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  #20126    
Old January 5th, 2012 (11:47 AM).
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redriders180 redriders180 is offline
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    Quote:
    Originally Posted by MissDigitalis View Post
    What program do you use to edit the main trainer sprite? (I mean the one that you walk around with)
    Try either Nameless Sprite Editor or Overworld Editor Rebirth Edition, the former can be downloaded here while the latter can be found here. I perfer Nameless Sprite Editor, because it can edit basically any image in their rom, but it's your choice
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      #20127    
    Old January 5th, 2012 (12:07 PM).
    chrunch chrunch is offline
     
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    Does anyone know a good tutorial for inserting battle bases and backgrounds? Thanks. :D
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      #20128    
    Old January 5th, 2012 (1:37 PM).
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      Quote:
      Originally Posted by redriders180 View Post
      Try either Nameless Sprite Editor or Overworld Editor Rebirth Edition, the former can be downloaded here while the latter can be found here. I perfer Nameless Sprite Editor, because it can edit basically any image in their rom, but it's your choice
      Thanks. :)

      Has anyone told you that you're awesome today?

      Because you're awesome. XD
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        #20129    
      Old January 5th, 2012 (6:00 PM).
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        hey, I was wondering if there is a way in a script to take pokemon away from the PC.

        Also, is there a way to make an event where you can't continue unless you have certain pokemon caught in the wild?
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          #20130    
        Old January 5th, 2012 (6:05 PM).
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          Is there a way to change the gym badges to the right color?

          I've got my new gym badges in the right shapes but their colors are messed up even though I said to export the pallet.
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            #20131    
          Old January 5th, 2012 (6:41 PM). Edited January 5th, 2012 by redriders180.
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          redriders180 redriders180 is offline
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            Quote:
            Originally Posted by AustinWolff View Post
            hey, I was wondering if there is a way in a script to take pokemon away from the PC.

            Also, is there a way to make an event where you can't continue unless you have certain pokemon caught in the wild?
            If you're using Firered, there's a Pokemon checker special. The code would work like this:
            Code:
            ...
            setvar 0x8004 POKEMON_TO_SEARCH_FOR'S_HEX_NUMBER
            special2 LASTRESULT 0x17C
            compare LASTRESULT 0x1
            if 0x1 goto @event
            ...
            If you're using Ruby, I don't know of anything that'd work.

            Quote:
            Originally Posted by MissDigitalis View Post
            Is there a way to change the gym badges to the right color?

            I've got my new gym badges in the right shapes but their colors are messed up even though I said to export the pallet.
            As far as I can tell, you're limited to just five colors: White, Light gray, medium gray, dark gray, and black. After some sleuthing, I found the pallate at 0x3CD2C2, which you can edit with Advance Pallate Editor (found on the same page as Overworld Editor Rebirth Edition from my earlier answer). Of course, make sure you MAKE A BACKUP BEFOREHAND.

            Edit: The pallate could be at either 0x3CD2C2 or 0x3CD2E2. They're identical, so if one doesnt work, try the other.
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              #20132    
            Old January 5th, 2012 (9:07 PM).
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              Quote:
              Originally Posted by redriders180 View Post
              If you're using Firered, there's a Pokemon checker special. The code would work like this:
              Code:
              ...
              setvar 0x8004 POKEMON_TO_SEARCH_FOR'S_HEX_NUMBER
              special2 LASTRESULT 0x17C
              compare LASTRESULT 0x1
              if 0x1 goto @event
              ...
              If you're using Ruby, I don't know of anything that'd work.



              As far as I can tell, you're limited to just five colors: White, Light gray, medium gray, dark gray, and black. After some sleuthing, I found the pallate at 0x3CD2C2, which you can edit with Advance Pallate Editor (found on the same page as Overworld Editor Rebirth Edition from my earlier answer). Of course, make sure you MAKE A BACKUP BEFOREHAND.

              Edit: The pallate could be at either 0x3CD2C2 or 0x3CD2E2. They're identical, so if one doesnt work, try the other.
              Oh ok. :)

              I should've thought of using APE. XD


              But I have much bigger problem on my hands now. My game freezes every time my Pokemon try to evolve. :c



              I have no idea why it's happening.
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                #20133    
              Old January 5th, 2012 (9:58 PM). Edited January 6th, 2012 by redriders180.
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              redriders180 redriders180 is offline
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                Quote:
                Originally Posted by MissDigitalis View Post
                Oh ok. :)

                I should've thought of using APE. XD


                But I have much bigger problem on my hands now. My game freezes every time my Pokemon try to evolve. :c



                I have no idea why it's happening.
                Surprisingly enough, that's happened to me before. The only thing to do is to restart from a backup point, or restart completely. Just try every backup and see if you can evolve or not.
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                  #20134    
                Old January 5th, 2012 (11:10 PM).
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                MsAllyJacqui MsAllyJacqui is offline
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                  Okay, I'm a complete noob with XSE (I only got it today ^^') And I'm having so many problems, that I want to rip my hair out.
                  I've read multiple tutorials about XSE, and after about half an hour I figured out how to compile. And... that's as far as I got. I put the offset to a npc, and tried to talk to them - and nothing. It didn't even make the click sound.
                  I think this belongs here, rather then the script help thread - since I've tried multiple pre-made scripts and it still hasn't worked.
                  Is there something I'm missing? As I said, I only got XSE today so I'm completely new to it.
                    #20135    
                  Old January 5th, 2012 (11:16 PM).
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                  Binary Binary is offline
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                    Quote:
                    Originally Posted by MsAllyJacqui View Post
                    Okay, I'm a complete noob with XSE (I only got it today ^^') And I'm having so many problems, that I want to rip my hair out.
                    I've read multiple tutorials about XSE, and after about half an hour I figured out how to compile. And... that's as far as I got. I put the offset to a npc, and tried to talk to them - and nothing. It didn't even make the click sound.
                    I think this belongs here, rather then the script help thread - since I've tried multiple pre-made scripts and it still hasn't worked.
                    Is there something I'm missing? As I said, I only got XSE today so I'm completely new to it.
                    I don't think any of us learned how to script in one day, so there's nothing to be really frustrated about. Learning how to script comes from trial and error, and experimentation. So I suggest that you don't let your hopes down. As for scripting tutorials, I'd suggest you read the in-built XSE Guide which I think, covers a lot of stuff. You could also read diegoisawesome's scripting tutorial. Good luck. C:
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                      #20136    
                    Old January 5th, 2012 (11:30 PM).
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                    MsAllyJacqui MsAllyJacqui is offline
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                      Quote:
                      Originally Posted by Binary View Post

                      I don't think any of us learned how to script in one day, so there's nothing to be really frustrated about. Learning how to script comes from trial and error, and experimentation. So I suggest that you don't let your hopes down. As for scripting tutorials, I'd suggest you read the in-built XSE Guide which I think, covers a lot of stuff. You could also read diegoisawesome's scripting tutorial. Good luck. C:
                      I discovered my problem. For whatever reason, if I place a new npc is my starter town it won't work. If I place it in any other map, its fine.
                      (So me almost raging at XSE was all pointless. yay. :D)
                        #20137    
                      Old January 6th, 2012 (5:07 AM).
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                        Quote:
                        Originally Posted by redriders180 View Post
                        Surprisingly enough, that's happened to me before. The only thing to do is to restart from a backup point, or restart completely. Just try every backup and see if you can evolve or not.
                        I had to back up all the way to the beginning. Ah well. It was easy enough to copy over my progress to the new game. I think looking back I messed up when I looked at myself on the A-trainer program.
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                          #20138    
                        Old January 6th, 2012 (5:31 PM).
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                          I am making an OW of one of the main characters, but I have a problem:

                          Spoiler:
                          The person (lets name him Jo) has a different colored hand on his right side then his left. but before I made the OW, I realized when editing that when you edit the person standing left, it is the same OW used when he is standing right. however since 2 sides are different, how would I go about editing/uploading the sprite? an example of what I'm talking about is below. in the attachments.
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                            #20139    
                          Old January 7th, 2012 (8:03 AM).
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                          Squibbid Squibbid is offline
                             
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                            This is my first time making a FireRed ROM hack (and ROM hacks in general, actually), and I have a problem I can't seem to fix:

                            (Using AdvanceMap, by the way)

                            I created a new map and inserted it just fine (it's a cave). I then went ahead and created warps so that I can get in and out. Now, my problem: I can get in the cave perfectly fine. I can't, however, get out. I don't know what to do; it's been bugging me for 2 days now. What would I need to do to fix that?
                              #20140    
                            Old January 7th, 2012 (9:00 AM).
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                            redriders180 redriders180 is offline
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                              Quote:
                              Originally Posted by Squibbid View Post
                              This is my first time making a FireRed ROM hack (and ROM hacks in general, actually), and I have a problem I can't seem to fix:

                              (Using AdvanceMap, by the way)

                              I created a new map and inserted it just fine (it's a cave). I then went ahead and created warps so that I can get in and out. Now, my problem: I can get in the cave perfectly fine. I can't, however, get out. I don't know what to do; it's been bugging me for 2 days now. What would I need to do to fix that?
                              Did you create warps inside the cave? Also, in caves, there's usually a specific tile that looks exactly like a normal ground tile, which displays the pointing-down-arrow. Make sure you put this wherever there's a spot a cave should be entered/exited
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                                #20141    
                              Old January 7th, 2012 (9:58 AM).
                              denash1 denash1 is offline
                                 
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                                Hello,

                                I have learnt a lot through the tutorials on the site. I learnt how to use advance trainer, change what Pokemon appear where in the wild, edit Pokemon trains are holding as well as their attacks, but also how to edit how/when Pokemon evolve as well as their move sets.

                                One of the few things i would like to learn now is how to edit the routes in Pokemon and how to make wild Pokemon appear there, because everything i try to change something in places the game will just not work anymore or it does corrupt some in-game events which have to occur.

                                I looked at a thread on how to change the maps in pokemon firered, but when i try it i gives me white screen and the games does not load.

                                Any help is appreciated thanks very much for reading. When i am done with the maps i would love to release a first beta of the changes i have done.
                                  #20142    
                                Old January 7th, 2012 (1:48 PM).
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                                masterquestmq masterquestmq is online now
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                                  I found that someone did research on used flags in fire red. but after hours of searching for it again cant seem to find it.

                                  working with JPAN's engine

                                  I knw the special flags are in the 0x800 region

                                  wheres a safe place to add new flags

                                  so far ive been using 0x200 n move up by 1 for every new event.

                                  just out of curiosity which offset do u guys use?
                                    #20143    
                                  Old January 7th, 2012 (2:19 PM).
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                                  redriders180 redriders180 is offline
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                                    Quote:
                                    Originally Posted by masterquestmq View Post
                                    I found that someone did research on used flags in fire red. but after hours of searching for it again cant seem to find it.

                                    working with JPAN's engine

                                    I knw the special flags are in the 0x800 region

                                    wheres a safe place to add new flags

                                    so far ive been using 0x200 n move up by 1 for every new event.

                                    just out of curiosity which offset do u guys use?
                                    I started at flag 0x28, and add one for each new event. Flag 0x28 is the first flag I found that isn't related to Rock Smash rocks/Cut trees/Strength boulders in the original Firered. Since I'm not using any events from Firered, I can proceed normally. Some flags you should not use. Flag 0x266 is one of these flags (it gets set when the player has an egg in the Daycare). Just make sure to do research.

                                    Edit: Many flags are also auto-set by the game. For a full list, look here
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                                      #20144    
                                    Old January 7th, 2012 (2:34 PM).
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                                    Quote:
                                    Originally Posted by chrunch View Post
                                    Does anyone know a good tutorial for inserting battle bases and backgrounds? Thanks. :D
                                    http://pkmnhackersonline.com/romhacking/10/Battle%20Backgrounds
                                      #20145    
                                    Old January 7th, 2012 (5:50 PM).
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                                    MissDigitalis MissDigitalis is offline
                                       
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                                      What's the unlz number for the back sprites of the trainers?
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                                        #20146    
                                      Old January 7th, 2012 (6:04 PM).
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                                        Quote:
                                        Originally Posted by MissDigitalis View Post
                                        What's the unlz number for the back sprites of the trainers?
                                        I'm not sure what the number is but I can say it is a lot easier to edit it with NSE and its bookmarks which are easily accessible.
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                                          #20147    
                                        Old January 7th, 2012 (6:10 PM).
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                                        Quote:
                                        Originally Posted by MissDigitalis View Post
                                        What's the unlz number for the back sprites of the trainers?
                                        Please be more specific. What game? They aren't compressed in FR/LG.
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                                          #20148    
                                        Old January 8th, 2012 (5:46 AM).
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                                        MissDigitalis MissDigitalis is offline
                                           
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                                          Quote:
                                          Originally Posted by Darthatron View Post
                                          Please be more specific. What game? They aren't compressed in FR/LG.
                                          I'm editing Fire Red.

                                          Quote:
                                          Originally Posted by Speedster View Post
                                          I'm not sure what the number is but I can say it is a lot easier to edit it with NSE and its bookmarks which are easily accessible.

                                          How is it accessible at all?

                                          The only thing I can seem to edit with it is the minisprites.
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                                            #20149    
                                          Old January 8th, 2012 (5:48 AM).
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                                          Darthatron Darthatron is offline
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                                          Quote:
                                          Originally Posted by MissDigitalis View Post
                                          I'm editing Fire Red.
                                          Then use NSE. It should have bookmarks allowing you to edit them with relative ease. You can find it in the Toolbox.
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                                            #20150    
                                          Old January 8th, 2012 (9:58 AM).
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                                          miksy91 miksy91 is offline
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                                            Quote:
                                            Originally Posted by HookedOnAnAnchor View Post
                                            I am currently hacking a Pokemon Blue ROM, and back when I started (early 2011) I noticed that the opening theme with Snorlax and Jigglypuff was glitched up.



                                            When Jigglypuff headbutts,
                                            it instead decide to fly around the screen
                                            (and off screen) for a while,
                                            then then title screen is finally shown.



                                            I didn't care at the time because you can simply skip the intro before it glitches up. Now since I have more knowledge of Pokemon ROM hacking and hex editing, I wanted to find out how to fix this glitch. All I'm asking is for the area in the data that I can look up in a hex editor where the opening takes place. Thanks.
                                            If you've been keeping backups, you can check which version has the glitch and which one doesn't. After that, make an ips patch that can be used into the non-glitchy rom to make that one glitchy.
                                            Then, open the ips patch with a hex editor and you can check where in rom area the patch is used to modify bytes.


                                            If you don't have backups, your best bet would be asking someone who has modified the intro of R/B for info where the graphics are located. After you know where, calculate a pointer to that offset and find the asm for the intro.

                                            I can't figure any other ways to do it currently but I hope either one of these helps.
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