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Fire Type Emblem: Chapters 1/2

Best format for FTE? (Details: https://www.pokecommunity.com/showthread.php?p=9938264#post9938264)

  • Option 1: One story, one map

    Votes: 2 14.3%
  • Option 2: One story, two maps

    Votes: 9 64.3%
  • Option 3: Two stories, two maps

    Votes: 4 28.6%

  • Total voters
    14
Status
Not open for further replies.

CodeHelmet

Banned
3,375
Posts
6
Years
K2 -> G3: Rock Throw on Skorupi

Take on Patrat for me please.

Got two attacks planned on it and if it survives, I got Felix using Baby Doll Eyes to lower its Attack. If it doesn't fall in Round 1, it will fall in Round 2. That is provided everyone agrees with my suggested moves.

Edit* Well now... this certainly is interesting. Rock Throw nearly knocks it out lol. Suppose Glacien(or Glacier? Er...) should move next to Use it's move on Skorupi. If it falls, I can change my move for Patrat.

Edit2* In fact, this changes my moves lol. Glacien/Glacier moves to G4 to use Powder Snow. This will give Hit(Archen) protection from Sneasel(unless it knows a range 2 Attack or an attack that damages in a line), and allows me to move to H5 to use Ember on Patrat.
 
Last edited:

Resolve

I have it
1,081
Posts
5
Years
  • Age 23
  • Seen Apr 2, 2020
Hopefully that Sneasel doesn't have something like Ice Punch. D:

totally forgot it has 7 movement
 
Last edited:

HyperMorian

Busy with University.
3,084
Posts
7
Years
Oh, it started already. Getting past through "intententions" by literally bringing mercenaries totally sounds justified, huh.

Cuddles: "It is time, my friend. Hesitate not to display your worth, for they stand no chance for what we are for."

Cuddles moves to L7, preparing Water Gun to strike the Alolan-Rattata nearby.
 
Last edited:

CodeHelmet

Banned
3,375
Posts
6
Years
Hmm yeah being entirely new to this, I think this is who should move next:

Glacier/Glacien: G4 Powder Snow on Skorupi(based on Rock Throw, Skorupi is down for count).
Krakanos: I4 Scratch on Patrat
Elwind: J5 Scratch on Patrat
If Patrat is still alive, I'll move to H5 and finish it off with Ember. Otherwise, I'll move to G2 and force Gamemaster's hand on Sneasel. It will either move to H3 on a suicide run or stand it's ground.
Based on the other moves I had planned, Mankey should fall and Alolan Rattata ought to fall or take serious damage.
 

Hyzenthlay

[span=font-size: 16px; font-family: cinzel; color:
7,807
Posts
11
Years
Felix wants to sink his teeth into something! But if it means helping his friends, he'll gladly flutter his Baby-Doll Eyes at Patrat. :D

Alright Lycan, move me to I3, so I can still benefit from the terrain! Felix used Baby-Doll Eyes!

Also, can we pretty please add role-play elements to this game? :333
 
Last edited:

CodeHelmet

Banned
3,375
Posts
6
Years
Felix wants to sink his teeth into something! But if it means helping his friends, he'll gladly flutter his Baby-Doll Eyes at Patrat. :D

Alright Lycan, move me to I3, so I can still benefit from the terrain! Felix used Baby-Doll Eyes!

Also, can we pretty please add role-play elements to this game? :333

Eh if you want to move to I4 instead to Tackle Patrat(wherein Krakanos can move to H5 to Scratch it due to being in range), that's fine by me. Elwind ought to finish Patrat off, in which case I got decision to make on where to move lol. Either way the Sneasel to our left is likely going to do a suicide run on Hit(it's what I'd do), so G2 or H3 really doesn't matter as he can reach either square with a movement of 7.
 

Syntthetix

[color=ddccec]Porygon Programmer[/color]
339
Posts
8
Years
Alright then, I'll go L3 -> G4: Powder Snow on Skorupi
That's 1 down, easy enough.
Also, Archen should be perfectly safe since I'll be in Sneasel's way, at least as long as Sneasel doesn't have a diagonal attack.

Edit: Nevermind, with a movement of 7, it could actually get around me if no one is on H3
 
Last edited:

CodeHelmet

Banned
3,375
Posts
6
Years
Well I might as well make my move official seeing as Powder Snow will likely KO Skorupi. With Felix using Baby Doll Eyes and Krakanos and Elwind planning to hit Patrat, I figure I'll make the following move:

Mozilla moves to H5; Use Ember on Patrat!

Also if Rinnia and Windmill manage to KO Mankey, Mercy should still move to suggested spot but use Double Team.
 

Hyzenthlay

[span=font-size: 16px; font-family: cinzel; color:
7,807
Posts
11
Years
I figure I'll make the following move:

Mozilla moves to H5; Use Ember on Patrat!

Actually, I'd like to help finish off Patrat if you're using Ember on him! That will free up the others, who can then focus on the oncoming Pokémon.

I'll try not to make a habit of changing my mind in the future, haha. Felix moves to I4 and uses Spark on Patrat! :D
 
Last edited:

Lycanthropy

[cd=font-family:Special Elite;font-size:16px;color
11,037
Posts
10
Years
Did Rinnia just one-shot Mankey? Yes, she did.

Round 1 - Player Phase
[a id]map_ch1 - 1.3p[/a id]

Spoiler: Terrain Index
Chapter_0_index.png






120px-479Rotom-Pok%C3%A9dex.png



Click on a Pokémon to view its summary, zz-zzzt!​












[a id]Windmill_ch1 - 1.3p[/a id]


rowlet.gif
Windmill
, lv15 (M) - Epilogue (L2)
grass.gif
flying.gif
.
HP: 48/48
Att:
25 Def:
25 SpA:
24 SpD:
24
Move: 5 [Fly]
Ability: Overgrow [Raises Grass type power in a pinch]

Ok
-
-

Leafa
ge
∞ PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Deals minor Grass damage]
Growl ∞ PP [Acc 100% - Inflicts Attack Down (2) on all enemies within 2 squares]
Peck ∞ PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Deals minor Flying damage]
Razor Leaf 2/2 PP [
Rn shot
An attack that launches a projectile in either of the four directions that will hit the first target it comes across, up to 10 squares away. Examples: Flamethrower, Icy Wind, Bullet Seed [img]https://image.ibb.co/hcwQ4o/Rn_shot.png[/img] [img]https://image.ibb.co/maNyPo/Rn_shot_b.png[/img]
, Acc 95% - Deals moderate Grass damage]

Oran Berry [Heals 10 HP when eaten or fed to an adjacent ally]
Aspear Berry [Cures Frost when eaten or fed to an adjecent ally, can be held]

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

Meta
back to map ↑​
[a id]Meta_ch1 - 1.3p[/a id]


scyther.gif
Meta
, lv15 (M) - Skystrike (M2)
bug.gif
flying.gif
.
HP: 38/38
Att:
28 Def:
23 SpA:
18 SpD:
23
Move: 6 [Fly]
Ability: Technician [Powers meager and minor damage]

Ok
-
-

Quick Attack 3/3 PP [
Rn 1-2
A versatile move that can be used to attack from either 1 or 2 squares away. Examples: Quick Attack, Vacuum Wave, Baby-Doll Eyes [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/hO9Zx8/Rn_2.png[/img]
, Acc 100% - Deals minor Normal damage]
Vacuum Wave 3/3 PP [
Rn 1-2
A versatile move that can be used to attack from either 1 or 2 squares away. Examples: Quick Attack, Vacuum Wave, Baby-Doll Eyes [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/hO9Zx8/Rn_2.png[/img]
, Acc 100% - Deals minor Fighting damage]
Leer ∞ PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Inflicts Defense Down (3)]
Pursuit 2/2 PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Deal minor Dark damage and inflict Pursued (1)]

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

back to map ↑​
[a id]Krakonos_ch1 - 1.3p[/a id]


slakoth.gif
Krakonos
, lv15 (M) - Zemanahrad (I2)
normal.gif
.
HP: 58/58
Att:
35 Def:
35 SpA:
25 SpD:
25
Move: 4
Ability: Truant [Forgo Action to loaf around on even turns]

Ok
-
-

Scratch ∞ PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Deals minor Normal damage]
Yawn ∞ PP [
Rn 1*
A close special attack that can cut corners, hitting one of the eight squares around the user. Examples: Water Gun, Confuse Ray [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/cTd54o/Rn_1star.png[/img]
, Acc -% - Makes the target Drowsy (1)]
Slack Off 2/2 PP [
Rn self
A supporting move that affects the user itself. Examples: Harden, Slack Off, Charge, Protect [IMG]https://image.ibb.co/cD354o/Rn_self.png[/IMG]
, Acc -% - Heal 50% of your maxHP]
Feint Attack 2/2 PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc -% - Deals moderate Dark damage]

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

Meta
back to map ↑​
[a id]Glacier_ch1 - 1.3p[/a id]


vulpix-alola.gif
Glacier
, lv15 (M) - Syntthetix (G4)
ice.gif
.
HP: 41/41
Att:
23 Def:
23 SpA:
26 SpD:
32
Move: 6
Ability: Snow Cloak [Raises Evasion in a hailstorm]

Ok
-
-

Powder Snow 2/3 PP [
Rn line 2
A small area attack that targets two squares in front of the user, in any of the four directions. Examples: Powder Snow [img]https://image.ibb.co/gfqUVT/Rn_line_2.png[/img]
, Acc 100% - Deals minor Ice damage, may cause Frost (-)]
Roar ∞ PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc -% - Sends the target flying, damaging it if it hits a wall]
Confuse Ray 3/3 PP [
Rn 1*
A close special attack that can cut corners, hitting one of the eight squares around the user. Examples: Water Gun, Confuse Ray [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/cTd54o/Rn_1star.png[/img]
, Acc 100% - Inflicts Confusion (-)]
Icy Wind 1/1 PP [
Rn shot
An attack that launches a projectile in either of the four directions that will hit the first target it comes across, up to 10 squares away. Examples: Flamethrower, Icy Wind, Bullet Seed [img]https://image.ibb.co/hcwQ4o/Rn_shot.png[/img] [img]https://image.ibb.co/maNyPo/Rn_shot_b.png[/img]
, Acc 95% - Deals moderate Ice damage and inflicts Slowed (2)]

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

back to map ↑​
[a id]Cuddles_ch1 - 1.3p[/a id]


wailmer.gif
Cuddles
, lv15 (M) - HyperMorian (L7)
water.gif
.
HP: 59/59
Att:
26 Def:
17 SpA:
26 SpD:
17
Move: 5 [Swim]
Ability: Water Veil [Prevents getting a Burn]

Ok
-
-

Growl ∞ PP [Acc 100% - Inflicts Attack Down (2) on all enemies within 2 squares]
Water Gun ∞ PP [
Rn 1*
A close special attack that can cut corners, hitting one of the eight squares around the user. Examples: Water Gun, Confuse Ray [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/cTd54o/Rn_1star.png[/img]
, Acc 100% - Deals minor Water damage]
Rollout ∞ PP [Deals meager Rock damage, but the user will keep Rolling (1)]
Whirlpool 2/2 PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 85% - Deals meager Water damage and inflicts Whirlpool (4)]

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

back to map ↑​
[a id]Mozilla_ch1 - 1.3p[/a id]


vulpix.gif
Mozilla
, lv15 (F) - CodeHelmet (J2)
fire.gif
.
HP: 41/41
Att:
23 Def:
23 SpA:
26 SpD:
32
Move: 6
Ability: Flash Fire [Absorbs Fire to gain firepower (5)]

Ok
-
-

Ember ∞ PP [
Rn 2
A short ranged attack that hits enemies from two square away in any of the four directions. Examples: Ember, Rock Throw [img]https://image.ibb.co/hO9Zx8/Rn_2.png[/img]
, Acc 100% - Deals minor Fire damage, may inflict Burn (4)]
Roar ∞ PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc -% - Sends the target flying, damaging it if it hits a wall]
Confuse Ray 3/3 PP [
Rn 1*
A close special attack that can cut corners, hitting one of the eight squares around the user. Examples: Water Gun, Confuse Ray [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/cTd54o/Rn_1star.png[/img]
, Acc 100% - Inflicts Confusion (-)]
Fire Spin 2/2 PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 85% - Deals meager Fire damage and inflicts Fire Spin (4)]

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

back to map ↑​
[a id]Rinnia_ch1 - 1.3p[/a id]


ralts.gif
Rinnia
, lv15 (F) - impulse~ (N6)
psychic.gif
fairy.gif
.
HP: 43/43
Att:
22 Def:
22 SpA:
32 SpD:
27
Move: 6
Ability: Synchronize [Passes status problems along]

Ok
-
-

Growl ∞ PP [Acc 100% - Inflicts Attack Down (2) on all enemies within 2 squares]
Confusion ∞ PP [
Rn 3
A ranged attack that hits enemes from three squares away in any of the four directions. Examples: Confusion [img]https://image.ibb.co/gjcMc8/Rn_3.png[/img]
, Acc 100% - Deals minor Psychic damage, may cause Confusion (-)]
Teleport ∞ PP [
Rn self
A supporting move that affects the user itself. Examples: Harden, Slack Off, Charge, Protect [IMG]https://image.ibb.co/cD354o/Rn_self.png[/IMG]
, Acc -% - Teleport to any unoccupied space within 5 squares]
Disarming Voice ∞ PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc -% - Deals minor Fairy damage]

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

Felix
back to map ↑​
[a id]Felix_ch1 - 1.3p[/a id]


shinx.gif
Felix
, lv15 (M) - Hyzenthlay (I4)
electric.gif
.
HP: 45/45
Att:
33 Def:
22 SpA:
24 SpD:
22
Move: 5
Ability: Intimidate [Cuts Attack of adjacent enemies]

Ok
-
-

Tackle ∞ PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Deals minor Normal damage]
Charge 2/2 PP [
Rn self
A supporting move that affects the user itself. Examples: Harden, Slack Off, Charge, Protect [IMG]https://image.ibb.co/cD354o/Rn_self.png[/IMG]
, Acc -% - Gain Sp. Defense Up (4) and become Charged (1)]
Baby-Doll Eyes ∞ PP [
Rn 1-2
A versatile move that can be used to attack from either 1 or 2 squares away. Examples: Quick Attack, Vacuum Wave, Baby-Doll Eyes [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/hO9Zx8/Rn_2.png[/img]
, Acc 100% - Inflicts Attack Down (3)]
Spark ∞ PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Deals minor Electric damage, may cause Paralysis (4)]

Persim Berry [Cures Confusion when eaten or fed to an adjecent ally, can be held]
Lum Berry [Cures several stat ailments when eaten or fed to an adjecent ally, can be held]

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

Hit
back to map ↑​
[a id]Hit_ch1 - 1.3p[/a id]


archen.gif
Hit
, lv15 (M) - Resolve (G3)
rock.gif
flying.gif
.
HP: 46/46
Att:
40 Def:
22 SpA:
30 SpD:
22
Move: 5 [Fly]
Ability: Defeatist [Halves Attack and Sp. Attack at low HP]

Ok
-
-

Rock Throw ∞ PP [
Rn 2
A short ranged attack that hits enemies from two square away in any of the four directions. Examples: Ember, Rock Throw [img]https://image.ibb.co/hO9Zx8/Rn_2.png[/img]
, Acc 90% - Deals minor Rock damage]
Wing Attack 3/3 PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Deals moderate Flying damage]
Scary Face ∞ PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Inflicts Slowed (5)]
Pluck 2/2 PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Deals moderate Flying damage, eat target's held Berry]

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

Felix
back to map ↑​
[a id]Elwind_ch1 - 1.3p[/a id]


absol.gif
Elwind
, lv15 (F) - Spirit Shackle (K3)
dark.gif
.
HP: 43/43
Att:
37 Def:
25 SpA:
22 SpD:
25
Move: 5
Ability: Super Luck [Boosts critical hit ratio]

Ok
-
-

Scratch ∞ PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Deals minor Normal damage]
Feint 2/2 PP [
Rn 1-2
A versatile move that can be used to attack from either 1 or 2 squares away. Examples: Quick Attack, Vacuum Wave, Baby-Doll Eyes [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/hO9Zx8/Rn_2.png[/img]
, Acc 100% - Deals minor Normal damage, ignores Protected status]
Pursuit 2/2 PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Deals minor Dark damage and inflict Pursued (1)]
Taunt ∞ PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Inflicts Taunted (3)]

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

Hit
Black
back to map ↑​
[a id]Black_ch1 - 1.3p[/a id]


zangoose.gif
Black
, lv15 (M) - Sirius Black (L1)
normal.gif
.
HP: 44/44
Att:
34 Def:
22 SpA:
22 SpD:
22
Move: 6
Ability: Immunity [Prevents Poison]

Ok
-
-

Quick Attack 3/3 PP [
Rn 1-2
A versatile move that can be used to attack from either 1 or 2 squares away. Examples: Quick Attack, Vacuum Wave, Baby-Doll Eyes [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/hO9Zx8/Rn_2.png[/img]
, Acc 100% - Deals minor Normal damage]
Pursuit 2/2 PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Deals minor Dark damage and inflict Pursued (1)]
Fury Cutter ∞ PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 80% - Deals meager Bug damage, user gains Cutter's Fury (2)]
Hone Claws ∞ PP [
Rn self
A supporting move that affects the user itself. Examples: Harden, Slack Off, Charge, Protect [IMG]https://image.ibb.co/cD354o/Rn_self.png[/IMG]
, Acc -% - Gain Attack Up (3) and Accuracy Up (3)]

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

Mercy
back to map ↑​
[a id]Mercy_ch1 - 1.3p[/a id]


mimikyu.gif
Mercy
, lv15 (M) - Aldo! (M3)
ghost.gif
fairy.gif
.
HP: 40/40
Att:
28 Def:
26 SpA:
20 SpD:
32
Move: 6
Ability: Disguise [Blocks the first hit of each battle]

Ok
-
-

Scratch ∞ PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Deals minor Normal damage]
Copycat 2/2 PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc -% - Copy the last move used by the target]
Double Team ∞ PP [
Rn self
A supporting move that affects the user itself. Examples: Harden, Slack Off, Charge, Protect [IMG]https://image.ibb.co/cD354o/Rn_self.png[/IMG]
, Acc -% - Gain Evasion Up (4)]
Shadow Sneak 3/3 PP [
Rn 1-2
A versatile move that can be used to attack from either 1 or 2 squares away. Examples: Quick Attack, Vacuum Wave, Baby-Doll Eyes [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/hO9Zx8/Rn_2.png[/img]
, Acc 100% - Deals minor Ghost damage]

Leppa Berry [Heals all PP of one move when eaten or fed to an adjacent ally]
Persim Berry [Cures Confusion when eaten or fed to an adjecent ally, can be held]

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

Black
Coral
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[a id]Coral_ch1 - 1.3p[/a id]


marill.gif
Coral
, lv15 (F) - TailsMK4 (M4)
water.gif
fairy.gif
.
HP: 50/50
Att:
15 Def:
39 SpA:
15 SpD:
26
Move: 5 [Swim]
Ability: Huge Power [Physical power is increased]

Defense Up [Defense boosted by 50% - 4 turns]
Curled Up [Next iteration of Rollout powered up - 5 turns]
-

Defense Curl ∞ PP [
Rn self
A supporting move that affects the user itself. Examples: Harden, Slack Off, Charge, Protect [IMG]https://image.ibb.co/cD354o/Rn_self.png[/IMG]
, Acc -% - Gain Defense Up (4) and Curled Up (5)]
Rollout ∞ PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 90% - Deals meager Rock damage, user will keep Rolling (1)]
Water Sport 2/2 PP [
Rn field
A move that affects the surroundings. Examples: Sunny Day, Grassy Terrain
, Acc -% - Weakens Fire type powers (3)]
Bubble Beam 2/2 PP [
Rn shot
An attack that launches a projectile in either of the four directions that will hit the first target it comes across, up to 10 squares away. Examples: Flamethrower, Icy Wind, Bullet Seed [img]https://image.ibb.co/hcwQ4o/Rn_shot.png[/img] [img]https://image.ibb.co/maNyPo/Rn_shot_b.png[/img]
, Acc 100% - Deals mod. water dam., may inflict Slowed (2)]

- - - - -
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- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

Mercy
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[a id]Sneasel-A_ch1 - 1.3p[/a id]


sneasel.gif
Sneasel-A
, lv12 (M) - enemy (D6)
dark.gif
ice.gif
.
HP: 33/33
Att:
26 Def:
18 SpA:
14 SpD:
22
Move: 7
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

Coral
back to map ↑​
[a id]Sneasel-B_ch1 - 1.3p[/a id]


sneasel.gif
Sneasel-B
, lv12 (M) - enemy (N12)
dark.gif
ice.gif
.
HP: 33/33
Att:
26 Def:
18 SpA:
14 SpD:
22
Move: 7
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

back to map ↑​
[a id]Sneasel-C_ch1 - 1.3p[/a id]


sneasel-f.gif
Sneasel-C
, lv12 (F) - enemy (E14)
dark.gif
ice.gif
.
HP: 33/33
Att:
26 Def:
18 SpA:
14 SpD:
22
Move: 7
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

back to map ↑​
[a id]Rattata_ch1 - 1.3p[/a id]


rattata-alola.gif
Rattata
, lv12 (M) - enemy (M8)
dark.gif
normal.gif
.
HP: 19/35
Att:
27 Def:
20 SpA:
17 SpD:
20
Move: 6
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

back to map ↑​
[a id]Patrat_ch1 - 1.3p[/a id]


patrat.gif
Patrat
, lv12 (M) - enemy (I5)
normal.gif
.
HP: 22/40
Att:
26 Def:
21 SpA:
19 SpD:
21
Move: 5
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

back to map ↑​
[a id]Tyrogue_ch1 - 1.3p[/a id]


tyrogue.gif
Tyrogue
, lv12 (M) - enemy (M13)
fighting.gif
.
HP: 39/39
Att:
23 Def:
23 SpA:
23 SpD:
23
Move: 5
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

back to map ↑​
[a id]Murkrow_ch1 - 1.3p[/a id]


murkrow-f.gif
Murkrow
, lv13 (F) - enemy (N20)
dark.gif
flying.gif
.
HP: 37/37
Att:
26 Def:
17 SpA:
26 SpD:
17
Move: 6 [Fly]
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

back to map ↑​
[a id]Salandit-A_ch1 - 1.3p[/a id]


salandit.gif
Salandit-A
, lv13 (F) - enemy (G19)
poison.gif
fire.gif
.
HP: 39/39
Att:
21 Def:
20 SpA:
29 SpD:
20
Move: 6
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

back to map ↑​
[a id]Salandit-B_ch1 - 1.3p[/a id]


salandit.gif
Salandit-B
, lv13 (M) - enemy (K13)
poison.gif
fire.gif
.
HP: 39/39
Att:
21 Def:
20 SpA:
29 SpD:
20
Move: 6
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

back to map ↑​
[a id]Drowzee_ch1 - 1.3p[/a id]


drowzee.gif
Drowzee
, lv13 (M) - enemy (E18)
psychic.gif
.
HP: 44/44
Att:
22 Def:
21 SpA:
21 SpD:
33
Move: 4
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

back to map ↑​
[a id]Yungoos_ch1 - 1.3p[/a id]


yungoos.gif
Yungoos
, lv13 (M) - enemy (G9)
normal.gif
.
HP: 44/44
Att:
33 Def:
19 SpA:
19 SpD:
19
Move: 5
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

back to map ↑​
[a id]Gligar_ch1 - 1.3p[/a id]


gligar-f.gif
Gligar
, lv13 (F) - enemy (D15)
ground.gif
flying.gif
.
HP: 39/39
Att:
23 Def:
29 SpA:
15 SpD:
21
Move: 5 [Fly]
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

back to map ↑​
[a id]Meowth_ch1 - 1.3p[/a id]


meowth.gif
Meowth
, lv15 (F) - enemy (K23)
normal.gif
.
HP: 42/42
Att:
26 Def:
22 SpA:
24 SpD:
24
Move: 6
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

back to map ↑​
[a id]Pansear_ch1 - 1.3p[/a id]


pansear.gif
Pansear
, lv15 (M) - enemy (M23)
fire.gif
.
HP: 47/47
Att:
28 Def:
26 SpA:
28 SpD:
26
Move: 5
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

back to map ↑​
[a id]Scraggy_ch1 - 1.3p[/a id]


scraggy.gif
Scraggy
, lv15 (M) - enemy (K21)
dark.gif
fighting.gif
.
HP: 44/44
Att:
31 Def:
30 SpA:
20 SpD:
30
Move: 5
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

back to map ↑​
[a id]Gang Leader Lombre_ch1 - 1.3p[/a id]


lombre.gif
Gang Leader Lombre
, lv20 (F) - enemy (L22)
water.gif
grass.gif
.
HP: 59/59
Att:
31 Def:
31 SpA:
31 SpD:
39
Move: 5 [Swim]
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

back to map ↑​
[a id]Annoying Tree 1_ch1 - 1.3p[/a id]


Gen_V_Cut.png
Annoying Tree 1
, lv (-) - map (D12)
grass.gif
.
HP: 100/100
Att:
- Def:
10 SpA:
- SpD:
10
Move: -
Ability: Road Block [Cannot be moved]

Ok
-
-

-
.
.
.

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

back to map ↑​
[a id]Annoying Tree 2_ch1 - 1.3p[/a id]


Gen_V_Cut.png
Annoying Tree 2
, lv (-) - map (I13)
grass.gif
.
HP: 100/100
Att:
- Def:
10 SpA:
- SpD:
10
Move: -
Ability: Road Block [Cannot be moved]

Ok
-
-

-
.
.
.

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

back to map ↑​
[a id]Annoying Tree 3_ch1 - 1.3p[/a id]


Gen_V_Cut.png
Annoying Tree 3
, lv (-) - map (I14)
grass.gif
.
HP: 100/100
Att:
- Def:
10 SpA:
- SpD:
10
Move: -
Ability: Road Block [Cannot be moved]

Ok
-
-

-
.
.
.

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

back to map ↑​
[a id]Item Ball 1_ch1 - 1.3p[/a id]


Bag_Pok%C3%A9_Ball_Sprite.png
Item Ball 1
, lv (-) - map (G10)
-.gif
.
HP: -/-
Att:
- Def:
- SpA:
- SpD:
-
Move: -
Ability: Lootable [Can be picked up]

Ok
-
-

-
.
.
.

- - - - -
- - - - -

?
- - - - -
- - - - -
- - - - -
- - - - -

back to map ↑​
[a id]Item Ball 2_ch1 - 1.3p[/a id]


Bag_Pok%C3%A9_Ball_Sprite.png
Item Ball 2
, lv (-) - map (K15)
-.gif
.
HP: -/-
Att:
- Def:
- SpA:
- SpD:
-
Move: -
Ability: Lootable [Can be picked up]

Ok
-
-

-
.
.
.

- - - - -
- - - - -

?
- - - - -
- - - - -
- - - - -
- - - - -

back to map ↑​
[a id]Item Ball 3_ch1 - 1.3p[/a id]


Bag_Pok%C3%A9_Ball_Sprite.png
Item Ball 3
, lv (-) - map (D18)
-.gif
.
HP: -/-
Att:
- Def:
- SpA:
- SpD:
-
Move: -
Ability: Lootable [Can be picked up]

Ok
-
-

-
.
.
.

- - - - -
- - - - -

?
- - - - -
- - - - -
- - - - -
- - - - -

back to map ↑​

Combat Log
Cuddles moves to L7.
Cuddles uses Water Gun.
Rattata takes 16 damage!

Glacier moves to G4.
Glacier uses Powder Snow.
Skorupi takes 14 damage!
Skorupi fainted!

Felix moves to I4.
Felix uses Spark.
Patrat takes 18 damage!

Rinnia moves to N6.
Rinnia uses Confusion.
Mankey takes 37 damage!
Mankey fainted!
 
Last edited:

CodeHelmet

Banned
3,375
Posts
6
Years
Well then, if Felix is moving to I4, then Krakanos will need to change destination and I recommend G2. That way if the Sneasel on the left decides to engage Hit(Archen) by moving to H3, we will have the ability to attack from at least three sides(if not four and ensuring it falls).
 

CodeHelmet

Banned
3,375
Posts
6
Years
Mozilla wouldn't be able to hit Patrat from there, as Ember can only attack from two squares away. G5 just became vacant though. ;]

I see... I stand corrected *facepalm*. Well then, move me to G5 and Use Ember on Patrat. Elwind or Krakanos(whomever moves first), should finish it off.

Also Mankey OHKO. Wow.
 
Last edited:

Syntthetix

[color=ddccec]Porygon Programmer[/color]
339
Posts
8
Years
It looks like it could be a decent plan to have me (Glacier) and Mozilla attack Sneasel. Together we should be able to put in enough damage to KO it. On the next turn anyway, since Mozilla's dealing with Patrat. That or I could use Confuse Ray on it and then Mozilla could potentially one tap it with ember.
 
Last edited:

CodeHelmet

Banned
3,375
Posts
6
Years
It looks like it could be a decent plan to have me (Glacier) and Mozilla attack Sneasel. Together we should be able to put in enough damage to KO it. On the next turn anyway, since Mozilla's dealing with Patrat.

Rock hurts Ice too, although what move do you intend to use? Ice on Ice is nve and Roar is something that I've yet to see the effect of. All depends on what Lycan decides to do though. Patrat is going down though since we have two people who've yet to move(excluding me) and Rinnia OHKO of Mankey opens up so many avenues. In fact Windmill should consider moving to N5 to ensure the Sneasel up North doesn't get any bright ideas about flanking Rinnia. Plus Meta is all but assured of KOing Alolan Rattata and Mercy can now use Double Team.
 

Syntthetix

[color=ddccec]Porygon Programmer[/color]
339
Posts
8
Years
By the way, is there a function similar to PMD where you can just use a basic attack (the equivalent of just hitting A) if you're out of PP on some of your actual moves? @Lycanthropy
 

Syntthetix

[color=ddccec]Porygon Programmer[/color]
339
Posts
8
Years
Rock hurts Ice too, although what move do you intend to use? Ice on Ice is nve and Roar is something that I've yet to see the effect of. All depends on what Lycan decides to do though. Patrat is going down though since we have two people who've yet to move(excluding me) and Rinnia OHKO of Mankey opens up so many avenues. In fact Windmill should consider moving to N5 to ensure the Sneasel up North doesn't get any bright ideas about flanking Rinnia. Plus Meta is all but assured of KOing Alolan Rattata and Mercy can now use Double Team.
I completely blanked on the fact that rock works as well. So going off that, it would be possible for me to confuse Sneasel on this turn, followed by Archen attacking with Rock Throw. That would get Sneasel down pretty low, and then we could finish it off on the next turn without worrying about it attacking us due to confusion. By the way, Confusion doesn't appear to be in the status list in the Glossary, just so everyone knows.
 
Last edited:

Lycanthropy

[cd=font-family:Special Elite;font-size:16px;color
11,037
Posts
10
Years
By the way, is there a function similar to PMD where you can just use a basic attack (the equivalent of just hitting A) if you're out of PP on some of your actual moves? @Lycanthropy

I hadn't thought of that actually, but I like the idea, so I'm going with yes! They would do only little damage, but I can see it to be useful to finish off an enemy.

I did make sure to give everyone at least one move with unlimited PP, so you should never actually be short on moves.

By the way, Confusion doesn't appear to be in the status list in the Glossary, just so everyone knows.

Good catch. It's in there now!
 
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