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HMs - do you really want them back or should they stay gone?

8,973
Posts
19
Years
Gen VII made a pretty significant change in getting rid of HMs period and bringing back on the PokeRide feature! While that may be appreciated by some, there are others that feel that tinge of missing the old way of doing things, simply because you aren't restricted by the Pokemon you're allowed to do things with and it feels more "exporation"-y (that's not a word, but regardless), for lack of a better way to put it.

Where do you fall? Would you like HMs to stay gone, or for them to make some sort of return in some form?
 
8,571
Posts
14
Years
As fun as the PokeRide system was, I think Gen 5 actually did HMs the best. You were never actually required to use them during the main story, but you could find hidden areas and dropped items when you did. I've never been a big fan of the artificial barriers, so seeing areas where PokeRide was required to progress was actually a step back in my eyes, even though it didn't waste up a move slot any more.

I think there could be some balance, though. As goofy as the secret techniques are in LGPE, I would love being able to use my own Pokemon for these purposes, without wasting one of my four moves.
 
650
Posts
6
Years
I would like them to stay gone. HMs like Cut and Rock Smash were just plain illogical as in a real situation i could simply walk over/around the blocking object. Also how I could apparently fly around on a Pidgey or surf on a Luvdisc?

I like the assigned Pokémon chosen for each HM job they fulfil in the PokéRide system. It works, it's efficient and makes sense logistically.
 
3,044
Posts
9
Years
i liked that hms are mostly gone in gen 7 but something that would be cooler is to have a pokemon of mine do hm obstacles. pokeride is fine i guess. just didn't like that i feel like im riding on a pokemon thats specifically there just to be a ride pokemon (i dislike hm slaves)
 
8,973
Posts
19
Years
I'm in the same boat that they should pretty much stay gone. I'm honestly exhausted of carrying one team member for the specific purpose of just traversing just about anywhere; it really does feel like I'm limited to five Pokemon in a team and not six. While PokeRide can definitely be improved upon to become more exciting (like riding your own Pokemon instead of a predetermined list), I'd argue it's the more modern way of going about exploration than HMs will ever be.
 
5,649
Posts
10
Years
I would like them gone, but replaced by something better that PokéRide. With HM it felt like my own team is helping me on the journey, while PokéRide felt more like I borrowed someone else's Pokémon to help me on my journey. Like others said, letting your own Pokémon to deal with obstacles without the HM move would be the best solution for this problem.
 

Reyzadren

Arid trainer
360
Posts
9
Years
If HMs return, I want to see them explicitly stated on the game box which HMs are absolutely required for the main story, so that people can actually plan their team around them or use a HM slave.
 
13,151
Posts
6
Years
  • Age 23
  • Seen today
I strongly dislike HM's. They can work great for revisiting areas and accessing new items in places such as caves, but I find they restrict move-sets so heavily near the end, especially when a new move wants to be learned late level, then you have to give up a decent move because "Cut can't be forgotten".

I could rant longer about the Water HM's. Gen 2 and 3 being the worse before the physical/special split. Surf, Waterfall, Dive and Whirlpool, which all pretty much do the same thing, just some being less powerful. Generally choosing the water type starter, I would end up catching a second water type so I could dump the other HM's on. Which also means depositing something in my party and missing out on levels. In Gen 3, if I remember correctly, had pretty much required almost every HM in Victory Road.
 

lilaë21

Roaming Sinnoh
176
Posts
5
Years
I don't want them back as they were, though I want to have locked-off paths and additional secret areas like those that usually were HM-dependant. Basically, I'd like if there was to acquire the ability to use a certain move in the overworld (tied to a certain badge would be great), but without the requirement of teaching it, so that simply having a pokémon able to learn that move in the party is enough to make use that field move, even if it's not in the pokémon's current moveset. So you'd still have to go further with the plot in order to reach more areas, but the concept of having an HM slave would be gone for good.

And as for Fly, I would actually like if the region is built with some kind of transportation system in it which is used instead.
 
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41,282
Posts
17
Years
Please keep them away.

Basically, I'd like if there was to acquire the ability to use a certain move in the overworld (tied to a certain badge would be great), but without the requirement of teaching it, so that simply having a pokémon able to learn that move in the party is enough to make use that field move, even if it's not in the pokémon's current moveset.

Something like this would be neat! Wasting a move or even party member slot on HMs has always been one of my least favorite aspects of the games.
 
419
Posts
9
Years
I do think HMs should return. They help with managing moves in a better fashion. Just keep Whirlpool, Rock Smash, Flash, and Defog away from the HM zone. Though I do like the idea that Let's Go brought with certain Pokemon allowing to ride on water or on the air.
 

Lysander

girl power ftw
2,191
Posts
7
Years
I'm glad they're gone. They aren't necessary as has been proven in the newer games, and the are mostly a burden in older games unless they are decent moves like Surf.
 
247
Posts
7
Years
  • Age 24
  • Seen Jan 22, 2023
They should stay gone. It's not fun to have Pokemon in your party just to use field moves.
 

Sorvete

Novice
3,134
Posts
6
Years
Removing HMs was one of my favorite features in gen 7. In my opinion, they did a pretty damn good job with that. They should have been removed way back in gen 5 when TMs were given infinite use.
 
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bobandbill

one more time
16,920
Posts
16
Years
No need for them to return. However I feel the current manner of implementation can still use some tweaking. Pokeride forces you to hire some Pokemon you don't have which is odd - an option to replace them with something of your choosing. LPGE meanwhile was not very quick in using them - had to navigate to the interact screen and then select the move - no quick-start button! And some of the new takes were odd (and the whole 'woah your pokemon wants to do that move? Isn't that amazing!?' deal was weird and repetitive).
 
147
Posts
9
Years
  • Age 29
  • Seen Dec 17, 2022
They should stay gone forever, I never really liked wasting one of my party slots for hm slaves.
 
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