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  #176    
Old February 15th, 2007 (8:38 PM). Edited February 15th, 2007 by hanosed.
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    Quote:
    Originally Posted by ash2000 View Post
    Elitemap is not competive with pokemon emerald.
    aww, then how do i change my starting point when i get out of the truck?

    and Christos, can to tell me how you get to pick your pokemon in the beginning and get the running shoes and then make the guy who gives it to me go away like you did in pokemon liquid?

    btw, there are some glitches on it

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      #177    
    Old February 16th, 2007 (1:03 AM).
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      Quote:
      That has to to with no$GBA not being able to fully emulate the 3D graphics of the games yet.
      Just press the Start/A buttons to get to the title screen.
      Thank you for the help Scizz ^_^
      I really just need it for reference

      Quote:
      If you leave it black for a while you'll get to the titlescreen. It's really annoying, everything goes slow.
      Yeah but it is so worth the wait O.O
        #178    
      Old February 16th, 2007 (2:07 AM). Edited February 16th, 2007 by Swimmer♂.
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        Can sum 1 plz tell me how to add more map headers in advancemap
        plz help i have been searching for 3 days!
        Thankyou!
          #179    
        Old February 16th, 2007 (4:06 AM).
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        Quote:
        Originally Posted by foofatron View Post
        look here are the pictures.They are 64x64.
        Are the sprites indexed?

        Quote:
        Originally Posted by speedonh View Post
        Can sum 1 plz tell me how to add more map headers in advancemap
        plz help i have been searching for 3 days!
        Thankyou!
        When you insert a map, put it in a new map header and a new header will be created.
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          #180    
        Old February 16th, 2007 (4:29 AM).
        Prof. 9 Prof. 9 is offline
           
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          I've encountered a problem with scripting. Again.

          This is my script:
          #org 0x6C46D0
          checkflag 0x80C
          compare LASTRESULT 0x1
          if 0x1 call 0x6C4702
          movesprite 0x11 0x11 0x22
          applymovement 0x12 0x6C4734
          pause 0x20
          message 0x6C44C9
          boxset 0x6
          applymovement 0xFF 0x6C4766
          pause 0x10
          release
          end

          #org 0x6C4734
          #raw 0x01
          #raw 0x02
          #raw 0xFE

          #org 0x6C4702
          message 0x6B45EA
          boxset 0x6
          release
          end

          #org 0x6C4766
          #raw 0x09
          #raw 0xFE

          I want it to check if the player has the sixth Badge, if yes, say a message, if no, make a sprite move to x=11, y=22, make the sprite look up, then look to the left, then make a message appear, then make the player walk one block to the north.

          So, I inserted it into my ROM, and activated it. Here comes the first problem - the movesprite command doesn't work (btw, the Rubikon log said that there was an unknown character or something like that). Anyway, then the message appears, and I walk one block to the north. However, then the other message appeared (the one that's suppossed to appear if the player has the sixth Badge). I have no idea why.

          Can anyone help me with this script? I'm hacking Pokémon Ruby, and i'm trying to make this script activate in the Littleroot Town map.
            #181    
          Old February 16th, 2007 (5:46 AM). Edited February 16th, 2007 by Swimmer♂.
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            Ok thanks for the help Christos! BUT: i went into map header and i created a new bank, i saved my map in the new bank, but it still went into the littleroot folder. is there anyway i could make a new folder where i can store my new maps and give them different "names" e.g vinetree city? Thankyou!
              #182    
            Old February 16th, 2007 (12:40 PM).
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              Hey,

              For some puzzling reason when I [Ctrl] and Click on a sprite(script to be accurate) It wont allow me to view that specific script. Unfortunately I've tried lots and lots of different scripts in this process but still to no avail. So I was wondering if there was any effective way to view scripts in the game.

              Thanks In Advance,
              ~Davie~
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                #183    
              Old February 16th, 2007 (1:25 PM).
              foofatron foofatron is offline
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                [QUOTE=Christos;2385343]Are the sprites indexed?



                Whats indxed?
                  #184    
                Old February 16th, 2007 (3:27 PM).
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                [QUOTE=foofatron;2385657]
                Quote:
                Originally Posted by Christos View Post
                Are the sprites indexed?



                Whats indxed?
                Indexed is the type of color on the picture. (RGB, CMYK, etc. are other types) Most advanced art programs have it as an option. Try downloading GIMP, which is pretty much the same as Photoshop.
                  #185    
                Old February 16th, 2007 (3:38 PM).
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                  I have, yet again, a scripting question. If I wanted to make a message script with a flag so that it doesn't have that message again, in what order would I put everything in? I have a script here:

                  Code:
                  #org 0xB00000
                  lock
                  checkflag 0x364
                  compare LASTRESULT 0x1
                  if 0x1 goto 0xB00200
                  setflag 0x364
                  faceplayer
                  message 0xB00100
                  boxset 0x6
                  release
                  end
                  
                  #org 0xB00100
                  = Hello.
                  
                  #org 0xB00200
                  end
                  If anything is wrong with it, could someone tell me please?
                    #186    
                  Old February 16th, 2007 (4:43 PM).
                  foofatron foofatron is offline
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                    [QUOTE=Glitchfinder;2385778]
                    Quote:
                    Originally Posted by foofatron View Post

                    Indexed is the type of color on the picture. (RGB, CMYK, etc. are other types) Most advanced art programs have it as an option. Try downloading GIMP, which is pretty much the same as Photoshop.
                    ok but how come when I put the backsprite in it messes up the front sprite.I load the stuff in PNG.
                      #187    
                    Old February 17th, 2007 (1:16 AM).
                    frank$or frank$or is offline
                       
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                      Hi, i've got a problem.

                      I want to change the attacks of pokemon in PET, that works fine.
                      But when i battle INGAME, the attacks are ****ed up.

                      : i gave a elec. pokemon thundershock, tackle, slam and spark.
                      INGAME: vine whip, hyper beam, leer, shadow ball

                      can i solve this?
                      if not, any other way to change pkmns attacks?
                        #188    
                      Old February 17th, 2007 (1:42 AM).
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                        I got another question: what are the numbers for the offsets of the badges in pokemon ruby? i searched the archives all morning but still couldn't find what i needed to know.

                        Also does anyone know had to add new map folders on advance map so i can give my new maps new names?

                        Thanks
                          #189    
                        Old February 17th, 2007 (1:46 AM).
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                        Quote:
                        Originally Posted by Blaziken626 View Post
                        I have, yet again, a scripting question. If I wanted to make a message script with a flag so that it doesn't have that message again, in what order would I put everything in? I have a script here:

                        Code:
                        #org 0xB00000
                        lock
                        checkflag 0x364
                        compare LASTRESULT 0x1
                        if 0x1 goto 0xB00200
                        setflag 0x364
                        faceplayer
                        message 0xB00100
                        boxset 0x6
                        release
                        end
                        
                        #org 0xB00100
                        = Hello.
                        
                        #org 0xB00200
                        end
                        If anything is wrong with it, could someone tell me please?
                        Did you try it out?

                        [QUOTE=foofatron;2385919]
                        Quote:
                        Originally Posted by Glitchfinder View Post

                        ok but how come when I put the backsprite in it messes up the front sprite.I load the stuff in PNG.
                        Try inserting these sprites.



                        Indexed by *Neos*.

                        Quote:
                        Originally Posted by frank$or View Post
                        Hi, i've got a problem.

                        I want to change the attacks of pokemon in PET, that works fine.
                        But when i battle INGAME, the attacks are ****ed up.

                        : i gave a elec. pokemon thundershock, tackle, slam and spark.
                        INGAME: vine whip, hyper beam, leer, shadow ball

                        can i solve this?
                        if not, any other way to change pkmns attacks?
                        You could edit the attacks with a Hex Editor.

                        Quote:
                        Originally Posted by speedonh View Post
                        I got another question: what are the numbers for the offsets of the badges in pokemon ruby? i searched the archives all morning but still couldn't find what i needed to know.

                        Also does anyone know had to add new map folders on advance map so i can give my new maps new names?

                        Thanks
                        You mean the unLZ number for the badges?
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                          #190    
                        Old February 17th, 2007 (2:01 AM).
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                          yes plz christos, the unLZ numbers for the badges in ruby

                          and also how to create more names for my maps if you know

                          Thanks
                            #191    
                          Old February 17th, 2007 (2:09 AM).
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                            Quote:
                            Originally Posted by frank$or
                            Hi, i've got a problem.

                            I want to change the attacks of pokemon in PET, that works fine.
                            But when i battle INGAME, the attacks are ****ed up.

                            : i gave a elec. pokemon thundershock, tackle, slam and spark.
                            INGAME: vine whip, hyper beam, leer, shadow ball

                            can i solve this?
                            if not, any other way to change pkmns attacks?
                            What I have noticed in PET it selects the attack that is one below the one you have selected. So you should pick the attack above thundershock, tackle, slam and spark to have the right moves that you want.

                            eg. in PET: THUNDERSHOCK <attack you have selected>
                            VINEWHIP <attack PET has selected/thought was selected>

                            So whatever is above THUNDERSHOCK is the attack you pick to make it work.

                            Christos is right, you could use hex which might be easier.
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                              #192    
                            Old February 17th, 2007 (3:26 AM).
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                              Can someone please tell me where Chaizard is in FR for unLZ?
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                                #193    
                              Old February 17th, 2007 (7:55 AM).
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                                There are some inactive tools in poketronic(Insert give pkmn script,Insert move data, etc.)How do I enable this tools?
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                                  #194    
                                Old February 17th, 2007 (8:16 AM). Edited February 17th, 2007 by foofatron.
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                                  [QUOTE=Christos;2386294]Did you try it out?

                                  Quote:
                                  Originally Posted by foofatron View Post

                                  Try inserting these sprites.



                                  Indexed by *Neos*.



                                  You could edit the attacks with a Hex Editor.



                                  You mean the unLZ number for the badges?
                                  It works but the back sprite is a orange queston mark in battle.You should make tortoral for this stuff.
                                    #195    
                                  Old February 17th, 2007 (9:08 AM).
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                                    hi does anyone know how to edit the pallete on xeon's overworld editor (english) without messing up any other pallettes
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                                      #196    
                                    Old February 17th, 2007 (9:10 AM).
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                                      [QUOTE=Christos;2386294]Did you try it out?

                                      Quote:
                                      Originally Posted by foofatron View Post

                                      Try inserting these sprites.



                                      Indexed by *Neos*.



                                      You could edit the attacks with a Hex Editor.



                                      You mean the unLZ number for the badges?
                                      Actually I have a new script and I tried it out.
                                      Code:
                                      #org 0xB00000
                                      lock
                                      faceplayer
                                      checkflag 0x364
                                      compare LASTRESULT 0x1
                                      if 0x1 goto 0xB00200
                                      message 0xB00100
                                      boxset 0x6
                                      release
                                      end
                                      
                                      #org 0xB00200
                                      message 0xB00300
                                      boxset 0x6
                                      end
                                      
                                      #org 0xB00100
                                      = Hello.
                                      
                                      #org 0xB00300
                                      = Goodbye.
                                      But it didn't work.
                                        #197    
                                      Old February 17th, 2007 (9:44 AM). Edited February 17th, 2007 by D-Trogh.
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                                        Quote:
                                        Originally Posted by Blaziken626 View Post
                                        Actually I have a new script and I tried it out.
                                        Code:
                                        #org 0xB00000
                                        lock
                                        faceplayer
                                        checkflag 0x364
                                        compare LASTRESULT 0x1
                                        if 0x1 goto 0xB00200
                                        setflag 0x364
                                        message 0xB00100
                                        boxset 0x6
                                        release
                                        end
                                        
                                        #org 0xB00200
                                        message 0xB00300
                                        boxset 0x6
                                        end
                                        
                                        #org 0xB00100
                                        = Hello.
                                        
                                        #org 0xB00300
                                        = Goodbye.
                                        But it didn't work.
                                        I edited it.. Go on and try it.. But remember, I'm just a newb at scripting..

                                        Btw, about those flags.. Can I/we use anything we want ?
                                        Like '...flag 0x1' or '...flag 0x354A' ??

                                        Edit:
                                        Quote:
                                        Howcome LIPs says the changes are over the 16mb mark.And yet the patch is only 9 kb I've made bigger patches before whats wrong with it?
                                        Well.. Maybe the changes on the hacked rom were over 16MB..
                                        When patching an original with the patch, changes after 16MB won't be aplied. (Or Lips may give an error)
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                                          #198    
                                        Old February 17th, 2007 (10:23 AM).
                                        ASHYLEGS ASHYLEGS is offline
                                           
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                                          How do you change the type of a Pokemon and what attacks it learns?
                                            #199    
                                          Old February 17th, 2007 (10:25 AM).
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                                            Quote:
                                            Originally Posted by ASHYLEGS View Post
                                            How do you change the type of a Pokemon and what attacks it learns?
                                            It's been said before.. Use PET for that..
                                            When PET doesn't work, look for some HEX-tutorials, or just learn it yourself.
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                                              #200    
                                            Old February 17th, 2007 (10:39 AM).
                                            ASHYLEGS ASHYLEGS is offline
                                               
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                                              Quote:
                                              Originally Posted by D-Trogh View Post
                                              It's been said before.. Use PET for that..
                                              When PET doesn't work, look for some HEX-tutorials, or just learn it yourself.
                                              Oh okay...That's included with Elite Map, right?

                                              And hard as I try, I just can't get this scripting thing to show up on ScriptEd. I press compile and use Ruby, but it still won't show up.

                                              EDIT:

                                              PET doesn't edit Pokemon Types or attacks that it learn. It edits the trainers Pokemon and Attacks.
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