Advertiser Content

Emerald Pokemon Emerald Kaizo Page 4

Started by SinisterHoodedFigure June 19th, 2017 1:08 PM
  • 65888 views
  • 94 replies
  • Poll

How Kaizo was this?

  • 43.55%
  • 26.61%
  • 12.90%
  • 12.90%
  • 11.29%

SinisterHoodedFigure

Male
Seen August 15th, 2019
Posted August 15th, 2019
102 posts
8.7 Years
Hello, what’s your YouTube channel? Not to be rude.
It is SinisterHoodedFigure, on youtube. I also have a twitter that you can follow, that is where I'll be the most accessible. Currently starting one nuzlocke of one of Drayano60's hacks, and a special one that I'll upload tonight.

I doubt I can post links in the threat, but take a look at my front page.

My hacking days are over for now, but so begins my LPing days.
https://www.pokecommunity.com/signaturepics/sigpic258871_2.gif
Pokemon Kaizo Hacker
Seen April 4th, 2019
Posted January 31st, 2019
1 posts
292 Days
Hi @SinisterHoodedFigure,
Would you be able to help me better understand the versioning with this hack?

The first post has two links to the same romhacking dot net page. That entry on RHN is listed as "version 1.0" has a file named "KzoEmrlNightDayOnlySHF383.rar"
Inside is just one single IPS file that is called the "DayNight Version".

Which version of the hack is this really? I have seen some "2.1" versions of the hack floating around on other online sources and the filename could also mean "version 3.83".

SinisterHoodedFigure

Male
Seen August 15th, 2019
Posted August 15th, 2019
102 posts
8.7 Years
To keep it extra safe, it is just the version with day and night settings compared to the previous. I might plan to make another update, in case of a sufficient amount of reported bugs.

I'm aware some really don't like the low encounter rate, but there are also others that clarified that they don't mind. I won't be able to get right to the update immediately due to real life nonsense, but I will be keeping an eye out from time to time in preperation.

Plus the reason why I have the non-day and night version was because there do exist critics that hate Day and Night in 3rd gen.

That is really the only difference, day and night as opposed to no day and night.
https://www.pokecommunity.com/signaturepics/sigpic258871_2.gif
Pokemon Kaizo Hacker

SinisterHoodedFigure

Male
Seen August 15th, 2019
Posted August 15th, 2019
102 posts
8.7 Years
Here is a Pokémon Emerald Kaizo Post Game Guide. More videos will come.
You will have to find random heartscales and conserve them carefully until Post Game.




NOTE: I found some bugs in postgame. I also got some requests to lower Wild Pokémon.
So, an update can be expected
https://www.pokecommunity.com/signaturepics/sigpic258871_2.gif
Pokemon Kaizo Hacker
Online now
Posted 56 Minutes Ago
112 posts
310 Days
Spent 8 days on this ROMHack, only using the emulator for grinding and catching, which made up a small percentage of the overall gameplay, over 80 hours for me. The majority was on the long battles, especially at the point where every freaking Team Magma/Aqua member had 6-mon teams. All the times I left to go to the Pokemon Center, whether by losing or just to heal up before the next battle, due to not buying items until the E4. That slowed down gameplay, and that was the most surprising thing about the game, and where a good chunk of the difficulty comes from, pure endurance. Also, the weather conditions often working against me, the fact that almost every trainer had a Lum Berry, so my Gardevoir's Hypnosis was virtually useless. Couple that with not having access to any setup moves, while most boss trainers have such access in at least one pokemon. Mons I dreamed of helping me due to their access to setup moves, were not as appealing. The E4 was a nightmare that I had to overcome with savestates, but I wasn't satisfied with that, so I rematched them, replacing Manectric with Metagross and that was a complete 180.

This is without a doubt the hardest Emerald hack I ever played, the longest I've spent on an Emerald hack too. I think the longest I've spent on a hack in 2019, Vega would count but I just stopped playing that out of frustration and such. At least with this game, I didn't want to give up. So it's more forgiving than Vega, but I got flashes of hardcore difficulty and some unfair stuff. Not as much as Vega though. The Trick House puzzles are mostly ridiculous, but very doable. So I finished the game, by my standards. I don't want to wait for more gym leader rematches, having already done Winona and the twins, and I'm not fussed with catching the legendaries. I got my fill of this game, and now I want to play easy ROMhacks for the rest of this month. Definitely awesome for what it is, but extremely exhausting and often frustrating.

My final team: Swampert, Gardevoir, Ursaring, Salamence, Tyranitar, Metagross. This game taught me that Ursaring was a beast, it was so over-leveled bcause I kept using it. Obviously that was neutralized by the E4. Mons I used a lot during the playthrough and eventually had to give up: Vileplume, Manectric, Donphan, Farfetch'd, Magmar, Spoink and Cubone. You can tell that the latter helped in the early part of the game but had to go.
Female
Seen October 2nd, 2019
Posted June 6th, 2019
3 posts
8 Years
Finished the game today! Had a lot of fun, coming from crystal kaizo it was definitely easier than I expected, but still truly kaizo in my opinion, especially compared to other gen 3 hacks.
Final team was: Blaziken, Milotic, Dugtrio, Alakazam, Dragonite, Sceptile.

I'm almost done with the postgame, but still got some questions regarding the location of some pokémon. I have no idea where Ditto, Mewtwo, or Latios/Latias (Eon Ticket) are, I thought I had been pretty thorough but I must have missed something. Sableye seems to be on Mirage Island, any way to get there (without absurd luck)? Also, is Aerodactyl missable ? Since you can't go back to Cave of Origin after the Rayquaza event.

side note: some random pokémon have really dumb encouter rates. it took me hours to find taillow, meditite, and zubat.
Seen July 20th, 2019
Posted July 18th, 2019
1 posts
134 Days
Me and my friend finished playing through this hack yesterday, after a long couple weeks of playing
It was super awesome! It was insanely difficult, and as a super casual player it completely kicked my butt, but every single battle I pulled through felt so satisfying and I am so glad I found and decided to play this hack, I feel so much better at pokemon in general after doing this (even if some of the battles destroyed me for hours) , and I've definitely gained patience from it. We're planning on doing Kaizo Blue next and super looking forward to it! Thanks so much for the content, wish you the best with whatever you do next, and I hope you find time to work on a Platinum kaizo, if you want to of course.

Also PS. There's a bug in the trick house, I'm not sure if it's reproducible or if my game just messed up but when I saved and reloaded in the room with the quiz robots my control took over one of the robots which offcentered my screen and almost softlocked me. I got out though!
Seen September 8th, 2019
Posted September 8th, 2019
1 posts
71 Days
Hey, I just finished the league, and I really enjoyed the hack, so here are my two grains of salt on it :

The stuff I really liked :
- The level curve. It's perfectly balanced, and that's not something a lot of hack have success with. My team was always within 3~4 level range of the enemy averages with no grinding, excet for the victory road where I was about 5 level under the average enemy mon. I really appreciate a hack that don't make me grind for hours.
- The game is (brutally) hard but for all the right reasons. I love the way you made the computer use underhanded tactics like toxic stall and such, and the difficulty comes from enemy team compositions and movesets rather than high level and stats. Also I appreciate the fact that the game is not made hard due to non-canon BS mechanics ala reborn or rejunevation. It feels like a Drayano hack cracked up to the eleven and that is great.
- The enemy teams. I really appreciated the fact that each enemy team tended to have a gimmick or theme of sorts. Like the perish song and explosion double battles in the psychich gym. The team comp of the leaders of that gym in particular was also legit perfect, the opening duo matching the leaders so well.
- No item in battle, that goes with point 2, but the fact that neither you or the opponent can use item in battles makes so many move relevent (recovery, status, etc...) and also prevent skipping a hard battle through item spam or such.
- Every mon has a good movepool. Even though that doesn't mean every mon is viable, they're all at least usable at some point (looking at you 4 altarias team to get passed flaennery)
- Trade evo by level up. Always a nice touch.
- No EVs. Lets the mons BST define what it does, and you get what you see on the stat screen when you catch a mon. Also lets you replace mons for specific fight/areas much more easily since you're not loosing stats. Although some mons are hurted quite a bit by this (stuff like gardevoir really enjoying the extra hp).

The stuff I don't really know if I like or not :
- The bycicle roadblocks. Sure its annoying to have to go back to get the right bike, but that's all it is, annoying. Just makes the game slightly longer for no real reason.
- Weather abuse gyms. My issue with it is not the weather abusing itself but the way it's done. I'm okay with sun/rain being permanent near groudon/kyogre, but why would it rain inside a gym ? Give drought/drizzle to ninetales/politoed and slap them in front of the teams. Make it CPU only ability if you don't want a drizzle mon to roll over the drought areas. Flaenery already has a ninetales so that wouldn't be an issue.
- The steven pair-up battle : really punishing, and especially susceptible to RNG BS due to the fact that 3 mons out of 4 are out of your control. Not the battle I had the most trouble with, but certainly the most annoying one.
- Thief not working : I understand the logic of giving the CPU mons an advantage via competitive item spamming (those f***ing lum berries), and that thief would undermine that due to giving player mons access to an unlimited supply of good items, but then remove thief, because the move is useless. Or replace it with knock off (gen 3 version) : bad move but gets rid of the item, it can open some strategies.
- Low encounter rate : good when you just want to advance, crap when you're trying to catch mon, depends on the situation really.

The stuff I didn't like :
- Removing set-up move. The whole reason thos moves are busted in the original game is that you can bulk up then potion then sweep. Here the potion is removed. Hence the competitive trade-off of setup moves : you can set up but you're not attacking for a turn and you're paying for those extra stats in hp. Of course you can run a recovery move too but then you have to do massive concessions in terms of coverage. I think removing the items would balance it out and removing them just closes posibilities for no superior reason.

Things that prolly need to get fixed :
- There's a solarbeam slaking in a double battle on the road before meteor falls with solarbeam. Issue is that he charges turn one and slacks off turn two, the charges turn three, etc... Basically he's useless as long as there is a water mon deployed by the player.
- There's a fisherman with a level 20 gyarados on the road north then left of slateport city that can soft-lock you in a 2 square space in which there is a pokeball.

Also I have to agree most boss battles don't feel quite as climactic as in other hacks, save for the max and archie (those battles are probably the hardest ones imo along with watson). That's probably due to the fact that said bosses are surrounded by trainers with full or next to full teams of mons with excellent movesets. I know the levels, mon quality and movesets are all slightly higher but the difference is only that, so it feels less "bossy" than in a game where the average trainer has a team of 3 mons of varying quality and the boss has a team that would qualify as a grunt in emerald kaizo. Since in that game, starting at around the weather research center, every other trainer and every grunt has a team that would be a boss team in any other game, the boss teams themselves don't really feel out of the ordinary. Then again it's not a complaint, just what I think makes this game what it is (and honestly the reason it's way harder and very enjoyable).

So yeah sorry for the wall of texte, in short thanks for having made that hack, it's great, and good luck for the future
Online now
Posted 56 Minutes Ago
112 posts
310 Days
The stuff I didn't like :
- Removing set-up move. The whole reason thos moves are busted in the original game is that you can bulk up then potion then sweep. Here the potion is removed. Hence the competitive trade-off of setup moves : you can set up but you're not attacking for a turn and you're paying for those extra stats in hp. Of course you can run a recovery move too but then you have to do massive concessions in terms of coverage. I think removing the items would balance it out and removing them just closes posibilities for no superior reason.
Great review, I've played the hack as well and agree with you on all the points. I do have to say that I've been getting into setup moves a lot, and in all my playthroughs for the last 6 or so months, I haven't used items during battles. I could still sweep a team and not need recovery to protect me while setting up. One amazing strategy I adopted recently is Metagross with Agility. I had a Metagross for Emerald Kaizo, but all it had were attacking moves. The Agility + Meteor Mash combo would've been great for this hack. Status inflicting moves were rendered useless on my end because of Lum Berries, incredibly annoying. I intended for Gardevoir to be an MVP because of Hypnosis, but I was dead wrong.
Anyway, still enjoyed this hack.
Seen October 5th, 2019
Posted September 29th, 2019
1 posts
2 Years
Does anyone know how to evolve Seadra in this hack? Mine is level 55 and it still hasn't evolved, does it have to hold a dragon scale or something? Where would I even find a dragon scale too?

Also when exactly can I catch a Feebas? I've been surfing and fishing at the places it's at but no luck. I guess I need a super rod?
Advertiser Content