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Tutorial diegoisawesome's MEGA-HUGE XSE Scripting Tutorial

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  #1176    
Old July 29th, 2016 (8:34 PM).
waw waw is offline
     
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    Thanks. It was 1.95, my understanding was that was the current best. Thanks, sorry to derail this thread. Then again, it helps with the tutorial.
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      #1177    
    Old July 29th, 2016 (8:46 PM). Edited July 29th, 2016 by LanceD.
    LanceD LanceD is offline
       
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      Quote:
      Originally Posted by waw View Post
      Thanks. It was 1.95, my understanding was that was the current best. Thanks, sorry to derail this thread. Then again, it helps with the tutorial.
      It's everything but lol The general consensus is to stay away from 1.95. I have no idea why the offsets behave like that though. Maybe someone else could shine some light on that. In the meantime, give it a try in 1.92, and don't forget to report back on whether it works this time.

      No worries though, your post was on topic with the thread.

      EDIT: This thread might be of help too if you ever get stuck at something.
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        #1178    
      Old July 29th, 2016 (9:15 PM). Edited July 29th, 2016 by waw.
      waw waw is offline
         
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        Huh, it's fixing the code that's in the offset box. It *looks* right.

        That said, the code isn't working. I may have messed something up. I'm going to try on a new base rom and see what happens from there.

        EDIT:

        Using this code:

        Quote:
        #dynamic 0x800000
        #org @start
        lock
        faceplayer
        msgbox @talk 0x6
        release
        end

        #org @talk
        = I'm an NPC.
        I'm not getting a message box to pop up. The other problem seems solved, however.
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          #1179    
        Old July 29th, 2016 (9:30 PM).
        LanceD LanceD is offline
           
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          Quote:
          Originally Posted by waw View Post
          Huh, it's fixing the code that's in the offset box. It *looks* right.

          That said, the code isn't working. I may have messed something up. I'm going to try on a new base rom and see what happens from there.

          EDIT:

          Using this code:



          I'm not getting a message box to pop up. The other problem seems solved, however.
          That code should work, really. Whatever is wrong it's not the code.
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            #1180    
          Old July 30th, 2016 (11:03 AM).
          waw waw is offline
             
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            So what am I doing wrong?

            I have a clean rom, XSE, Amap 1.92.

            Looking at opening scene, add a Sprite (i can see it). I can make them look around in A Map. So I put in this code:

            Quote:
            #dynamic 0x800000
            #org @start
            lock
            faceplayer
            msgbox @talk 0x6
            release
            end

            #org @talk
            = I'm an NPC.
            Into XSE. Save it. Compile it, looking at he ROM i'm using. It compiles, it gives me @talk and @start. I use @start 6 digit number (now, 800000).

            I then go to A Map, the new sprite I've inserted. I give him this script, save.

            Open the game, approach to talk to him. He looks at me, there's a beep for the message box, and nothing. He will always look my way when I click on him, but there's no dialogue.

            I'm using FireRed.

            I've seen several tutorials that do this thing and it all works.
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              #1181    
            Old July 30th, 2016 (11:15 AM).
            LanceD LanceD is offline
               
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              Maybe the script got messed up somehow. Do you have XSE attached to A-Map yet?

              If not, in A-Map, go to 'Settings -> Choose script editor', then browse to where you have XSE, and select the XSE exe file. A box might pop up where you have to pick yes or no, pick yes. Then select the sprite and click the 'Open script' button and it should open in XSE. See if it's not messed up or anything.
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                #1182    
              Old July 30th, 2016 (11:23 AM).
              waw waw is offline
                 
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                Quote:
                '-----------------------
                #org 0x8000A6
                lock
                faceplayer
                msgbox 0x88000B1 '"I'm an NPC."
                release
                end


                '---------
                ' Strings
                '---------
                #org 0x8000B1
                = I'm an NPC.
                This is what pops up in XSE after doing your steps.
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                  #1183    
                Old August 5th, 2016 (1:42 PM).
                LanceD LanceD is offline
                   
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                  Quote:
                  Originally Posted by waw View Post
                  This is what pops up in XSE after doing your steps.
                  That seems right.
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                    #1184    
                  Old September 5th, 2016 (7:50 AM).
                  VladTheBeast's Avatar
                  VladTheBeast VladTheBeast is offline
                     
                    Join Date: Jul 2016
                    Posts: 2
                    I need help !!!
                    #dynamic 0x71A9F8
                    #org @main
                    checkflag 0x1201
                    if 0x0 goto @done
                    applymovement 0xFF @move
                    waitmovement 0x0
                    release
                    end

                    #org @done
                    release
                    end

                    #org @move
                    #raw 0x10
                    #raw 0x10
                    #raw 0x12
                    #raw 0x12
                    #raw 0xFE

                    what is the problem when i get in game the the movement is not working but the game get stucked
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                      #1185    
                    Old October 23rd, 2016 (2:39 PM).
                    W3S7 W3S7 is offline
                       
                      Join Date: May 2016
                      Gender: Male
                      Posts: 7
                      anyone tell me my problem?

                      heres my script




                      #dynamic 0x761474
                      #org @start
                      lock
                      faceplayer
                      msgbox @text1 0x6
                      Applymovement 0xff @heromove
                      waitmovement 0xff
                      applymovement 0x2 @rivalmove
                      waitmovement 0x2
                      msgbox @text2 0x6
                      trainerbattle 0x1 0x001 0x0 @before @after @later
                      end
                      end

                      #org @text1
                      = Hey \v\h01!\nWait up!

                      #org @text2
                      = \v\h06: Glad i finally caught up\nto you!\lI came as soon as I heard you got\lyour first Pokemon.

                      #org @Before
                      = Let's battle!

                      #org @after
                      = Oh wow you have grown already!

                      #org @later
                      msgbox @text3 0x6
                      giveitem 0x4 0x5 MSG_OBTAIN
                      msgbox @text4 0x6
                      applymovement 0x2 @rivalmove2
                      hidesprite 2
                      setvar 0x6001 0x1
                      setflag 0x1202
                      release

                      #org @text3
                      = Here take these!

                      #org @text4
                      = Those are Pokeballs!\nYou can use them to capture\lPokemon.\lFirst weaken the wild Pokemon\land/or inflict a status condition\lfor a much easier capture.\lAlright thats all I wanted.\lGood luck!



                      #org @heromove
                      #raw 0x6
                      #raw 0xfe

                      #org @rivalmove
                      #raw 0x11
                      #raw 0x11
                      #raw 0x11
                      #raw 0x11
                      #raw 0x11
                      #raw 0x11
                      #raw 0x13
                      #raw 0x13
                      #raw 0x13
                      #raw 0x13
                      #raw 0x13
                      #raw 0x13
                      #raw 0x13
                      #raw 0xfe

                      #org @rivalmove2
                      #raw 0x12
                      #raw 0x12
                      #raw 0x12
                      #raw 0x12
                      #raw 0x12
                      #raw 0x12
                      #raw 0x12
                      #raw 0x12
                      #raw 0x10
                      #raw 0x10
                      #raw 0x10
                      #raw 0x10
                      #raw 0x10
                      #raw 0x10
                      #raw 0xfe

                      after the battle the screen stays black
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                        #1186    
                      Old November 26th, 2016 (7:15 AM).
                      JenYU JenYU is offline
                         
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                        Quote:
                        Originally Posted by Diegoisawesome View Post
                        For the Level Scripting Tutorial, click here.

                        diegoisawesome's MEGA-HUGE XSE Scripting Tutorial


                        (PokeScript tutorial originally by thethethethe)

                        [CENTER][SIZE=5]Don't Take Or Modify Without Permission


                        That was a very extensive and in-detail scripting tutorial. Hope you enjoyed it!
                        If you see any bugs, feel free to tell me about them.












                        can you make a offline tutorial , like vedio or pdf file???
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                          #1187    
                        Old January 5th, 2017 (12:22 AM).
                        Ayonn-'s Avatar
                        Ayonn- Ayonn- is offline
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                          Need help! My game is freezing on the script, I can't see what I have to do to make it work because the img are broken....
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                            #1188    
                          Old February 18th, 2017 (2:13 PM). Edited February 18th, 2017 by PokeLuc247.
                          PokeLuc247's Avatar
                          PokeLuc247 PokeLuc247 is offline
                             
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                            Location: Ontario, Canada
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                            I'm not sure if this has come up in anyone else's comments yet, but I've been facing a problem that keeps me from being able to continue my work on my rom. Basically I want to keep most of the professor oak dialogue from the beginning of the game, but as a new professor with a few dialogue changes here and there and no rival in the lab. But each time I think I have it changed, it does this weird thing where it puts several lines of text in the same line when I compile it and still says the other parts when their supposed to be said afterward. I have this problem for both the outdoor and indoor scripts in the starting town and I can only guess this will happen even more as I try to work on more and more characters.


                            I didn't want to just remake his scripts only because there is a lot of movement and flagcheck commands that I don't know if I could remake properly. I'm not new to this, but I'm still only used to basic scripting. If I absolutely need to remake the script I will, but I may need some step by step help to redo all the check pokedex stuff. Any help could go a long way and would be very appreciated.
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                              #1189    
                            Old April 15th, 2017 (9:29 AM).
                            JustIChristopher JustIChristopher is offline
                               
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                              This guide has been absolutely essential. Thank you!
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