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  #101    
Old June 4th, 2017 (9:42 AM).
Defiled Defiled is offline
     
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    This is all great stuff, the only problem I've had is that the gen 7 backsprites are way too big. Is there an easy way to go about resizing them?
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      #102    
    Old June 8th, 2017 (7:53 AM).
    Nathan2439 Nathan2439 is offline
       
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      I'm not 100% sure why... and it's probably just something I'm doing wrong, but whenever I spawn a Pokemon in, the Pokemon itself will appear.. but the sprite will not appear..
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        #103    
      Old June 8th, 2017 (8:34 AM).
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      M3rein M3rein is offline
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      Quote:
      Originally Posted by Nathan2439 View Post
      I'm not 100% sure why... and it's probably just something I'm doing wrong, but whenever I spawn a Pokemon in, the Pokemon itself will appear.. but the sprite will not appear..
      If you're using EBS, were you prompted to have your sprites automatically reformatted?
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        #104    
      Old June 8th, 2017 (8:58 AM).
      Nathan2439 Nathan2439 is offline
         
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        i am not currently using EBS just because the version of rpg maker im using it 15.9.. I'm using it because its the only version compatible with some old scripts I'm also using..
        if i need EBS.. i could probably find a work around with time..
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          #105    
        Old June 10th, 2017 (12:33 PM).
        Defiled Defiled is offline
           
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          I wasn't really specific about my backsprite problem, sorry! The gen 7 sprites take up pretty much the whole screen, while all other backsprites are fine. If I scale them down, the other backsprites become way too small. Is there a quick fix or would I just have to resize each one manually? I'm using EBS and there wasn't an option to reformat them. I'd post screenshots but it won't let me
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            #106    
          Old June 28th, 2017 (8:11 AM).
          herorule herorule is offline
             
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            Can i ask that this gen 7 is use with pokemon essentials V16.2 or pokemon essentials gen 6 ?
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              #107    
            Old June 28th, 2017 (12:31 PM).
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            M3rein M3rein is offline
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            Quote:
            Originally Posted by herorule View Post
            Can i ask that this gen 7 is use with pokemon essentials V16.2 or pokemon essentials gen 6 ?
            It was made for Pokémon Essentials v16.2 and should be 100% compatible with generation 6 PBS. Can't promise that for items, though.
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              #108    
            Old July 11th, 2017 (7:25 AM).
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            DoomKiller13 DoomKiller13 is offline
               
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              I can't find the shiny back sprites in the download, where can I get them?
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                #109    
              Old July 11th, 2017 (11:12 AM).
              anonymoushominus anonymoushominus is offline
                 
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                Has anyone figured out how to implement the new Mega Evolution speed mechanic from Sun and Moon where the speed change from Mega Evolving is taken into account for calculating move order?
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                  #110    
                Old 4 Weeks Ago (2:54 PM).
                RuneBlad3 RuneBlad3 is offline
                   
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                  So i've been getting this error when i try to load items during testing.

                  Spoiler:
                  ---------------------------
                  Pokemon Essentials Gen 6
                  ---------------------------
                  Exception: RuntimeError

                  Message: Field Fighting Memories is not a positive integer

                  File PBS/items.txt, line 596

                  1,0,"A memory disc that contains Fighting-type data. It changes the type of a specific Pokémon.",0,0,0,





                  Compiler:219:in `csvPosInt!'

                  Compiler:476:in `pbGetCsvRecord'

                  Compiler:472:in `each'

                  Compiler:472:in `pbGetCsvRecord'

                  Compiler:817:in `pbCompileItems'

                  Compiler:816:in `pbCompilerEachCommentedLine'

                  Compiler:615:in `each_line'

                  Compiler:615:in `pbCompilerEachCommentedLine'

                  Compiler:612:in `open'

                  Compiler:612:in `pbCompilerEachCommentedLine'



                  This exception was logged in

                  C:\Users\Dell\Saved Games/Pokemon Essentials Gen 6/errorlog.txt.

                  Press Ctrl+C to copy this message to the clipboard.
                  ---------------------------
                  OK
                  ---------------------------
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                    #111    
                  Old 4 Weeks Ago (11:03 AM).
                  M3rein's Avatar
                  M3rein M3rein is offline
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                  Quote:
                  Originally Posted by RuneBlad3 View Post
                  So i've been getting this error when i try to load items during testing.

                  Spoiler:
                  ---------------------------
                  Pokemon Essentials Gen 6
                  ---------------------------
                  Exception: RuntimeError

                  Message: Field Fighting Memories is not a positive integer

                  File PBS/items.txt, line 596

                  1,0,"A memory disc that contains Fighting-type data. It changes the type of a specific Pokémon.",0,0,0,





                  Compiler:219:in `csvPosInt!'

                  Compiler:476:in `pbGetCsvRecord'

                  Compiler:472:in `each'

                  Compiler:472:in `pbGetCsvRecord'

                  Compiler:817:in `pbCompileItems'

                  Compiler:816:in `pbCompilerEachCommentedLine'

                  Compiler:615:in `each_line'

                  Compiler:615:in `pbCompilerEachCommentedLine'

                  Compiler:612:in `open'

                  Compiler:612:in `pbCompilerEachCommentedLine'



                  This exception was logged in

                  C:\Users\Dell\Saved Games/Pokemon Essentials Gen 6/errorlog.txt.

                  Press Ctrl+C to copy this message to the clipboard.
                  ---------------------------
                  OK
                  ---------------------------
                  Use the latest version of Pokémon Essentials; version 16.2.
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                    #112    
                  Old 4 Weeks Ago (6:59 PM).
                  RuneBlad3 RuneBlad3 is offline
                     
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                    Quote:
                    Originally Posted by M3rein View Post
                    Use the latest version of Pokémon Essentials; version 16.2.
                    Thank you!~
                    I actually figured this out a lot earlier today playing around with the files.
                    I did, however, find 2 errors in the Items PBS the Decidium Z, and Flyinganium Z is missing a "," after the item description.
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                      #113    
                    Old 1 Week Ago (11:45 AM).
                    TheLuiz TheLuiz is offline
                       
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                      Dude, i tried everything but you Item list always crash the editor
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                        #114    
                      Old 1 Week Ago (11:55 AM).
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                      M3rein M3rein is offline
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                      Quote:
                      Originally Posted by TheLuiz View Post
                      Dude, i tried everything but you Item list always crash the editor
                      ...With a descriptive message? It's likely something that's already been mentioned in this here thread.
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                        #115    
                      Old 1 Week Ago (10:27 AM). Edited 1 Week Ago by M3rein.
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                      IvyMe IvyMe is offline
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                        2 errors:

                        In Liquid Voice script, i think you are missing the ability, your code is:
                        Code:
                            if attacker.hasWorkingAbility && isSoundBased?
                              atype=getConst(PBTypes,:WATER) || 0
                            end
                        but after attacker.hasWorkingAbility, I think that should be an (:LIQUIDVOICE), and the result should be:
                        Code:
                            if attacker.hasWorkingAbility(:LIQUIDVOICE) && isSoundBased?
                              atype=getConst(PBTypes,:WATER) || 0
                            end
                        When i had used this code without "(:LIQUIDVOICE)", on each attack that my enemy or I made shows an error, puting that fix it, I don't know how to code, but looking other scripts I think that putting that will fix the problem.
                        _______________________________

                        The move Aurora Veil is during only one turn, ignoring how many turns i put on "attacker.pbOwnSide.effects[PBEffects::AuroraVeil]"

                        BTW great job! :D

                        Oh, I think that it will be a hard work but a Pokémon PBS file including all 1-6gen Pokémon with their respective changes (moves, etc) and 7gen changes to moves or abilities (such gale wings or leech life) would be great!
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                          #116    
                        Old 1 Week Ago (12:48 PM).
                        M3rein's Avatar
                        M3rein M3rein is offline
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                        Quote:
                        Originally Posted by IvyMe View Post
                        2 errors:

                        In Liquid Voice script, i think you are missing the ability, your code is:
                        Code:
                            if attacker.hasWorkingAbility && isSoundBased?
                              atype=getConst(PBTypes,:WATER) || 0
                            end
                        but after attacker.hasWorkingAbility, I think that should be an (:LIQUIDVOICE), and the result should be:
                        Code:
                            if attacker.hasWorkingAbility(:LIQUIDVOICE) && isSoundBased?
                              atype=getConst(PBTypes,:WATER) || 0
                            end
                        When i had used this code without "(:LIQUIDVOICE)", on each attack that my enemy or I made shows an error, puting that fix it, I don't know how to code, but looking other scripts I think that putting that will fix the problem.
                        _______________________________

                        The move Aurora Veil is during only one turn, ignoring how many turns i put on "attacker.pbOwnSide.effects[PBEffects::AuroraVeil]"

                        BTW great job! :D

                        Oh, I think that it will be a hard work but a Pokémon PBS file including all 1-6gen Pokémon with their respective changes (moves, etc) and 7gen changes to moves or abilities (such gale wings or leech life) would be great!
                        I was already aware of that, yeah.

                        I'm not really looking to do PBS changes, as that's repetitive work which isn't all that relevant to this project.


                        Anyway, I'm glad that I can say that I'm currently in the process of recreating every single script. It'll be for v17, once that comes out. I've mainly just started doing some moves, which I should be able to transfer over no problem. It'll also contain everything regarding gen 6.
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                          #117    
                        Old 4 Days Ago (11:05 AM).
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                        RPD490 RPD490 is offline
                           
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                          Anyone implement the MoveEffect for Disguise? Since it acts like Substitute without draining your HP and changing the sprite to the Substitute Doll, can one take some of the code from Substitute's MoveEffect and tweak it into Disguise?
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                            #118    
                          Old 4 Days Ago (4:02 PM).
                          GT-Baka GT-Baka is offline
                             
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                            I believe Disguise was covered here:
                            https://www.pokecommunity.com/showthread.php?t=393760
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                              #119    
                            Old 4 Days Ago (5:07 PM).
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                            RPD490 RPD490 is offline
                               
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                              Quote:
                              Originally Posted by GT-Baka View Post
                              I believe Disguise was covered here:
                              https://www.pokecommunity.com/showthread.php?t=393760
                              Tried following it, I can't figure it out considering how it is posted.

                              I keep getting an error involved in PokeBattle_Battler and I tried to follow what was posted exactly but its just confusing how it is structured.

                              Anybody else have luck getting Disguise in?
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                                #120    
                              Old 2 Days Ago (3:41 AM).
                              BlazingGold BlazingGold is offline
                                 
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                                According to the install guide for Triage, I need to find pbSuccessCheck, but It's not listed in the script list. Is that a mistake on my part or something else?
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