Cities and Towns - South
If the north of Jeimas is like heaven, then the south is the equivalent of hell. Unlike the north of the continent where cities are surrounded by greenery and plant life, the south of Jeimas is covered entirely by an enormous and harsh desert known as the Barren Lands. Life is sparse here and the population is small as the land is hot and dry and it's difficult for most plants to grow.
The towns in the Barren Lands are typically very poor and most locals struggle to survive and stay afloat. The vast wealth in resources found in south is owned largely by the large corporations of the northern cities or by the government itself and a very meager amount of the large amounts of money produced by the mining industry finds its way back into the hands of southerners.
Due the economic hardship and harshness of the landscape, many of those in the south find themselves turning to crime in order to survive - taking advantage of a small police force and lack of government presence to lie, steal, cheat and kill there way to survival. As a result of the enormous amount of crime, small police/government presence and desperate need of cash a large bounty hunting industry has developed in the south that is not present in the north.
The locations in the south of the country take a lot of inspiration from the stereotypical "wild west" towns of the cinema, fantasy realms, the Australian mining towns that I'm familiar with and of course random things that pop out of my own twisted mind.
Iron Haven
The largest city in the Barren Lands (although far smaller than most cities in the North) and one off from being the northernmost, Ironhaven is more or less the hub of the south. Ironhaven is located several days of horseback travel north of the Great Chasm and south of the cities Earnest and Southbridge.
Merchants and traders of all sorts flock to Ironhaven to ply their wears and tonnes of ore passes through the city on its way to northern cities where it's purified and put to use. As the only large place of trade and a retail hub for the south of the continent, Ironhaven is easily the wealthiest of the locations in the Barren Lands although still extremely poor by the standards of the north.
Ironhaven is by far the best place to officially and properly learn sorcery in the Barren Lands, however due to costs most spellweavers in the south tend to learn from any magical relatives or self teach. The city is surrounded by enormous stone walls with large and heavy iron gates. These walls were erected to ward off attacks from natives during the war time and also from the large numbers of outlaws that steadily began to appear after colonisation. The walls are specially designed so that a magical barrier can be channeled through them by a group of able spellcasters to further enhance the already potent physical defense.
Spider's Hollow
Named for the Togt Lupok Galva tribe that once inhabited the Great Chasm, Spider's Hollow is the second smallest and most central of the Chasm towns. The land around Spider's Hollow was once home to the most major Togt Lupok Galva settlement but nobody is sure why this was the case because it appears to be borderline impossible to grow anything in the area. It has been speculated that this was an effort by the native clan to spite their conquerors.
Other than this odd facet, Spider's Hollow is notable only for a particularly well-liked tavern and for Janet's Bounty Hunting Agency. The agency is run by a now crippled (and extremely grouchy) old woman, once a famous and feared hunter in its own right and is one of the most respected agencies in the south as well as the only one within the Chasm. The breadwinners of Spider's Hollow typically earn their keep by trading with passers by or, more often, by working in nearby towns like Gilded Brook.
Gilded Brook
Gilded Brook is located on the edge of the Barren Lands' only river of note and is a town slightly larger than Spider's Hollow, it's closest neighbour. Like just about everywhere else in the South very little grows in the area but it's fairly easy to come by cheap booze.
Gilded Brook was founded and named after prospectors discovered extremely rich deposits of gold by panning the nearby river. It has since developed into a mining town and the area around it is pockmarked by deep mine shafts. Although gold is the towns primary export, several other valuable ores and also stores of coal can be mined in the area. Gilded Brook is routinely raided by outlaws due to the mines and it's extremely commonplace to Janet's hunters or freelancers in the area searching for an easy bounty.
Larkin
Larkin is the largest town in the Great Chasm and is located in the north of the crater by Sinking Road, the only way down into the deep depression. Despite the harshness of the landscape, several small wheat or livestock farms can be found around the outskirts of the town.
Residents of Larkin make their living primarily as farmers or as miners in the mines by Wrench, however several local establishments (many of which that serve liquor) also exist and work can be found in maintaining the Sinking Road or in the slow-going construction of a railroad tunnel out of the Chasm.
There was once plans to unite Larkin and the nearby Wrench as a single, lucrative city within the Chasm and a few buildings did pop up between the two. Due to the cost and a disinterested government however, these plans fell through and the majority of these buildings have since gone to pieces. The building in the best condition, an opera house for whatever reason, recently burned to the ground.
Wrench
Wrench was the smallest town in the Chasm, even smaller than Spider's Hollow. Like Gilded Brook, Wrench functioned as a mining town and the entire community of the town either worked on or around the numerous mines penetrating deep underground (either vertically or into the walls of the Chasm). A great deal of valuable materials can be found in these mines.
Wrench was recently destroyed in events surrounding a fanatical woman named Cosma and her niece, Alice who has since been possessed by a demonic entity known as Verelys (collectively they are known as Veralice). All that remains of the town are a few barely standing buildings and piles upon piles of discarded wood, metal and other assorted debris that used to make up the rest of the town. Most of the mines around the town are still functioning and some have begun to rebuild, however with money scare, materials costly and no assistance from the government, progress is very slow.
Silverston
Silverston is located not far from the Great Chasm, lying to the crater's west by the same river that finds its way into the area by Gilded Brook. It is a town far larger than those in the Chasm with perhaps only Larkin giving it any competition there, although far too small to be considered a true city like Ironhaven or Southbridge. Silverston is one of the most isolated places of living in the South being outside the Chasm and several days travel from Ironhaven.
Like most other places in the Chasm, Silverston exists primarily for mining and the area around the town is covered with mines of varying success rates - including the largest silver mine in the world and several smaller silver and gold mines as well as those digging for platinum, iron ore and coal. The town is an easy target for outlaws because of its isolated nature and is known to be somewhat under the thumb of particularly dangerous outlaws Borya Bogden and Felix Griffin.
Southbridge
Southbridge is where the South officially begins and is considered by many as the beginning of the Barren Lands also atlhough it is actually just outside the desert. Narrowly missing out on the nearly uninhabitable desert, Southbridge lies in a hot Savannah surrounded by farmland.
Southbridge acts as one of the gateways between the north and south of the continent, hence its name, and a lot of goods pass back and forth between the city and Ironhaven. This constant tradeflow and the most fertile land in the south surrounding it lead to Southbridge having a poor but stable economy. It is the second largest city in the south behind Ironhaven. Southbridge's biggest claim to fame is that it was the home of the first bounty hunting agency in the south.
Fairbell
Fairbell is the southermost town in the Great Chasm and is only slightly larger than the likes of Spider's Hollow or Wrench. The land around Fairbell consists of the typical empty desert but is dotted by fields of wheat grown by the local farmers.
Fairbell's really only place of note is the small but beautifully designed church at its centre. The locals of Fairbell are heavily influenced by members of this church and as there's no religious establishments in either Spider's Hollow or Gilded Brook, locals from these towns often visit Fairbell to attend sermons. Recently the original church was demolished in a battle involving outlaws "Sister" Tess and Emmett Holliday and church enforcer Ezekiel. It is currently undergoing reconstruction although regular sermons are still held outside the building.
The Lost Towns
In addition to these towns there are three other locations of note, not for anything particularly special about them whilst they existed but because they no longer do. These were the small town of Rigget located at the back of the Great Chasm as well as the two larger towns of Cobalt and Sandon that were of a similar size as Silverston. Cobalt was located not far from Silverston whilst Sandon lied on the eastern side of the Barren Lands quite close to the sea.
These three towns are famous because of the actions of a man known only as Demon and his followers. An extremely notorious outlaw with the second highest bounty of any outlaw in Jeiman history, Demon appeared out of nowhere with his cohort and road through these towns leaving nothing but flames, rubble and bodies in his wake. It has been theorised that he now uses the ruins of Sandon or Cobalt as a hideout and as a result people typically avoid both.