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Old May 22nd, 2012 (8:45 PM). Edited May 25th, 2012 by The Zororoaster.
The Zororoaster The Zororoaster is offline
     
    Join Date: May 2012
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    The No Pokemon Center Challenge



    This challenge is exactly what it says on the tin. You must complete the game without using Pokemon Centers to heal. Yes, it is possible. This challenge relies on thought, discipline, and planning. Are you prepared to take on the hardest of Pokemon challenges?

    The Rules

    -No healing at Pokemon Centers.
    Note: This includes Pokemon Center alternatives Ex: Mom, Silph Rest Zone, ect.
    -If you white/black out you must go to a Pokecenter, thus you lose.
    The following rules apply to Generation II and beyond.
    -Once a Pokemon is deposited in a box, it may not be withdrawn again. This includes captured Pokemon that are automatically deposited.
    Exceptions: A Pokemon is caught in the wild at full health.
    A Pokemon is deposited with full health AND PP.
    -No move deleter.
    -No day care.

    Its as simple as that!

    Ultimate Challenge - Beat all 5 generations without using a Pokemon Center. You may decide to change your mind on this later.

    Terms of Victory
    You have officially won the challenge when you have...
    Kanto - Defeated the League Champion.
    Johto - Defeated Red.
    Hoenn - Defeated the Elite Four or in Emerald defeated Stephen.
    Shinnoh - Defeated the Elite Four.
    Unova - Defeated Champion Alder.

    Sign Up
    Name:
    Game:
    Ultimate:

    Challengers

    Spoiler:

    The Zororoaster/Blue
    TheSuccessfulGamer/Silver


    Champions

    Spoiler:

    None


    If you need strategy tips a fellow named Cote has done Let's Plays of Blue and Ruby No Pokemon Centers on Youtube. They are both pretty good.

    Blue - http://www.youtube.com/watch?v=Ovktk0lM7U4
    Ruby - http://www.youtube.com/watch?v=ulmYtq6wZQk

    Our very own TheSuccessfulGamer is also doing a LP of this, its currently in progress, so be sure to watch him fail play!

    Good luck!
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    Old May 24th, 2012 (3:18 PM). Edited May 25th, 2012 by TheSuccessfulGamer.
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    TheSuccessfulGamer TheSuccessfulGamer is offline
       
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      I have a question about a rule.

      "Once a Pokemon is deposited in a box, it may not be withdrawn again"

      What if you have a 6 Pokemon Team and you catch a Pokemon, are you allowed to go and get it out the box for your team?
      If not what if you have a Pokemon that has never been in a battle in your team but you want the one you just caught instead of the one that hasn't been in a battle, can you go and get it then?

      Anyway I like this challenge.

      Name: TheSuccessfulGamer
      Game: Silver/Johto
      Ultimate: Maybe.
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      Old May 24th, 2012 (10:28 PM).
      The Zororoaster The Zororoaster is offline
         
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        Quote:
        Originally Posted by TheSuccessfulGamer View Post
        I have a question about a rule.

        "Once a Pokemon is deposited in a box, it may not be withdrawn again"

        What if you have a 6 Pokemon Team and you catch a Pokemon, are you allowed to go and get it out the box for your team?
        If not what if you have a Pokemon that has never been in a battle in your team but you want the one you just caught instead of the one that hasn't been in a battle, can you go and get it then?
        I suppose I should elaborate more upon this rule.

        In G/S/C and beyond sending a Pokemon to your box causes it to to become automatically healed, a major gamebreaker. So if you have a team of 6 Pokemon and you catch a new one, the new Pokemon cannot be withdrawn again, since that would heal it. So if you want to catch a new Pokemon you must do it with 5 Pokemon in your party. The only exception to this rule would be if you caught a Pokemon at completely full health, since the healing effects of the box would not matter.

        A special sidenote, I think it would be fair to allow Pokemon to be deposited and withdrawn again if they have full HP and PP when they are deposited, so a Pokemon never before used in battle could be deposited, as long as you healed it to full health before hand.

        Anyways, I'm glad that you have decided to take this challenge! Be sure to post some updates on your quest, since this thread needs some activity to get it jump started.
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        Old May 24th, 2012 (10:32 PM). Edited May 25th, 2012 by TheSuccessfulGamer.
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        TheSuccessfulGamer TheSuccessfulGamer is offline
           
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          I am recording me playing this for Youtube so if you want to check it out I am posting it Here

          But I will still post here when something of interest happens
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          Old May 26th, 2012 (7:25 PM).
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          TheSuccessfulGamer TheSuccessfulGamer is offline
             
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            Just beat the first gym and evolved cyndaquil :D
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            Old June 4th, 2012 (12:16 AM). Edited June 8th, 2012 by LegendK.
            LegendK LegendK is offline
               
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              Okay I'm in, this is arguably the HARDEST challenge here, I'm gonna play Firered (Kanto obviously), and I'll update the status :)

              PS:This is my first challenge ever

              Okay let's go for the status updates :)

              Kanto is the HARDEST region for a simple reason, you can't buy elixers/ethers, and you can't farm berries! So there is virtually NO WAY you can restore PP.

              Now, I picked my starter, squirtle, he is at LVL 22, so it's a wartortle.
              I beat the 2nd GYM, and Gary (gary was really tough). My strategy depends on catching alot of wild pokemon, and using them to train my wartortle. I have 1 full box now, and alot of pokeballs. I obtained enough money from the nugget I found and the starpiece.

              Oh, and I ALWAYS catch pokemon without attacking them.


              Fast update: I just caught a LVL 29 dugtrio from diglett cave! I spent alot of Pokeballs on it, but it's really worth it.

              Another Update: I went through until I reached Koga, and then lost. Will rechallenge this again when I have time
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              Old June 26th, 2015 (2:57 PM). Edited June 26th, 2015 by scrin.
              scrin scrin is offline
                 
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                can i ask is runnin on emulator allowed? interested in the challenge but not in gettin a cap device for em.
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                Old September 16th, 2018 (7:41 AM). Edited September 16th, 2018 by T-man.
                T-man T-man is offline
                   
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                  I just completed this challenge in Leaf Green!

                  I put four more rules for myself that I considered making the challenge more fun: every TM number may be used only once, we have to complete the side Quest on Sevii islands with Bill before the Elite Four, we have to defeat every single trainer in the game, we cannot use revives.

                  I considered completing the game beyond the elite four, but I got a free heal at that point and as such considered the challenge done.

                  I chose Charmander, and went to get myself two lvl 5 Spearows and a lvl 5 Mankey on route 22. I farmed exp on my Charmander by pecking down wild kakunas and metapods for quite some time. I used the Mankey on those too to learn Low Kick, then continued to beat lvl 4 Rattatas with Low Kick (+leer or scratch), saving 5 Low Kicks for Brock. Charmander Embered down the bug catchers in the Forest and eventually got Metal Claw. This is when I defeated rival and Brock's gym. Brock is obviously a challenge, but metal Claw brings down Geodude and 2 Low Kicks from my lvl 8 Mankey brought Onix to low enough health. I sacrificed one Spearow to heal Charmander and got through Brock.

                  On route 3 I got another lvl 8 Spearow, as well as a Geodude in the cave. With those I (barely) got through My. Moon. Afterwards I tought Mega Kick and Mega Punch, which got me through Nugget Bridge. At this point Charmeleon started to become pretty strong. After Nugget Bridge is the first Elixir, and soon after that you get the TMs for Secret Power, Dig and Brick Break. This carried me for quite a while. These TMs are purchasable and could in theory be rotated infinitely, which is why I set a rule to ban that for myself. I did go and catch myself a lvl 14 Bellsprout, tought it Bullet Seed and trained it on Hikers / sailers. I strongly recommend being careful with Shellders, as their Icycle spear almost wrecked my Bellsprout. Only after SS Anne, when I had a Weepinbell with Growth and Vine Whip did I bring down Misty. Set up Growth on Staryu, and wreck Starmie. I considered getting a Dugtrio, but magnitude+ arena trap could have easily wrecked me so so judged it too dangerous. After this, I continued with Charmeleon (be careful of magnitude on geodude, as this is where an earlier attempt failed; I got wrecked during Dig). Weepinbell deals well with Hikers still. Once you get a Charizard you get Wing Attack, which is its big selling point for me. Wing Attack has 60 power, STAB, and 35 PP, which quickly can be bumped to 56 with PP UPs. Every Max Ether and Max Elixir gets full effect. Once I got passed Snorlax, I got a super rod, caught a Poliwhirl, got some exp in Digletts cave before trading for Jynx. I later master balled Zapdos. In this phase I caught a lot of trash to get exp share and boost Jynx to high level. All rare candies went to Zapdos, which meant Charizard, Jynx and Zapdos were all above lvl 60 by the time I got to the elite four. The end was really trivial.
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