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  #4551    
Old May 21st, 2013 (9:02 AM).
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    That is messy, it'll be best to keep it at one type per move to avoid headaches.
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      #4552    
    Old May 21st, 2013 (10:18 AM).
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      Quote:
      Originally Posted by shubham2207 View Post
      then it would become a coverage move which would become very much op. It covers up ROCK,STEEL,ICE,GRASS,BUG,DARK,NORMAL..
      Wow, 7 types..!! That would make metagame even more unstable..

      Also, when did i produce a formula? I asked u the formula cuz that was your theory. So, u should have a formula to it. Why would we strain our minds fr something which is practically a impossible thing..!

      Dual type moves are a bad idea imo..!
      That's why its just an example... See...

      I said don't worry about it yet here you are worrying about it... I said if they are implementing it they will do so because it makes sense and they worked it out in some series of freaking numbers to make it work... I don't need to invent my own damn formula for an example...
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      Old May 21st, 2013 (10:57 AM).
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        Quote:
        Originally Posted by LycaNinja View Post
        That's why its just an example... See...

        I said don't worry about it yet here you are worrying about it... I said if they are implementing it they will do so because it makes sense and they worked it out in some series of freaking numbers to make it work... I don't need to invent my own damn formula for an example...
        Thats wt i m trying to say. Look, i m nt making a pt that ur idea is bad but Sumthing that doesn't work will nvr wrk at all.. Even if gf tries that sumthing. They r nt superhumans or god.
          #4554    
        Old May 21st, 2013 (11:07 AM).
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          Quote:
          Originally Posted by shubham2207 View Post
          Thats wt i m trying to say. Look, i m nt making a pt that ur idea is bad but Sumthing that doesn't work will nvr wrk at all.. Even if gf tries that sumthing. They r nt superhumans or god.
          Not sure what you are trying to say... But you don't need to be a superhuman or god to do math...
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            #4555    
          Old May 21st, 2013 (11:53 AM).
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          Quote:
          Originally Posted by Pokestick, good times. View Post
          Once again I stick to my 'one type that counts stab and one type for type effectiveness'-theory. It's very similar to what they're already doing with the special-physical split one some attacks, and it would do no harm to the system.
          So then, if I had a Water-type Pokemon with a Water/Ice dual move used against a Normal/Flying Pokemon I would get STAB and type effectiveness? And if the move were the other way around, an Ice/Water move I would not get STAB nor type effectiveness? Interesting idea. It would give Pokemon with type disadvantages an ace up their sleeve depending on how many combination movies there were and how spread out they are among different Pokemon. That would certainly change things around a bit, but I don't see it as game-breaking either.
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            #4556    
          Old May 21st, 2013 (12:15 PM).
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            Quote:
            Originally Posted by LycaNinja View Post
            Not sure what you are trying to say... But you don't need to be a superhuman or god to do math...
            You mean I'm not a superhuman? My world is shattered.

            FTR, I still think dual-typing moves is a horrible and confusing concept that would never work.

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              #4557    
            Old May 21st, 2013 (12:24 PM).
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            Quote:
            Originally Posted by Twilight Sky View Post
            It would be both an interesting addition and a disaster, depending on what moves you're talking about. If Drain Punch was, say, Fighting/Electric (since it has the chance of paralysis), then it would no longer affect Pokemon like Excadrill, as well as many other Rock/Ground Pokemon, mainly because of the secondary Electric typing, really.

            But Drain Punch is just one out of many fighting moves, of course. But that's still an example of how moves can suddenly become useless with an additional type.
            I think you're thinking of Force Palm =P But regardless, that wouldn't matter much, since there are other ways of causing paralysis other than electricity. But for the sake of that example, then that'd go from super effective to immune, which is just a giant change. Just seems like a really large jump that I don't think they'd be likely to make, regardless of what they can and can't do.
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              #4558    
            Old May 21st, 2013 (2:26 PM).
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            OmegaRuby and AlphaSapphire OmegaRuby and AlphaSapphire is offline
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              If this two type moves somehow does end up being real, which I doubt, Kyurem's signature moves will probably become Ice/Electric and Ice/Fire respectively...if any moves should be double type I'll like it for it to be those as it makes sense in context of those moves.
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                #4559    
              Old May 21st, 2013 (3:48 PM).
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              My view on how dual-type moves should be done if they happen at all (and I explained this once before on the Showdown server) is this:

              Moves have two types. A primary type and a secondary type. Take the move Scald for example. Its primary type would be Water which determines STAB and effectiveness against other pokemon in terms of damage. Its secondary type would be Fire because of the move's 30% burn chance. However this burn chance would be amplified or diminished by type effectiveness as well. Pokemon who resist fire would have a 15% chance of getting burned, and those weak to it would have a 60% chance. Those that are 4x weak / 4x resist would continue in such a fashion (although I feel like a 120% chance to burn against stuff like Scizor could be a bit ridiculous but it actually sounds like it could help balance him out a bit and knock him down a peg). Maybe it wouldn't be that simple for effects, but that's how I see it working.

              It seems like the best solution to dual-type moves without introducing too many confusing mechanics such as the way STAB would work and immunities in terms of damage effectiveness.
                #4560    
              Old May 21st, 2013 (4:30 PM).
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              Quote:
              Originally Posted by .Aero View Post
              My view on how dual-type moves should be done if they happen at all (and I explained this once before on the Showdown server) is this:

              Moves have two types. A primary type and a secondary type. Take the move Scald for example. Its primary type would be Water which determines STAB and effectiveness against other pokemon in terms of damage. Its secondary type would be Fire because of the move's 30% burn chance. However this burn chance would be amplified or diminished by type effectiveness as well. Pokemon who resist fire would have a 15% chance of getting burned, and those weak to it would have a 60% chance. Those that are 4x weak / 4x resist would continue in such a fashion (although I feel like a 120% chance to burn against stuff like Scizor could be a bit ridiculous but it actually sounds like it could help balance him out a bit and knock him down a peg). Maybe it wouldn't be that simple for effects, but that's how I see it working.

              It seems like the best solution to dual-type moves without introducing too many confusing mechanics such as the way STAB would work and immunities in terms of damage effectiveness.
              That is pretty much the only way I can see it working. But omg that freeze hax that'll happen.
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                #4561    
              Old May 21st, 2013 (5:08 PM).
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                Quote:
                Originally Posted by CycloneGU View Post
                You mean I'm not a superhuman? My world is shattered.

                FTR, I still think dual-typing moves is a horrible and confusing concept that would never work.

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                Thats what i was trying to say @lycaninja.
                  #4562    
                Old May 21st, 2013 (6:07 PM).
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                Now, now kids let's not go grabbing at one another's throats if we don't understand each other's opinions. There's no need to get rowdy or be rude to one another if we don't see the point other's are trying to make. Let's keep it lax, cool? This is just a friendly warning so it doesn't happen in the future.

                PS. Dual-type moves are a terrible idea. Let's not ever go there, GameFreak.
                  #4563    
                Old May 21st, 2013 (7:09 PM). Edited May 21st, 2013 by shubham2207.
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                  Instead of discussing, we started debating.. Sry fr dat..! Dual types are rly a bad idea..!

                  Anyways, back to topic. About fletchling, it can learn flame charge. So, can we xpect a fire version of sky attack?
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                    #4564    
                  Old May 21st, 2013 (10:56 PM).
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                  Quote:
                  Originally Posted by shubham2207 View Post
                  About fletchling, it can learn flame charge. So, can we xpect a fire version of sky attack?
                  Would be pretty nice, although i hope for Fletchling to turn into a Fire/Flying Pokemon when he evolves :D
                  I know the early bird Pokemon of every Gen always keeps his Normal/Flying typing, a change would be pretty neat
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                    #4565    
                  Old May 21st, 2013 (11:17 PM).
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                  Indeed. I'd say at this point that the more twists to the usual formula, the better.
                  And looking at the Pokédex image, Zigzagoon (and possible Pidgey?) seem to be available early on in these games. So if they can bring in early normal types from previous gens, making a bird fire type can't be a big stretch!
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                    #4566    
                  Old May 21st, 2013 (11:28 PM).
                  .Aero .Aero is offline
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                  Flying / Fire for an early bird would be neat. There have always been a lack of fire pokemon within each game except in Hoenn (there were quite a few thanks to the volcano landscape). However I wouldn't go and say Fletchling's evolutions are going to Flying- / Fire-type just based on the fact that it can learn Flame Charge. After all, Blitzle and Zebstrika both learn it. It's color scheme certainly lends it to becoming that type though, which I look forward to. :]
                    #4567    
                  Old May 21st, 2013 (11:40 PM).
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                    If Sound and Light are the new types I can thing of two perfect version exclusives...

                    With Xerneas being part Light and Yveltal being part Sound, Volbeat could be a X exclusive as a Bug/Sound type and Illumise could be a Y exclusive as a Bug/Light type.
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                      #4568    
                    Old May 22nd, 2013 (12:06 AM).
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                    A nice, badass, up-and-physical fire bird. I'd catch that.
                    It might make things awkward if one were to pick Fennekin, but what the heck, let's just make a full fire team.
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                      #4569    
                    Old May 22nd, 2013 (12:48 AM).
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                      Quote:
                      Originally Posted by LycaNinja View Post
                      If Sound and Light are the new types I can thing of two perfect version exclusives...

                      With Xerneas being part Light and Yveltal being part Sound, Volbeat could be a X exclusive as a Bug/Sound type and Illumise could be a Y exclusive as a Bug/Light type.
                      Good Spotting! If Sound and Light are introduced and Volbeat and Illumise get retyped I can totally see that happening.
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                        #4570    
                      Old May 22nd, 2013 (6:35 AM).
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                        Quote:
                        Originally Posted by GreatTornado View Post
                        Good Spotting! If Sound and Light are introduced and Volbeat and Illumise get retyped I can totally see that happening.
                        ...thing is, since Volbeat can breed to get Illumise and Illumise can breed to get Volbeat, they will have to be the same general type. I can't see them getting two different typings.

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                          #4571    
                        Old May 22nd, 2013 (6:46 AM).
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                          I really can't believe that people think that there will be a sound type, haha. That's one of the more ridiculous things I've heard about this new generation.
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                            #4572    
                          Old May 22nd, 2013 (7:18 AM).
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                          I really don't see how a sound type would fit in, I can understand why Light would be suitable but I just don't see Sound being a likely type, especially if we're already getting this alleged Fairy/Light type.
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                            #4573    
                          Old May 22nd, 2013 (8:32 AM).
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                            Quote:
                            Originally Posted by CycloneGU View Post
                            ...thing is, since Volbeat can breed to get Illumise and Illumise can breed to get Volbeat, they will have to be the same general type. I can't see them getting two different typings.

                            Cyclone
                            That makes it better... If it was just a gender different between them they could have just made it Volmise Male and Volmise Female... Then the version exclusive isn't too bad as you can breed with a ditto to get the other game's exclusive...

                            The credibility for Sound and Light type makes sense... We will have to wait and see... That's why we are in a speculation thread...

                            I didn't know where to post this so I'm posting it everywhere...
                            Spoiler:


                            "Someone on /vp/ pointed this out. Kalos may be directly north of Unova in the Pokemon world. This could all be a coincidence, but note how the rivers in north Unova and south Kalos more or less match up. And the mountainous area near the Pokemon League in Unova matches up to the mountainous southern Kalos. Since Gen 5 was a reboot, could Gen 6 allow us to visit Unova? Again this could all be a coincidence, especially due to route numbers having been reset, but it's at the very least interesting speculation."
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                              #4574    
                            Old May 22nd, 2013 (9:02 AM).
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                            Quote:
                            Originally Posted by LycaNinja View Post
                            I didn't know where to post this so I'm posting it everywhere...
                            Spoiler:


                            "Someone on /vp/ pointed this out. Kalos may be directly north of Unova in the Pokemon world. This could all be a coincidence, but note how the rivers in north Unova and south Kalos more or less match up. And the mountainous area near the Pokemon League in Unova matches up to the mountainous southern Kalos. Since Gen 5 was a reboot, could Gen 6 allow us to visit Unova? Again this could all be a coincidence, especially due to route numbers having been reset, but it's at the very least interesting speculation."
                            Visiting Unova, again? No thanks.

                            I'd definitely say that's just a coincidence, this is a new Generation and I doubt we will be visiting Unova any time soon. Besides Kalos is based upon France whereas Unova is based on Manhattan, two regions on completely different continents...
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                              #4575    
                            Old May 22nd, 2013 (9:25 AM).
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                              Quote:
                              Originally Posted by Suicune™ View Post
                              Visiting Unova, again? No thanks.

                              I'd definitely say that's just a coincidence, this is a new Generation and I doubt we will be visiting Unova any time soon. Besides Kalos is based upon France whereas Unova is based on Manhattan, two regions on completely different continents...
                              Umm... This is Pokemon... Not the real world... You revisit Kanto in Gold/Silver... Maybe with this generation they are going by their G/S/C changes, which would give more credit to the possible new type(s).
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