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  #24276    
Old April 1st, 2013 (1:09 AM). Edited April 1st, 2013 by miksy91.
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miksy91 miksy91 is offline
Dark Energy is back in action! ;)
     
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    Quote:
    Originally Posted by robin22gongon View Post
    Quote:
    Originally Posted by miksy91
    Excuse me for the possible selection of wrong category but, does anyone know how I can script with AdvanceMap?

    Thanks in advance!

    -Variable
    First you need XSE. Open A-Map. Choose Settings>Choose Script Editor then find XSE. When a dialog box opens, choose no. Open your Rom. Start scripting. If you don't know XSE scripting language, hit diegoisawesome's XSE Tut. And if this is an April fools joke, this is so not fun. Remember, you even tried to answer my question.
    Yeah, my bad.
    I actually tried deleting the message, but they didn't allow to do that.
    Most likely something to do with all the other "messed up" interface.

    That "sort of" was mean to be funny, being explained in bad grammar like that. But I know, should have planned it more carefully to fit in the theme.
    There is actually a joke (and a good one) behind that, "Excuse me for selection of...", but most people around here don't know what it's referring to so yeah...
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      #24277    
    Old April 1st, 2013 (6:34 AM).
    Crykura Crykura is offline
       
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      Hey how do I stop the screen/map from going black when warping? (New Maps)
        #24278    
      Old April 1st, 2013 (6:51 AM).
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      BlackWhiteRobin BlackWhiteRobin is offline
         
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        Quote:
        Originally Posted by Crykura View Post
        Hey how do I stop the screen/map from going black when warping? (New Maps)
        Can you elaborate your question? What black? SS?
          #24279    
        Old April 1st, 2013 (6:54 AM).
        Crykura Crykura is offline
           
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          Quote:
          Originally Posted by robin22gongon View Post
          Can you elaborate your question? What black? SS?
          Well when I enter a warp that goes to a new warp that I set up the screen goes black but when i point the warp to one pre made it works.
            #24280    
          Old April 1st, 2013 (7:03 AM).
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          BlackWhiteRobin BlackWhiteRobin is offline
             
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            Quote:
            Originally Posted by Crykura View Post
            Well when I enter a warp that goes to a new warp that I set up the screen goes black but when i point the warp to one pre made it works.
            Have you checked if;
            X and Y Positions are right?
            Warp No. to warp to is right?

            If you still have problems, PM me the file and tell me which maps error.
              #24281    
            Old April 1st, 2013 (7:56 AM).
            Reygok's Avatar
            Reygok Reygok is offline
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              Hello, I have e small problem regarding tiles. They are all default, I did not mess around with tile editing yet, I'm not a very good painter :P

              I changed the weather in one of my maps to "Sunny with clouds in water". It does what it says, there are clouds in the water. BUT these clouds are also reflected by some other tiles, namely flowers, bushes , parts of houses and so on.

              I checked the Block Editor, and it seems to have nothing to do with the behaviour byte, they all have different ones, and some are the same as grass, and grass does not reflect the colouds.

              Anyone had this problem before?
              Thanks for all answers,

              Reygok

              PS: I'm working with A-Map, in case someone did not notice.
                #24282    
              Old April 1st, 2013 (9:19 AM).
              Spherical Ice's Avatar
              Spherical Ice Spherical Ice is online now
               
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              Quote:
              Originally Posted by Reygok View Post
              Hello, I have e small problem regarding tiles. They are all default, I did not mess around with tile editing yet, I'm not a very good painter :P

              I changed the weather in one of my maps to "Sunny with clouds in water". It does what it says, there are clouds in the water. BUT these clouds are also reflected by some other tiles, namely flowers, bushes , parts of houses and so on.

              I checked the Block Editor, and it seems to have nothing to do with the behaviour byte, they all have different ones, and some are the same as grass, and grass does not reflect the colouds.

              Anyone had this problem before?
              Thanks for all answers,

              Reygok

              PS: I'm working with A-Map, in case someone did not notice.
              It's just a glitchy weather type. It was leftover from RSE, and it wasn't fully implemented by Game Freak in FireRed/LeafGreen.
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                #24283    
              Old April 1st, 2013 (12:37 PM).
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              Golden Warrior Golden Warrior is offline
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                Hrm. I phrased my questions wrong it seems, let me try again.

                Where can I find the Team Aqua pre-battle logo that shows up? I can't find it in UNZL.GBA so I can assume it's in Tile Molester.

                Professor Birch isn't in UNZL.GBA either, so where can I find him in Tile Molester?

                Again, both for Sapphire, thanks in advance.
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                  #24284    
                Old April 1st, 2013 (2:46 PM).
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                BlackWhiteRobin BlackWhiteRobin is offline
                   
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                  Quote:
                  Originally Posted by Golden Warrior View Post
                  Hrm. I phrased my questions wrong it seems, let me try again.

                  Where can I find the Team Aqua pre-battle logo that shows up? I can't find it in UNZL.GBA so I can assume it's in Tile Molester.

                  Professor Birch isn't in UNZL.GBA either, so where can I find him in Tile Molester?

                  Again, both for Sapphire, thanks in advance.
                  I don't know about the Team Aqua Logo but you know NSE 2.X? If not Google it.
                  Prof. Birch Sprite in Ruby is 39DA00 just uncheck "LZ77 Compressed" checkbox in the NAVIGATE Section. I think it is the same with Sapphire but, why hack Sapphire? There are so lot of resources for Ruby and opposite for Sapphire.
                    #24285    
                  Old April 1st, 2013 (3:50 PM). Edited April 1st, 2013 by karatekid552.
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                  karatekid552 karatekid552 is offline
                  What happens if I push it?....
                     
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                    Quote:
                    Originally Posted by Crykura View Post
                    Well when I enter a warp that goes to a new warp that I set up the screen goes black but when i point the warp to one pre made it works.
                    There is a good chance you map is corrupted. Try inserting it into another map bank/slot and then try again.

                    Quote:
                    Originally Posted by U_Flame View Post
                    All right, here's the patch for my hack of Pokemon Sapphire, the one with the customizable basement. As you can see, I've also been busy with other (un)finished maps before I'm going to start scripting, so bear with the weirdness in the beginning. Just go with it 'till you're free to roam. You'll want to use the decoration cheats here: http://www.supercheats.com/gameboyadvance/pokemon-sapphire/8692/Gameshark-Cheats-VBA-Cheats/
                    I was planning on just using my save file:p. Either way, I will try and give it a look right now.


                    Edit: So, I am playing with this and I have no idea what it wrong. My best guess, since no matter how much I play with the tiles, is that you forced a secret base open and you are missing the command which allows decorations that use tiles. What I mean, is when I changed the outside staircase, not the one in the basement, into the secret base hole thing that you use secret power on, and then I pack up the base, it doesn't close. I can still enter the base as if I made one, even after I packed it up. I believe it is the initial script which opens the base in the first place that is preventing the decorations from being placed properly.

                    Edit2: the script which opens a secret base in Sapphire is located at 0x1A2BE1. It uses a lot of specials which we have no clue what they do. Take a look at it.
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                      #24286    
                    Old April 1st, 2013 (5:56 PM). Edited April 1st, 2013 by BlackWhiteRobin.
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                    BlackWhiteRobin BlackWhiteRobin is offline
                       
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                      Okay so I tried to do Jambo51's Overworld Rival Naming ASM Hack. It's about this paragraph he posted:
                      Quote:
                      Explanation: It's what it says on the tin, it lets you name your rival from the in game overworld, allowing for Silver like naming, or indeed, any other possibility you can come up with. The rivalname: .word 0x08FFFFFF is for if the player leaves the name box blank. It will fill it with a standard name instead. This standard name is up to you to create. Simply compile a name with XSE, and point that pointer to it.
                      Now here's the question, how do I compile the names? At what format?

                      Another question! Is there a way to make a force egg hatching script without glitches?
                        #24287    
                      Old April 1st, 2013 (6:36 PM).
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                      tajaros tajaros is offline
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                        Quote:
                        Originally Posted by robin22gongon View Post
                        Okay so I tried to do Jambo51's Overworld Rival Naming ASM Hack. It's about this paragraph he posted:

                        Now here's the question, how do I compile the names? At what format?
                        What do you mean format?

                        Ok, first open XSE then load your rom. And make a script that would look something like this.

                        #dynamic 0x800000

                        #org @1
                        = Gary

                        Compile it and take note of the offset and that should be the compiled string.
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                          #24288    
                        Old April 1st, 2013 (6:54 PM). Edited April 1st, 2013 by BlackWhiteRobin.
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                        BlackWhiteRobin BlackWhiteRobin is offline
                           
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                          Quote:
                          Originally Posted by tajaros View Post
                          What do you mean format?

                          Ok, first open XSE then load your rom. And make a script that would look something like this.

                          #dynamic 0x800000

                          #org @1
                          = Gary

                          Compile it and take note of the offset and that should be the compiled string.
                          Oh okay! What about this one?
                          Quote:
                          Originally Posted by robin22gongon
                          Another question! Is there a way to make a force egg hatching script without glitches?
                          And another one, would it be possible to port the R/S/E Pokedex to FR? Just the appearance and functions not the main Pokedex content. I'm curious since I discovered that the Ruins of Alph was ported to FR so I thought it would be possible to do the same with a Pokedex.
                            #24289    
                          Old April 2nd, 2013 (1:36 AM).
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                          Spherical Ice Spherical Ice is online now
                           
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                          Quote:
                          Originally Posted by robin22gongon View Post
                          Oh okay! What about this one?


                          And another one, would it be possible to port the R/S/E Pokedex to FR? Just the appearance and functions not the main Pokedex content. I'm curious since I discovered that the Ruins of Alph was ported to FR so I thought it would be possible to do the same with a Pokedex.
                          special 0xc2 hatches an egg in your party, and hatches it to the Pokémon in the slot defined by the variable 0x8004. This special affects non-eggs too: it will reset them to level 5, make them have no evs, and changes the met location.
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                            #24290    
                          Old April 2nd, 2013 (2:22 AM).
                          U.Flame's Avatar
                          U.Flame U.Flame is offline
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                          Hmm, it seems that no matter what map I use, giving any map the tilesets of 14(1), 45(2), and dimensions of 17 width and 9 height will always make that map crash. It isn't just May's house, it seems anything I try it with crashes.
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                          Hacks I'm working on:
                          Pokemon Sapphire Hoenn's Rebirth - My own hack, making progress whenever possible.
                          3rd Gen Multiplayer Project - Research and development, occasionally testing, sometimes with support.
                          Pokemon Cursed/Creepy White - Group project, on hiatus for now with plans to return eventually.
                          Animal Crossing Wild World playing as an animal - experimental, messing with models and textures

                          Hacks I've worked on in the past:
                          Pokemon Ruby Destiny Broken Timeline (pre-reboot) - Assisted with maps
                          Pokemon HeartGold Prince Boo Edition - Experimental project with three small changes. Made at the request of YouTube LPer PrinceBoo21.

                          Been super busy with work, life, and laptop problems. Hopefully I can get back into it soon, I fear I'm already rusty. Meanwhile I'm considering writing some of my hacks as a series of fanfics.

                          Times I've been ninja'd: 18
                          Times I've ninja'd people: 3
                            #24291    
                          Old April 2nd, 2013 (2:38 AM).
                          Banjora Marxvile's Avatar
                          Banjora Marxvile Banjora Marxvile is offline
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                            Quote:
                            Originally Posted by U_Flame View Post
                            Hmm, it seems that no matter what map I use, giving any map the tilesets of 14(1), 45(2), and dimensions of 17 width and 9 height will always make that map crash. It isn't just May's house, it seems anything I try it with crashes.
                            That is strange... But any other dimension works fine? Just make the width one more and see what happens, as then you can just leave the extra space blank, but it shouldn't be happening anyway...
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                            awwAwa cute!! (pets u)

                            OMG!! humans TOO CUTE (dies)

                            can't blame a BARK for tryin'...

                            RATED TEM OUTTA TEM.

                              #24292    
                            Old April 2nd, 2013 (3:18 AM).
                            U.Flame's Avatar
                            U.Flame U.Flame is offline
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                            Quote:
                            Originally Posted by Banjora Marxvile View Post
                            That is strange... But any other dimension works fine? Just make the width one more and see what happens, as then you can just leave the extra space blank, but it shouldn't be happening anyway...
                            Good point. I tested that tileset on a large map that I no longer use, and began to shrink it. It still worked with a dimension of 20 width and 10 height. Then it crashed when I tried to give it 17 width and 9 height. So I can still have a bigger map. As long as it looks the same, there won't be a difference. I'm just curious as to why that specific tileset crashes on certain dimensions. It's not even a size issue, it still works with larger dimensions! Anyone else tried this?
                            __________________
                            Hacks I'm working on:
                            Pokemon Sapphire Hoenn's Rebirth - My own hack, making progress whenever possible.
                            3rd Gen Multiplayer Project - Research and development, occasionally testing, sometimes with support.
                            Pokemon Cursed/Creepy White - Group project, on hiatus for now with plans to return eventually.
                            Animal Crossing Wild World playing as an animal - experimental, messing with models and textures

                            Hacks I've worked on in the past:
                            Pokemon Ruby Destiny Broken Timeline (pre-reboot) - Assisted with maps
                            Pokemon HeartGold Prince Boo Edition - Experimental project with three small changes. Made at the request of YouTube LPer PrinceBoo21.

                            Been super busy with work, life, and laptop problems. Hopefully I can get back into it soon, I fear I'm already rusty. Meanwhile I'm considering writing some of my hacks as a series of fanfics.

                            Times I've been ninja'd: 18
                            Times I've ninja'd people: 3
                              #24293    
                            Old April 2nd, 2013 (3:21 AM).
                            Banjora Marxvile's Avatar
                            Banjora Marxvile Banjora Marxvile is offline
                            hOI!!!!!! i'm tEMMIE!!
                               
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                              Quote:
                              Originally Posted by U_Flame View Post
                              Good point. I tested that tileset on a large map that I no longer use, and began to shrink it. It still worked with a dimension of 20 width and 10 height. Then it crashed when I tried to give it 17 width and 9 height. So I can still have a bigger map. As long as it looks the same, there won't be a difference. I'm just curious as to why that specific tileset crashes on certain dimensions. It's not even a size issue, it still works with larger dimensions! Anyone else tried this?
                              All the ROM's I used I remember never crashed for May's Room and the like at the default dimension (assuming by default it is 17x9), so it could be the ROM I guess, or something you did. Though, it is strange...
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                              awwAwa cute!! (pets u)

                              OMG!! humans TOO CUTE (dies)

                              can't blame a BARK for tryin'...

                              RATED TEM OUTTA TEM.

                                #24294    
                              Old April 2nd, 2013 (3:40 AM).
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                              U.Flame U.Flame is offline
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                              Actually, May's house has a default dimension of 11 width, 9 height. I expanded the room just as I had Brandan's then gave it the tileset of 14 and 45. Brendan's room didn't crash at expanding it, but then again I kept it's tileset of 14, 40. Like I said, I've tested this on different maps, so it seems the problem lies with the tileset, not the specific map.
                              __________________
                              Hacks I'm working on:
                              Pokemon Sapphire Hoenn's Rebirth - My own hack, making progress whenever possible.
                              3rd Gen Multiplayer Project - Research and development, occasionally testing, sometimes with support.
                              Pokemon Cursed/Creepy White - Group project, on hiatus for now with plans to return eventually.
                              Animal Crossing Wild World playing as an animal - experimental, messing with models and textures

                              Hacks I've worked on in the past:
                              Pokemon Ruby Destiny Broken Timeline (pre-reboot) - Assisted with maps
                              Pokemon HeartGold Prince Boo Edition - Experimental project with three small changes. Made at the request of YouTube LPer PrinceBoo21.

                              Been super busy with work, life, and laptop problems. Hopefully I can get back into it soon, I fear I'm already rusty. Meanwhile I'm considering writing some of my hacks as a series of fanfics.

                              Times I've been ninja'd: 18
                              Times I've ninja'd people: 3
                                #24295    
                              Old April 2nd, 2013 (4:01 AM). Edited April 2nd, 2013 by Banjora Marxvile.
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                              Banjora Marxvile Banjora Marxvile is offline
                              hOI!!!!!! i'm tEMMIE!!
                                 
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                                Quote:
                                Originally Posted by U_Flame View Post
                                Actually, May's house has a default dimension of 11 width, 9 height. I expanded the room just as I had Brandan's then gave it the tileset of 14 and 45. Brendan's room didn't crash at expanding it, but then again I kept it's tileset of 14, 40. Like I said, I've tested this on different maps, so it seems the problem lies with the tileset, not the specific map.
                                Interesting,I will try it on one of my ROM's and report back and see if it crashes.

                                EDIT: That is so interesting, I see exactly what you mean. I think the only course is to make the dimensions bigger and fill with blank space.
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                                Temmie vibrates intensely.

                                awwAwa cute!! (pets u)

                                OMG!! humans TOO CUTE (dies)

                                can't blame a BARK for tryin'...

                                RATED TEM OUTTA TEM.

                                  #24296    
                                Old April 2nd, 2013 (5:59 AM).
                                karatekid552's Avatar
                                karatekid552 karatekid552 is offline
                                What happens if I push it?....
                                   
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                                  Quote:
                                  Originally Posted by Banjora Marxvile View Post
                                  Interesting,I will try it on one of my ROM's and report back and see if it crashes.

                                  EDIT: That is so interesting, I see exactly what you mean. I think the only course is to make the dimensions bigger and fill with blank space.
                                  I have run into these problems before with maps expanding and then crashing. Just take the map and insert it into another slot and change all of the warps. It should work then.
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                                    #24297    
                                  Old April 2nd, 2013 (9:26 AM).
                                  U.Flame's Avatar
                                  U.Flame U.Flame is offline
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                                  Quote:
                                  Originally Posted by karatekid552 View Post
                                  I have run into these problems before with maps expanding and then crashing. Just take the map and insert it into another slot and change all of the warps. It should work then.
                                  That's the weird part though. The problem isn't in just that map, it's in any of them. It isn't even about expanding, since the maps can work with bigger dimensions. As Banjora Marxvile pointed out, the unneeded space can be filled with the same tiles as the border, and it won't look any different. Thanks to that, it's not causing any problems. But it's certainly strange that it crashes with only certain dimensions, yet won't have a problem with bigger ones so the problem lies with that tileset, not expanding.
                                  __________________
                                  Hacks I'm working on:
                                  Pokemon Sapphire Hoenn's Rebirth - My own hack, making progress whenever possible.
                                  3rd Gen Multiplayer Project - Research and development, occasionally testing, sometimes with support.
                                  Pokemon Cursed/Creepy White - Group project, on hiatus for now with plans to return eventually.
                                  Animal Crossing Wild World playing as an animal - experimental, messing with models and textures

                                  Hacks I've worked on in the past:
                                  Pokemon Ruby Destiny Broken Timeline (pre-reboot) - Assisted with maps
                                  Pokemon HeartGold Prince Boo Edition - Experimental project with three small changes. Made at the request of YouTube LPer PrinceBoo21.

                                  Been super busy with work, life, and laptop problems. Hopefully I can get back into it soon, I fear I'm already rusty. Meanwhile I'm considering writing some of my hacks as a series of fanfics.

                                  Times I've been ninja'd: 18
                                  Times I've ninja'd people: 3
                                    #24298    
                                  Old April 2nd, 2013 (12:55 PM).
                                  Mickey` Mickey` is offline
                                     
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                                    Hello ^^ (I'm French and I'm only fifteen, so I'm sorry about my bad English ! :s)

                                    I've got two questions.

                                    First, is it possible to activate an ASM script just pressing a button (without use a XSE script) ?

                                    And then, is it possible, with ASM, to appear pictures on the screen, such as our first Pokémon's sprite ?

                                    Thanks a lot :)

                                    Mickey`
                                      #24299    
                                    Old April 2nd, 2013 (3:42 PM). Edited April 2nd, 2013 by karatekid552.
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                                    karatekid552 karatekid552 is offline
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                                      Quote:
                                      Originally Posted by U_Flame View Post
                                      That's the weird part though. The problem isn't in just that map, it's in any of them. It isn't even about expanding, since the maps can work with bigger dimensions. As Banjora Marxvile pointed out, the unneeded space can be filled with the same tiles as the border, and it won't look any different. Thanks to that, it's not causing any problems. But it's certainly strange that it crashes with only certain dimensions, yet won't have a problem with bigger ones so the problem lies with that tileset, not expanding.
                                      Hmmmm, I really don't have anything to say.

                                      Quote:
                                      Originally Posted by Mickey` View Post
                                      Hello ^^ (I'm French and I'm only fifteen, so I'm sorry about my bad English ! :s)

                                      I've got two questions.

                                      First, is it possible to activate an ASM script just pressing a button (without use a XSE script) ?

                                      And then, is it possible, with ASM, to appear pictures on the screen, such as our first Pokémon's sprite ?

                                      Thanks a lot :)

                                      Mickey`
                                      1) I believe that JPAN's engine allows the running of a script based upon the press of a button, so it could run a script that just says, "callasm 0x[routine+1]".

                                      2) You don't need ASM, there are scripting commands for that. Something like showpokepic and hidepokepic.
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                                        #24300    
                                      Old April 2nd, 2013 (5:23 PM).
                                      TurrableTrevor TurrableTrevor is offline
                                         
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                                        I'm having some trouble in Advanced Pallet Editor (APE). I've been following Khaos Knight's tutorial on how to hack the emerald title screen, and everything was going smooth up until it was time to change the pallet. When I import my pallet, it says "Invalid Pallet" or something along those lines. When I try again it appears to load the pallet but says "Runtime Error 13" and then crashes. Any adive?
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