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Tool OWM: OverWorld Manager

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  #101    
Old September 11th, 2016 (11:58 AM).
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    How can I view the second Table I added in my hack with has JPAN in it in Advance Map?
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      #102    
    Old September 17th, 2016 (8:59 PM).
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      How do I know the right pallete the sprite should be in?
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        #103    
      Old October 1st, 2016 (10:47 AM).
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        Is it possible to add palettes WITHOUT the "Dynamic Overworld Palettes" hack?
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          #104    
        Old October 16th, 2016 (6:06 PM).
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          Quote:
          Originally Posted by pokemontutorialTV View Post
          Is it possible to add palettes WITHOUT the "Dynamic Overworld Palettes" hack?
          I also would like to know this.

          Also, how would I adjust the pointer values to be in multiples of 4 as to not get the black screen? Entering new values in the .ini before the program opens and attempts to repoint everything doesn't seem to work.
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            #105    
          Old October 18th, 2016 (6:14 AM).
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          Quote:
          Originally Posted by pokemontutorialTV View Post
          Is it possible to add palettes WITHOUT the "Dynamic Overworld Palettes" hack?
          Of course, this patch is only an improvement on how they are shown.

          Quote:
          Originally Posted by Jcool View Post
          Also, how would I adjust the pointer values to be in multiples of 4 as to not get the black screen? Entering new values in the .ini before the program opens and attempts to repoint everything doesn't seem to work.
          OWM takes care of everything that needs to be aligned, you don't have to do any of that manually.
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            #106    
          Old October 19th, 2016 (7:23 PM).
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            Quote:
            Originally Posted by Kimonas View Post
            OWM takes care of everything that needs to be aligned, you don't have to do any of that manually.
            Am I incorrectly using the program then? Whenever I load my Ruby rom it selects the same values and they are not in multiples of 4, so I get a black screen.
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              #107    
            Old October 21st, 2016 (8:56 AM).
            Ronildo Ronildo is offline
               
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              http://imgur.com/a/E23bO

              I'm not using jpan engine,I just draw a new rom, patched Dynamic Overworld pallete and created a new person event.

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                #108    
              Old October 24th, 2016 (5:36 AM). Edited October 27th, 2016 by Kimonas.
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              Quote:
              Originally Posted by Jcool View Post
              Am I incorrectly using the program then? Whenever I load my Ruby rom it selects the same values and they are not in multiples of 4, so I get a black screen.
              Ohh the Ruby, truth be told I had some issues with ruby. Although I think in the end I found the correct offsets. A member some comments back said that those offsets weren't the correct ones and provided his. Try them out and tell me if the problem persists.

              Also I think that not all of the data had to be 4 aligned, but some could be 2 aligned.

              My guess is that your issue is OWM repointing from wrong offsets.

              Quote:
              Originally Posted by Ronildo View Post
              http://imgur.com/a/E23bO

              I'm not using jpan engine,I just draw a new rom, patched Dynamic Overworld pallete and created a new person event.

              google.translate.
              Could you provide me the "Overworld Menu" Addresses and the "Table Menu" Addresses of your OW from OWM?
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                #109    
              Old October 27th, 2016 (8:10 AM).
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                Quote:
                Originally Posted by Kimonas View Post
                Ohh the Ruby, truth be told I had some issues with ruby. Although I think in the end I found the correct offsets. A member some comments back said that those offsets weren't the correct ones and provided his. Try them out and tell me if the problem persists.

                Also I think that not all of the data had to be 4 aligned, but some could be 2 aligned.

                My guess is that your issue is OWM repointing from wrong offsets.



                Could you provide me the "Overworld Menu" Addresses and the "Table Menu" Addresses of your OW from OWM?
                http://imgur.com/a/oezNv
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                  #110    
                Old November 10th, 2016 (9:24 AM).
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                  Hey I'm trying to use this right now and coming across some issues. I have a Musharna overworld that I changed to only be 16 colors, I inserted it over the Snorlax frames in OWM and it looked good in there. I did palette cleanup then tried to open my rom in AdvanceMap and the palette of the Musharna sprite was totally messed up. Do I need to change something in the AdvanceMap ini or am I changing the sprites wrong?
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                    #111    
                  Old November 25th, 2016 (9:19 AM).
                  Cheezepin Cheezepin is offline
                     
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                    Hey, I'm using a Ruby ROM and it's not working. It only shows up with "Palette Cleanup" (It's an AXVE). Any help?
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                      #112    
                    Old November 30th, 2016 (7:55 AM).
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                      Does this run on Win7? Or do I need 64bit?
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                        #113    
                      Old November 30th, 2016 (8:18 AM).
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                        Quote:
                        Originally Posted by -Piccolo- View Post
                        Does this run on Win7? Or do I need 64bit?

                        You can run it on Windows 7, only if you have x64 bit of Winows 7
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                          #114    
                        Old November 30th, 2016 (8:21 AM).
                        PRAVIN772846 PRAVIN772846 is offline
                           
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                          here's the Link for 32 BIt

                          http://www.mediafire.com/download/9ru0yva3njv9qn0/OWM+v1.2.1.zip
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                            #115    
                          Old November 30th, 2016 (9:14 AM). Edited April 20th, 2017 by -Piccolo-.
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                            Thank you.
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                              #116    
                            Old December 8th, 2016 (11:40 AM). Edited December 8th, 2016 by Kimonas.
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                            Hey guys, lately I've had some free time and motivation and started working on OWM again. One of the things that I really hated is that I used tkinter. The main issue with that is it's a pain to run on linux. Also, I reconsidered some comments above and decided to add some new features/changes.

                            So I started re-writing it with Qt and I'm really pleased with how things progress. I also cleaned and re-organized some code. Up to now, it can only Load/Save a rom and show the list of the OWs. And yes, in the end, as someone also said, I think its better to have a save option rather than working directly with the rom.

                            The GUI will look like this:


                            First priority is to make it as functional as the current version. When that's done, I'd like to implement some features that would help add support for currently unsupported roms.

                            The source code can be found on github.

                            Any suggestion would be appreciated :)
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                              #117    
                            Old December 13th, 2016 (7:28 AM).
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                            *small update
                            OW Menu Buttons, as well as Actions Menu are fully functional. Only thing remaining is the Profile loading, Table Menu Buttons and the Palette ID combobox and it will be up to date.
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                              #118    
                            Old December 13th, 2016 (7:32 AM).
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                            Quote:
                            Originally Posted by Kimonas View Post
                            *small update
                            OW Menu Buttons, as well as Actions Menu are fully functional. Only thing remaining is the Profile loading, Table Menu Buttons and the Palette ID combobox and it will be up to date.
                            Any chance this could support FR/LG's coloured text depending on the NPC's gender? Opening a Fire Red ROM with OWM for the first time makes every OW sprite have black text, and there's no option to change it in the tool, unless I've missed it.
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                              #119    
                            Old December 13th, 2016 (8:58 AM).
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                            Quote:
                            Originally Posted by Bewear View Post
                            Any chance this could support FR/LG's coloured text depending on the NPC's gender? Opening a Fire Red ROM with OWM for the first time makes every OW sprite have black text, and there's no option to change it in the tool, unless I've missed it.
                            Do you happen to know how it's mechanics work or is there a thread about it?
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                              #120    
                            Old December 13th, 2016 (9:59 AM). Edited December 13th, 2016 by Christos.
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                            Quote:
                            Originally Posted by Kimonas View Post
                            Do you happen to know how it's mechanics work or is there a thread about it?
                            The 13th byte in the OW data is for the text colour. 00 for black, 01 for blue, 02 for red.

                            Nevermind, I was using Jambo51's hack for having the OW data determine the text colour, and that's what caused the problem. If you're still interested, here's a thread with more information on the OW text colouring: https://www.pokecommunity.com/showthread.php?t=239025
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                              #121    
                            Old December 13th, 2016 (8:06 PM).
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                              Just wanted to thank you for making this amazing tool, the sheet export really proved to be super handy! (Worked perfectly on x64 Windows 10, for Emerald)

                              The new update looks amazing, too :) Good luck
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                                #122    
                              Old December 14th, 2016 (1:18 AM).
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                              Quote:
                              Originally Posted by Bewear View Post
                              The 13th byte in the OW data is for the text colour. 00 for black, 01 for blue, 02 for red.

                              Nevermind, I was using Jambo51's hack for having the OW data determine the text colour, and that's what caused the problem. If you're still interested, here's a thread with more information on the OW text colouring: https://www.pokecommunity.com/showthread.php?t=239025
                              Oh I see. Sure, I'll give OWM an option to edit this byte for those using this patch. Thanks for pointing it out.

                              Quote:
                              Originally Posted by Rycanthropy View Post
                              Just wanted to thank you for making this amazing tool, the sheet export really proved to be super handy! (Worked perfectly on x64 Windows 10, for Emerald)

                              The new update looks amazing, too :) Good luck
                              Thank you, really glad you like it! :)
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                                #123    
                              Old December 17th, 2016 (10:30 AM).
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                              *Another Update



                              OWM-Qt is up-to date with the current version. For now I won't upload any binaries as I'd like to test it a little more to make sure there are no little bugs. Also I want to add a final option that automatically searches for a rom's offsets and creates OWM's needed files.

                              If you notice anything weird, or have a suggestion for feature feel free to tell me
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                                #124    
                              Old December 27th, 2016 (9:54 AM). Edited December 27th, 2016 by Kimonas.
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                              Another Update

                              Open and Analyze option in the Files menu has been fully implemented. With this you can open a rom and OWM will automatically find all the necessary offsets and created the needed files and a Profile for these offsets. This means that from now on, *any rom that previously wasn't loading correctly will be supported. This includes, Ruby/Sapphire/Leaf Green and any multilingual rom.

                              *Right now searching for offsets is in a primitive state. It searches for the image data of the original hero of the respective rom and once it finds it, it starts searching for the pointers. Although it will work for any vanilla rom, it won't be able to find the offsets of roms that have a different ow for the hero. I have some ideas on how to improve the searching function, but it would really help if I'd have some sample roms that are still not supported to test it even further. If you still can't open your rom please notify me, to improve/adjust the function accordingly.

                              Also, fixed some bugs regarding the GUI's handling and most importantly a bug caused when repointing the original table, because some bytes were not copied, causing the pokedex and the starter pokeballs in fire red appear distorted and the Prof's bag not show in Em/Rb/Sp.

                              With this I've added any additional features I was planning and cleaned up the code. I'll also release the binaries for 32/64 bit Windows in the next days once I manage to make cx_freeze work.

                              Again, I'm open to any suggestions
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                                #125    
                              Old December 27th, 2016 (12:02 PM).
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                                How can I add OW's from OW Table 1 I added in Advance Map?
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