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[Other Question] Size of animation frames?

Damien.aspiring.fandev

Chapter 16 A New Dawn { ||:^❩ )
960
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Good day/evening, fan-devs & fan-devs in the making!
Let's assume one was to make move and status animations of their own through
the animation editor utility found in the Essentials kit.
The animations work thanks to .png format spritesheets of sorts found in Graphics/Animations,
and we can easily edit said sheets or make new ones out of scratch.
Now, I wish the sprites to be centered so that I don't have to move each frame
to center them by eye, and thus will type down what I fear will turn out as a noob question:
what's the exact size, in pixels, of each frame?
Thank you for your patience, have a good day. (keeps refreshing hoping at least one of the 8 guests logs in and replies)

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Last edited:
277
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8
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  • Age 32
  • Seen Aug 29, 2022
? ???? ???? ???? ???? ???? ???? ???? ???? ???? ???? ???? ?????
Each cell is 192 pixels, so...
960x960 is a 5x5 sheet
768x768 = 4x4
576x576 = 3x3
384x384 = 2x2
192x192 = 1x1
You can mix values like 384x192 = 2x1


???????? ???? ???? ???? ???? ???? ???? ???? ???? ???? ???? ???? ????
 
Last edited by a moderator:

Damien.aspiring.fandev

Chapter 16 A New Dawn { ||:^❩ )
960
Posts
7
Years
❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦
Forgive me, other short question :
is there a way to unlock battlers from their positions in the editor and
drag them elsewhere on the frame or change other properties, so that
we can have them moving, be shown distorted, resized or change colouring
during the animation? (like having a battler shake or be knocked back, or
when a pokémon is statused and glows purple from poisoning or red from burn)

Thank you for in advance, ciao!

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