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  #22901    
Old October 28th, 2012 (8:35 AM).
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thanethane98 thanethane98 is offline
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    I've been looking at creating Pokemarts in XSE recently. While being able to define the items is great, is there a way to define the price for the items?

    P.S. If this needs to go in the Script Help thread, tell and I'll move it there.
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      #22902    
    Old October 28th, 2012 (9:33 AM).
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      Can you put contests in pokemon fire red?
        #22903    
      Old October 28th, 2012 (10:11 AM).
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      Jambo51 Jambo51 is offline
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        Quote:
        Originally Posted by thanethane98 View Post
        I've been looking at creating Pokemarts in XSE recently. While being able to define the items is great, is there a way to define the price for the items?

        P.S. If this needs to go in the Script Help thread, tell and I'll move it there.
        Item prices can be defined in Item Editor. There's a price field you can change.

        Quote:
        Originally Posted by Yogi1881 View Post
        Can you put contests in pokemon fire red?
        No.
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          #22904    
        Old October 28th, 2012 (10:32 AM). Edited October 28th, 2012 by Alaka-Z.
        Alaka-Z Alaka-Z is offline
           
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          Nintendo say its not true about the owning the game stuff-Still illegal by them, but its not like I'd make any profit or distribute my hacking. Cheers for answering my question.
            #22905    
          Old October 28th, 2012 (10:40 AM). Edited October 28th, 2012 by Herpahermaderp.
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            Quote:
            Originally Posted by Alaka-Z View Post
            Surely one of the more experienced hackers can answer my question?
            :(
            Scroll up 4 My question.
            Plz?
            Thanks
            Just so you know, your question was deleted by DrFuji.

            Quote:
            Originally Posted by Alaka-Z View Post
            Hey. Im interested in hacking FireRed , but it's not possible to put your ROM hack back onto the real firered cart is it? I 'd have to buy some flashcart. Also, I'm slightly concerned about legality issues.
            I would like to hack to just slightly tweak stuff. Ive watched lots of advance map tutorials-The videos make it seem pretty simple, but idk. My big question:
            On AdvanceMap, can you use the coded ruby and sapphire trainer sprites and music?
            Because I wanted to put Maxie and Archie in the game...Also, how could I make them and the gym leaders trigger rematches without VS Seeker? I was thinking like every time you beat the elite four but surely there's something easier?
            My main point is: I would like to play on my GBA, not a PC.
            Thanks.
            Unless if you were talking about this one. No, you can't load your ROM onto a real Fire Red cartridge, so yes, you'd have to buy a flashcart. It's only illegal if you don't own the game. Yes, you can have Maxie and Archie in your games, all you would have to do is insert new scripts for them and the sprites are already in the game. The last question I cannot answer, for IDK anything about the VS Seeker or it's functions.
              #22906    
            Old October 28th, 2012 (12:16 PM).
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            Lugia_Da_Boss Lugia_Da_Boss is offline
               
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              Does anyone know how to make shinies more common?
                #22907    
              Old October 28th, 2012 (2:29 PM).
              Alaka-Z Alaka-Z is offline
                 
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                You sort of can. In B2/W2, after conpleting the national pokedex, Professor Juniper gives you an item that increases shiny encounter rate. Also, there is the masuda method in gen 4/5-Breed your pokemon with one from a different language game, and the offspring has a higher chance of being shiny.
                Those are the only affecting factors I think-
                Its up to chance-Only 1/8192 Pokemon are shiny without either of the above methods.
                  #22908    
                Old October 28th, 2012 (2:39 PM).
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                  Quote:
                  Originally Posted by Alaka-Z View Post
                  You sort of can. In B2/W2, after conpleting the national pokedex, Professor Juniper gives you an item that increases shiny encounter rate. Also, there is the masuda method in gen 4/5-Breed your pokemon with one from a different language game, and the offspring has a higher chance of being shiny.
                  Those are the only affecting factors I think-
                  Its up to chance-Only 1/8192 Pokemon are shiny without either of the above methods.
                  Dude, I mean is there any way I can hack it so that the 1/8192 is a higher chance, like say 1/5000 or whatever.
                    #22909    
                  Old October 28th, 2012 (3:24 PM).
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                  Herpahermaderp Herpahermaderp is offline
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                    Quote:
                    Originally Posted by Lugia_Da_Boss View Post
                    Dude, I mean is there any way I can hack it so that the 1/8192 is a higher chance, like say 1/5000 or whatever.
                    So far I believe it is safe to say no, that's not possible. Try checking Research & Development, there might be something there.
                      #22910    
                    Old October 28th, 2012 (5:08 PM).
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                      Sorry if this has been asked somewhere back on page 367 of 924, but I didn't feel like searching back that far. ;)

                      In the Block Editor in AdvanceMap, which I'm toying with for the first time trying to fix some tile issues in a hack, I'm trying to figure out which flag makes a character (or Hero) hide behind the tile when standing in the spot that tile is on. I already know "??? [00]" hides the player behind a tile. However, there are tiles that use transparency to reveal a tile underneath.

                      In my example, the area behind the Gym is accessible, but it also has snow on it. The way this tile has been set up by the designer is that the building tile is the base tile and the snow is the second tile. You can walk onto the Gym tiles (as in walking behind the Gym) to hide behind them and they work for hiding behind the snow. However, now I need to hide behind the building tile itself. Can I do this?

                      Assuming I can, that will take care of one tile. I then have one more complication as pictured below:


                      In this case, the Hero should be seen behind the upper-left segment, but not the rest. Because of the extreme corner being in the right segment (the part hidden behind), it causes him to hide behind the extreme corner, but the transparency in the snow tiles causes him to appear in the pink areas:


                      I'm thinking I might have to remove the snow from these tiles. Thought I'd ask for help first. :)

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                        #22911    
                      Old October 28th, 2012 (8:07 PM).
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                      DrFuji DrFuji is offline
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                      Quote:
                      Originally Posted by CycloneGU View Post
                      Sorry if this has been asked somewhere back on page 367 of 924, but I didn't feel like searching back that far. ;)

                      In the Block Editor in AdvanceMap, which I'm toying with for the first time trying to fix some tile issues in a hack, I'm trying to figure out which flag makes a character (or Hero) hide behind the tile when standing in the spot that tile is on. I already know "??? [00]" hides the player behind a tile. However, there are tiles that use transparency to reveal a tile underneath.

                      In my example, the area behind the Gym is accessible, but it also has snow on it. The way this tile has been set up by the designer is that the building tile is the base tile and the snow is the second tile. You can walk onto the Gym tiles (as in walking behind the Gym) to hide behind them and they work for hiding behind the snow. However, now I need to hide behind the building tile itself. Can I do this?

                      Assuming I can, that will take care of one tile. I then have one more complication as pictured below:


                      In this case, the Hero should be seen behind the upper-left segment, but not the rest. Because of the extreme corner being in the right segment (the part hidden behind), it causes him to hide behind the extreme corner, but the transparency in the snow tiles causes him to appear in the pink areas:


                      I'm thinking I might have to remove the snow from these tiles. Thought I'd ask for help first. :)

                      Cyclone
                      Yeah, the only way you could be be underneath both the roof and patch of snow would be for both of them to share the same palette - That way you could combine the two into a tile through paint. Unless you can do that it would be best to remove the patch of snow entirely.
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                        #22912    
                      Old October 28th, 2012 (8:29 PM).
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                      Cyclone Cyclone is offline
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                        Quote:
                        Originally Posted by DrFuji View Post
                        Yeah, the only way you could be be underneath both the roof and patch of snow would be for both of them to share the same palette - That way you could combine the two into a tile through paint. Unless you can do that it would be best to remove the patch of snow entirely.
                        Good enough, I'll make that modification to those two tiles then. You can't walk behind the trees to reach the other spots, so ample snow can still be used. I thought about using rocks on the top half of the base tile, but decided it's not worth blocking the space (and would still look wrong).

                        Thanks. :)

                        Cyclone
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                          #22913    
                        Old October 29th, 2012 (9:26 AM). Edited October 29th, 2012 by Alaka-Z.
                        Alaka-Z Alaka-Z is offline
                           
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                          By using Advanced Trainer to create your own trainers, is there a way to change to BGM during the battle (e.g make the battle use the gym leader theme)? Also, is there a way to enable infinite rematches with the trainers you create? Thirdly, on Advanced Trainer can you choose the Pokemon's Ability or is it random(In vids there seems to be no way to choose ability)
                          Oh, and do ROMs download to all user accounts on the PC, because I use a shared PC so I was hoping that it only downloads to my user account.
                          Finally, can flashcart GBA games link via cable in the normal method with genuine GBA carts?
                          Again, thanks :)
                          Soz 4 all the questions but i've never hacked in my life.
                            #22914    
                          Old October 29th, 2012 (4:38 PM).
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                          Herpahermaderp Herpahermaderp is offline
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                            Quote:
                            Originally Posted by Alaka-Z View Post
                            By using Advanced Trainer to create your own trainers, is there a way to change to BGM during the battle (e.g make the battle use the gym leader theme)? Also, is there a way to enable infinite rematches with the trainers you create? Thirdly, on Advanced Trainer can you choose the Pokemon's Ability or is it random(In vids there seems to be no way to choose ability)
                            Oh, and do ROMs download to all user accounts on the PC, because I use a shared PC so I was hoping that it only downloads to my user account.
                            Finally, can flashcart GBA games link via cable in the normal method with genuine GBA carts?
                            Again, thanks :)
                            Soz 4 all the questions but i've never hacked in my life.
                            Yes, but you don't use A-Trainer, you have to use a script to make it gym leader themed. There is a way to make infinite battles, but I can't share them here, no, you can't choose a trainer's Pokemon's ability, no, ROMs you download are on your user account only, and it depends on the flash cart your using, most of them do work with link cables linked to genuine GBA games.
                              #22915    
                            Old October 29th, 2012 (5:23 PM).
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                            wwmb wwmb is offline
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                              Hello! So.... I don't know if it is just that I haven't looked enough or what, but I can't find enough info to get this done: I'm trying to edit the world map in Pokemon Emerald (Later I'll be working on RS too... but that's beside the point.) I've found the three tilsets (245, 328, 330) and tilemaps (246, 390, 331) in unLZ. I've decompressed them all to .raw and .png files (256 for tilesets and 16 for maps.) (for backups, comparison, experimentation etc.)

                              I also made my own map in GIMP, using the exact same colors as the tileset in the game (taken with VBA); then I used Sphere to remove duplicate tiles in the tileset. I PrtScreen-nd that back into gimp indexing it with the same colors too (.png, both a 0compression and a 9-or-something/max compression version.) Made the .raw tilemap in NTME (8bpp). I noticed in VBA that the world map is square (512x512) and that NTME's Emerald World Map setting isn't, so I made three different sizes (in tiles): a 32x32, a 64x32, and a 64x64 sized map.

                              Going back to the tileset, I opened up TileMolester-Alt 8bpp linear, imported the bg.pal I got from VBA when looking at the world map, Pasted in my tiles (same dimensions as the tileset I got from #328) and saved it as .raw.

                              unLZ doesn't want to overwrite the tileset even though the .raw is using the same colors (if I open it back up in TileMoleset-alt it goes to 2bpp planar, and after turning it back its colors are different until I reload the pallet) it's the same size (I even opened it up with a hexeditor and deleted all of the unused tiles at the end... so now my tileset .raw is 2to3 8x8 tiles smaller in filesize).
                              unLZ won't even compress and put the original tilesets back into the rom, claiming they are too big when compressed too.

                              So any help would be awesome in finding a way to replace the files. (I don't want to use any free space when I'm not using ANY more data than the game is, AFAIK.)
                                #22916    
                              Old October 29th, 2012 (5:25 PM).
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                              Yogi1881 Yogi1881 is offline
                                 
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                                Is it possible to use multiple different egg sprites.
                                Like customizing pokemon eggs?
                                  #22917    
                                Old October 30th, 2012 (12:42 AM).
                                Alaka-Z Alaka-Z is offline
                                   
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                                  @ Yogi1881-Maybe. The reason eggs use only one sprite is because of all the pointless memory it would take programming individual frames for hatching each one.

                                  @ HerpaHermaDerp-Thanks. What script would I need to change music? Ppl on youtube say the default BGM is determined on trainer class- Say if I put a trainer with the trainer class Magma Leader, that badass theme from R/S would be default because its coded? Not to be a douche but why can't you share the infinite battles method? Is it like valuable advanced knowledge? Or.....Maybe say the e4 have idk a script or something that allows infinite battles with them? Finally, u have any vague ideas about the flashcarts that CAN link with genuine carts? Again, cheers; sorry for all the questions...
                                    #22918    
                                  Old October 30th, 2012 (3:58 AM).
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                                  Herpahermaderp Herpahermaderp is offline
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                                    Quote:
                                    Originally Posted by Yogi1881 View Post
                                    Is it possible to use multiple different egg sprites.
                                    Like customizing pokemon eggs?
                                    Yes, this would be possible, but you would have to learn ASM and create a routine for it.

                                    Quote:
                                    Originally Posted by Alaka-Z View Post
                                    @ Yogi1881-Maybe. The reason eggs use only one sprite is because of all the pointless memory it would take programming individual frames for hatching each one.

                                    @ HerpaHermaDerp-Thanks. What script would I need to change music? Ppl on youtube say the default BGM is determined on trainer class- Say if I put a trainer with the trainer class Magma Leader, that badass theme from R/S would be default because its coded? Not to be a douche but why can't you share the infinite battles method? Is it like valuable advanced knowledge? Or.....Maybe say the e4 have idk a script or something that allows infinite battles with them? Finally, u have any vague ideas about the flashcarts that CAN link with genuine carts? Again, cheers; sorry for all the questions...
                                    No, I chose not to share the infinite loop battle script here because this is the Simple Questions thread, not the Script Help thread :P And so far I've noticed that it would be best if you went with an EZFlash cartridge if you want to connect, seeing as those are by far the most praised and compatible GBA cartridge.
                                      #22919    
                                    Old October 30th, 2012 (8:13 AM).
                                    Alaka-Z Alaka-Z is offline
                                       
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                                      Again, Thanks :)
                                      Very helpful :)
                                        #22920    
                                      Old October 30th, 2012 (10:52 PM).
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                                      Totodilesteel99 Totodilesteel99 is offline
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                                        Another Question!
                                        How do i insert Sprites from Black and White found on Bulbapedia into my Fire Red Hack?
                                        It's possible, I've seen, but i can't figure out.
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                                          #22921    
                                        Old October 31st, 2012 (1:07 AM).
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                                        Satoshi Ookami Satoshi Ookami is offline
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                                        Quote:
                                        Originally Posted by Totodilesteel99 View Post
                                        Another Question!
                                        How do i insert Sprites from Black and White found on Bulbapedia into my Fire Red Hack?
                                        It's possible, I've seen, but i can't figure out.
                                        Resize them to 64x64 and then index them. (There are some tutorials for it in the Tutorials section by the way.) And then by using UnlZ GBA, you can insert them.
                                        I believe there are BW sprites already downloadable somewhere, though... so you can use those if you don't feel like indexing.
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                                          #22922    
                                        Old October 31st, 2012 (4:28 AM).
                                        raging-inferno-1986 raging-inferno-1986 is offline
                                           
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                                          Hi, i was wondering do Fire Red and Ruby share the same tile colour pallets?
                                            #22923    
                                          Old October 31st, 2012 (5:22 AM).
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                                          Platinum Lucario Platinum Lucario is offline
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                                          Quote:
                                          Originally Posted by raging-inferno-1986 View Post
                                          Hi, i was wondering do Fire Red and Ruby share the same tile colour pallets?
                                          Nope, the 0 palette has different colours in Ruby than what it does in FireRed. Even though the tile colours may look similar, it doesn't have the same tile colour palettes. It may have some identical on some palettes like 0 in Ruby shares some from FireRed's 3 (at least I think it is, if I can remember correctly) palette.
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                                            #22924    
                                          Old October 31st, 2012 (5:49 PM).
                                          YogiBerra YogiBerra is offline
                                             
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                                            I'm experiencing a problem with a person script I've created. Instead of being a normal person script where I talk to it and it gives my my message, it acts as if it is a cuttable tree. The settings in Advance Map are below.
                                              #22925    
                                            Old October 31st, 2012 (5:56 PM).
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                                            DrFuji DrFuji is offline
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                                            Quote:
                                            Originally Posted by YogiBerra View Post
                                            I'm experiencing a problem with a person script I've created. Instead of being a normal person script where I talk to it and it gives my my message, it acts as if it is a cuttable tree. The settings in Advance Map are below.
                                            Is it sharing its Person Event Number with an actual cuttable tree on that map? If it is then that would explain why its mimicking the script - All you have to do is change the number.
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