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  #1    
Old 1 Week Ago (2:46 PM).
Jonathan1990 Jonathan1990 is offline
     
    Join Date: Aug 2014
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    Just built a water deck which has won some matches.

    Palkia EX with Aqua Turbo and Perl Hurricane
    2x Piplup with Splatter
    2x Piplup with Water Splash
    2x Prinplup with Bubble Beam and Water Splash
    2x Prinplup with Ice Beam
    2x Empoleon with Total Command and Whirlpool
    Blastoise EX with Rapid Spin and Splash Bomb
    Glalie EX with Ice Breath and Instant Freeze
    Pidgeot EX with Mirror Move and Feather Lance
    3x Alolen Vulpix with Powder Snow and Icy Snow
    Alolen Vulpix with Beacon and Icy Snow
    Alolen Ninetails GX with Ice Blade, Blizzard Edge and Ice Path GX
    Palkia GX with Spatial Control, Hydro Pressure and Zero Vanish GX
    Volcanion with Sauna Blast (Jet Geyser Ability)
    Wishiwashi GX with Water Gun, Torrential Vortex and Blue Surge GX
    2x Drampa GX with Righteous Edge, Berserk and Big Wheel GX

    2x Heavy Ball
    Energy Retrieval
    Potion
    Greedy Dice
    Hau
    Professor Kukui
    2x Lana
    Brock's Grit
    Wishful Baton

    3x Double Colourless Energy
    22x Water Energy
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      #2    
    Old 1 Week Ago (7:10 PM).
    donavannj's Avatar
    donavannj donavannj is offline
     
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    I think you're trying to spread yourself too far by using too many different Pokemon. Which ones do you find yourself using the most when you play it?
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      #3    
    Old 5 Days Ago (11:34 PM).
    Hands's Avatar
    Hands Hands is offline
    I was saying Boo-urns
       
      Join Date: Aug 2016
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      22 water energy is absolutely way too much in any deck.

      There's not really any consistency here. Focus on Empoleon, I can give you two to make it up to a set.

      Loosely you want something like

      4-3-4 Empoleon line
      2 Alolan Vulpix (Beacon)
      3 Dunsparce (Strike and Run)
      1 Shaymin (Shining Legends one)

      Empoleon is your main guy, Vulpix and Dunsparce exist to help set him up (Dunsparce grabs three basics out of the deck, Vulpix lets you grab the evolutions into hand) Shaymin is a retaliation attacker (Rally back does 120 if your opponent took a knock out against you their prior turn. It hits big threats like Zygarde GX, Lycanroc GX, Lapras GX and Greninja GX for 240, which knocks out all of them in a single move).

      You run 4x Counter Energy and 10x Water. Counter Energy acts as two of any kind if your opponent is winning (this is how you utilise Shaymin)

      Run 4x Brooklet Hill, 3x Rare Candy, 4x Ultra Ball and 4x Aqua Patch to ensure you can set up. Choice band, crasher wake, rescue stretcher, counter catcher and enhanced hammer are all essential too, although their counts can be played around with a bit.

      Cards like potion are completely irrelevant, they cannot heal enough damage to be meaningful. Greedy Dice are also dead cards as you don't have any prize manipulation. Having a slew of GX/EX cards that do not support or sync well with each other is also a bad idea, they're just easy prizes for an opponent.
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        #4    
      Old 3 Days Ago (8:31 PM).
      Jonathan1990 Jonathan1990 is offline
         
        Join Date: Aug 2014
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        Quote:
        Originally Posted by Hands View Post
        22 water energy is absolutely way too much in any deck.

        There's not really any consistency here. Focus on Empoleon, I can give you two to make it up to a set.

        Loosely you want something like

        4-3-4 Empoleon line
        2 Alolan Vulpix (Beacon)
        3 Dunsparce (Strike and Run)
        1 Shaymin (Shining Legends one)

        Empoleon is your main guy, Vulpix and Dunsparce exist to help set him up (Dunsparce grabs three basics out of the deck, Vulpix lets you grab the evolutions into hand) Shaymin is a retaliation attacker (Rally back does 120 if your opponent took a knock out against you their prior turn. It hits big threats like Zygarde GX, Lycanroc GX, Lapras GX and Greninja GX for 240, which knocks out all of them in a single move).

        You run 4x Counter Energy and 10x Water. Counter Energy acts as two of any kind if your opponent is winning (this is how you utilise Shaymin)

        Run 4x Brooklet Hill, 3x Rare Candy, 4x Ultra Ball and 4x Aqua Patch to ensure you can set up. Choice band, crasher wake, rescue stretcher, counter catcher and enhanced hammer are all essential too, although their counts can be played around with a bit.

        Cards like potion are completely irrelevant, they cannot heal enough damage to be meaningful. Greedy Dice are also dead cards as you don't have any prize manipulation. Having a slew of GX/EX cards that do not support or sync well with each other is also a bad idea, they're just easy prizes for an opponent.
        So I took your advice and edited the deck putting some of the cards you've recommended in but I'm not doing very good with this set up. The cards I used before just go to my experiences of playing the game. Tool and stadium cards like are mostly useless as about 90% of opponents always have a Field Blower card to remove them. Some of the cards mentioned I don't have such as Shaymin and I only have 1 Rare Candy. Counter energies are rubbish once you have the same prize cards as your opponent and with less water energy it can take loads of turns to get 2 more which is why I had 22. I also put loads of the GX and EX in as people seem to win all the time doing that.
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          #5    
        Old 3 Days Ago (11:11 PM).
        Hands's Avatar
        Hands Hands is offline
        I was saying Boo-urns
           
          Join Date: Aug 2016
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          Quote:
          Originally Posted by Jonathan1990 View Post
          So I took your advice and edited the deck putting some of the cards you've recommended in but I'm not doing very good with this set up. The cards I used before just go to my experiences of playing the game. Tool and stadium cards like are mostly useless as about 90% of opponents always have a Field Blower card to remove them. Some of the cards mentioned I don't have such as Shaymin and I only have 1 Rare Candy. Counter energies are rubbish once you have the same prize cards as your opponent and with less water energy it can take loads of turns to get 2 more which is why I had 22. I also put loads of the GX and EX in as people seem to win all the time doing that.
          I've got a combined 8 years playing competitively over the E-Reader, EX, XY and SM formats. In that time I've won city championships, league challenges, league nights at the most competitive league in the UK and top 8'd League Cups and the now non existent State Championships. Trust me when I say that 22 energy is far too much and that just throwing in random EXs and GXs is a bad idea.

          Decks need to be consistent to do well, I'm happy to give you rare candies and the stadiums you need. Counter energy is far from rubbish, if you look at any sanctioned event that matters (regionals, internationals etc) you'll see many decks running them in the top 8s. Your argument that it's useless after you equalize or take lead on prizes is moot. It still acts as a single energy, it's no different to having to attach two basic by that point.
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            #6    
          Old 3 Days Ago (11:12 PM).
          Hands's Avatar
          Hands Hands is offline
          I was saying Boo-urns
             
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            I mean most decks (with the exception of Zoroark and Garbodor decks) run a 1-2 field blower count. Most are running just the single one. Tools and Stadiums are hugely important.
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              #7    
            Old 3 Days Ago (1:59 PM). Edited 3 Days Ago by donavannj.
            donavannj's Avatar
            donavannj donavannj is offline
             
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            Quote:
            Originally Posted by Jonathan1990 View Post
            So I took your advice and edited the deck putting some of the cards you've recommended in but I'm not doing very good with this set up. The cards I used before just go to my experiences of playing the game. Tool and stadium cards like are mostly useless as about 90% of opponents always have a Field Blower card to remove them. Some of the cards mentioned I don't have such as Shaymin and I only have 1 Rare Candy. Counter energies are rubbish once you have the same prize cards as your opponent and with less water energy it can take loads of turns to get 2 more which is why I had 22. I also put loads of the GX and EX in as people seem to win all the time doing that.
            Can we get a list of what your decklist looked like during this so we can better assess where you're running into problems?

            Tools and Stadiums are very important. It's not just having them in, it's knowing when to place them down and attach them.
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              #8    
            Old 1 Day Ago (12:50 PM).
            Jonathan1990 Jonathan1990 is offline
               
              Join Date: Aug 2014
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              I can show you how I've edited the deck with 4 screenshots.

              1. The Piplup set: http://prntscr.com/kk8icc - I only have the 2 Empoleon cards from the Imperial Command theme deck.
              2. Other cards: http://prntscr.com/kk8jcn - I kept that Palkia GX in as I like it. Alolan Ninetails from Luminous Frost deck can't be hit by GX Pokemon. I already mentioned that I don't have Shaymin and wouldn't know what set it's even in.
              3. Trainer cards: http://prntscr.com/kk8lw0 - Yes I only have 1 rare candy.
              4. More trainers and energy cards: http://prntscr.com/kk8mh7 - I have 3 counter energies as I'm buying Crimson Invasion booster packs to try and get Guzzlord GX for a possible Dark/Psychic deck as that card always wins me.
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