can even make the box expand in-game but yeah. I based it off the stat screen design above and can modify it as necessary.
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                    #122    
                  Old June 30th, 2017 (8:54 AM).
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                    Quote:
                    Originally Posted by igorfs10 View Post
                    Hi, I'm helping the FBI to make a pokemon switch screen, and I wanted to know what you guys think about it and if i need to improve something.
                    The colors look dull.
                    Use Bright colors like game freak does...
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                      #123    
                    Old June 30th, 2017 (10:01 AM).
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                    Quote:
                    Originally Posted by Nisarg View Post
                    The colors look dull.
                    Use Bright colors like game freak does...
                    GameFreak's bright colors look horrendous by today's standards.
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                      #124    
                    Old July 1st, 2017 (12:04 PM).
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                    Something like this? I expanded it to support up to 9 characters. I would have done 12 but this screen shot didn't allow it, and I didn't want to move around elements when they might not be supported. I also have no idea if you can even make the box expand in-game but yeah. I based it off the stat screen design above and can modify it as necessary.
                    Yeah basically a Yes/No choice box like that. I think the textbox should be a similar style, but at the same time different from the battle textbox. Consider this:


                    The textbox design and the option box design are different, yet in a similar style. I hope that made sense :P
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                      #125    
                    Old July 1st, 2017 (12:33 PM).
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                    Quote:
                    Originally Posted by FBI View Post
                    Yeah basically a Yes/No choice box like that. I think the textbox should be a similar style, but at the same time different from the battle textbox. Consider this:


                    The textbox design and the option box design are different, yet in a similar style. I hope that made sense :P
                    Yeah, I can do that later tonight.
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