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1st Gen There weren't that many music tracks

Palamon

Silence is Purple
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Have you ever noticed how a lot of the themes in Kanto are shared with eachother? There's barely any unique themes. A lot of cities and towns have the same musical scores/tracks. I think only Pallet Town and Cinnabar Island have unique themes not used anywhere else. Even routes and caves are pretty much the same, with only I think route 1 not being shared with anything else.

Well, I guess since gen i was on the game boy they had a limited amount of spaced, but I don't know, did anyone notice this? It's not a problem, I don't care, but it got me to thinking "wow generation I REALLY was limited!" It's not just music from towns/cities, it's cries, too. A lot of cries in gen i were just the same but pitched differently. Like Ditto and Goldeen, for example.
 
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Its less of a space issue (ideally) and more of a team issue. Gen 1 was made with a very small crew. They believed there was a space issue due to the small number of them inexperienced with compression.
 
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I knew there were a lot of cries that were the same but differently pitched. As for what little there is in terms of music: that's pretty common. At least for the early eras a lot of games didn't come with a lot of tracks. So it's easy to overlook. It's just easier to notice nowadays because they've improved a lot both in terms of music and overall quality.
 
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Another thing that comes to many gen 1 aspects and not just the music, is that the game experience and philosophy of Game Freak was well behind other gameboy RPGs. Just listen to the music of Zelda GB games vs Pokemon. The project Game Freak worked on before this was Mendel Palace which was a single screen game which was reminiscent of Arcade games from the early 80s.

There is a famous story from Gen 2 where they didn't believe they could fit Pokemon Gold and Silver on a GBC cartridge, and they sent over from experts from Nintendo proper and shrunk down the game size by a fraction.
 
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I do notice that compared to main series games now, yeah, since we have so many unique tracks in the modern games. Agree with Megan about noticing the cries too, some are so incredibly similar, like Ditto and Poliwag!
 

Palamon

Silence is Purple
8,141
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I do notice that compared to main series games now, yeah, since we have so many unique tracks in the modern games. Agree with Megan about noticing the cries too, some are so incredibly similar, like Ditto and Poliwag!

Here's a fun fact about generation one, only 37 Pokemon of the original 151 had unique cries. That's less than half of them.

There's an interesting video on youtube that explains old Pokemon cries in a visualized graph, but I'm not gonna link it.

Come to think of it, though, it took a really long time for cries to even get updated in Pokemon, didn't it?

Also, something else I noticed is that sound effects were also few and far in between in generation I battles, but that's to be expected when game boys can't produced a whole ton of unique sounds.
 
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I understand that the times were different and the team was quite inexperienced ahah. Just look at the sprite quality of the first games, also................................

It's never been an issue for me that music is re-used on several routes and in several towns in the first games :) It's just a product of its time and all these songs are iconic now anyways!
 

punishedfelix

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The development of Pokemon Red and Green were notoriously cramped, it's amazing it reached production at all. So, they probably repeated songs since many games already have a "town" song for many of the same towns anyways. There is much more song diversity in GSC where the regional locale was a lot more important to the worldbuilding of the games, and they also had more resources.
 
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i think that was because there was too much stuff in the game so they had to delete some music tracks if they wanted to keep most of the stuff in
 

Sydian

fake your death.
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honestly i think the gen 1 soundtrack is rly good even with the limitations on how many tracks there are in the game so it doesn't really bother me. it kind of helps tracks be more memorable anyway, bc you're hearing them more often, but not so often that it gets annoying ig.
 
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Looking at a direct rip it isn't 100% storage issues on the cartridge it probably doesn't have to do with storage (they compressed a 1,028~KB raw rom onto a 8MB cartridge (as of GBC)) so it must have to do with limitations of how expensive music is versus the budget to make the original games as they were sticking out a arm and leg already trying to make Gen 1 release date deadlines and budget , current indie games highest costs of production can be on the graphics (limited then) and in game audio I bet you it's the part of composing all the music recording and putting it into the final game to function as it's supposed to in the sections it belongs to, that's why when you get onto a bike even in Pokémon X it plays lumiose city music outside of lumiose city due to how they setup the music to play
 
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