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Old January 17th, 2019 (12:29 PM).
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Znz Znz is offline
     
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    Update #4 of my Ultra Sun poison monotype challenge :

    Poni Island completed !
    Set battle style + no Exp. Share / Rotom Powers/ Battle X items

    Lusamine :
    Spoiler:

    Kommo-o :
    Spoiler:

    Necrozma :
    Spoiler:

    Rimbombee :
    Spoiler:

    Hapu :
    Spoiler:


    Z-Crystals :


    Current team :
    iEatGarbage the Alolan Muk Lv.51 @ Leftovers | Poison Touch | Crunch / Gunk Shot / Minimize / Ice Punch
    Boo the Gengar Lv.51 @ Choice Specs | Cursed Body | Shadow Ball / Sludge Bomb / Psychic / Energy Ball
    Alucard the Crobat Lv.51 @ Flyinium Z | Inner Focus | Fly / Cross Poison / U-turn / Defog
    NoBully the Toxapex Lv.49 @ Leftovers | Merciless | Scald / Venoshock / Toxic / Toxic Spikes
    Ribbon the Salazzle Lv.53 @ Firium Z | Corrosion | Flamethrower / Sludge Wave / Nasty Plot / Toxic
    Pinhead the Poipole Lv.40 @ Poisonium Z | Beast Boost | Sludge Wave / Hidden Power / Nasty Plot / Charm
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    Old January 18th, 2019 (12:47 PM).
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    Znz Znz is offline
       
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      Posts: 13
      Update #5 and last update of my Ultra Sun poison monotype challenge :

      Elite Four completed !
      Set battle style + no Exp. Share / Rotom Powers/ Battle X items

      Molayne :
      Spoiler:

      Kahili :
      Spoiler:

      Olivia :
      Spoiler:

      Acerola :
      Spoiler:

      Hau :
      Spoiler:


      Z-Crystals :


      Final team :
      iEatGarbage the Alolan Muk Lv.54
      Spoiler:

      Boo the Gengar Lv.56
      Spoiler:

      Alucard the Crobat Lv.54
      Spoiler:

      NoBully the Toxapex Lv.52
      Spoiler:

      Ribbon the Salazzle Lv.55
      Spoiler:

      Pinhead the Naganadel Lv.51
      Spoiler:


      Challenge done !

      Hardest parts :
      Lusamine, Gladion (Mount Lanakila), Molayne & Kahili

      Strongest pokémons :
      Gengar (with Choice Specs) & Salazzle was pretty good

      Weakest pokémons :
      Arbok by far & probably Toxapex (I should have gone for Tentacruel instead)
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      Old January 19th, 2019 (3:35 PM). Edited January 20th, 2019 by Znz.
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      Znz Znz is offline
         
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        Just finished my challenge but let's start another one !



        Forum User Name : Znz
        Game : Ultra Sun
        Pokémon Type : Ghost
        Mode : Single
        Additional rules : Set battle style + Only Pokémon specific Z-Crystals are allowed + No items in battle / Pokémon Center or PC healing / Exp. Share / Totem Pokémon

        The team I have in mind :
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        Old January 19th, 2019 (10:17 PM). Edited January 20th, 2019 by CasualToxicStall.
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        CasualToxicStall CasualToxicStall is offline
        Toxic's the name, stalling's the game
           
          Join Date: Jan 2016
          Gender: Male
          Posts: 17
          Forum User Name: Casual Toxic Stall
          Game(s): Fire Red, Crystal, Emerald, Platinum, Black 2, Y, Ultra Moon
          Pokémon Type: Ground
          Single/Ultimate/Free Mode?: Ultimate

          Fire Red
          Update #1
          Spoiler:
          Cabbages the bulbasaur carried me until I could catch Giga and Terra. Had to over-level like crazy to deal with Misty and her water types. Surge was a pushover and Erika was a cake walk as well.

          Update #2
          Spoiler:
          The rest of the gyms were a piece of cake. The elite four and champion destroyed me over and over until I did some serious grinding.

          Final Team
          Spoiler:
          Giga Lvl 67 Brick Break|Surf|Megahorn|Dig
          Monty Lvl 66 Earthquake|Slash|Fissure|Cut
          Terra Lvl 66 Rock Blast|Earthquake|Mud Sport|Explosion
          Spike Lvl 66 Strength|Earthquake|Rock Blast|Horn Drill
          Annie Lvl 65 Headbutt|Leer|Thrash|Bonemerang
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          Old January 22nd, 2019 (6:33 PM). Edited January 31st, 2019 by Znz.
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          Znz Znz is offline
             
            Join Date: Dec 2018
            Posts: 13
            Update #1 of my Ultra Sun ghost monotype challenge :

            Melemele Trial completed !
            Set battle style + Only Pokémon specific Z-Crystals are allowed + No items in battle / Pokémon Center or PC healing / Exp. Share / Totem Pokémon

            · Teacher Emily was by far the hardest trainer, I had only Rowlet in my team and her Litten loved burning me with Ember
            · The Totem Pokémon was a breeze, I cursed him with my Gastly and my Dartrix took care of both Gumshoos and Yungoos with Razor Leaf
            · The Island Kahuna didn't stood a chance between my Gastly fighting immunity and my Dartrix Peck boosted by the Sharp Beak found earlier on Route 3

            Screenshots :
            Spoiler:


            Current team :

            Spoiler:
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            Old January 25th, 2019 (4:27 PM). Edited January 25th, 2019 by MachoPony.
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            MachoPony MachoPony is offline
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              Join Date: Aug 2011
              Location: Equestria
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              Posts: 269
              Macho quakes his way through Johto Part 1

              Spoiler:

              Started, named self Macho. picked chikorita, did the starting stuff. chikorita beat silver. got pokeballs and caught Rocky 2 my first team member.

              Rocky 2 levelled up a bit and progressed on through the rattatas and pidgeys of route 30 before hitting Violet City.

              Sprout tower was nowhere near as tough as i expected. guess being overlevelled helps heh. Rocky 2 smashed the elder's bellsprout with a rock throw after missing and taking a vine whip. then got hypnosised by hoothoot, took a couple of tackles then woke up and rock throw OHKO.

              On to the gym. cleaned house.
              VS Falkner
              pidgey annoyed me with a pair of sand attacks, but after 3 tries i hit rock throw for an OHKO. pidgeotto was next and i took a few gusts and missed some rock throws, finally hitting it down to low health, it roosted and a 2nd rock throw finished it.


              Current Team:
              Spoiler:


              Rocky 2 LV 16 Geodude
              Rock Throw
              Tackle
              Rock Polish
              Magnitude


              Badges:
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              Old January 31st, 2019 (4:35 AM). Edited January 31st, 2019 by Aleimon Thimble.
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              Aleimon Thimble Aleimon Thimble is offline
                 
                Join Date: Jan 2019
                Location: Netherlands
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                Nature: Quirky
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                I always like monotype runs :) They're not incredibly hard, but fun nevertheless. Monotype runs I've completed over the years include:

                - Leaf Green: Mono Normal (Pidgeot, Raticate, Persian, Clefable, Snorlax, ?? - maybe Tauros)
                - Platinum: Mono Water (Empoleon, Tentacruel, Golduck, Gyarados, Gastrodon?, ?? - maybe Vaporeon)
                - Platinum: Mono Poison (Crobat, Gengar, Drapion, Tentacruel, Roserade, Toxicroak)
                - Black 2: Mono Bug (Heracross, Leavanny, Crustle, Galvantula, Volcarona, Yanmega)

                I should do one on Emerald or Soul Silver.
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                Old February 4th, 2019 (6:48 AM).
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                Znz Znz is offline
                   
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                  Posts: 13
                  Update #2 of my Ultra Sun ghost monotype challenge :

                  Akala Trial completed !
                  Set battle style + Only Pokémon specific Z-Crystals are allowed + No items in battle / Pokémon Center or PC healing / Exp. Share / Totem Pokémon

                  Screenshots :
                  Spoiler:


                  · Alolan Marowak, that thing is a beast, Fire Punch OHKO'ed Totem Lurantis thanks to Thick Club. Not to mention the Electric immunity with his ability Lighting Rod
                  · PokéPelago at last, these PP berries come in handy

                  Current team :

                  Spoiler:
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                  Old February 6th, 2019 (9:04 PM).
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                  Spirit Shackle Spirit Shackle is offline
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                  Ice Waves
                  ddrox13's Monotype Challenge of Renegade Platinum with the Ice type.


                  Badges: 3/8


                  Ice is a really weird type early game. Because Ice-types are generally late game mons, they aren't really balanced around the early game. There's basically only two early level Ice moves - Icy Wind and Ice Shard - and then basically no intermediate moves before Ice Beam. On one hand, this means literally my whole team had Priority until I dropped it on Fjorm for Shadow Ball after Fantina. These two moves were essentially mandatory on everyone - leaving little room for the few coverage options I had. They also tend to have REALLY late evolutions - Lv40 for Snover, 42 for Snorunt (in the vanilla game), 33 for Swinub, rare item for Sneasel, location locked to the 7th gym for Eevee (again, vanilla), and so on. Those would be okay levels for the final bit of a 3-stage line, but those are all evolving from the base form, meaning they will almost always have subpar stats until the late game. Thankfully Renegade Plat also makes the "late game" levels start at around gym 5, which means we can start hitting those evo triggers earlier. After 3 gyms, my whole team has evolved once, bar Sneasel who can carry his own weight even without evolving and Snover who is... bad.

                  Also because of how garbage Ice is defensively, Speed is debatably my most important stat so far. Thankfully with a base 95 in Fjorm (Glaceon), a base 110 in Gjoll (Froslass), and a base 115 (soon to be 125) in Leiptr (Sneasel), we're fairly stocked in that department. On the other hand, thanks to aforementioned slow evolutions and just being, you know, slow, Hrid (Snover) and Sylgr (Piloswine) have been a bit of a liability thus far. I've faith in Sylgr - she's my Fire "resist", after all - but I worry for Hrid, as his typing makes it mostly impossible to just tank a hit and then nuke back, which leans towards him being a bit of a hail bot (which is pretty much how Abomasnow ended up the last time I did a Sinnoh Monotype).

                  Oh, and Thief is just really good in games where enemies have broken items super early like this one. So far, Leiptr has nabbed a Life Orb, some Leftovers, Light Clay for Sylgr to use, and some other junk. Technician also means I'll be keeping Thief for basically the whole run. Oh yeah, that's why Sneasel is so good before evolving - he literally has his final moveset already.

                  ---

                  Anywho, on to what happened. I start this update with Gardenia. You'd expect her to be easy, but she has a Breloom (Technician Mach Punch), Belossom (BST 490), and Roserade (BST 515) among her ranks, and at this point I'm using Snorunt (BST 300) and Swinub (BST 250) among my main party members. Also I was trying not to use Fjorm to balance levels (she was still ~14 levels ahead from soloing the first quarter of the game), but Breloom I just didn't feel like dancing around Mach Punch, so Fjorm blew it up. Other than that, with a shot of Priority and a pinch of slow tf down wind, the other four members of my party managed to take out everyone else. And by that I mean I tried to use Hrid, Sylgr, and Gjoll as much as possible then just had Leiptr clean house.

                  Most of the Galactic Eterna Building was training for the three underlevelled party members (Hrid, Sylgr, Gjoll), but Fjorm and Leiptr again had to do most of the work during the Jupiter fight. The bike shop owner, in lieu of a bike (we already had one), granted me a Dawn Stone, which meant that Gjoll evolved into Froslass.

                  The Mira sidequest is mandatory in this game, so to wayward we go. I decided to use the opportunity to have my party healed after every battle to grind some more, and got everyone up to 32ish, or 33 in the case of Sylgr because I wanted to just have Sylgr evolve into Piloswine ASAP. Also Mira gives you a Dazzling Gleam TM. So that's a thing.

                  Now on-level with Fantina's party, it's time for... OH RIGHT THE AARON FIGHT. Yeah so Aaron of the Elite Four challenges you to an unofficial match as you're about to hit Hearthome, and even though the story progresses on a loss I kinda wanted to win, so after a few resets I was able to beat his Scizor with a crit Ice Beam from Fjorm, and therefore him. I am NOT looking forward to fighting that Scizor again.

                  The Fantina fight was really easy. Gjoll, now wielding Shadow Ball, tore through Drifblim and Dusclops. Leiptr took out Banette, while Fjorm handled Gengar and Spiritomb (ty Dazzling Gleam). Mismagius would have OHKOed my party, if not for Sylgr's Light Screen setup allowing Gjoll to eat a Shadow Ball and retaliate with a close-enough-to-lethal one of her own.

                  The Team


                  Spoiler:
                  I'll also be including some tidbits about important changes in Renegade Platinum for these Pokémon


                  Fjorm (Glaceon) (F) @ Metronome
                  Ability: Snow Cloak
                  Level: 36
                  Hasty Nature
                  - Ice Beam
                  - Dazzling Gleam
                  - Extrasensory
                  - Shadow Ball

                  Notable changes: Availability increased dramatically. Evolution changed to using an Ice Stone. Level-up movepool increased. Speed (formerly base 65) and Special Defense (formerly base 95) swapped. Gets Earth Power. Later.


                  Gjoll (Froslass) (F) @ Never-Melt Ice
                  Ability: Levitate
                  Level: 34
                  Rash Nature
                  - Shadow Ball
                  - Thunder Wave
                  - Ice Beam
                  - Ice Shard

                  Notable changes: Evolution to Glalie happens 10 levels earlier (32). Both evolutions gain Levitate. Glalie gains 30 Attack and Defense (now 110 each) at the cost of losing 20 SpAtk and SpDef (now 60 each). Froslass gains 30 SpAtk (now 110) at the cost of losing 10 Atk (now 70). Both result in a 20 point increase to BST (480 -> 500).


                  Sylgr (Piloswine) (F) @ Light Clay
                  Ability: Thick Fat
                  Level: 33
                  Gentle Nature
                  - Bulldoze
                  - Avalanche
                  - Ice Shard
                  - Light Screen

                  Notable changes: Gains Thick Fat over Oblivious. Movepool buffs. Bulldoze is in the game now, so it gets that too which is cool.


                  Hrid (Snover) (F) @ Leftovers
                  Ability: Snow Warning
                  Level: 34
                  Bashful Nature
                  - Wood Hammer
                  - Avalanche
                  - Ice Shard
                  - Leech Seed

                  Notable changes: Gains Soundproof as an alternate Ability. Learns Icicle Crash by level-up.


                  Leiptr (Sneasel) (F) @ Life Orb
                  Ability: Technician
                  Level: 34
                  Adamant Nature
                  - Thief
                  - Ice Shard
                  - Swords Dance
                  - Brick Break

                  Notable changes: Gains Technician as an Ability. Movepool buffs, including getting Crunch which I don't know why it didn't have before and Icicle Crash. Did I mention TECHNICIAN though?

                  Featuring guest appearances by:
                  ICEBOARD the Piplup as: The Starter
                  Totodile the Totodile as: The 2nd Pokemon for a mandatory double battle
                  NOT FALCO the Murkrow as: The trophy shiny and Fly slave
                  __________________

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                    #85   Link to this post, but load the entire thread.  
                  Old February 11th, 2019 (5:21 AM).
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                  MachoPony MachoPony is offline
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                    Macho's Johto Journey: Ground Edition Part 2

                    Spoiler:

                    When we last left our hero, he just defeated the Sprout Tower elder and gym leader falkner with only a Geodude.

                    So i went further on to azalea town. caught Derp the wooper south of violet. couldve added onix or sanshrew to my team in union cave but decided to wait till i had a metal coat to get onix and skip sandshrew due to better ground types being available. (rip sandslash, maybe in gen 3) got through fine and hit Azalea town

                    VS Proton
                    Wooper took out zubat but was badly beaten up. so Rocky 2 came in to finish off koffing fairly easily. a few rock throws did it.

                    Hit up the gym, trained Derp through it.

                    VS Bugsy
                    Derp took a u-turn and struck incoming kakuna with mud shot. another pair took it down. Rocky 2 came in on scyther who kept dodging rock throws but also never used u-turn using focus energy, leer and quick attack instead eventually rock throw hit and knocked it out. metapod was a quick rock throw defeat.

                    and just outside the gym:
                    VS Silver
                    Derp took down gastly, Rocky 2 beat up zubat and after a few annoying misses thanks to smokescreen finally took down quilava with a rock throw.

                    Through ilex forest and towards goldenrod, nothing too troubling. Derp gained plenty of exp, dashed north of goldenrod and skipped most of the trainers to catch Barney the nidoranM trained him and derp in the underground, derp evolved there, barney evolved in the gym.

                    VS Whitney
                    Not as troublesome as you would think. Barney after some attract shenanigans beat up clefairy with a pair of double kicks. managed a leer on miltank before being stomped out. rocky was barely taking ANY damage from miltank, but it was being annoying with attract, hit a Magnitude 7 and then a few turns (and a super potion) later, finally hit a 2nd Magnitude also 7 to finish the job. kept using stomp and never used any other moves i swear it had milk drink and rollout in gsc. maybe they changed it for hgss.

                    Went further, hit up pokeathlon for awhile, got a metal coat on friday, then a moon stone the following monday. beat up sudowoodo. went back to union cave and after a ton of pokeballs (that's one stubborn Onix) i finally caught Snek. gave her the Metal coat and steelix is mine.


                    Current Team:
                    Spoiler:


                    Rocky 2 LV23 Geodude
                    Rock/Ground
                    Rock Throw
                    Rock Polish
                    Magnitude
                    Rollout


                    Barney LV20 Nidorino
                    Poison(/ground)
                    Poison Sting
                    Double Kick
                    Peck
                    Leer


                    Derp LV20 Quagsire
                    Water/Ground
                    Water Gun
                    Mud Shot
                    Mud Bomb
                    Tail Whip


                    SnekLV7 Steelix
                    Steel/Ground
                    Tackle
                    Bind
                    Screech
                    Harden


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                    Old February 12th, 2019 (9:57 AM).
                    Znz's Avatar
                    Znz Znz is offline
                       
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                      Posts: 13
                      Update #3 of my Ultra Sun ghost monotype challenge :

                      Ula'ula Island & Aether Paradise completed !
                      Set battle style + Only Pokémon specific Z-Crystals are allowed + No items in battle / Pokémon Center or PC healing / Exp. Share / Totem Pokémon

                      Screenshots :
                      Spoiler:


                      Current team :

                      Spoiler:
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                        #87   Link to this post, but load the entire thread.  
                      Old February 14th, 2019 (7:34 PM). Edited February 14th, 2019 by Spirit Shackle.
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                      Spirit Shackle Spirit Shackle is offline
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                      Posts: 1,478
                      Ice Waves
                      ddrox13's Monotype Challenge of Renegade Platinum with the Ice type.


                      Badges: 5/8


                      Sinnoh's midgame is probably the cleanest execution of the iffy midgame segments (I generally define this as Gyms 3-6, but it varies by gen) in the series, in that it combines just enough railroading with a ton of freedom. Renegade Platinum takes away some of that freedom, but it still doesn't feel too railroady.

                      That said, the midgame here does have an interesting aspect usually reserved for later - pretty much everything is evolved, and a lot of Pokémon on both sides already have solid movesets. The enemy has some pretty insane coverage at this point. This means a lot comes down to the amount your team can cover for each other's weaknesses. Unfortunately, this is a monotype. Ice has a lot of weaknesses, and basically nothing to cover them other than ye olde "You don't get one-shot if you outspeed them and one-shot them first" strategy. As a whole, the Ice-type is fairly good at executing this strategy - It's the best offensive type in the game, after all.

                      The thing is, there's basically two main categories of Ice-types. There's the fast and powerful ones, like Lieptr (Weavile) and Gjoll (Froslass) and there's also the slow and bulky ones like Hrid (Abomasnow), Sylgr (Mamoswine), and newcomer Svol (Walrein). An odd case in Renegade Platinum is Fjorm (Glaceon), as she would normally fall into the slow and bulky category but, due to some stat changes, is actually really fast. As a rule, due to the Ice type's unfortunate matchup spread, the former category are just better than the latter. There are some exceptions, the most notable of which is Mamoswine (who's actually way faster than I remembered). However, in a Monotype situation, these are the types of things you need to play around. On one side, this means getting setups where Hrid can get off a big Wood Hammer, or finding a good way to get Sylgr in safely so she can Earthquake things to death, or just deciding when to use Ice Shard versus your other STABs. On the other, this means figuring out how to have someone like Lieptr literally never take damage. It's also important to really identify little details about how your team runs - For example, Fjorm and Gjoll are the only ones who can tank a Close Combat from anything - and come up with plans that work with those attributes - Fjorm has both Dazzling Gleam and Extrasensory while Gjoll has Draining Kiss to remove any Fighting-types they have to fight.

                      Point is, knowing your team inside and out is incredibly important in such a hard challenge.

                      ---

                      Let's see, we were at Fantina's gym, right? Excellent.

                      Renegade Platinum has an extra scene at the Pokemon Mansion, brought to you by Commander Saturn, and yes it is mandatory. However, I do get a Lucky Egg for my trouble (and a Manaphy egg, but who cares). The grunts are fairly breezy - there's a free grind area coming up, so I don't use Hrid very much. Saturn, on the other hand, is fought as a Double Battle with the rival as your partner. Rabinov (the NPC) is thoroughly useless as anything other than an attack sponge, and Saturn's Bronzong and Toxicroak are no fun for me. I did manage to win though.

                      Solaceon. That little town in mid Sinnoh that you would forget about if it didn't have a Day Care. In this game, there's an easy exp grind trainer in the Day Care. Thanks to Traynee's swaths of Chansey, I decided to level my team to around 40. This, thankfully, meant that Hrid evolved into Abomasnow, which bring his stats up to par with the rest of the group. And by "up to par", I mean that literally every stat that isn't SpA (which is useless) and HP won't be weaker than Leiptr's for like two more lines.

                      After grabbing the Psychic TM from Lucian of the Elite Four, I head to Vilestone. There's a Fighting gym here. Yay. On the other hand, there's also a Razor Claw just before here, so Leiptr evolved into Weavile.

                      Maylene's team was pretty much designed to destroy mine, what with my one Fighting immunity and her excessive Fire coverage. That said, I had one major advantage - 3/5 of my team was faster than anything she could throw at me. Leiptr began by contributing by baiting out a High Jump Kick from her lead Medicham, which allowed me to switc. However, because Infernape actually used Close Combat, the SpDef debuff allowed Gjoll to clean up with a casual one-shot Shadow Ball. At this point, Maylene brought out Lucario. I had this great plan to have Sylgr push Earthquake on it, buuuut that failed due to an OHKO Drain Punch. At this point, I opted for my other Pokemon with a Ground attack - miss coverage herself, Fjorm. One Earth Power sealed that match. Her next Pokémon was Machamp, who fell to only a single Extrasensory from Fjorm. Toxicroak met a similar fate. Her last Pokémon was a Gallade, and I decided to let his Dawn Stone counterpart, Gjoll, take the OHKO with Shadow Ball. So to recap, literally nothing that took damage from an attack on either side survived the hit. Badge get.

                      After helping with some Galactic nerds, I get access to Fly. I then make my way to Pastoria, getting into a grand total of 0 battles because I'm actually overlevelled for once.

                      Pastoria finally gives me access to the Move Reminder, so I use it to fix up some movesets, including giving Sylgr Ancient Power. This, of course, means that Sylgr (finally) evolved into Mamoswine, meaning my team is now fully and completely evolved unless I decide to fill the 6th slot. Also, these movesets are probably nearly final, so this team isn't going to be changing anytime soon. Fun fact: Lieptr STILL has the highest SpDef on my team, despite being, you know, Weavile. Also the one practical type I don't really have a coverage move of is Electric - and of course the TBolt TM is locked behind Surf. Also I use the Route 112 Move Tutors (all three Plat tutors) to polish up those movesets a bit more.

                      Somehow Wake made it Rain in his gym, which would have been an issue if not for me wanting to lead Hrid anyway as a Grass-type. Hrid opened the Wake fight by nearly OHKOing Quagsire through the Rindo Berry, which meant she had to eat an Ice Punch before the hail tick finished the job. Poliwrath was my next foe, which Gjoll dispatched of in 3 hits of her fancy new Draining Kiss attack. Wake's counter to my Ghost-type was Sharpedo, so Leiptr was up to use Brick Break, which would have OHKOed if not for Focus Sash. But, like, Hail. Gyarados' subsequent challenge was met by my most physically tanky Pokémon, which is obviously Fjorm. Dragon Dance turn 1 scared me, but Fjorm managed to survive a +1 Aqua Tail and defeated the birb with two Ice Beams and two Hail ticks. I had to let Floatzel take down Sylgr to heal up Hrid, but a well placed Wood Hammer took out Wake's ace the following turn. Leiptr returned to the fray to deal with the final Ludicolo. Badge Get.

                      After we clean up some Galactic scum and some rogue ducks, I get to Celestic Town. I am immediately challenged by Lucas, who has that Infernape that neither me nor Rabinov picked. The fight was fairly hard, but we won. Also in Celestic Town is Cyrus I, who has a bunch of things I don't like that happen to be weak to Ground, so thanks Sylgr. And with that, I finally get Surf.

                      First order of business - I need someone to Surf with. None of my current team can... wait... WHY CAN WEAVILE LEARN SURF????? Uh anyway, I drag my original starter out of the box as a temporary Surfer, but only long enough to meet Svol the Spheal. She's going to end up as my HM tank - the only HMs needed to complete the story are Surf, Waterfall, and Strength - but I figure I should get her in fighting shape anyway, So, I went to the trainer at the daycare compliments of my shiny Fly bot, and leveled her up to the rest of the team. Svol evolved to Sealeo and then Walrein in the process. I bench Hrid for now - I still need a Flier for a little while. A little HM hunting and some move tutoring later, I'm fairly happy with Svol's moveset and Gjoll has the all-important Thunderbolt. I think this is a good place to stop. Pal Park next!

                      The Team


                      Spoiler:
                      I'll also be including some tidbits about important changes in Renegade Platinum for these Pokémon


                      Fjorm (Glaceon) (F) @ Scope Lens
                      Ability: Snow Cloak
                      Level: 48
                      Hasty Nature
                      - Ice Beam
                      - Dazzling Gleam
                      - Extrasensory
                      - Earth Power

                      Notable changes: Availability increased dramatically. Evolution changed to using an Ice Stone. Level-up movepool increased. Speed (formerly base 65) and Special Defense (formerly base 95) swapped. Gets Earth Power. Later.


                      Gjoll (Froslass) (F) @ Never-Melt Ice
                      Ability: Levitate
                      Level: 47
                      Rash Nature
                      - Shadow Ball
                      - Thunderbolt
                      - Ice Beam
                      - Draining Kiss

                      Notable changes: Evolution to Glalie happens 10 levels earlier (32). Both evolutions gain Levitate. Glalie gains 30 Attack and Defense (now 110 each) at the cost of losing 20 SpAtk and SpDef (now 60 each). Froslass gains 30 SpAtk (now 110) at the cost of losing 10 Atk (now 70). Both result in a 20 point increase to BST (480 -> 500).


                      Sylgr (Mamoswine) (F) @ Soft Sand
                      Ability: Thick Fat
                      Level: 47
                      Gentle Nature
                      - Earthquake
                      - Icicle Crash
                      - Ice Shard
                      - Iron Head

                      Notable changes: Gains Thick Fat over Oblivious. Movepool buffs. Bulldoze is in the game now, so it gets that too which is cool.


                      Hrid (Abomasnow) (F) @ Leftovers
                      Ability: Snow Warning
                      Level: 46
                      Bashful Nature
                      - Wood Hammer
                      - Blizzard
                      - Ice Shard
                      - Outrage

                      Notable changes: Gains Soundproof as an alternate Ability. Learns Icicle Crash by level-up.


                      Leiptr (Weavile) (F) @ Life Orb
                      Ability: Technician
                      Level: 47
                      Adamant Nature
                      - Thief
                      - Ice Shard
                      - Ice Punch
                      - Brick Break

                      Notable changes: Gains Technician as an Ability. Movepool buffs, including getting Crunch which I don't know why it didn't have before and Icicle Crash. Did I mention TECHNICIAN though?


                      Svol (Walrein) (F) @ Mystic Water
                      Ability: Thick Fat
                      Level: 47
                      Gentle Nature
                      - Surf
                      - Ice Beam
                      - Signal Beam
                      - Iron Head

                      Notable changes: Nothing really.

                      Featuring guest appearances by:
                      ICEBOARD the Piplup as: The Starter
                      TOTO the Totodile as: The 2nd Pokemon for a mandatory double battle
                      NOT FALCO the Murkrow as: The trophy shiny and Fly slave
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                      Old 4 Weeks Ago (10:06 AM). Edited 4 Weeks Ago by Count.
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                      Count Count is offline
                         
                        Join Date: May 2009
                        Location: Amsterdam
                        Age: 26
                        Gender: Male
                        Nature: Bold
                        Posts: 200
                        Mission 'Monotype Grass X' completed! I beat the E4 and Diantha on my first try, which I was not expecting at all.

                        Spoiler:


                        The UM one will have to wait for a while... having trouble with Ultra Necrozma and I'm not really feeling it. I want to complete a new one first:

                        Forum User Name: Count
                        Game: X
                        Pokémon Type: Fire
                        Mode: Single
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                        Old 4 Weeks Ago (7:48 PM).
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                        Spirit Shackle Spirit Shackle is offline
                        Anti-Nonsense
                         
                        Join Date: Nov 2015
                        Location: Northeast US
                        Nature: Modest
                        Posts: 1,478
                        Ice Waves
                        ddrox13's Monotype Challenge of Renegade Platinum with the Ice type.


                        Badges: 7/8


                        So I was redoing my EVs early on in this update, and it really made me appreciate the story of this run. So here's some fun facts:

                        1. With all EVs set to 0 by berries, Leiptr (Weavile) had the 2nd most SpDef on the team - which would have been the most had I not caught the Pokémon I caught last update
                        2. At 0 EVs, Fjorm (Glaceon)'s Defense was her only her 4th best stat (after SpA, Spe, and HP) but still good enough to be the best on the team
                        3. Half my team has -Def natures, including Fjorm. She is Hasty (+Spe -Def) and the two "tanky" members of this team - Sylgr (Mamoswine) and Svol (Walrein) - share the Gentle nature (+SpD -Def). The former actually has the lowest SpDef on the team despite the helpful Nature.
                        4. Hrid (Abomasnow), being Hrid, had the lowest value for Speed, Defense, and her primary offensive stat at 0 EV. In fact, her Speed was the 2nd worst individual stat on the team after Leiptr's blatantly useless SpA. Also have I mentioned that Abomasnow is garbage stat-wise?
                        5. And after all that complaining about the other 5 members' defenses, Gjoll (Froslass) actually had the lowest sum of her defensive stats (Def, SpDef, HP) prior to EV training.

                        Like I said - Monotypes are all about learning your strengths and weaknesses and playing around them. For me, this meant I had to make a few decisions while EVing. I decided to actually invest in Fjorm's Defense, simply because she is my best way of dealing with annoying Physical things, especially those named Infernape. I decided I needed a mixed tank just to act as a pivot, and Svol fit that role nicely. Because of calls like this, I could alleviate Sylgr from her previous role as a tank and move her smoothly into a role that fit better - a second fast Physical attacker to compliment Leiptr. This meant that two previously underwhelming members - Sylgr and Svol, could now provide more help by just doing a different job.

                        I still don't think I can save Hrid from her statline and typing though.
                        ---

                        A detour to Pal Park is actually mandatory in Renegade Platinum, as it forces a fight with Darach of the Battle Castle. Again this is loseable, but, like, no. On the 3rd try I managed to win.

                        Canalave is next and OH JOY RABINOV IS HERE. He leads Staraptor into Gjoll, which was dumb of him. Arcanine is next, who Sylgr disposes of. Gjoll two-shots Heracross, then Fjorm takes out Torterra and Azumarill (but not before Azumarill KOed Gjoll and Svol). Leiptr does most of the damage against Snorlax, then Sylgr helps, and finally Fjorm lands the final blow, becoming the first to hit Lv50 in the process.

                        As per the pattern, Iron Island is of course mandatory. It's how they justify Bryon being like 10 levels above you. But first, a fight with Riley. Thanks in part due to a healthy dose of good RNG, Fjorm defeats all the things that scare me (Absol, Lucario, Metagross, Ursaring with Close Combat), leaving Gjoll to clean up the Slaking and Saladmence.

                        At this point though, things scare me. I'm only on-level and the next dungeon and gym throw a lot of things I don't like at me. So, training. I opt to just go to the trainer in Solaceon, as she can also help clean up my EVs. That means max Speed and Attack for Leiptr and Sylgr (I've given up on her being a tank at this point), max Speed and SpA for Gjoll, max SpDef with a splash of Def and HP for Svol, max SpA with a splash of Spd and Def for Fjorm, and max HP and Atk for Hrid. Overall the HP bars got a good bit smaller, but now Leiptr and Gjoll are literally never getting outsped ever and everybody does more damage (except Svol). I then overlevel my party a bit because Steel-types and head off to Iron Island, where literally nothing of importance happened.

                        Honestly I overlevelled too much, so Bryon was kinda trivial. I underestimated how fast Sylgr was. Anyway, Sylgr, Svol, and Gjoll split responsibility here, with Svol taking out Steelix in one shot, Gjoll OHKOing Forretress and Bronzong, and Sylgr pushing Earthquake on Magnezone, Aggron, and Bastiodon. Badge Get.

                        Lake subplot GO! Valor is a breeze, the whole mission was completed in 6 turns compliments of Gjoll. Leiptr, not to be outdone, puts on a similar show at Lake Verity.

                        Snowpoint Temple is my next destination (shoutout to Drayano for naming the temple guards Aran and Nephenee), where I solve some ice puzzles to help quell Regigigas. Now it's time to remind Candice who the best Ice-type user in the region is. Leiptr takes out Abomasnow in one Brick Break, Svol deals with Mamoswine, and then Leiptr returns to remove Froslass and Glaceon from the picture. Gjoll drops a couple Thunderbolts on Walrein (is this sounding familiar yet?), then MY Glaceon manages to completely destroy her Weavile. Our teams were literally identical, except that mine was way better. Coverage, yall. And EVs. They help too. Badge Get.

                        I am distinctly NOT in the mood for dealing with the Galactic HQ right now, so let's leave it at that,

                        The Team


                        Spoiler:
                        I'll also be including some tidbits about important changes in Renegade Platinum for these Pokémon


                        Fjorm (Glaceon) (F) @ Never-Melt Ice
                        Ability: Snow Cloak
                        Level: 61
                        Hasty Nature
                        - Ice Beam
                        - Dazzling Gleam
                        - Extrasensory
                        - Earth Power

                        Notable changes: Availability increased dramatically. Evolution changed to using an Ice Stone. Level-up movepool increased. Speed (formerly base 65) and Special Defense (formerly base 95) swapped. Gets Earth Power. Later.


                        Gjoll (Froslass) (F) @ Never-Melt Ice
                        Ability: Levitate
                        Level: 60
                        Rash Nature
                        - Shadow Ball
                        - Thunderbolt
                        - Ice Beam
                        - Draining Kiss

                        Notable changes: Evolution to Glalie happens 10 levels earlier (32). Both evolutions gain Levitate. Glalie gains 30 Attack and Defense (now 110 each) at the cost of losing 20 SpAtk and SpDef (now 60 each). Froslass gains 30 SpAtk (now 110) at the cost of losing 10 Atk (now 70). Both result in a 20 point increase to BST (480 -> 500).


                        Sylgr (Mamoswine) (F) @ Soft Sand
                        Ability: Thick Fat
                        Level: 60
                        Gentle Nature
                        - Earthquake
                        - Icicle Crash
                        - Ice Shard
                        - Iron Head

                        Notable changes: Gains Thick Fat over Oblivious. Movepool buffs. Bulldoze is in the game now, so it gets that too which is cool.


                        Hrid (Abomasnow) (F) @ Leftovers
                        Ability: Snow Warning
                        Level: 57
                        Bashful Nature
                        - Wood Hammer
                        - Blizzard
                        - Ice Shard
                        - Outrage

                        Notable changes: Gains Soundproof as an alternate Ability. Learns Icicle Crash by level-up.


                        Leiptr (Weavile) (F) @ Life Orb
                        Ability: Technician
                        Level: 61
                        Adamant Nature
                        - Thief
                        - Ice Shard
                        - Ice Punch
                        - Brick Break

                        Notable changes: Gains Technician as an Ability. Movepool buffs, including getting Crunch which I don't know why it didn't have before and Icicle Crash. Did I mention TECHNICIAN though?


                        Svol (Walrein) (F) @ Mystic Water
                        Ability: Thick Fat
                        Level: 60
                        Gentle Nature
                        - Surf
                        - Ice Beam
                        - Signal Beam
                        - Iron Head

                        Notable changes: Nothing really.

                        Featuring guest appearances by:
                        ICEBOARD the Piplup as: The Starter
                        TOTO the Totodile as: The 2nd Pokemon for a mandatory double battle
                        NOT FALCO the Murkrow as: The trophy shiny and Fly slave
                        __________________

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                        Old 4 Weeks Ago (11:11 AM). Edited 1 Week Ago by FactoriesFarAway.
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                        FactoriesFarAway FactoriesFarAway is offline
                        Youngster
                           
                          Join Date: Feb 2019
                          Location: UK
                          Gender: Female
                          Nature: Sassy
                          Posts: 54
                          Forum User Name: FactoriesFarAway
                          Game(s): LeafGreen, HeartGold, Ruby, Platinum, Black, Y and Sun
                          Pokémon Type: Bug
                          Single/Ultimate/Free Mode?: Ultimate

                          Going to start off with LeafGreen. Chose Bug as I want to do something challenging, and I'm going to try as best as I can to stick to Pokemon that were introduced in the generation I'm playing (or in HG's case, the generation it's based upon)

                          Update #1 - Leaf Green Bug Monotype - Badge 1/8

                          Spoiler:

                          Gave silly names to my character and rival. I'm going to keep these names throughout the Ultimate challenge.


                          I chose Bulbasaur as my starter to make the challenge more difficult. Yes, I'm a masochist.


                          Here's my first buggy boi, Cu. I accidentally named him as such and plan to change it later via name rater. I was trying to name him Cutiepie. I swear I'll think of a better name by then though. The +Sp. Atk nature is definitely a plus. I then immediately boxed Bulbasaur, as I no longer have any need for him.


                          And here is buggy boi number 2, who I gave a dumb meme name. He has a neutral nature, which is definitely workable.


                          After some grinding on wild mons and defeating some trainers in Viridian Forest, Barry B. and Cu evolved.


                          I grinded Cu up to level 10 to get Butterfree as well, but I soon realised I wasn't high enough level to beat Brock, especially with Onix's Rock Tomb being able to most likely one shot me at this point. I instead stuck it out and grinded to level 15 until I had Sleep Powder, with intention to use that on the first turn Onyx was sent out.


                          I got extremely good RNG in the Brock fight. Even though his Onix woke up the turn after I put him to sleep, he got confused via Confusion immediately upon waking up, and hurt himself twice in a row, securing my victory.

                          TEAM SO FAR

                          Cu (Butterfree) ♂ Lv 16
                          Nature: Rash
                          Moves:
                          -Confusion
                          -PoisonPowder
                          -Sleep Powder
                          -Tackle

                          Barry B. (Kakuna) ♂ Lv 8
                          Nature: Quirky
                          Moves:
                          -Poison String
                          -String Shot
                          -Harden


                          Update #2 - Leaf Green Bug Monotype - Badge 2/8
                          Spoiler:
                          After I defeated Brock, I went to the mart to stock up on supplies before entering route 3, namely potions, antidotes and pokeballs, the latter of which I don’t particularly need, but I bought them to be on the safe side.


                          After defeating a couple of trainers on route 3, our buddy Barry B. became fully evolved. I skipped several of the trainers in route 3 following this, only fighting the necessary ones.


                          And on route 3, I caught my favourite bug type, Spearow. Nah, just kidding. I picked up Spearow here with the intent to make the in-game trade later for Farfetch’d, as it has access to both Cut and Fly. I then entered Mt. Moon, going down the first ladder due to Paras’ 100% encounter rate in this room in FR/LG


                          Here is our third buggy friend, and first buggy girl, Mush. I’m not particularly creative with names, as you can see. Her nature is pretty mediocre, but it’s passable.

                          I went back and defeated the trainers I hadn’t yet on route 3 to grind Mush’s level before entering Mt. Moon again. In the bottom left of the main floor in Mt. Moon is a TM for Bullet Seed which I taught to Mush. Whilst it’s not a particularly great move, it’s the only STAB Grass move Paras will be learning for a long time. Paras and Parasect don’t have great special attack either, but at the moment, it’s our best option for taking down rock, ground and water types.
                          Most of the trainers in Mt. Moon were fairly easy to deal with, and Bullet Seed made the hiker and the Rocket Grunt with a Sandshrew a breeze. I choose the Helix Fossil, though have no intent to revive it as it has little use to me in this playthrough, and left Mt. Moon. I was fairly sure the Karate dudes wouldn’t be of much use, and I was right. None of my Pokemon can learn Mega Kick or Mega Punch.

                          After hitting Cerulean, I healed, stocked up on items, and now it was grind time. I knew for a fact I wouldn’t be able to beat Misty OR Buggly at my current level (15-17 across my 3 mons), so first of all I went to go beat the trainers in Misty’s gym, and then proceeded to grind Mush on wild Pokemon until she hit level 20. I taught Leech Life over Stun Spore on the off chance that it may come in handy. Paras learns better moves than Stun Spore later on anyway.


                          Misty was fairly easy to take down with Bullet Seed at level 20, with only one Super Potion needed. 2 badges down!

                          TEAM SO FAR

                          Cu (Butterfree) ♂ Lv 17
                          Nature: Rash
                          Moves:
                          -Confusion
                          -PoisonPowder
                          -Sleep Powder
                          -Tackle

                          Barry B. (Beedrill) ♂ Lv 16
                          Nature: Quirky
                          Moves:
                          -Poison String
                          -String Shot
                          -Harden
                          -Fury Attack

                          Mush (Paras) ♀ Lv 21
                          Nature: Gentle
                          Moves:
                          -Scratch
                          -Leech Life
                          -Bullet Seed
                          -PoisonPowder

                          Spearow (Temp, Not for use in battle) ♂ Lv 7
                          Nature: Careful
                          Moves:
                          -Peck
                          -Growl
                          -Leer


                          Update #3 - Leaf Green Bug Monotype - Badge 3/8
                          Spoiler:
                          After defeating Misty, I knew my other Pokemon would be nowhere near high enough level to fight Buggly. I grinded everyone to level 20. In the meantime, Cu learned Supersonic, which I replaced with Sleep Powder, as Paras learns Spore later on anyway if sleep is required. Barry B. also learnt Twineedle, giving me my first (and probably only, in this generation) half decent bug STAB.


                          Cu took down Buggly’s Pidgeotto with three confusions, whilst taking a relatively small amount of damage himself. He confused Pidgeotto fairly early on, leading to it hurting itself the second turn. Charmander went down in two hits, with the second one being a lucky crit. Ember didn’t do too much damage, but that teamed up with Pidgeotto’s damage meant I had to use a Super Potion on Cu.

                          I then sent out Barry B. to deal with Buggly’s Abra, getting to see Twineedle in action for the first time. Twineedle ripped through Abra, one-shotting the poor little guy. I kept Barry B. out to deal with Rattata. All in all, Buggly was a fairly easy fight after some grinding. Now down Nugget Bridge!

                          The trainers on route 24 and 25 were a breeze given how overleveled I needed to be to get past Misty and Buggly. Cu’s access to Confusion and immunity to ground, Barry B.’s access to Twineedle, and Mush’ access to Bullet Seed and resistance to water and electric mean that each Pokemon in the party fulfilled a niche and was surprisingly useful at this point. Each Pokemon having clear strengths made getting through trainers a breeze. Still, I needed those levels as the mid-late game is going to be particularly difficult. None of these Pokemon have particularly strong stats compared to a lot of what you see by the end game. Either way, I got the S.S. Ticket from Bill and now I’m ready to go to Vermillion!

                          Before I got to Vermillion, however, I went around defeating all the trainers on route 6. I don’t need to save any experience for now as my next party member won’t be arriving for quite some time. The only trainers who were much of a challenge were the two at the bottom, due to having pidgeys and spearows. Luckily, flying types won’t be that much of an issue in this game, with the exception of Buggly’s Pidgeot(to).


                          Now we’ve reached Vermillion, it was time to trade the Spearow we picked up earlier for Ch’Ding, the Farfetch’d, who will be our cut and fly slave for this run.

                          Following this, I went to route 11 to beat up more trainers. The Electricians here were really annoying due to me not really having anything to deal with Steel types at this point, which are luckily very few and far between in this game. I ultimately decided to leave the electricians for now.


                          And then, after reaching Lv 24, Mush evolved into Parasect, who is our strongest mon so far statistically, albeit only by a little bit.

                          Now it was time to get on the S.S. Anne, and beat up even more trainers. The Trainers on the S.S. Anne mostly have water, poison and fighting types, which are fairly easy for Mush and Cu to deal with.

                          I picked up the TM for Rest here, and decided to check my TM Case. I noticed I’d received the TM for Dig from the Rocket Grunt earlier, and it hadn’t crossed my mind how useful that could be against Surge. Since Mush is the only one who could learn it, she was the one who received it. One of the mons I will be picking up later has access to dig too, and would be a much better user of it, but I need something to deal with electric types right now, especially those pesky Magnemite. Fortunately, that Pokemon can learn Earthquake too, so nothing really lost there. The only other TMs I had on me that any of my Pokemon could learn were Rest and Attract, neither of which I wanted to teach. I picked up Brick Break later on in the ship too, teaching that to Barry B.


                          After grinding on the S.S. Anne trainers, it was now time to fight Buggly. Two Buggly fights in one part, exciting! His Charmeleon was the only somewhat tricky part of this fight. Butterfree two shot Pidgeotto, and did a decent chunk of damage to Charmeleon before dying to its super-effective hits. Charmeleon hits quite a bit harder than Charmander. Beedrill finished off Charmeleon and proceeded to sweep the rest of Buggly’s party. Another rival victory in the bag!

                          I picked up Cut from the Captain, teaching it to our lovely HM Slave Ch’Ding. With everything done here, it was time to watch the S.S. Anne set sail.

                          Before going to fight Surge, I went back to deal with those electricians, who were now trivial with the use of Dig.
                          Now time for my favourite gym, Surge’s. That was sarcastic, by the way. Seriously, screw this gym puzzle.
                          Before we got onto the puzzle though, I swept through the trainers in Surge’s gym. Mush learnt Spore, which I replaced PoisonPowder with. Spore is more accurate and just generally more useful in my opinion. The gym puzzle was quite kind to me thankfully, as I got it on my first attempt. Now it was time for the face off against Surge.


                          Now, you might be looking at this image and wondering why Barry B. is in the picture and not Mush. Well… I messed up. I could’ve sworn I bought 5 paralyze heals before heading into this gym, and as it turns out, I bought 5 antidotes instead. Surge’s Pikachu paralyzed and Double Teamed Mush to death after his successful takedown of Voltorb, leaving Barry B. to sweep the team. Lt. Surge down, 5 more badges to go!

                          TEAM SO FAR

                          Cu (Butterfree) ♂ Lv 27
                          Nature: Rash
                          Moves:
                          -Confusion
                          -PoisonPowder
                          -SuperSonic
                          -Tackle

                          Barry B. (Beedrill) ♂ Lv 27
                          Nature: Quirky
                          Moves:
                          -Poison String
                          -Twineedle
                          -Brick Break
                          -Fury Attack

                          Mush (Parasect) ♀ Lv 27
                          Nature: Gentle
                          Moves:
                          -Scratch
                          -Dig
                          -Bullet Seed
                          -Spore

                          Ch'Ding (Farfetch'd) (HM Slave) ♂ Lv 7
                          Nature: Adamant
                          Moves:
                          -Peck
                          -Sand-Attack
                          -Cut


                          Update #4 - Leaf Green Bug Monotype - Badge 4/8
                          Spoiler:
                          This will be the longest part. I wanted to get as much of the story elements out of the way as possible, as well as grinding on all trainers available to me, before fighting the gym leaders. I will be picking up my last two party members this part though, and more importantly, renaming Cu. Unfortunately, there’s only 5 bug types available to use per game in gen 1 and their remakes, due to Scyther/Pinsir being a version exclusive. The following parts, with the exception of the last few, should be fairly short with that considered though.

                          Continuing on with my bug monotype run, however, the first thing I did was actually pick up paralyze heals this time, and then pick up the bike ticket. Not only does this mean faster movement, but it’s basically a requirement for getting my past two Pokemon as fast as possible. It was a good thing I bought the paralyze heals, as I was immediately paralyzed by the first picnicker on route 9. Below said Picnicker was a TM for Aerial Ace. Everyone in my party could learn it, so I decided to leave it for now and decide later.

                          Butterfree learnt Gust which I taught over Tackle. Not a particularly great move to learn at this point in the game, but still better for him than Tackle. Route 9 and 10 were pretty trivial, but I used several potions throughout Rock Tunnel mostly due to silly choices I made. I fought every trainer in each area, or at least I believe so in the rock tunnel. Admittedly, I got slightly lost which I have no excuse for with how many iterations I’ve played of gen 1 and how many times.


                          After reaching Lavender town, it was finally time for Cu to get an actual name, and I decided to give him one befitting of royalty. Well, he’s named after a species of butterfly.

                          Immediately leaving Lavender town for now, I headed for Celadon, ignoring all the trainers on the way there for now except the one required one, and picked up the tea, then went into the game corner to complete Rocket Hideout. In there, Barry B. learnt Pursuit, which I taught over Poison Sting. Even with STAB in consideration, Poison Sting just isn’t very good and isn’t worth keeping.

                          Due to only having 3 Pokemon, grinding early to beat the early objectives and fighting almost every trainer in the game up to this point, I was nearly 10 levels overleveled here, so this whole dungeon was fairly easily, that was until…


                          Giovanni. And yes, I took the screencap late because I forgot. Giovanni was tricky. Well, his first two mons weren’t. They went down with Bullet Seed. His Kangaskhan? That thing hit hard. Both Emperor and Barry B. died to its Mega Punch, and I managed to take it out with Mush just about. Now we have the Silph Scope, it’s time to meet with our good old rival again, Buggly, in Lavender Tower.

                          I forgot to take a screenshot of defeating Buggly, but it was a fairly simple fight. His Charmeleon and Pidgeotto still aren’t hitting hard enough to really be a problem. What was a problem, however, was Gyarados. This may be the first Pokemon I’ve seen so far other than Magnemite where I haven’t had a clue how to go about it. His Gyarados took down Barry B, but I don’t really need him for Lavender Tower, and Emperor finished him off. I’m definitely going to have to use X items to deal with Gyarados later on though, which is not something I’ve really had to abuse yet due to how overleveled I am.

                          Lavender Tower was a fairly simple sweep with Emperor, who learnt Psybeam during that time. I taught it over Confusion. It was about time he learnt a better psychic type move, honestly.


                          Unfortunately for Cubone’s mother, she couldn’t stand a chance against Emperor, with her only attacking moves being ground type!


                          Now, thanks to this item, we have free reigns of mainland Kanto, making me able to pick up my other two mons! Well…


                          Actually, as it turns out, I had enough money to straight up buy Pinsir from the Game Corner, instead of screwing around in the Safari Zone. Whilst that took away most of my funds, money isn’t exactly hard to come by in this game if needs be, and I have a ton more trainers left to fight anyway. I wanted to name her Spike, but Spike isn’t much of a girl’s name, so Spikette it is.

                          I immediately taught her Rock Tomb, though it’s pretty weak at this point in the game. It was still better than most of her current moveset. With a few more levels and some better moves at her array, Spikette should be the strongest of the bunch. It is also worth noting, however, that he will level up the slowest of all of them.


                          Now time to deal with Snorlax, head down to Fuschia, and pick up my last Pokemon! Snorlax was not a problem, but before leaving for Fuschia, I decided to pick up a dozen Lemonade from the top of Celadon Dept. Store.

                          I made my way down the cycling path, fighting a few trainers along the way, Spikette gaining a few levels, but after reaching Fuschia, it was time to catch my final party member


                          And here she is, with a fairly good nature to boot. Her names not very fitting right now, but should be soon enough.

                          For now, it’s pure grind time. From this point on, I went to grind on every non-gym or Silph Co. trainer in mainland Kanto, with the exception of the trainers I had left to fight in and around Cycling Path, which I’ll do when I pick up Fly. I’m not going to talk through all of that, and I’ll only post changes that happened during that time:

                          -Spikette learnt Revenge over Bind
                          -Mothra learnt Leech Life over Foresight


                          -Mothra evolved into Venomoth and learnt Gust over Leech Life
                          -Spikette learnt Brick Break over Revenge

                          With all of that done, I ended up in Saffron City, picking up the Psychic TM, leading me check my TMs. I taught Psychic to Emperor over Psybeam as Mothra learns it later anyway. In the end, I decided to teach Aerial Ace to Barry B. over Fury Attack. Nothing else in my TM case was worth teaching other than those at those.

                          I swept through the fighting dojo for more experience. Again, this was fairly trivial as at this point all of my mons were between Lv 34-38, and Aerial Ace in particular made it very easy. I still planned to deal with all of the trainers in Silph Co. before tackling the next Buggly fight.

                          First thing I did in Silph was pick up the Card Key, and then cleared every room, starting from the lowest floor, one by one. I accidentally taught Slash over dig, when I meant to teach it over Scratch, on Parasect. Oh boy…. This will make Blaine a tad more difficult (though I do have another, superior idea anyway). At least Pinsir learns Earthquake later on, right? Mothra learnt Psybeam over Confusion too.

                          After beating all of the trainers in Silph Co, I quickly realised I was not in a position to be fighting Buggly yet, due to my decision to let him have Charizard. So for now, I figured I should get Erika out of the way.
                          After heading back to Celadon, I swept through Erika’s gym trainers who at this point were a total joke.


                          Erika herself, my mons were all nearly 10 levels above her strongest, Vileplume, meaning the entire thing was just a bloodbath. I got Giga Drain though, which I taught to Mush over Bullet Seed. We have half of the badges in our hands, and the next one should be fairly easy too!

                          TEAM SO FAR

                          Emperor (Butterfree) ♂ Lv 39
                          Nature: Rash
                          Moves:
                          -Psychic
                          -PoisonPowder
                          -SuperSonic
                          -Gust

                          Barry B. (Beedrill) ♂ Lv 38
                          Nature: Quirky
                          Moves:
                          -Aerial Ace
                          -Twineedle
                          -Brick Break
                          -Pursuit

                          Mush (Parasect) ♀ Lv 38
                          Nature: Gentle
                          Moves:
                          -Scratch
                          -Slash
                          -Giga Drain
                          -Spore

                          Mothra (Venomoth) ♀ Lv 38
                          Nature: Timid
                          Moves:
                          -Psybeam
                          -Supersonic
                          -Gust
                          -PoisonPowder

                          Spikette (Pinsir) ♀ Lv 39
                          Nature: Bashful
                          Moves:
                          -Vice Grip
                          -Rock Tomb
                          -Brick Break
                          -Seismic Toss

                          Ch'Ding (Farfetch'd) (HM Slave) ♂ Lv 7
                          Nature: Adamant
                          Moves:
                          -Peck
                          -Sand-Attack
                          -Cut


                          Update #5 - Leaf Green Bug Monotype - Badge 5/8
                          Spoiler:
                          After picking up Fly and teaching it to Ch’Ding, I fought all of the trainers on and surrounding the Cycling Path, preparing myself for Koga’s gym.

                          I never really understood why Koga’s gym was filled with Pokemon trainers that weren’t specialising Poison types, but nonetheless, the psychic types weren’t particularly difficult to deal with either.


                          Koga was a fairly simple sweep, using Emperor on his first two mons, and Mothra on the rest. The journey to badge 5 was a fairly short part, with not much really changing aside from levels

                          TEAM SO FAR

                          Emperor (Butterfree) ♂ Lv 40
                          Nature: Rash
                          Moves:
                          -Psychic
                          -PoisonPowder
                          -SuperSonic
                          -Gust

                          Barry B. (Beedrill) ♂ Lv 39
                          Nature: Quirky
                          Moves:
                          -Aerial Ace
                          -Twineedle
                          -Brick Break
                          -Pursuit

                          Mush (Parasect) ♀ Lv 40
                          Nature: Gentle
                          Moves:
                          -Scratch
                          -Slash
                          -Giga Drain
                          -Spore

                          Mothra (Venomoth) ♀ Lv 40
                          Nature: Timid
                          Moves:
                          -Psybeam
                          -Supersonic
                          -Gust
                          -PoisonPowder

                          Spikette (Pinsir) ♀ Lv 39
                          Nature: Bashful
                          Moves:
                          -Vice Grip
                          -Rock Tomb
                          -Brick Break
                          -Seismic Toss

                          Ch'Ding (Farfetch'd) (HM Slave) ♂ Lv 7
                          Nature: Adamant
                          Moves:
                          -Peck
                          -Sand-Attack
                          -Cut
                          -Fly


                          Update #6 - Leaf Green Bug Monotype - Badge 6/8

                          Spoiler:
                          First thing I did upon leaving Koga’s gym was enter the Safari Zone, to pick up the Gold Teeth and Surf. I caught a few Pokemon along the way for dex entry sake. Unfortunately, none of the Pokemon I caught could learn Surf, and whilst there is an NPC who gives Lapras away earlier, I needed a HM Slave for Surf ASAP as a means to grind. I picked up the Good Rod and went fishing off the coast of Fuschia and picked up…


                          This little guy. I temporarily boxed Ch’Ding, but will bring him out again soon enough. For now, I planned to fight all the trainers in the water south of Fuschia, as I really needed experience.

                          Upon finishing that, I went back to the Pokemon Center to temporarily switched Krabby for Ch’Ding again. I needed to Fly to Pewter to pick up Flash, making Rock Tunnel easier to navigate. Why do I need to go back to Rock tunnel, you might ask? To pick up Rock Slide to make Blaine much easier.

                          I unboxed Bulbasaur, in replacement for Ch’Ding, for the first time in who knows long, and taught him Flash. I went into Rock Tunnel, picked up a few items I missed, then used the move tutor there to teach Rock Slide to Spikette.

                          I switched Bulbasaur for Ch’Ding again, and flew to Viridian City, where I boxed Ch’Ding again in exchange for Krabby. I made my way back to Pallet Town, then surfed downwards towards Cinnabar, fighting all the trainers along the way. I went and made sure I fought every trainer surrounding the island itself, including those to the right, before entering my least favourite part of this game, Pokemon Mansion.

                          Again, I went through it trying to soak up all of the trainer experience I can, and picked up all the items including the Secret Key. I escape roped out upon acquiring it. I then switched Krabby for Ch’Ding and flew back to Saffron to finally face Buggly.

                          Buggly’s Pidgeotto went down without much of a hassle using Mothra. His Alakazam and Exeggcute were one shots to Barry B.’s Twineedle. Charizard was still a pain. I had to burn a Max Revive on Spikette as Rock Slide missed and she got one shot by its Flamethrower. After she was revived, she one shot Charizard back, and then one shot Gyarados.


                          Compared to my last fight against him, Gio was a total push over this time Emperor dealt with his poison types, Mush with his Rhyhorn and Spikette with his Kangaskhan. Nothing really showed me any trouble. The rival fight was more difficult, no doubt about it.


                          Sabrina was the easiest gym by a landslide so far. Her gym trainers were swept entirely by Barry B., Mothra and Mush, and every Pokemon of Sabrina’s were one shot except for Venomoth, who took two Psybeams from Mothra to take down. In the meantime, Parasect learnt Growth over Scratch, and Barry B. learnt Endeavour over Pursuit.

                          TEAM SO FAR

                          Emperor (Butterfree) ♂ Lv 43
                          Nature: Rash
                          Moves:
                          -Psychic
                          -PoisonPowder
                          -SuperSonic
                          -Gust

                          Barry B. (Beedrill) ♂ Lv 45
                          Nature: Quirky
                          Moves:
                          -Aerial Ace
                          -Twineedle
                          -Brick Break
                          -Endeavour

                          Mush (Parasect) ♀ Lv 43
                          Nature: Gentle
                          Moves:
                          -Growth
                          -Slash
                          -Giga Drain
                          -Spore

                          Mothra (Venomoth) ♀ Lv 43
                          Nature: Timid
                          Moves:
                          -Psybeam
                          -Supersonic
                          -Gust
                          -PoisonPowder

                          Spikette (Pinsir) ♀ Lv43
                          Nature: Bashful
                          Moves:
                          -Vice Grip
                          -Rock Slide
                          -Brick Break
                          -Seismic Toss

                          Ch'Ding (Farfetch'd) (HM Slave) ♂ Lv 7
                          Nature: Adamant
                          Moves:
                          -Peck
                          -Sand-Attack
                          -Cut
                          -Fly


                          Update #7 - Leaf Green Bug Monotype - Badge 7/8

                          Spoiler:
                          After leaving Sabrina’s gym, I took to Cinnabar to take on Blaine. Blaine’s gym trainers were easy to deal with, but I figured Blaine himself wouldn’t be so trivial, so I picked up a bunch of healing items before my fight against him


                          As it turns out, I was wrong, and Blaine was just as easy as his gym trainers. All of his Pokemon were one shot by Rock Slide except his Arcanine, who oddly used Agility on his surviving turn.

                          TEAM SO FAR

                          Emperor (Butterfree) ♂ Lv 43
                          Nature: Rash
                          Moves:
                          -Psychic
                          -PoisonPowder
                          -SuperSonic
                          -Gust

                          Barry B. (Beedrill) ♂ Lv 45
                          Nature: Quirky
                          Moves:
                          -Aerial Ace
                          -Twineedle
                          -Brick Break
                          -Endeavour

                          Mush (Parasect) ♀ Lv 43
                          Nature: Gentle
                          Moves:
                          -Growth
                          -Slash
                          -Giga Drain
                          -Spore

                          Mothra (Venomoth) ♀ Lv 43
                          Nature: Timid
                          Moves:
                          -Psybeam
                          -Supersonic
                          -Gust
                          -PoisonPowder

                          Spikette (Pinsir) ♀ Lv46
                          Nature: Bashful
                          Moves:
                          -Vice Grip
                          -Rock Slide
                          -Brick Break
                          -Seismic Toss

                          Ch'Ding (Farfetch'd) (HM Slave) ♂ Lv 7
                          Nature: Adamant
                          Moves:
                          -Peck
                          -Sand-Attack
                          -Cut
                          -Fly


                          Update #8 - Leaf Green Bug Monotype - Badge 8/8

                          Spoiler:
                          Upon exiting Blaine’s gym, I was offered to go to the Sevii Islands by Bill, but for now I chose to turn that offer down. I may take it if I figure I need the experience before the Elite 4.


                          Giovanni’s mons went down in one or two hits each, either from Psychic or Giga Drain. I’d honestly say some of his gym trainers were more challenging than he was.

                          TEAM SO FAR

                          Emperor (Butterfree) ♂ Lv 43
                          Nature: Rash
                          Moves:
                          -Psychic
                          -PoisonPowder
                          -SuperSonic
                          -Gust

                          Barry B. (Beedrill) ♂ Lv 45
                          Nature: Quirky
                          Moves:
                          -Aerial Ace
                          -Twineedle
                          -Brick Break
                          -Endeavour

                          Mush (Parasect) ♀ Lv 43
                          Nature: Gentle
                          Moves:
                          -Growth
                          -Slash
                          -Giga Drain
                          -Spore

                          Mothra (Venomoth) ♀ Lv 43
                          Nature: Timid
                          Moves:
                          -Psybeam
                          -Supersonic
                          -Gust
                          -PoisonPowder

                          Spikette (Pinsir) ♀ Lv46
                          Nature: Bashful
                          Moves:
                          -Vice Grip
                          -Rock Slide
                          -Brick Break
                          -Seismic Toss

                          Ch'Ding (Farfetch'd) (HM Slave) ♂ Lv 7
                          Nature: Adamant
                          Moves:
                          -Peck
                          -Sand-Attack
                          -Cut
                          -Fly


                          Update #9 - Leaf Green Bug Monotype – Victory Road + Elite 4 FINAL PART

                          Spoiler:
                          As it turns out, I was not ready to fight Buggly yet due to his very powerful Charizard. I decided to take Bill’s offer to go to the Sevii Islands as I need experience. I also needed to go back and pick up Strength, as I forgot to get it when I was back in Fuschia.

                          I had to do the side quest before I could fight many of the trainers, as I still had Ch’Ding in my party. Once I did the side quest, I switched him for Krabby so I could Surf around. In the meantime:

                          -Emperor learnt Silver Wind over Supersonic
                          -Taught Strength to Krabby over Leer
                          -Taught Bulk Up to Spikette over Seismic Toss
                          -Taught Earthquake to Spikette over Vice Grip
                          -Taught Toxic to Mothra over PoisonPowder

                          Unfortunately, after grinding out all the trainers, there was not much more I could do, unless I was to abuse the VS Seeker. Instead, I figured the best option would be to stack X Items on Pinsir and hope for the best, and give her the 4 Rare Candies I had. In doing so, Spikette learnt Sword Dance which I taught over Bulk Up.


                          With the exception of Brock, this was without a doubt the toughest fight in the game yet. Buggly’s other mons weren’t much of a concern once I’d buffed myself up a bit with X items, but of course I missed Rock Slide on Charizard and fainted. I revived Spikette and prayed not to miss again, and luckily I hit it. I switched Ch’Ding for Krabby for the last time and set out for Victory Road, or so I thought.

                          It became soon clear I was understocked on items, and needed to go back to another town to pick some up. After that minor setback, I continued on my journey to the Indigo Plateau. Victory Road was the toughest challenge so far, with most of the trainers being tougher than the gym leader battles. Still not too much of a problem however. But now, the real challenge begins. Before entering the Elite 4, I boxed Krabby and stocked more items.


                          Lorelei was the most difficult fight so far, and required juggling quite a few items. Her Slowbro was the particularly bothersome one, as nothing I did really seemed to do much damage to it, forcing me to put it to sleep with Spore.


                          Honestly, I expected Bruno to be totally easy, but he was not. Almost all of his Pokemon had a rock or fire move, meaning I had to do a lot of item juggling again. His Hitmonlee’s Mega Kick was brutal too, but that quickly drained of PP.


                          Agatha was pretty easy. Her only problem Pokemon was Gengar, who just kept hitting Hypnosis, leading me to wasting a lot of Full Restores.


                          Lance was by far the easiest. I set up a Swords Dance and a couple of X Speed’s, and Spikette swept the team with ease using Rock Slide and Earthquake.


                          Wow. Finally. I did it. This was the hardest fight in the game, and I used all of the rest of my healing items to do it. Constantly juggling items between Pokemon to PP stall his Charizard and Alakazam. It was awful. But I did it.


                          Here are some screens of end game and a screenshot of my party. If any more info is required, please let me know. I’m not an avid user of bug type mons, so this was definitely a unique experience. Pinsir was the carry, but I completely expecting that with it being the strongest of the bunch.

                          TEAM IN THE END

                          Emperor (Butterfree) ♂ Lv 50
                          Nature: Rash
                          Moves:
                          -Psychic
                          -PoisonPowder
                          -Silver Wind
                          -Gust

                          Barry B. (Beedrill) ♂ Lv 49
                          Nature: Quirky
                          Moves:
                          -Aerial Ace
                          -Twineedle
                          -Brick Break
                          -Endeavour

                          Mush (Parasect) ♀ Lv 49
                          Nature: Gentle
                          Moves:
                          -Growth
                          -Slash
                          -Giga Drain
                          -Spore

                          Mothra (Venomoth) ♀ Lv 51
                          Nature: Timid
                          Moves:
                          -Psybeam
                          -Supersonic
                          -Gust
                          -Toxic

                          Spikette (Pinsir) ♀ Lv55
                          Nature: Bashful
                          Moves:
                          -Earthquake
                          -Rock Slide
                          -Brick Break
                          -Swords Dance

                          Leaf Green Bug Monotype FIN!
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                            #91   Link to this post, but load the entire thread.  
                          Old 4 Weeks Ago (12:29 PM). Edited 4 Weeks Ago by Ash.
                          Ash's Avatar
                          Ash Ash is offline
                          from pallet town
                           
                          Join Date: Jul 2008
                          Nature: Gentle
                          Posts: 12,327
                          ok so five-six years ago i finished a water monotype run on firered. i think i'm going to continue the trend and move onto heart gold for another water monotype! i mayyy turn this into an ultimate but let's see if i finish heart gold before dedicating myself to the rest of the generations.

                          Forum User Name: Ash
                          Game: Heart Gold
                          Pokémon Type: Water
                          Mode: Single (for now)
                          Additional Rules: Cannot use any Pokemon I used in my Firered run.
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                            #92   Link to this post, but load the entire thread.  
                          Old 4 Weeks Ago (6:04 AM). Edited 4 Weeks Ago by FactoriesFarAway.
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                          FactoriesFarAway FactoriesFarAway is offline
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                            Join Date: Feb 2019
                            Location: UK
                            Gender: Female
                            Nature: Sassy
                            Posts: 54
                            Ruby Bug Monotype – Introduction/Analysis

                            Spoiler:
                            For the first part of this challenge, I’m actually going to discuss potential party members, as unlike Kanto, Hoenn presents us with a decent array of Bug types to choose from. I’ll talk through them one at a time, then say which ones I’ll be using at the end. I’m not including ones from other generations (such as Heracross) which are in this region’s dex, as I want to stick strictly to Pokemon introduced in generation III. There’s 8 Pokemon that fit my criteria overall, and I can obviously only choose 6 for my party.


                            Armaldo is one that I definitely want to pick up. It’s the strongest of the bunch statistically, and its good typing makes it durable against a lot of bugs common weaknesses. Its only real let downs in this generation is its lack of decent STAB until fairly late, as well as evolving late.


                            Beautifly is honestly pretty mediocre. Its stats are poor and it doesn’t have a particularly strong level up moveset, although it not too bad. It has potential to decent if taught TMs, however.


                            Dustox has an even worse stat distribution than Beautifly, being on the tanky side and slow. It’s not bulky enough to be a tank, nor is its type particularly great for the job. It has a similar learnset to Beautifly with worse stats to back it up. I personally do not think Dustox is worth using.


                            Ninjask has pretty good attack and is incredibly fast. Unfortunately, it doesn’t learn any useful STAB moves in this generation, with the exception of Aerial Ace. Still, it has access to some decent physical TMs such as Dig, Shadow Ball and Return. It also learns Baton Pass, as well as Double Team and Swords Dance, and has the ability Speed Boost, meaning it can give some amazing stat boosts to its team mates.


                            Shedinja is really difficult to talk about. Its stats are downright terrible except for its attack, but it has the niche of not taking damage from anything but Super-Effective moves due to its ability, Wonder Guard. It learns STAB Shadow Ball through level up but otherwise, its movepool is a worse version of Ninjask’s. I’m unsure whether or not Shedinja would be more of a nuisance than it’s worth, or an interesting trump card to pull in certain situations given its ability.


                            It's hard not to see Masquerain as just a better Beautifly. Its stats are superior across the board except for in Attack and a tie in Special Attack. They have similar learnsets via TM, except Masquerain has access to Ice Beam and Water Pulse, which I think gives it a slight edge there too. Its level up movepool is far worse than Beautifly’s however, and Beautifly’s isn’t particularly good to begin with.


                            Illumise is an all-rounder. Her stats are all fairly average with her attack being her only really bad stat, but none are very good either. Pokemon distributed like this tend to not be too good at anything. Illumise is the special attacking oriented one of the two fireflies. Its level up move pool is absolutely pitiable, and its only real niche against the other special attacking bugs is its access to Thunderbolt.


                            Volbeat has a similar stat distribution to Illumise, only more physical attack oriented. I think its physical orientation makes it by far the better of the two. It has access to STAB Signal Beam, which in this generation, is both physical and the strongest bug type move in the game aside from Megahorn. Its access to this makes up for a lot of its weaknesses in my opinion. Unfortunately, it’s got a 1% encounter rate in the version I chose to play. Yippee.

                            In the end, after weighing up the good and bad, my choices were:
                            -Armaldo (fossil)
                            -Ninjask (Route 116)
                            -Volbeat (Route 117) (1% encounter rate)
                            -Masquerain (Route 102) (1% encounter rate)
                            -Beautifly (Route 101 with good enough luck, and if not, Petalburg as a Silcoon)
                            -Shedinja (Evolve Nincada with Pokeball in bag, has to be a Pokeball)

                            As you can see, this one will be much more grindy and RNG heavy than Leaf Green. Bless me with good RNG, game!


                            Ruby Bug Monotype – Part 1 – Badge 1/8

                            Spoiler:
                            Once again, I named my character Beetlia. I cannot name my rival in this game unfortunately, so Buggly will not appear here. I went through all the early game stuff, such as setting clock, talking to rival, etc, before picking my “starter”.


                            Once again, I went with the grass starter, in this case Treecko, to make the rival harder. The rival in this game is nowhere near as present as in other Pokemon games and you barely fight him throughout most of the game. This will only make the early game more difficult.


                            The first rival battle, I had to get through with Treecko due to not having balls yet. Once this is done, I’ll be able to catch my first bug, who, knowing my luck, will not evolve into the mon I want. Whether or not Wurmple evolves into Silcoon or Cascoon may as well be random.


                            Here’s BlessRNG. He’s named as such as we’re hoping he evolves into a Silcoon. I boxed Treeko immediately upon catching him and stocked up on potions, as I knew grinding would be difficult given how low my level was. We’re also looking for Surskit whilst grinding. Just an FYI before we continue, I'll be referring to Pokemon by their species name this time around, as I found it was confusing to refer to them by their nickname. I will continue this habit throughout my subsequent playthroughs.


                            Unfortunately, we did get a Cascoon. So I caught another Wurmple. I’m not screenshotting that, as it will basically be identical to my other catching Wurmple screenshot


                            I eventually did find Surskit, who I gave a completely obnoxious name. It has an awful ability, but I wasn't willing to grind for another with that 1% encounter rate. With this, I decided to abandon levelling up Wurmple, as the 50-50 chance is not worth the risk. I’d rather catch it as a Silcoon in Petalburg Woods instead.

                            I made my way through the trainers in Route 102, mostly using Surskit with a little help from Cascoon every so often. Surskit hit level 6 after this, and now it’s time for Wally to teach us how to catch Pokemon, which in this game, is bizarrely late.


                            I finally get my Silcoon. He’ll be fairly useless for a while as he’ll only have Harden until level 10, unfortunately. Our third main party member will be coming up soon though, so I’ll need more money for balls. Time to fight those trainers!

                            After fighting all of the trainers in Route 104, Surskit reached level 10, and I had enough money to shop for various healing items and half a dozen Pokeballs.


                            Nincada gets a weeb name because she’s a ninja. I cleared out the trainers on route 116 and Roxanne’s gym, and realised Surskit really was not high enough level to be dealing with Roxanne yet. So I grinded on route 116, and caught a Zigzagoon whilst doing so, as Pick-up is useful and Zig is a good early game HM slave.


                            I figured the only way to actually beat Roxanne would be to grind Surskit until it became Masquerain, as its Sp. Atk is doubled after evolution. Bubble just does not hit hard enough in itself. Luckily Zigzagoon picked up a rare candy making the process not quite as bad.


                            Even with the massive stat boost, Masquerain really struggled against Roxanne. I tried to fight her, saving before her, but reset when I realised it wasn’t going to go well. I had Masquerain help grind Silcoon into Beautifly as well, giving my access to 2 super effective moves.


                            Even with all the grinding, Roxanne was still extremely difficult. Her Geodude was a total pushover, but her Nosepass seemed to take no damage and deal a lot back. She also kept healing it a ton. I managed to get it down to very low health with the help of both Masquerain and Beautifly, and Nincada finished it off.

                            After I finished off Roxanne, I deposited both Cascoon and Wurmple as they’re not necessary anymore, and I need a spare slot on my party for later.

                            TEAM SO FAR

                            Sk8r Grl (Masquerain) ♀ Lv 22
                            Nature: Jolly (bad nature lol)
                            Moves:
                            -Bubble
                            -Quick Attack
                            -Sweet Scent
                            -Water Sport

                            Monarch (Beautifly) ♂ Lv 10
                            Nature: Calm
                            Moves:
                            -Harden
                            -Absorb

                            Sakura (Nincada) ♀ Lv 9
                            Nature: Lax
                            Moves:
                            -Scratch
                            -Harden
                            -Leech Life
                            -Sand-Attack

                            Zigzagoon (to be HM Slave) ♀ Lv 6
                            Nature: Rash
                            Moves:
                            -Tackle
                            -Growl
                            -Tail Whip


                            Ruby Bug Monotype – Part 2 – Badge 2/8

                            Spoiler:
                            It was now time to get Peeko back from the Magma grunt, which was pretty easy with Nincada’s Leech Life tackling it fairly well. I received the letter from the President of Devon Corp, and picked up Cut from the Cutmaster. I taught this to Zigzagoon, of course, and proceeded to go fight the trainers behind the cuttable tree on route 116. After that, I headed back down to Petalburg Woods, picking up a few items beyond the cuttable trees there, and then took the boat to Dewford Town.

                            I was in a position where beating Brawly wasn’t really possible or a viable option at the moment due to how weak most of my moves were, despite the type resistance, so I went through Dewford Cave and gave the letter to Steven, giving me access to Slateport City instead.

                            I defeated the trainers on the beach of Slateport, and Beautifly learnt Gust which would be massively helpful for Brawly’s gym. I also picked up the Soda Pops from the beach house, which are pretty good healing items for this point in the game.

                            I then spoke to Dock and entered the museum, where the Magma grunts weren’t a problem at all, and picked up Thief.

                            I fought the trainers on Route 110 and the Trick House. After this, I felt I was high enough level to deal with Brawly’s gym.


                            With Gust at my disposal now, both Brawly’s gym trainers and Brawly were an absolute cakewalk. The next gym is the one that I’m worried about, however.

                            TEAM SO FAR

                            Sk8r Grl (Masquerain) ♀ Lv 23
                            Nature: Jolly (bad nature lol)
                            Moves:
                            -Bubble
                            -Quick Attack
                            -Sweet Scent
                            -Water Sport

                            Monarch (Beautifly) ♂ Lv 18
                            Nature: Calm
                            Moves:
                            -Gust
                            -Harden
                            -Absorb
                            -Stun Spore

                            Sakura (Nincada) ♀ Lv 15
                            Nature: Lax
                            Moves:
                            -Scratch
                            -Harden
                            -Leech Life
                            -Sand-Attack

                            Zigzagoon (to be HM Slave) ♀ Lv 6
                            Nature: Rash
                            Moves:
                            -Tackle
                            -Growl
                            -Tail Whip
                            -Cut



                            Ruby Bug Monotype – Part 3 – Badge 3/8

                            Spoiler:

                            I went back to Slateport to head for Mauville Town. I had a feeling the rival fight would be really difficult, but Beautifly had a pretty easy job dealing with all his mons due to Combusken being half Fighting type and having a weakness to Flying.

                            I reached Mauville, and it was now time to search for Volbeat. Oh boy! I found Illumise and caught it for the sake of having it, but do not intend to actually use it. I taught Morning Sun to Beautifly over Harden, and Mega Drain over Absorb.


                            After lots and lots of encounter grinding, I finally found Volbeat, who I named Louie. Since I named the Illumise Louise. Now that I had him, I was ready to grind levels on the other trainers. Volbeat having Moonlight and Beautifly having Morning Sun saved a lot of potions. Volbeat seemed to hit incredibly hard for its level and for this point in the game too. I taught him Quick Attack over Tackle.


                            I grinded Nincada to level 20 on wild mons. I really wanted it to evolve before Wattson. It also learnt a bunch of new moves, so I just decided to post a screenshot.


                            This little guy is the main reason I wanted to get Nincada to level 20. I might be able to deal with Wattson via stalling him with Shedinja, assuming he can’t hit me.

                            Wally in front of the gym was obviously a total joke, and the gym trainers were fairly easy but Wattson… I needed to grind before fighting him. Again. Or devise a strategy.


                            And the only strategy I could come up with was to Double Team 6 times, Screech Magnemite 3 times and then spam Fury Cutter with Shedinja. And it worked surprisingly well. I didn’t even have to use any items. What should’ve been an infuriatingly difficult battle was not that bad with evasion hax. I get the feeling this may be a recurring theme… Whilst I thought Wattson was difficult, I completely forgot what was next… Flannery.

                            TEAM SO FAR

                            Sk8r Grl (Masquerain) ♀ Lv 25
                            Nature: Jolly (bad nature lol)
                            Moves:
                            -Bubble
                            -Quick Attack
                            -Sweet Scent
                            -Water Sport

                            Monarch (Beautifly) ♂ Lv 24
                            Nature: Calm
                            Moves:
                            -Gust
                            -Mega Drain
                            -Morning Sun
                            -Stun Spore

                            Sakura (Nincada) ♀ Lv 20
                            Nature: Lax
                            Moves:
                            -Scratch
                            -Double Team
                            -Fury Cutter
                            -Screech

                            Shedinja Lv 21
                            Nature: Lax
                            -Scratch
                            -Double Team
                            -Fury Cutter
                            -Screech

                            Louie (Volbeat) ♂ Lv 17
                            Nature: Quiet
                            Moves:
                            -Quick Attack
                            -Confuse Ray
                            -Double Team
                            -Moonlight

                            Zigzagoon (to be HM Slave) ♀ Lv 6
                            Nature: Rash
                            Moves:
                            -Tackle
                            -Growl
                            -Tail Whip
                            -Cut


                            Ruby Bug Monotype – Part 4 – Badge 4/8

                            Spoiler:
                            I picked up Rock Smash from the man in Mauville City, teaching it to Zigzagoon. I also taught Shock Wave to Volbeat over Confuse Ray. I intend to switch that for Thunderbolt later. I taught Ninjask Thief over Scratch. I bought a few healing items before heading up north.

                            I grinded on all of the trainers going up to Fallarbor town and Volbeat learnt Tail Glow over Double Team in the process. This will be useful later on (it actually wasn’t, lol). I picked up Dig after exiting Fallarbor Town to the left, teaching it to Sakura over Double Team. Masquerain learnt Gust over Water Sport, but it got me thinking that maybe I should’ve kept it and taught Gust over something else.

                            After clearing out every trainer currently accessible to the left of Fallarbor Town and speaking with Team Aqua, I headed for Mt Chimney, and made sure to stock up on Repels for this trip back down. As it turns out, I was really not ready to fight Maxie yet, and needed to grind.

                            In the meantime:
                            -Volbeat learnt Signal Beam over Quick Attack
                            -Sakura learnt Swords Dance over Screech


                            And after lots of grinding, Maxie was still challenging. With Swords Dance + Fury Cutter on Ninjask, his Mightyena was no big deal, but his other Pokemon… He kept healing his Camerupt. I mostly dealt with it with my Masquerain, but had to finish it off with my Beautifly. His Golbat, I used Volbeat’s Shock Wave against, but I still barely survived against it, as you can see.

                            My bag was full, so I gave my Miracle Seed to Beautifly, whilst heading down to Lavaridge Town. I knew Flannery was going to be tough, so I sold a bunch of items I didn’t need and bought 11 revives before fighting her.


                            The Flannery fight was pretty tough but nowhere near as bad as I was expecting it to be. I had to juggle reviving mons until she had used a few Overheats and crippled her Sp. Atk on all her mons, and otherwise used Dig on Ninjask to deal with them. Her spamming of Overheat makes her overwhelming at first but fairly forgiving after a while. I expected her to be more difficult. Well, maybe she would be if she had better moves.

                            I forgot to do the Team So Far summary. That or I couldn’t be bothered. I don’t remember.


                            Ruby Bug Monotype – Part 5 – Badge 5/8

                            Spoiler:
                            When I left the gym, Brendan came out and gave me the Go-Goggles, giving me access to my last party member. Well, kind of.

                            I picked up the Claw Fossil, fought the trainers in the surrounding area, and then headed back to Mauville and picked up the bike. I went down the cycling road and did the Trick House a couple of times before heading back to Petalburg. I was going to rename Shedinja, but I forgot. After reaching the dock, I headed to Rustboro and boxed Zigzagoon for now, albeit I will need him again later.


                            I revived the fossil to get my last party member. He’s pretty underleveled and moreover, I’m not in any position to be fighting Norman right now. The level curves in this game probably didn’t expect you to have a party full of a 6 mons at this point, nevermind 6 bugs. Even with that said, I still think the level curves in this game are much more drastic than other games in the series, which is why I’ve always considered Ruby, Sapphire and Emerald the hardest of all of them. With that said, it was once again time to conceive a way of cheesing the gym leader. And I did.


                            I had a Double Team TM which I taught to Volbeat over Moonlight. Why Volbeat? It has my strongest STAB move right now, Signal Beam. I spammed Double Team until full evasion and then spammed Signal Beam. Unfortunately, Volbeat was taken down by his last Slaking, which at this point had lost most of its PP, so I switched in Anorith who slowly whittled it down. These fights are turning out to be much more difficult and much more needed to be cheesed than Leaf Green’s so far, and it’s likely because LeafGreen is more open world, and therefore I could get more experience from trainers easily.

                            From this point on, I decided to take a break from the challenge for a bit as I had other things to do. I also needed to prepare myself for tackling the second half of game, as I despise it. RSE are probably my least favourite in the series because I hate everything after Fortree City, in all honesty, and the remakes are only slightly better in my opinion.

                            TEAM SO FAR

                            Sk8r Grl (Masquerain) ♀ Lv 30
                            Nature: Jolly
                            Moves:
                            -Bubble
                            -Quick Attack
                            -Sweet Scent
                            -Gust
                            (Please learn some new moves)

                            Monarch (Beautifly) ♂ Lv 30
                            Nature: Calm
                            Moves:
                            -Gust
                            -Mega Drain
                            -Morning Sun
                            -Stun Spore

                            Sakura (Nincada) ♀ Lv 20
                            Nature: Lax
                            Moves:
                            -Thief
                            -Dig
                            -Fury Cutter
                            -Swords Dance

                            Shedinja Lv 29
                            Nature: Lax
                            -Scratch
                            -Double Team
                            -Fury Cutter
                            -Screech

                            Louie (Volbeat) ♂ Lv 30
                            Nature: Quiet
                            Moves:
                            -Signal Beam
                            -Shock Wave
                            -Double Team
                            -Tail Glow

                            Arnold (Anorith) ♂ Lv 21
                            Nature: Bashful
                            Moves:
                            -Scratch
                            -Harden
                            -Mud Sport
                            -Water Gun


                            Ruby Bug Monotype – Part 6 – Badge 6/8

                            Spoiler:
                            I picked up Surf from Wally’s parents, but none of my Pokemon can learn it. I had to take Zigzagoon out of the PC and teach Surf to it. I boxed Beautifly for now, and taught Surf over Tail Whip to Ziggy. I surfed back to Slateport using the shortcut on Route 103 and renamed Shedinja to be called Yato.

                            I decided to do the New Mauville side quest when I reached Mauville, as I needed Thunderbolt. Once I was done with that, I boxed a bunch of items I didn’t need at the moment, but still wanted to keep. I also taught Thunderbolt to Volbeat over Shockwave, Rock Tomb to Anorith over Mud Sport and Façade to Shedinja over Scratch.

                            It was time to head to Fortree City, but before doing so, I took down all the trainers on the way there, and there was a certain HM Slave I needed to pick up. Anorith learnt Metal Claw over Harden.


                            And here she is, the HM slave I was looking for!


                            And through the Weather Institute I went. Magma Admin Courtney was a total joke. I could barely even call this trainer a boss, honestly. Before leaving, I switched Zigzagoon out for Beautifly again using the PC in the corner.


                            Rival on the bridge was almost as much of a joke. As I said, he falls off later in the game pretty hard, never gains a full party or a fully evolved starter.

                            Before fighting Winona (this region has some really unkind gyms for bugs, wow), I needed to get the Silph Scope (?? I don’t know what it’s called) from Steven. So I did so, fighting all the trainers on route 120 in the process. The camera crew there were legitimately more difficult than both Courtney and Rival, by the way. There may be some in the south of the route that I missed, but I went back to fight them later.

                            Before entering Winona’s gym, I stocked up on some healing items and repels. Honestly, I thought this gym was fairly easy… Until Winona brought out Skarmory. It was time to grind again. Luckily, there was lots of trainers left to grind on, and I made my way towards Lillycove, fighting every trainer in between including Mt Pyre.

                            In the mean time:
                            -Ninjask learnt Slash over Thief
                            -Shedinja learnt Confuse Ray over Screech
                            -Switched Shedinja for Zigzagoon temporarily to get across the water
                            -Beautifly learned Silver Wind over Stun Spore

                            I believe in the end I fought more or less every trainer currently available to fight in the game. I then replaced Zigzagoon with Tropius, and taught it Fly over Growth, before realising I couldn’t Fly without Winona’s gym badge, and had to trek back. I picked up the HM for Strength on the way there. I boxed Zigzagoon again so I could get all my party members together. I’d picked up several TMs, so I taught them as such:

                            -Ice Beam over Sweet Scent on Masquerain
                            -Focus Punch over Tail Glow on Volbeat for Double Team + Focus Punch abuse
                            -Shadow Ball over Fury Cutter on Ninjask as Shedinja will be learning it in 3 levels anyway


                            In the end, Winona wasn’t easy, but was also the first gym leader in quite a while I didn’t have to cheese. Masquerain’s Ice Beam dealt with both Swellow and Altaria, and Volbeat’s Thunderbolt with Pelliper and Skarmory. I had to revive a few times, but overall much easier than Wattson, Norman and Flannery. It was also worth noting that my play time had already nearly surpassed that of Leaf Green’s, as proof of how much more difficult and grindy this one is.

                            TEAM SO FAR

                            Sk8r Grl (Masquerain) ♀ Lv 34
                            Nature: Jolly
                            Moves:
                            -Bubble
                            -Quick Attack
                            -Ice Beam
                            -Gust

                            Monarch (Beautifly) ♂ Lv 35
                            Nature: Calm
                            Moves:
                            -Gust
                            -Mega Drain
                            -Morning Sun
                            -Silver Wind

                            Sakura (Nincada) ♀ Lv 35
                            Nature: Lax
                            Moves:
                            -Slash
                            -Dig
                            -Shadow Ball
                            -Swords Dance

                            Yato (Shedinja) Lv 35
                            Nature: Lax
                            -Facade
                            -Double Team
                            -Fury Cutter
                            -Confuse Ray

                            Louie (Volbeat) ♂ Lv 34
                            Nature: Quiet
                            Moves:
                            -Signal Beam
                            -Thunderbolt
                            -Double Team
                            -Focus Punch

                            Arnold (Anorith) ♂ Lv 35
                            Nature: Bashful
                            Moves:
                            -Scratch
                            -Metal Claw
                            -Rock Tomb
                            -Water Gun


                            Ruby Bug Monotype – Part 7 – Badge 7/8

                            Spoiler:
                            I sold a bunch of items, bought more healing items, and taught the Aerial Ace TM Winona gave me to Ninjask over Slash, due to it being the Pokemon with the highest attack stat that can make use of its STAB.


                            I headed to Lillycove to end our rival’s legacy. I seriously can’t believe this is the last fight against him. It’s a total joke. Half of his Pokemon aren’t even fully evolved.

                            It was now time to tackle the Team Magma Hideout. I hate this part, but the worst is yet to come. I had to box Ninjask before doing it, as it of course requires Surf.


                            And here we have another total joke of a Magma Admin.

                            I headed towards Mossdeep, fighting all the trainers along the way, and I caught a Tentacool as it will be needed later on as a slave.

                            I grinded on all of the trainers in the water, or as many as I could find at least. In the meantime:
                            -Armaldo learnt AncientPower over Rock Tomb
                            -Shedinja learnt Shadow Ball over Confuse Ray
                            -Beautifly learnt Giga Drain over Mega Drain
                            -Learnt that it’s very easy to get lost at sea.


                            I went to fight Liza and Tate, who were a total joke, which is funny as I always remember finding them incredibly difficult as a kid. I’m taking a break until tomorrow now, as I am not even close to mentally prepared to deal with the rest of the game. I absolutely cannot stand the next part of the game, to say the least.

                            TEAM SO FAR

                            Sk8r Grl (Masquerain) ♀ Lv 38
                            Nature: Jolly
                            Moves:
                            -Bubble
                            -Quick Attack
                            -Ice Beam
                            -Gust

                            Monarch (Beautifly) ♂ Lv 38
                            Nature: Calm
                            Moves:
                            -Gust
                            -Mega Drain
                            -Morning Sun
                            -Silver Wind

                            Sakura (Nincada) ♀ Lv 38
                            Nature: Lax
                            Moves:
                            -Aerial Ace
                            -Dig
                            -Shadow Ball
                            -Swords Dance

                            Yato (Shedinja) Lv 39
                            Nature: Lax
                            -Facade
                            -Double Team
                            -Fury Cutter
                            -Shadow Ball

                            Louie (Volbeat) ♂ Lv 39
                            Nature: Quiet
                            Moves:
                            -Signal Beam
                            -Thunderbolt
                            -Double Team
                            -Focus Punch

                            Arnold (Anorith) ♂ Lv 38
                            Nature: Bashful
                            Moves:
                            -Scratch
                            -Metal Claw
                            -AncientPower
                            -Water Gun


                            Ruby Bug Monotype – Part 8 – Badge 8/8 + Elite 4 (END)

                            Spoiler:
                            After a some strategizing and a decent night’s sleep, I was ready to come back to this. The reason I caught Tropius and Tentacool was because those two Pokemon can learn every HM between them, but this means I have to box two Pokemon for the Underwater Cavern dungeon. These two Pokemon are going to be Shedinja and Beautifly, as neither will be particularly useful against Maxie, who is our main concern here.


                            I taught them the HMs as such, remembering to pick up Dive in the middle of it all. It was now time to head to Sootopolis. But first, I picked up a bunch more repels. Once I reached Sootopolis, I picked up the Brick Break TM from the man in the house there, and taught it to Anorith over Scratch. I then headed to the Seafloor Cavern.


                            I don’t know my way around this place to say the least, but I found Courtney and figured I was going in the right direction. She was honestly no harder than the other grunts.


                            Maxie honestly wasn’t as bad as I was expecting him to be, though his Camerupt was fairly difficult to deal with. I ended up taking it out with AncientPower. Crobat went down with a Thunderbolt and an Ice Beam and Mightyena couldn’t really do much so I digged it to death with Ninjask.


                            Once I got back to Sootopolis, and went through the Cave of Origins, I defeated Groudon for the experienced. I didn’t need to catch him so I figured I may as well. He wasn’t too hard to defeat.

                            Funnily enough, I remember this whole part of the game being a lot longer, harder and more gruelling. It wasn’t that bad in actuality, but I’m still not a fan of it. It was now time to deal with Sootopolis gym, either way. Despite being one party member down due to needing access to Surf, I knew Wallace wasn’t going to be particularly difficult.


                            His Milotic was an absolute pain, but otherwise he was fairly simple with Beautifly’s Giga Drain and Volbeat’s Thunderbolt.

                            It was now time to head to Ever Grande City to do Victory Road. I obviously had to teach Waterfall to Tentacool in the process. Unfortunately, once again, it meant boxing 2 party members.

                            I evidently was not ready to deal with Victory Road as I whited out to the first trainer. It was time to grind again. I was massively underleveled for some reason. I temporarily boxed my HM Slaves and grinded in the beginning of Victory Road.


                            Whilst grinding, Anorith evolved into Armaldo.

                            In the meantime:
                            -Taught Water Pulse to Masquerain over Bubble
                            -Taught Earthquake to Armaldo over Water Gun

                            What I decided to do was take the first 4 that reached level 45 along with me, which may seem counterproductive, but I have Rare Candies.


                            Making my way through Victory Road wasn’t too bad, and neither was Wally. I was prepared for a really difficult fight but… No. It wasn’t. He was one of the easiest so far, honestly.

                            Once I hit the Pokemon League, I decided to go back and pick up all the TMs I missed. I’m not as confident about the Elite 4 as I was in Leaf Green, frankly, due to my lack of funds. I may not be able to learn all of these, but it’s primarily for money’s sake anyway. This included:

                            -Dragon Claw in Meteor Falls
                            -Roar on Route 114
                            -Toxic in Fiery Path
                            -Bullet Seed on Route 104
                            -Sunny Day in Scorched Slab
                            -Return in Pacifidlog Town
                            -Sludge Bomb in Dewford Town
                            -Attract from Verdanturf Town
                            -Rest from Lillycove City

                            There were more, but the rest were a bit too out of my way to bother with. And out of what was in my bag, I taught the following moves:

                            -Iron Tail over Metal Claw to Armaldo
                            -Psychic over Gust to Beautifly
                            -Toxic over Quick Attack to Masquerain
                            -Return over Gust to Masquerain

                            I headed back to the Pokemon League, sold the rest of my TMs either because I couldn’t learn them or they weren’t good, sold all items I didn’t need including my minor healing items as they took up bag space, took all of my items from the PC and used PP Ups on Giga Drain and AncientPower. I then bought a LOT of healing items, and gave 3 Rare Candies to Beautifly and 4 to Shedinja.


                            Sydney was disgustingly easy with Signal Beam. I needed to use an ether on it afterwards though.


                            Phoebe was fairly simple too, mostly using Ninjask’s Shadow Ball to deal with her Ghosts. He fainted at the end, so I used Thunderbolt on Volbeat to deal with the last bit of health on her Banette


                            Glacia was pretty difficult. Her Walrein was actually kind of a pain. Whilst most of her other Pokemon were easily taken down with AncientPower/Brick Break on Armaldo, Walrein defeated Armaldo in one shot, and barely took damage from Volbeat’s Thunderbolt. I slowly whittled it down to secure victory, however.


                            Drake was the hardest trainer in the game so far, and I’m not exaggerating. My only real ways of dealing with him were Armaldo’s AncientPower and Masquerain’s Ice Beam, and all of his Pokemon had moves capable of one shotting a lot of my Pokemon. I used most of my absurd amount of healing items on Drake. I did not expect what was coming up next, I’ll say that much.


                            I take back anything I’ve ever said throughout this challenge. THIS was the single most difficult fight in any RPG I’ve ever played. I had to PP stall the majority of his Pokemon with the few remaining healing items I had as they hit way too hard until he sent out Metagross/Aggron, who couldn’t hit Shedinja because of Wonder Guard. It was by pure luck that Skarmory didn’t use Spikes too. You have no idea how many times I reset on this fight. It is the worst thing I’ve ever done and I’m so glad it’s over


                            And here we are. The end. I love the credits in this game, showing what Pokemon you’ve caught throughout your journey. Shedinja was MVP. He wasn’t very useful throughout most of the run but he made what should’ve been an impossible fight totally possible, and his gimmick was game-changing at times. In seriousness though, Volbeat or Armaldo were probably the most helpful, but this was a game where I felt all party members contributed at least a little, but the least useful of the bunch by end game was Beautifly.

                            I cannot get over how much harder this was than Leaf Green, and it terrifies me for the upcoming games.

                            FINAL TEAM

                            Sk8r Grl (Masquerain) ♀ Lv 47
                            Nature: Jolly
                            Moves:
                            -Water Pulse
                            -Return
                            -Ice Beam
                            -Silver Wind

                            Monarch (Beautifly) ♂ Lv 45
                            Nature: Calm
                            Moves:
                            -Psychic
                            -Giga Drain
                            -Morning Sun
                            -Silver Wind

                            Sakura (Nincada) ♀ Lv 48
                            Nature: Lax
                            Moves:
                            -Aerial Ace
                            -Dig
                            -Shadow Ball
                            -Swords Dance

                            Yato (Shedinja) Lv 44
                            Nature: Lax
                            -Facade
                            -Double Team
                            -Fury Cutter
                            -Shadow Ball

                            Louie (Volbeat) ♂ Lv 50
                            Nature: Quiet
                            Moves:
                            -Signal Beam
                            -Thunderbolt
                            -Double Team
                            -Focus Punch

                            Arnold (Armaldo) ♂ Lv 51
                            Nature: Bashful
                            Moves:
                            -Brick Break
                            -Iron Tail
                            -AncientPower
                            -Earthquake


                            Ruby Bug Monotype FIN!
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                            Old 4 Weeks Ago (7:24 PM).
                            Ash's Avatar
                            Ash Ash is offline
                            from pallet town
                             
                            Join Date: Jul 2008
                            Nature: Gentle
                            Posts: 12,327
                            Water Monotype Challenge - First Update
                            Heart Gold | Marko



                            So the journey through Johto begins! I once again named myself Marko as it is what I had named myself in the previous run. Started the game and picked out my starter Pokemon and the first member of my team Tortilla the Totodile. Then I set off to do Professor Elm's errand. Easy enough. Fought against my rival who I later named Polo, once again as it was my Rival's name last run.

                            The first gym was easy and so was the Bellsprout Tower. Tortilla basically bit everything in his path. He evolved into a Croconaw just after the fight against Faulkner. I picked up the secret Wooper egg to become my second team member, but I found it quicker to just catch a Wooper on the route ahead. Enter Burrito the Wooper! Used the cave ahead to grind Burrito up and once that was done moved on to Azalea Town where I'd fight Team Rocket, the next gym, as well as find my third Member.

                            After Team Rocket was taken out of Slowpoke Well you guessed it, I went and caught a Slowpoke to be the third member. Enter Chimi the Slowpoke (Chimichanga wouldn't fit Heart Gold's letter limit rip) where I then once again spent time grinding him in the cave. I also trained Tortilla up until he learned Ice Fang so facing both Bugsy and my Rival were both easy wins between Chimi's Confusion and Tortilla's Ice Fang. Caught an Oddish for a HM Slave so I can Cut my way through to the next city. Now I'm in Goldenrod City having just finished evolving Burrito into a Quagsire. Figured with her being the same gender as Miltank and having a resistance to its Rollout Whitney shouldn't be an issue. We'll find out next time, won't we.


                            Tortilla (Croconaw) ♂ | Naughty | Level 23
                            Ice Fang, Bite, Water Gun, Rage


                            Burrito (Quagsire) ♀ | Hardy | Level 20
                            Water Gun, Headbutt, Slam, Mud Bomb


                            Chimi (Slowpoke) ♂ | Bashful | Level 17
                            Curse, Yawn, Confusion, Water Gun

                            HM Slaves
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                              #94   Link to this post, but load the entire thread.  
                            Old 4 Weeks Ago (3:23 AM). Edited 4 Weeks Ago by adzpower.
                            adzpower's Avatar
                            adzpower adzpower is offline
                               
                              Join Date: Feb 2019
                              Posts: 43
                              Forum User Name: adzpower
                              Game(s): Omega Ruby
                              Pokémon Type: Grass
                              Single/Ultimate/Free Mode?: Single

                              Spoiler:
                              My adventure in Hoenn begins! Or I should say Blossom the grass trainer's journey begins, she wants to be a grass type master and after just having moved to Hoenn, a region full of grass types, she will be able to achieve her dreams!

                              We settled into the house and searched for Prof. Birch, who was being chased by a wild Poochyena, grabbed our Treecko and begun our adventure, we named him Forrest and went to battle out friend Brendan, then received the Pokedex and headed to Petalburg City.
                              [IMG]https://i.imgur.com/n5pyGCG.jpg[/IMG]

                              On the way I caught my second team member, Flora the Seedot, she will make a great addition to the team once she evolves.
                              [IMG]https://i.imgur.com/9k6Kv9F.jpg[/IMG]

                              I also traded over a Lotad egg from my Alpha Sapphire, no idea what nature or IV's it will be, makes it more exciting, and Lotad is just too good, the water coverage will be especially helpful against Flannery.
                              [IMG]https://i.imgur.com/agrJOEh.jpg[/IMG]

                              After helping Wally get his Ralts we continued on into the Petalburg Woods where we caught our next member, Fungurl the Shroomish! Breloom is just too good, and Blossom loves its high attacking power.
                              [IMG]https://i.imgur.com/bUHyFOC.jpg[/IMG]

                              We headed up to Rustboro City and basically creamed Roxanne, our team is literally made to demolish her with no problems, it was at this point that Forrest hit lv 16, however I know that if I keep him a Treecko until he hits lv 21 he will learn Giga Drain, so I'm delaying evolution until then. As we rescue Peeko from the Team Magma grunt Flora evolves into Nuzleaf!
                              [IMG]https://i.imgur.com/RcClcZL.jpg[/IMG]
                              [IMG]https://i.imgur.com/6nBxdoT.jpg[/IMG]
                              We set sail to Dewford, beat the trainers around Granite Cave and then took Brawly on, he wasn't too difficult, I used Fungurl for most of the battle, using Stun Spore to paralyze and then heal with Mega Drain, also drained their health with Leech Seed, a good tactic.
                              [IMG]https://i.imgur.com/1E67rNz.jpg[/IMG]

                              We delivered the letter to Steven and set sail for Slateport!
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                                #95   Link to this post, but load the entire thread.  
                              Old 4 Weeks Ago (6:48 AM). Edited 4 Weeks Ago by FactoriesFarAway.
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                              FactoriesFarAway FactoriesFarAway is offline
                              Youngster
                                 
                                Join Date: Feb 2019
                                Location: UK
                                Gender: Female
                                Nature: Sassy
                                Posts: 54
                                HeartGold Bug Monotype – Introduction

                                Spoiler:
                                Unlike with Ruby, this is not an analysis section. This is simply an overview and run-down of what I plan to do in this playthrough, as it’s a little different from my others so far. First of all, I’ll be playing on console. The 2DS, specifically. This means there’ll be limited pictures, as I have no way to capture images other than to photograph, and I’d rather take as few photos as possible, and will probably only take photos of new Pokemon caught, evolutions and the final battle which according to the rules is Lance. That doesn’t particularly satisfy me, and I may do to Red after I’m done with the other bug monotype playthroughs.

                                The reason I’m playing on console is so I can trade two Pokemon. One being a Ledyba from SoulSilver due to it being a version exclusive. This is something I need to set up though, as I currently don’t have a save file in SoulSilver, never mind a caught Ledyba, but that’s fairly easy to do. The other being Scyther to Scizor. Which brings us onto the next part.

                                This will be the first time we’ll be using side mechanics and mini-games exclusive to the specific game we’re playing. This will be coming in one of the other playthroughs later too. In this game specifically though, we’ll be entering the Bug Catching Contest to get Scyther, and the Pokeathlon to grind for the Metal Coat. Honestly, I haven’t done much of the Pokeathlon, so I’m not sure what I’m expecting, but it’ll certainly be something new. We’ll also be using the Headbutt mechanic to get Pineco and Heracross, which as far as I’m aware, is exclusive to GSC and their remakes.

                                I’ll need to change my 2DS clock a few times most likely, as time and days of the week are fairly important elements to this playthrough.

                                Last thing I’m going to mention here is that one Johto introduced Bug Pokemon won’t be used in this playthrough, and it’s Yanma. Yanma isn’t particularly good as it is and is difficult to get, and since Yanmega is technically a gen 4 Pokemon, I’m not counting that towards my rule. I’ll be using Yanmega in Platinum instead.


                                HeartGold Bug Monotype – Part 1 – Badge 1/8

                                Spoiler:
                                Once again, to start my journey off, I chose the grass starter, as this will make the rival more difficult. I went through the beginning of the game including the first rival fight, with Chikorita. After I was able to catch Pokemon, I picked up a Rattata as a potential HM slave, a HootHoot and of course, Spinarak. I traded the HootHoot with my SoulSilver game to get Ledyba. I boxed the Rattata and Chikorita for now, leaving only Spinarak and Ledyba in my party.

                                I grinded the two of them to level 5 with a little help from some potions I bought at the Mart, then fought all the trainers up until Violet Town. Once I arrived a Violet Town, I went through Bellsprout Tower which was very easy until the final trainer, who had a HootHoot with Peck. Luckily I poisoned it on the first turn with Spinerak’s Poison Sting, and with the use of a few potions, I managed to get through it. Now for the actually difficult part: Falkner.

                                I grinded my Spinarak to level 14 on wild Pokemon before fighting Falkner’s gym trainers. I didn’t grind Ledyba as it’s traded, and wouldn’t obey me if I grinded it beyond level 10. The trainers didn’t prove themselves too difficult.

                                Falkner himself was a little obnoxious but not particular difficult. His Pidgey just spammed Sand-Attack, so I eventually just Poison Stinged it to death, missing a lot in the process. I switched to Ledyba when he sent out Pidgeotto to reset my accuracy, let Ledyba faint and then switched back into Spinarak where I alternated using Poison Stings and healing with potions. After a few Poison Stings, it was finally poisoned. It didn’t use Roost even once as it was too busy trying to use Gust on me, which dealt less than half health of damage to my Spinerak. It eventually died to poison.

                                TEAM SO FAR

                                Wincy (Spinarak) ♂ Lv 15
                                Nature: Lonely
                                Moves:
                                -Poison Sting
                                -Leech Life
                                -Night Shade
                                -Constrict

                                Lady B. (Ledyba) ♀ Lv 10
                                Nature: Modest
                                -Tackle
                                -Supersonic
                                -Comet Punch


                                HeartGold Bug Monotype – Part 2 – Badge 2/8

                                Spoiler:
                                After defeating Falkner, I picked up the egg and made my way towards Azalea Town, fighting all the trainers along the way. It was a total slog for the most part, as the vast majority of them were Hikers with rock type Pokemon.

                                When I finally reached Azalea Town, I spoke to Kurt and then went to the Slowpoke Well. Slowpoke Well was much easier to deal with than Union Cave, albeit none of my moves hit particularly hard at the moment. Nonetheless, Ledyba reached level 18 and evolved into Ledian.

                                Before heading into Bugsy’s gym, I stocked up on healing items. I fought all the trainers in Bugsy’s gym before facing Bugsy himself Bugsy. Bugsy himself was rather challenging but not ridiculously so. I poisoned his Scyther which did a lot of damage to my Spinarak. There was no point in healing Spinarak so I let it faint. Scyther did a lot less damage to Ledian, and I rotated between confusing it with Supersonic, using Comet Punch and healing myself, and after a while of that it fainted. The rest of his team is basically just fodder, making me wonder why they even bothered giving Bugsy more than one Pokemon. Regardless, this was our first major Bug vs Bug battle in this series of challenges and it was pretty underwhelming overall.

                                An update from now on, I’m going to be adding my Pokemon’s abilities to their summaries as it completely hasn’t even crossed my mind until now.

                                TEAM SO FAR

                                Wincy (Spinarak) ♂ Lv 18
                                Nature: Lonely
                                Ability: Swarm
                                Moves:
                                -Poison Sting
                                -Leech Life
                                -Night Shade
                                -Constrict

                                Lady B. (Ledian) ♀ Lv 21
                                Nature: Modest
                                Ability: Swarm
                                -Mach Punch
                                -Supersonic
                                -Comet Punch
                                -Light Screen


                                HeartGold Bug Monotype – Part 3 – Badge 3/8

                                Spoiler:
                                The rival fight was frankly bizarre. His Gastly went down in two hits of my Spinarak’s Night Shade, then I switched to Ledian, who I rotated between confusing his Quilava and dealing damage to him on, but he oddly didn’t use a fire move on me. Not even once. He just spammed Leer and Smokescreen. I’m in utter confusion as to why his AI did that, because I was expecting a legitimately hard fight. Again, his Zubat went down in two hits of Night Shade plus a Leech Life.

                                I took Rattata out of my PC to learn Cut, did the Farfetch’d puzzle in Ilex Forest (encountering my old friend from LeafGreen in there, Paras, who we won’t be using in this playthrough) to obtain the HM for Cut, to cut down the cuttable tree blocking the path. I then went to the Headbutt tutor passed the tree and taught Headbutt to Ledian. After that, I headed back down to Azalea Town and bought a few more Pokeballs. On the way back, the Togepi egg hatched, not that it’s particularly important.

                                I went back to route 33 to catch another team member. And after a lot of encounter grinding, I finally found Heracross by headbutting trees! After trekking through Ilex Forest again, teaching Heracross Headbutt as well along the way, I caught my next team member of route 34 also by headbutting – Pineco.

                                With these two mons now available to me, I grinded on every trainer in the surrounding area, and picked the Bike up from the Bike Shop, before heading to the National Park to partake in the Bug Catching Contest. My 2DS clock was set to Saturday, and I saved before entering just in case I didn’t find the right mon.

                                And after a little while of searching within the contest, I found Scyther. I would take it regardless of ability, but I’d have heavily preferred Technician, which is luckily the one I got! Now that I’d gotten my Scyther, it was time to grind Pokeathlon events to get enough points for a Metal Coat. Or so I thought. As it turns it, I needed to beat Whitney before I could do that, so I fought all the trainers in the area that I had left to do, and the grinded Heracross on the grass until level 17.

                                At that point, I bought 5 X Attacks and some Super Potions. I figured this would be my only way of dealing with Whitney without a fighting type move, and without a lot of grinding. Grinding and battles in general are much slower in gen 4 than previous gens, so it’s something I want to avoid where possible. I was going to use Heracross specifically as it currently has the highest attack stat of the team.

                                I used 3 of the X Attacks on my Heracross whilst I was against Clefairy, as Clefairy isn’t capable of much damage. Clefairy was a one shot with Headbutt after that, but Miltank was still a 3 hit kill, and I had to juggle healing with dealing damage, as every time she used Stomp twice I needed to heal, and unfortunately Stomp can sometimes cause flinching. This made the battle both time and item consuming but overall it wasn’t too bad using this strategy.

                                For tonight, I’m done, and likely won’t come back to the challenge now until the weekend is over.

                                TEAM SO FAR

                                Wincy (Spinerak) ♂ Lv 20
                                Nature: Lonely
                                Ability: Swarm
                                Moves:
                                -Poison Sting
                                -Leech Life
                                -Night Shade
                                -Shadow Sneak

                                Lady B. (Ledian) ♀ Lv 23
                                Nature: Modest
                                Ability: Swarm
                                -Mach Punch
                                -Supersonic
                                -Headbutt
                                -Light Screen

                                Joan (Heracross) ♀ Lv 18
                                Nature: Naughty
                                Ability: Swarm
                                Moves:
                                -Headbutt
                                -Leer
                                -Horn Attack
                                -Aerial Ace

                                Bugsy (Scyther) ♂ Lv 16
                                Nature: Relaxed
                                Ability: Technician
                                Moves:
                                -Leer
                                -Focus Energy
                                -Pursuit
                                -False Swipe

                                Woodie (Pineco) ♂ Lv 15
                                Nature: Calm
                                Ability: Sturdy
                                Moves:
                                -Take Down
                                -Protect
                                -Selfdestruct


                                HeartGold Bug Monotype – Part 4 – Badge 4/8

                                Spoiler:
                                It was the next day now and from this point onwards I was just doing Pokeathlon events. Here I’m just going to write down my scores and general statistics:

                                1. Speed – 326 – 1st – Spinerak, Ledian, Heracross
                                2. Power – 372 – 1st – Heracross, Spinerak, Scyther
                                3. Skill – 332 – 1st – Pineco, Spinerak, Scyther
                                4. Stamina – 352 – 1st – Pineco, Heracross, Ledian

                                After this my 2DS needed charging so I decided to go back to it later. And then I went back to check my points only to realise I wouldn’t be able to get a Metal Coat at the Pokeathlon dome until I had the National Pokedex. Fun… Well, if I ever still need those points for anything later, they’re there at least.

                                This meant my only other way of getting a Metal Coat before beating Lance would be to use Thief on wild Magnemites. This would take a long time, especially since I was quite the way off of being able to get Thief anyway. So I went off to get the SquirtBottle instead and continue my journey.

                                I headed up to Ecruteak City, fighting the three trainers I had yet to fight on the way there, and then also headed to Olivine City, once again, fighting all of the trainers on the way there. I wanted to do the Lighthouse section as early as possible for the experience. I also picked up Kenya the Spearow, but removed his mail and boxed him as soon as I got to Ecruteak. I plan to possibly use him later to Fly with.

                                The Lighthouse was pretty tricky, given most of the trainers there use Flying type Pokemon for some reason, but after I was done with that, I headed back to Ecruteak, fought the Rocket Grunt in the Dance Hall to get Surf. It was now time to fight rival in Burnt Tower, but I picked up a bunch of healing items before taking him on.

                                Rival wasn’t too difficult. His AI seemed to actually be functioning this time, however. His Gastly was a fairly easy kill with Pursuit on Scyther, but his Quilava was a little tricky. I got it down fairly low with Headbutt on my Ledian, but Flame Wheel knocked out Ledian in 3 hits. I sent out Spinarak, who dealt one Night Shade too it before the Quilava fainted. I then sent out Scyther to deal with his Zubat using Pursuit, which was really no issue, and Heracross to deal with his Magnemite using Brick Break which was a one shot.

                                I then fought Morty (and his gym trainers) who I actually expected to be a lot harder than he was. With a combination of Ariados’ Shadow Sneak and Scyther’s Pursuit, Morty went down without much trouble.

                                TEAM SO FAR

                                Wincy (Spinerak) ♂ Lv 23
                                Nature: Lonely
                                Ability: Swarm
                                Moves:
                                -Fury Swipes
                                -Leech Life
                                -Night Shade
                                -Shadow Sneak

                                Lady B. (Ledian) ♀ Lv 25
                                Nature: Modest
                                Ability: Swarm
                                -Mach Punch
                                -Supersonic
                                -Headbutt
                                -Light Screen

                                Joan (Heracross) ♀ Lv 20
                                Nature: Naughty
                                Ability: Swarm
                                Moves:
                                -Headbutt
                                -Leer
                                -Brick Break
                                -Aerial Ace

                                Bugsy (Scyther) ♂ Lv 24
                                Nature: Relaxed
                                Ability: Technician
                                Moves:
                                -Leer
                                -Wing Attack
                                -Pursuit
                                -False Swipe

                                Woodie (Pineco) ♂ Lv 20
                                Nature: Calm
                                Ability: Sturdy
                                Moves:
                                -Take Down
                                -Protect
                                -Selfdestruct
                                -Bug Bite

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                                  #96   Link to this post, but load the entire thread.  
                                Old 4 Weeks Ago (7:48 AM).
                                Aleimon Thimble's Avatar
                                Aleimon Thimble Aleimon Thimble is offline
                                   
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                                  Location: Netherlands
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                                  Nature: Quirky
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                                  Quote:
                                  Originally Posted by FactoriesFarAway View Post
                                  -snip-
                                  Mono Bug on R/S/E is probably the single hardest Monotype Challenge out there. All of the Bug types out there suck. It's also the only one I never completed. I should try it again some day, but I'm still currently struggling through a Black 2 Nuzlocke. My team keeps on dying and the number of encounters left is shrinking, so the prospects of actually winning this time are somewhat bleak...

                                  In contrast, Mono Bug in Black 2 was very doable. Lots of strong options there, but it's still a lot of fun, so you'll have something to look forward to if you plan on doing all games. :)
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                                  Old 4 Weeks Ago (10:23 AM).
                                  FactoriesFarAway's Avatar
                                  FactoriesFarAway FactoriesFarAway is offline
                                  Youngster
                                     
                                    Join Date: Feb 2019
                                    Location: UK
                                    Gender: Female
                                    Nature: Sassy
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                                    Quote:
                                    Originally Posted by Aleimon Thimble View Post
                                    Mono Bug on R/S/E is probably the single hardest Monotype Challenge out there. All of the Bug types out there suck. It's also the only one I never completed. I should try it again some day, but I'm still currently struggling through a Black 2 Nuzlocke. My team keeps on dying and the number of encounters left is shrinking, so the prospects of actually winning this time are somewhat bleak...

                                    In contrast, Mono Bug in Black 2 was very doable. Lots of strong options there, but it's still a lot of fun, so you'll have something to look forward to if you plan on doing all games. :)
                                    It was very difficult. I was honestly tempted to give up at Steven. I must've reset about 20-30 times before finally defeating him. It was one of, if not the hardest battle I've ever done in an RPG, nevermind in just a Pokemon game, and if it wasn't for Shedinja being pure cheese I wouldn't have been able to do it. As far as I'm concerned now that that one's out of the way, the others can't possibly be harder. I get the feeling Platinum will be pretty unforgiving too though.
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                                      #98   Link to this post, but load the entire thread.  
                                    Old 4 Weeks Ago (11:29 AM). Edited 4 Weeks Ago by adzpower.
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                                    adzpower adzpower is offline
                                       
                                      Join Date: Feb 2019
                                      Posts: 43
                                      Spoiler:
                                      Made our way up through the Slateport beach and into the city proper, as we were on our way to the museum our Lotad egg hatched! I decided to call him Lilypad since nothing else jumped out at me.

                                      We battle Team Magma spamming mega drain until Forrest hit lv 21 and finally learnt giga drain and evolved, we met this weirdo called Alisa who likes contests I guess and continue up towards Mauville.
                                      As we approach we face our rival Brendan again, his Combusken was scary, Lilypad wasn’t anywhere near ready to take that beast on, I got super lucky by sending out Fungurl and effect spore poisoning the Combusken, just a case of whittling it down after that.

                                      We hit Mauville and face off against Wally, after beating him easily Lilypad evolves into Lombre! Not minutes later after defeating a gym trainer in the Mauville gym Fungurl evolves into Breloom, a Pokemon that will be very effective for use against Wattson, we did well and within a few mach punches we received our third badge.

                                      I opted to skip the path to Verdanturf for now because there are trainers there that will be useful to train up any future team members, before leaving though we tried an Inverse battle and earned ourselves a water stone for Lilypad!

                                      We made our way up to Fallabor through the ash to rescue a professor from Team Magma, we met Archie and then I continued up the cable car to defeat Maxie, just before battling him I evolved Lilypad into his final form Ludicolo, figuring now would be a good time because of Maxie’s Camerupt. Thanks to this he was pretty easy.

                                      We then go down to Lavaridge and demolish Flannery’s gym thanks to Lilypad, definitely the MVP of my team right now.

                                      Current badges: 4/8, Stone, Knuckle, Dynamo, Heat

                                      Current team:


                                      Forrest the Grovyle, Male, Rash, LV 32
                                      Moves: Pursuit, Leaf Blade, Giga Drain and Quick Attack


                                      Flora the Nuzleaf, Female, Hardy, LV 31
                                      Moves: Feint Attack, Leaf Blade, Cut and Growth


                                      Fungurl the Breloom, Female, Naive, LV 31
                                      Moves: Mega Drain, Force Palm, Rock Smash, Headbutt


                                      Lilypad the Ludicolo, Male, Naive, LV 31
                                      Moves: Fake Out, Nature Power, Bubblebeam, Absorb
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                                        #99   Link to this post, but load the entire thread.  
                                      Old 4 Weeks Ago (4:42 PM).
                                      jdthebud's Avatar
                                      jdthebud jdthebud is offline
                                      Engineering Solutions
                                       
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                                      Location: Washington, USA
                                      Gender: Male
                                      Nature: Lax
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                                      Quote:
                                      Originally Posted by FactoriesFarAway View Post
                                      It was very difficult. I was honestly tempted to give up at Steven. I must've reset about 20-30 times before finally defeating him. It was one of, if not the hardest battle I've ever done in an RPG, nevermind in just a Pokemon game, and if it wasn't for Shedinja being pure cheese I wouldn't have been able to do it. As far as I'm concerned now that that one's out of the way, the others can't possibly be harder. I get the feeling Platinum will be pretty unforgiving too though.
                                      Platinum really sucks at the start of the game since Kriketune is the only option for Roark, but it gets better as you get access to Vespiquen, Yanmega, Heracross, and Scizor.

                                      Unova by comparison has so many great options, Nintendo did a good job addressing the low number of of good Bug-types in Gen V.
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                                      Old 4 Weeks Ago (2:42 AM). Edited 4 Weeks Ago by adzpower.
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                                      adzpower adzpower is offline
                                         
                                        Join Date: Feb 2019
                                        Posts: 43
                                        I'm changing from a single challenge to an ultimate challenge, I feel very motivated to do this.

                                        Forum User Name: adzpower
                                        Game(s): Leaf Green, Heart Gold, Omega Ruby, Pearl, Black 2, Y, Sun
                                        Pokémon Type: Grass
                                        Single/Ultimate/Free Mode?: Ultimate

                                        Currently working on Omega Ruby, have all the games on console so will take terrible phone quality pics of important parts and do a big post when each challenge is complete.

                                        EDIT - Switching to Pearl instead of Platinum
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                                        Ultimate mono-challenge, Grass Type: Leaf Green/Heart Gold/Omega Ruby/Pearl/Black 2/Y/Sun
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