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Old May 10th, 2011 (11:55 AM). Edited May 11th, 2011 by Jolteon*.
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Jolteon* Jolteon* is offline
Super Boss Trainer
    Join Date: Apr 2010
    Location: Virginia
    Gender: Male
    Nature: Sassy
    Posts: 352
    The following is my doubles team.I need help with moves/finding a fifth

    Excadrill @ Air Balloon
    Nature: Jolly
    EVs: HP 4, Attack 252, Speed 252
    Ability: Sand Rush
    Moveset: Swords Dance, Earthquake, X-Scissor, Rock Slide

    Ferrothorn @ Shell Bell
    Nature: Careful
    EVs: 4 HP, 252 Defense, 252 Sp. Def
    Ability: Iron Barbs
    Moveset: Sandstorm, Toxic, Gyro Ball, Curse
    Strategy for leads: Use sandstorm to activate Excadrill's ability, and use swords dance. Then poison both of the opponents and use curse a bunch until Gyro Ball is super duper. Meanwhile use attacks that are super-effective with excadrill or rock slide if none are and that is neutral (because it hits both).

    Hydreigon @ Choice Specs
    Nature: Modest
    EVs: HP 4, Sp Atk 252, Speed 252
    Ability: Levitate
    Moveset: Draco Meteor, Surf, Dark Pulse, Focus Blast
    Strategy: Revenge killer...

    Volcarona @ Leftovers
    Nature: Timid
    EVs: Defense 4, Sp. Atk 252, Speed 252
    Ability: Flame Body
    Moveset: Hurricane, Quiver Dance, Fiery Dance, Bug Buzz
    Strategy: Quiver dance for the initial boost, then what ever would do the most damage, or Fiery Dance if none are super effective for that extra Sp Atk boost.

    Krookodile @ Choice Scarf
    Nature: Adamant
    EVs: 4 HP, 252 Attack, 252 Speed
    Ability: Moxie
    Moveset: Stone Edge, Earthquake, Pursuit, Crunch
    Strategy: Use best fit attack unless it is obvious that they will switch, in that case use pursuit.

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