The short simple answer would be 'no'. It would require 'quite' a lot of effort. The development of Essentials continue to be focused on XP.
For the most part however, users may accomplish the 'user's experience' sought after with inventive coding and understanding.
'Some of the codes' could transfer over to other installments. The situation is, to port all that usability|incompatibility, is it worth the time to gain the accessibility that other installments of RPG Maker provide.
In terms of wisely using one's time, stick with XP. Until perhaps one day we get a Godot engine or so on. (The thing is, someone has to continuously develop it or the system will just sit there unchanged, which is why XP is still Essential, it had received many years of developments)