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[Graphics] Advanced sprite editor imported sprites glitchy

120
Posts
5
Years
  • Age 25
  • Seen Nov 2, 2023
I've tried changing some pokemon sprites from gen 3 to gen 4 - 5 ones without much luck. I tried importing various sprites, only changing palettes and such, and upon clicking "write to rom", the end result in the game is usually the image with correct colors, all distorted, with broken dots and lines all around.

I've read somewhere that this could be a graphics card issue and if it is, is there any fix to this? I tested the same method on other pc and there the sprite change worked well.

I can still import sprites using NSE but unfortunately there is no an "import all" button like in APSE.

Thanks in advance.
 
120
Posts
5
Years
  • Age 25
  • Seen Nov 2, 2023
Where did you get your sprites from?

I think I got them from a thread called "the ds 64x64 sprites resource", and those sprites that had front and back sprites that could be easily inserted with the import all button.

But the problem is, that even without importing the image and just clicking on the desired pokemon in APSE and editing its palette, or just clicking write to rom, the sprite will always end up corrupted on one of my pc's. The other pc is able to perfom sprite imports without any issue.

At first I thought that I overwrote important data because the free space searches from the beginning of the rom, but even after using 800000+ offsets it just wouldn't work.

If it helps I have a really old Nvidia graphics card and ocassionally sometimes on certain programs black squares would randomly start appearing, and I guess its because the card wore out.

I could post some examples of how the corrupted sprite looks.
 
Last edited:
232
Posts
5
Years
  • Age 34
  • Seen Apr 16, 2024
That is strange.

I mean, you could use something like G3HS to import the sprite sheets one at a time. Which will of course take longer, but not too much longer.

Seeing an example could possibly help, like you said
 
120
Posts
5
Years
  • Age 25
  • Seen Nov 2, 2023
Here are some images that showcase the issue more in depth:

SpriteToReplace.PNG


The sprite that's being replaced.

APSESprite.PNG


The way the sprite looks in APSE.

OGSprite.PNG


New sprite.

CorruptedSprite.PNG


Corrupted front sprite.

Backsprite.PNG


Corrupted backsprite.


Once again, the only program that can replace sprites without corrupting for me is NSE and probably UNLZ (on the pc where APSE doesn't work), I also tried PGE to replace sprites but the end result is the same as in APSE.
 

FireFig

Ignite
199
Posts
3
Years
  • Age 18
  • Seen Jun 20, 2022
Here are some images that showcase the issue more in depth:

SpriteToReplace.PNG


The sprite that's being replaced.

APSESprite.PNG


The way the sprite looks in APSE.

OGSprite.PNG


New sprite.

CorruptedSprite.PNG


Corrupted front sprite.

Backsprite.PNG


Corrupted backsprite.


Once again, the only program that can replace sprites without corrupting for me is NSE and probably UNLZ (on the pc where APSE doesn't work), I also tried PGE to replace sprites but the end result is the same as in APSE.

I faced the same issue with apse and PGE so I recommend G3HS, its user friendly tho it doesn't have many features like PGE it has a decent Pokemon editor.
 
120
Posts
5
Years
  • Age 25
  • Seen Nov 2, 2023
I faced the same issue with apse and PGE so I recommend G3HS, its user friendly tho it doesn't have many features like PGE it has a decent Pokemon editor.

Thanks, G3HS worked and changed the front and back sprite successfully.

Though it does work, it does mess up the palette sometimes, not sure why it doesn't import all the colors.
 
Last edited:
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