Ok just to clarify, its an Egg Sprite in advance map that I want to disappear, is it the same procedure?
e.g. use the Person Event number (3)
this works!!!!!!!!!!!!!!!!!!!!Copy and paste that script, then click the compile button (the two gears next to the bug).
Forget my last question about trainerbattles.
I have a new question. Is there a way to recreate the first battle with Gary in FR, but with a different trainer (I need to know the special and how to change the trainer, or should I just edit Gary with a-trainer?)? You know the one where professor oak explains various aspects of fighting?
Or is there a way to continue after a trainerbattle even if you lose?
I'm using XSE.
Well, remember the byte in the trainerbattle command that ALWAYS has to be 0x0? (The "reserved" byte, according to XSE's Command Help) Well, if you make that a 0x3, and the battle type 0x9, it should work.I opened the original script with the gary battle, but I couldn't find the code that made the battle the special battle (as far as I could see, the only special wat special 0x0, and that one heals your pokémon). One thing I noticed was in the trainerbattle code, battle type 0x9 was used instead of the normal. I tried to use 0x9 (hoping this would cause the battle to be the special battle), but it didn't work.
I'm using a different trainer than Gary, is that the problem?
#dynamic 0x800000
#org @start
checkflag 0x3E9
if 0x1 goto @continue
end
#org @continue
showsprite 0x2
end
use: msgbox type 0x4 and then when u want it to close use closeonkeypress.This is for XSE...
This is more of a general question, and not any specific errors in a script. So, I won't post my script, as it will not help any to do so. However; I will provide some backstory.
I made a script, that now works perfectly, except for one thing. There is a section in which a message is directly followed by a set of movements (eg: msgbox, then on the next line, applymovement). Well, the script technically works, but the message box stays there during the movements. How do I make the thing disappear before the movements?
So there it is: How do I make messages disappear when they are directly followed by a movement?
That was kind of long-winded, sorry.
I need to ask a question. For nicknaming purposes. So 0x4 won't work.use: msgbox type 0x4 and then when u want it to close use closeonkeypress.
ROM:Emerald
Type:Give Pokemon
Trouble:Sneds me a message saying to less parameters in line 5 the correct number is 2
scriptSpoiler:#dynamic 0xE3D25
#org @start
lock
faceplayer
msgbox @text 0x6
=here have it dont/nask
givepokemon 0x190 0x64 0x0 0x0 0x0 0x0
release
end
Corrections in bold.Game: Pokemon Fire Red
Type: ?
Editor: pokescript
Script:
Spoiler:
#ORG $ShowText
Lock
Faceplayer
message $NoCookie
$NoCookie 1 = I'm not made of cookies!\nYou only get one.
boxset 6
release
end
It doesn't work corretly evrithing is fine just when i am talking to the person there are some strange letters?
For legendaries, use wildbattle. It's not that hard. Just look it up on a tutorial. I'm really not sure how to do after Elite 4 things, but you could just use a flag and make him give it to you when it's set.can someone show me how to make my own legendary pokemon battles please and get my rival to give me a aura ticket and mystic ticket once i beat the elite four once. I am pretty new to hacking and the most i have done i edit maps and change evolution stats.
1. I'm pretty sure that Zapdos and that kind of stuff don't have sprites for looking anything but down. Though I may be wrong.EDIT:as I've expected,there will be some errors,here they are:
1.zapdos overworld doesn't looking at you when you talk to him to begin the battle(it's not a major one but if you can help with it,it would be good)
2.zapdos overworld dissaperes after the battle and then comes back again,how to make him dissaper after the battle for ever?
any help please?
and why on xse there is an option with a-trainer and FSF?
ROM:Emerald
Type:Give Pokemon
Trouble:Sneds me a message saying to less parameters in line 5 the correct number is 2
scriptSpoiler:#dynamic 0xE3D25
#org @start
lock
faceplayer
msgbox @text
=here have it dont/nask
givepokemon 0x190 0x64 0x0 0x0 0x0 0x0
release
end