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[Java] PokeNation 2012 - A new Pokemon MORPG

50
Posts
12
Years
  • Seen Jan 27, 2013

etsltz.jpg



QBunW.png



PokeNation is a project that started back in 2010, since the beginning that
what we want to create is a new Pokemon Online Game, but not just another one!
We want you to enjoy the real Pokemon gameplay while being able
to fully interact with your friends, building an healthy competition.
PokeNation is being programmed in Java, and since the engine isn't
completely done we can't show much content at this moment.

ryDKD.png



Engine Programmer/Founder: Xavier
Engine Programmer: Polish Civil
Mapper: Professor Oak
Content Editor: Gameday
Content Editor: ThirteenOranges
Spriter: Ron
Sound Manager/Founder: Mika

NshfC.png


Main list of features that will need to be implement in the next months. This doesn't mean that we will open public alpha/beta only when this is finished, nor that we will open when the list is finished.

Note: Most of the next features are relative to these maps: Pallet Town, Route 1 and Viridian City. We are not going further till we have at least most of these features completed. The percentages are just an estimation.

World Data (50%)

  • Maps (Completed 100%)
  • Map connections (Completed 100%)
  • NPC spawns (Completed 100%)
  • NPC scripts(In progress 60%)
  • Object spawns (In progress 50%)
  • Wild encounter spawns (Not started 0%)
Battle System (0%)

  • Battle with NPC Trainers (Not started 0%)
  • Battle with other Players (Not started 0%)
  • Battle with wild Pokemon (Not started 0%)
  • Escaping from battle (Not started 0%)
  • Move support (Not started 0%)
  • Switching support (Not started 0%)
Wild Pokemon System (0%)

  • Walk on tall grass (Not started 0%)
  • Surf on water (Not started 0%)
Sound System (50%)

  • Multi-layer support (Completed 100%)
  • Background musics (In progress 50%)
  • User Interface sound effects (In progress 10%)
  • Volume changer (In progress 10%)
Player/Character Features (?%)

  • Account registration on client (Completed 100%)
  • Multi characters per account (Completed 90%) (Not sure if will be allowed)
  • Login/Logout (Completed 100%)
  • Arrow keys walking (Completed 100%)
  • Mouse walking (Completed 100%)
  • Trade System (Not started 0%)
Pokemon Data (10%)

  • Pokemon data on server (Completed 100%)
  • Pokedex (Completed 95%) (No search button/scroller)
  • EV system (Completed 95%) (Once we start working on battling, we can finish this)
  • IV support (Completed 100%)
  • Move learning (Not started 0%)
  • Nature support (Completed 100%)
  • Evolution support (Not started 0%)
  • PC storing (Not started 0%)
Other Engine Features (?)

  • Cache updating system (Completed 100%)
  • Game loader/updater (Completed 100%)
  • Multi-cursors system (Completed 100%)
  • Interface system (Completed 100%)
  • Chat system (Completed 100%)
  • Chat channels (Completed 100%)
  • Dialog system (Completed 80%) (Need to make a user choice interface)
  • Signpost Message system (Completed 90%) (Current interface is just an ugly placeholder)
  • Move data (Not started 0%)
  • Item Data (Not started 0%)
Website Features (10%)

  • Simple design (Completed 100%) (Template made by -DefaulT, might be changed in the future)
  • Webchat (Completed 70%) (No authentication system for now)
  • Account login (Completed 100%)
  • Account registration (Not started 0%) (Registration is only on client atm)
  • Highscores (Not started 0%)
  • Public account profile (Not started 0%)
  • Dynamic signature generator (Not started 0%)
  • Forums (Completed 100%) (vBulettin v4)




9swsC.png


(7)Videos on our Youtube Channel:
Some videos might be obsolete as updates happen all the time.

http://www.youtube.com/user/PokeNationOnline

Pictures:


Login Screen

TE788.png


Register Screen

egpjO.png


Logged in sample

kIEJ6.png


Dialogue example

d2008.png


Unfinished Pokedex interface

fKTl2.png


Outfit Selection interface

Nmiqz.png


Website Sample


Za9xa.png



Animated GIFs:

Multi-Cursor System + Click Animation

I40Bj.gif


Party hovering

8On7N.gif


Basic Chat Channel System

p1VXm.gif


These old screens may not match the current style/content of the game:

Login screen:
http://i.imgur.com/KbamE.png
NPC system:
http://i.imgur.com/2movm.png
Ingame chat system:
http://i.imgur.com/bKMUU.png
Chatbox:
http://i.imgur.com/pHBKH.png
Ingame Simple Screen: http://i.imgur.com/EUSU1.png
Main Interface little update+Start of chat box: http://i.imgur.com/2Ksvr.png
Main Interface (only a concept based on PWO): http://i.imgur.com/XCKZz.png





8Tvkt.png



Original content - Nintendo/Creatures Inc. and GAME FREAK Inc.
ROM editing tools - Everyone who share their ROM editing tools
Map Editor/Tool - Tiled



Thanks for following the project and for supporting us!
 
Last edited:
4
Posts
13
Years
That looks fantastic. Just wondering, are you using any game library like LWJGL, game engine like Slick2d, a built in gui package like awt or something else entirely?
 
48
Posts
12
Years
Looks really sick! I don't personally like Java but I really respect people who use it in there games, and pull it off (something I can't do) :) I wish you good luck.
maybe you can give me a few pointers for my game? http://www.pokecommunity.com/showthread.php?t=256373
Thanks.

also, when do you think you might have videos or a demo? I really wanna play this game, love pokemon online games :)
 
50
Posts
12
Years
  • Seen Jan 27, 2013
Thank you ALL for the support, I've been kinda busy with univ homeworks but I started chat box system yesterday :)

Not that good but its a start :p

2Ksvr.png


Tomorrow it will be mostly finished, I hope!
 

xdanx

But you can call me Dan :)
42
Posts
18
Years
  • Seen Jul 25, 2012
This is inaccurate, your using Fire Red/Leaf Green Tiles and Gold/Silver Sprites.

Don't take it the wrong way, but I think it's just common sense.

Rad means "TO DO"
Orange "WORKING ON IT"
Green "DONE"
 
50
Posts
12
Years
  • Seen Jan 27, 2013
How was I supposed to know that, I dont see a Key or guide to tell me that.

Oh I thought it was clear and easy to understand but I'll put the color description on the thread. Sorry for that.

Most-likely done with chatbox, just need to finish the chatscroll updating:

first version:
pHBKH.png


new:
bKMUU.png
 

xdanx

But you can call me Dan :)
42
Posts
18
Years
  • Seen Jul 25, 2012
How was I supposed to know that, I dont see a Key or guide to tell me that.

That's where COMMON SENSE comes in. That kind of color codes are widely used in this kind of W.I.P projects.
 

Nobololol

King Of Mercy
54
Posts
12
Years
Looks cool! But i have few questions.

1. Will the game have somekind of story and gym leaders? Or just player vs player battles?
2. How many Pokemon game will have when ready? And from what generation?
3. Will the game have Fakemon? How many?
4. What are the starting pokemon?

Sorry for my bad english :)
 
27
Posts
11
Years
  • Seen May 19, 2012
I second all of Nobololol's questions, but I'm also wondering, are you only planning on creating Kanto and Johto (since those are the only ones listed)? Later in development are you going to try and add other regions, or is the possibility unrealistic? I understand there's lots of problems with tilesets matching up and the like. Will only Kanto/Johto pokemon be included then?
 

fuz

16
Posts
11
Years
  • Seen May 11, 2012
Looks very pretty.
What protocol are you using for your MMORPG?

Do you have a battle engine?
 
50
Posts
12
Years
  • Seen Jan 27, 2013
It's been a long time since my last post here but I've been busy with uni and other things, anyway I didn't stop developing PokeNation and I don't plan on stopping it :p

As I said on my last reply I was working on music system, and here it is:


The website pokenation.org has been started and is in its early development.

Forum has been opened as well here: http://pokenation.org/forum/ Join to post some suggestions or something :p


Now let's answer some question from the last replies!

Looks cool! But i have few questions.

1. Will the game have somekind of story and gym leaders? Or just player vs player battles?
2. How many Pokemon game will have when ready? And from what generation?
3. Will the game have Fakemon? How many?
4. What are the starting pokemon?

Sorry for my bad english :)

1. I'm not sure if it will have a "story", but there will be gyms, quests, and some other things that I won't reveal :p PvP battles will also be present. :)
2. I haven't decided yet, but at least Gen III or IV.
3. I'm not thinking on adding any Fakemon since i'm not a fan of it. Unless someone suggests it and many people approve the idea.
4. The starter pokemons are all the starters from the Gen III or IV.


I second all of Nobololol's questions, but I'm also wondering, are you only planning on creating Kanto and Johto (since those are the only ones listed)? Later in development are you going to try and add other regions, or is the possibility unrealistic? I understand there's lots of problems with tilesets matching up and the like. Will only Kanto/Johto pokemon be included then?

As you said creating many regions while keeping a tileset style will not be easy, unless I can find some spriters that are able to join this project. Anyway I plan on doing at least Johto and Kanto, but later I hope to have other region and custom regions/maps aswell.

Looks very pretty.
What protocol are you using for your MMORPG?

Do you have a battle engine?

Generically I'm using TCP protocol to make communication between client and server, I'm not sure if that was your question :o

I didn't start working on battle engine yet, but there are one or two engines already made in java that I can take a look to see the basics.
 
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